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RPG-29/skilldata: Difference between revisions

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Created page with "Table documentation: Template:SkillPanel#Using skill subpages {| class=gf-table ! name | colspan=10 | |- ! icon | colspan=10 | RPG29Skill1 |- ! text | colspan=10 | |- !..."
 
m added lv 2-9 data, note: data is still not from files
 
(One intermediate revision by the same user not shown)
Line 2: Line 2:
{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 |  
| colspan=10 | Pulse Missile
|-
|-
! icon
! icon
Line 8: Line 8:
|-
|-
! text
! text
| colspan=10 |  
| colspan=10 | After every 2 shots, fire an augmented missile (first shot is always an augmented missile), dealing additional ($amp)x damage that ignores shields, force fields, and evasion, and ($shield_amp)x shield damage, while also causing the target to short-circuit (unable to move or attack) for 2 seconds
|-
|-
! value
! amp
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
| 0.6 || 0.7 || 0.8 || 0.9 || 1 || 1.1 || 1.2 || 1.3 || 1.4 || 1.5
|-
! shield_amp
| 0.6 || 0.7 || 0.8 || 0.9 || 1 || 1.1 || 1.2 || 1.3 || 1.4 || 1.5
|-
|-
! cooldown
! cooldown
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
| 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0
|-
|-
|}
|}

Latest revision as of 13:29, 25 July 2024

Table documentation: Template:SkillPanel#Using skill subpages

name Pulse Missile
icon RPG29Skill1
text After every 2 shots, fire an augmented missile (first shot is always an augmented missile), dealing additional ($amp)x damage that ignores shields, force fields, and evasion, and ($shield_amp)x shield damage, while also causing the target to short-circuit (unable to move or attack) for 2 seconds
amp 0.6 0.7 0.8 0.9 1 1.1 1.2 1.3 1.4 1.5
shield_amp 0.6 0.7 0.8 0.9 1 1.1 1.2 1.3 1.4 1.5
cooldown 0 0 0 0 0 0 0 0 0 0