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User:MoonlightArchivist/Guidelines: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
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{{#batchupload:subst:User:MoonlightArchivist/Templates|[[Category:Story artworks]]}}
Max 60 files, catches duplicates
{{#batchupload:}}
__TOC__
__TOC__
==Tools==
*https://drive.google.com/drive/folders/1_JXg9VcrzbDGjG5Kbi-WPFVk-OQn0m-D?usp=sharing
==GFL==
==GFL==
===Texts===
*assettexttable
*assettexttable
**explore_affair_server,explore_affair_client: random exploration events
**explore_affair_server,explore_affair_client: random exploration events
Line 16: Line 21:
**equip
**equip
**enemy_illustration: name+desc+VA
**enemy_illustration: name+desc+VA
**sangvis: different desc
**sangvis: assimilated
**enemy_illustration_skill (lore desc) / battle_skill_config+mission_skill_config (data)
**enemy_illustration_skill (lore desc) / battle_skill_config+mission_skill_config (data)
**commander_uniform
**commander_uniform
Line 26: Line 31:
**unit lines (CharacterVoice, NewCharacterVoice)
**unit lines (CharacterVoice, NewCharacterVoice)
**Kalina lines (KalinaLevelVoice)
**Kalina lines (KalinaLevelVoice)
**campion_ (events data)
*assettextavg
*assettextavg
**assets/resources/dabao/avgtxt/ ; assets/resources/dabao/avgtxt/battleavg : Cube: -1, -6 ; Arctic Warfare: -2, -3, -4, -5 ; Cube+: -7 ; Rabbit Hunt: -8 ; Deep Dive: -10, -11, -12, -13 ; Only Master: -14, -15 ; Singularity: -16, -17, -18 ; Glory Day: -19, -20, ; Continuum Turbulence: -24, -25, -26, -27, -28 ; Isomer: -31 ; Valhalla: -32 ; Shattered Connexion: -33 ; Freaky Pandemic: -34 ; A Snowy Night Capriccio : -35 ; Polarized Light: -36 ; The Photo Studio Mystery: -37 ; Dream Theatre: -38 ; Far Side of the Sea: -40 ; Dual Randomness: -41 : Butterfly in a Cocoon: -42 ; Bounty Feast: -43 ; Mirror Stage : -44 ; Untranslated: -45 ; My Devil's Frontline: -46 ; The Waves Wrangler: -47 ; Poincaré Recurrence: -48 ; One Coin Short: -49 ; Love Bakery: -50 ; Fixed Point: -51, -99 ; Lycan Sanctuary: -52 ; Longitudinal Strain: -54 ; Eclipses & Saros: -56 ; The Glistening Bloom: -57 ; Slow Shock: -58 ; Maze Guess: -59 ;  
**assets/resources/dabao/avgtxt/ ; assets/resources/dabao/avgtxt/battleavg (match with https://github.com/randomqwerty/GFLData/blob/main/en/stc/story_util.json) : Cube: -1, -6 ; Arctic Warfare: -2, -3, -4, -5 ; Cube+: -7 ; Rabbit Hunt: -8 ; Deep Dive: -10, -11, -12, -13 ; Only Master: -14, -15 ; Singularity: -16, -17, -18 ; Glory Day: -19, -20, ; Continuum Turbulence: -24, -25, -26, -27, -28 ; Isomer: -31 ; Valhalla: -32 ; Shattered Connexion: -33 ; Freaky Pandemic: -34 ; A Snowy Night Capriccio : -35 ; Polarized Light: -36 ; The Photo Studio Mystery: -37 ; Dream Theatre: -38 ; Far Side of the Sea: -40 ; Dual Randomness: -41 : Butterfly in a Cocoon: -42 ; Bounty Feast: -43 ; Mirror Stage : -44 ; Untranslated: -45 ; My Devil's Frontline: -46 ; The Waves Wrangler: -47 ; Poincaré Recurrence: -48 ; One Coin Short: -49 ; Love Bakery: -50 ; Fixed Point: -51, -99 ; Lycan Sanctuary: -52 ; Longitudinal Strain: -54 ; Eclipses & Saros: -56 ; The Glistening Bloom: -57 ; Slow Shock: -58 ; Maze Guess: -59; Lost Cognition: -61 ; Reloading: -62 ; Looking Glass: -64 ; Summer Garden: -68 ; Cartesian Theater: -69 ; Zero Charge: -70 ; Angular Gyrus: -71 ; Isolation Forest: -72 ; Lorenz Butterfly: -73
**assets/resources/dabao/avgtxt/anniversary: NPCs with minus tag, assimilation with s_ tag
**assets/resources/dabao/avgtxt/anniversary: NPCs with minus tag, assimilation with s_ tag
**assets/resources/dabao/avgtxt/fetter/: Bookshelf of Memories
**assets/resources/dabao/avgtxt/fetter/: Bookshelf of Memories
Line 34: Line 40:
**assets/resources/dabao/avgtxt/va11/va11_1.txt: Valhalla special scenes
**assets/resources/dabao/avgtxt/va11/va11_1.txt: Valhalla special scenes
**assets/resources/dabao/avgtxt/tutorials: assimilation tutorial
**assets/resources/dabao/avgtxt/tutorials: assimilation tutorial
*equip_group: Equip costume sets name+desc, detailed effects in battle_skill_config (join on equip_group.json-group_skill<>battle_skill_config.json.skill_group_id)
===Files===
*resourcecardhomebg: main screen backgrounds
*spritescardbg: player ID backgrounds
*resourceavgpicprefab__ ; resourcebossskillpic ; resourcepic__add ; resourcepic_
*resourceavgpicprefab__ ; resourcebossskillpic ; resourcepic__add ; resourcepic_
**Texture2D alphas for all character types
**Texture2D alphas for all character types
Line 63: Line 74:
*assetlogin1: login illustration
*assetlogin1: login illustration
*atlasclipscommonattri: Doll stats icons
*atlasclipscommonattri: Doll stats icons
<hr>
*resourceiconvehiclecomponent
*assets/resources/dabao/avgtxt/profiles.txt
*acb.bytes -> audio (VGMToolbox)
*usm.bytes -> video (VGMToolbox)
 
