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P2000/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Placeholder Name |- ! icon | colspan=10 | p2000 |- ! text | colspan=10 | Placeholder text, did you know this is a placeholder descripti..."
 
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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Placeholder Name
| colspan=10 | Key to Victory
|-
|-
! icon
! icon
| colspan=10 | p2000
| colspan=10 | P2000_Skill
|-
|-
! text
! text
| colspan=10 | Placeholder text, did you know this is a placeholder description, in case you haven't noticed this is in fact, a placeholder description. And these --> ($placeholder_value) <-- are question marks.
| colspan=10 | [Active]: Activate to switch between one of two passive effects;
[Accuracy Mode (Default)]: Increase all echelon members' accuracy and evasion by ($buff_value)%. Prioritize attacking the enemy unit with the lowest HP and deal 5% more damage for every 10% HP the target loses.<br/>
[Weak Point Mode]: Prioritize attacking the enemy unit with the highest HP. Each attack reduces the target's accuracy and evasion by ($debuff_value)%, stacking up to 5 times. Upon reaching 5 stacks, apply an additional ($amp_value)% vulnerability to the target. All debuffs last 8 seconds.
|-
|-
! initial
! initial
| colspan=10 | 0
| colspan=10 | 1
|-
|-
! placeholder_value
! cooldown
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|-
! buff_value
| 30 || 32 || 34 || 37 || 39 || 41 || 43 || 46 || 48 || 50
|-
! debuff_value
| 5 || 5 || 6 || 6 || 6 || 7 || 7 || 7 || 8 || 8
|-
! amp_value
| 10 || 11 || 12 || 13 || 14 || 16 || 17 || 18 || 19 || 20
|-
|-
|}
|}

Latest revision as of 07:01, 22 September 2024

name Key to Victory
icon P2000_Skill
text [Active]: Activate to switch between one of two passive effects;

[Accuracy Mode (Default)]: Increase all echelon members' accuracy and evasion by ($buff_value)%. Prioritize attacking the enemy unit with the lowest HP and deal 5% more damage for every 10% HP the target loses.
[Weak Point Mode]: Prioritize attacking the enemy unit with the highest HP. Each attack reduces the target's accuracy and evasion by ($debuff_value)%, stacking up to 5 times. Upon reaching 5 stacks, apply an additional ($amp_value)% vulnerability to the target. All debuffs last 8 seconds.

initial 1
cooldown 1 1 1 1 1 1 1 1 1 1
buff_value 30 32 34 37 39 41 43 46 48 50
debuff_value 5 5 6 6 6 7 7 7 8 8
amp_value 10 11 12 13 14 16 17 18 19 20