===Story backgrounds===
*assets/resources/dabao/avgtxt/profiles.txt -> To find where a background is used in the story: search for the background file name in profiles.txt, check the line number, subtract one to align on zero-indexing, and search in the story files the background ID between the <BIN> tags.
**21Jashin: My Devil's Frontline
**21Jashin: My Devil's Frontline
**CG-Houkai: Only Master
**CG-Houkai: Only Master
Line 92: Line 107:
**2022saros
**2022saros
**2023NewYear: Mystery Box Theorem
**2023NewYear: Mystery Box Theorem
<hr>
**2024ghost: GITS collab
 
===Special unit names===
*BOSS-7: Gager
*BOSS-7: Gager
*BOSS-9: Architect
*BOSS-9: Architect
Line 99: Line 116:
*Weaver: Ouroboros
*Weaver: Ouroboros
*resourceavgpicprefabsd\DUMMY_N ?
*resourceavgpicprefabsd\DUMMY_N ?
*春田咖啡: Springfield
*春田咖啡, m1903, coffee: Springfield
*pmhe: Makarov
*ar: Galil
*ar: Galil
*mlemk: Lee-Enfield
*mlemk: Lee-Enfield
Line 109: Line 125:
*ISC -> Papasha mech
*ISC -> Papasha mech
*landmine_beach -> krab
*landmine_beach -> krab
*PM -> Makarov
*PM -> Makarov (close to pm06, pm1910 and pm9)
*Rogue -> Machlian or Dandelion
*Rogue -> Machlian or Dandelion
*Shark -> Sharkitect
*Shark -> Sharkitect
Line 115: Line 131:
*Teal -> Grig
*Teal -> Grig
*TeslaTrooper -> Minotaurus
*TeslaTrooper -> Minotaurus
*Squad -> HOCs
*TOW -> BGM-71
*TOW -> BGM-71
*Nyto_mecha -> Tareus; Nyto_mecha2 -> Sana
*Nyto_mecha -> Tareus; Nyto_mecha2 -> Sana
<hr>
*aps -> Stechkin
@echo off
*CETME556 -> Model L
for /f "skip=1" %%i in ('wmic os get localdatetime') do if not defined fulldate set fulldate=%%i
*95type / 97type / type64 (Howa Type 64) / type100 / type88 (Type 88) / type62 / 59type / 56typeR / 81typeR / 80type / 88type (Hanyang Type 88) / 79type / 64type (Type 64) / 561type / 63type / 4type (4 Shiki) / 06typesmg / howatype89 / 92type
set foldername=GFextract%fulldate:~0,8%
*98k -> Kar98k
md %foldername%
*m1 -> M1 Garand (close to m110, m1911, etc)
md %foldername%\alphas
*tt33 -> Tokarev
md %foldername%\storybg
*sps -> Serdyukov
md %foldername%\sounds
*scar -> Steyr ACR
md %foldername%\videos
*oc44 -> OTs-44
md %foldername%\commander
*js127 -> JS05
md %foldername%\NPC
*cbjms -> C-MS
md %foldername%\units
*357 -> Astra Revolver
md %foldername%\furnitures
*browninghp -> HP-35
md %foldername%\menus
*kp31 -> Suomi
md %foldername%\maps
*warjack -> Mobile Armor mecha
md %foldername%\eventmenus
*hezism1 -> SM-1
md %foldername%\guide
*fnspr -> SPR A3G
md %foldername%\particles
*fliegen -> drones
md %foldername%\live2d
*dtasrs -> SRS
md %foldername%\spines
*PDW -> Honey Badger
md %foldername%\text
*m1928a1 -> Thompson
md %foldername%\battlebg
md %foldername%\icons


set "source=%~dp0\"
==PNC Files==
set "destination=%foldername%\alphas"
robocopy "%source%" %destination% *resourceavgpic*.ab /mov
robocopy "%source%" %destination% *resourcepic*.ab /mov
robocopy "%source%" %destination% *resourceboss*.ab /mov
set "destination=%foldername%\storybg"
robocopy "%source%" %destination% *resourceavgtexture*.ab /mov
robocopy "%source%" %destination% *resourceavgbase*.ab /mov
set "destination=%foldername%\sounds"
robocopy "%source%" %destination% *.acb.bytes /mov
set "destination=%foldername%\videos"
robocopy "%source%" %destination% *.usm.bytes /mov
set "destination=%foldername%\commander"
robocopy "%source%" %destination% *resourcecommanderclass*.ab /mov
robocopy "%source%" %destination% *resourceiconuniform*.ab /mov
robocopy "%source%" %destination% *charactercommander*.ab /mov
robocopy "%source%" %destination% *charactersummercommander*.ab /mov
robocopy "%source%" %destination% *resourceiconcommanderemoji*.ab /mov
robocopy "%source%" %destination% *resourcecommanderemoji*.ab /mov
set "destination=%foldername%\furnitures"
robocopy "%source%" %destination% *furniture*.ab /mov
robocopy "%source%" %destination% *spritesdorm*.ab /mov
set "destination=%foldername%\live2d"
robocopy "%source%" %destination% *live2d*.ab /mov
set "destination=%foldername%\spines"
robocopy "%source%" %destination% *spine*.ab /mov
set "destination=%foldername%\NPC"
robocopy "%source%" %destination% *characternpc*.ab /mov
set "destination=%foldername%\maps"
robocopy "%source%" %destination% *assetmap*.ab /mov
set "destination=%foldername%\eventmenus"
robocopy "%source%" %destination% *activemap*.ab /mov
robocopy "%source%" %destination% *activityops*.ab /mov
robocopy "%source%" %destination% *resourceactivitymap*.ab /mov
set "destination=%foldername%\guide"
robocopy "%source%" %destination% *guide*.ab /mov
set "destination=%foldername%\particles"
robocopy "%source%" %destination% *assetparticles*.ab /mov
set "destination=%foldername%\icons"
robocopy "%source%" %destination% *resourcenotebook*.ab /mov
robocopy "%source%" %destination% *spritescardbg*.ab /mov
robocopy "%source%" %destination% *resourceicon*.ab /mov
robocopy "%source%" %destination% *spritesguncamps*.ab /mov
robocopy "%source%" %destination% *spritesui*.ab /mov
robocopy "%source%" %destination% *spritesdeploymentbuilding*.ab /mov
robocopy "%source%" %destination% *resourcecardavatar*.ab /mov
robocopy "%source%" %destination% *resourcecardhomebg*.ab /mov
set "destination=%foldername%\menus"
robocopy "%source%" %destination% *spriteshome*.ab /mov
robocopy "%source%" %destination% *atlasclips*.ab /mov
robocopy "%source%" %destination% *characterbuild*.ab /mov
robocopy "%source%" %destination% *spritestips*.ab /mov
robocopy "%source%" %destination% *spritescredits*.ab /mov
 
robocopy "%source%" %destination% *assetotherres*.ab /mov
robocopy "%source%" %destination% *assetthreedscenes*.ab /mov
robocopy "%source%" %destination% *assetmotherbase*.ab /mov
robocopy "%source%" %destination% *assettheater*.ab /mov
robocopy "%source%" %destination% *assetmaterials*.ab /mov
robocopy "%source%" %destination% *assetplayable*.ab /mov
robocopy "%source%" %destination% *assetmanual*.ab /mov
robocopy "%source%" %destination% *assetassetother*.ab /mov
robocopy "%source%" %destination% *assetspecialops*.ab /mov
robocopy "%source%" %destination% *assetshader*.ab /mov
robocopy "%source%" %destination% *assetfonts*.ab /mov
robocopy "%source%" %destination% *assetlogin*.ab /mov
robocopy "%source%" %destination% *assetanimation*.ab /mov
robocopy "%source%" %destination% *assetflightchessmap*.ab /mov
 
robocopy "%source%" %destination% *resourceavglanguage*.ab /mov
robocopy "%source%" %destination% *resourcecard*.ab /mov
robocopy "%source%" %destination% *resourcebattle*.ab /mov
robocopy "%source%" %destination% *resourcetitle*.ab /mov
robocopy "%source%" %destination% *resourcefairy*.ab /mov
robocopy "%source%" %destination% *resourcetopstory*.ab /mov
robocopy "%source%" %destination% *resourceeffect*.ab /mov
robocopy "%source%" %destination% *resource*prefab*.ab /mov
robocopy "%source%" %destination% *resourceguncamps*.ab /mov
robocopy "%source%" %destination% *resourcetargettrain*.ab /mov
robocopy "%source%" %destination% *resourcesquad*.ab /mov
robocopy "%source%" %destination% *resourcefetter*.ab /mov
robocopy "%source%" %destination% *resourceprofiles*.ab /mov
robocopy "%source%" %destination% *resourcefontsprefabs*.ab /mov
robocopy "%source%" %destination% *resourcewishgunbg*.ab /mov
robocopy "%source%" %destination% *resourceworldcollide*.ab /mov
robocopy "%source%" %destination% *resourcesquads.ab /mov
robocopy "%source%" %destination% *resourcetheater.ab /mov
set "destination=%foldername%\units"
robocopy "%source%" %destination% *character*.ab /mov
set "destination=%foldername%\text"
robocopy "%source%" %destination% *text*.ab /mov
set "destination=%foldername%\battlebg"
robocopy "%source%" %destination% *sprites*.ab /mov
 
exit /b
 
==PNC==
*AvgConfig.*.AvgCfg_*.lua : story chapter configuration
*AvgConfig.*.AvgCfg_*.lua : story chapter configuration
*AvgConfig.*.AvgLang_*_EN_US.lua : raw text  
*AvgConfig.*.AvgLang_*_EN_US.lua : raw text  
Line 250: Line 169:
*LuaConfigs.hero_relationship.lua.bytes
*LuaConfigs.hero_relationship.lua.bytes
*LuaConfigs.camp.lua.bytes: hero factions
*LuaConfigs.camp.lua.bytes: hero factions
*LuaConfigs.event.lua.bytes/event_replace_txt + LuaConfigs.event_choice.lua.bytes.txt/event_assist: Anomaly Nodes (regular exploration)
*LuaConfigs.event.lua.bytes/event_replace_txt + LuaConfigs.event_choice.lua.bytes.txt/event_assist: Anomaly Nodes (regular exploration) - 5 first numbers of IDs encode the story part/event - last number of ID encode the stage number
*LuaConfigs.warchess_event.lua.bytes + LuaConfigs.warchess_event_choice.lua.bytes.lua: Anomaly Nodes (Matrix Mode)
*LuaConfigs.warchess_event.lua.bytes + LuaConfigs.warchess_event_choice.lua.bytes.lua: Anomaly Nodes (Matrix Mode)
*LuaConfigs.hero_data.lua.bytes: hero id
*LuaConfigs.hero_data.lua.bytes: hero id
Line 275: Line 194:
*spriteatlas\ui_signinminigamebq.ab: Anniversary Emote Generator chibis
*spriteatlas\ui_signinminigamebq.ab: Anniversary Emote Generator chibis
*spriteatlas\sectorbuilding: Procedural Efficiency/Specialty Training icons
*spriteatlas\sectorbuilding: Procedural Efficiency/Specialty Training icons
*LuaConfigs.warchess_tip.lua.bytes: Warchess story nodes
*LuaConfigs.warchess_tip.lua.bytes + LuaConfigs.guide_step.lua.bytes.lua: Warchess story nodes
*root>files>media>audio (acb+awb) & video (usm-encrypted: CRID.usmDemux)
 
==GFL2==
*GF2Exilium  > GF2 Game > GF2_Exilium_Data
**StreamingAssets > Audio+PC: launch movie+voices
**LocalCache > Data
***Table
****LangPackageTableEnusData.bytes (all text, unstructured, open with Lister in UTF-8 and ASCII DOS Charset)
***ClientRes_Windows > {Version Number} > A5CFF04BAF8EAC27EF4D4716C075F344: lua scripts (XORed 0xff + unlua)
***AssetBundles_Windows: All assets
****Images
*****Avatar_Bust_* <- For infobox (also indicates rarity in title)
*****Avatar_Gacha_*
*****Avatar_Half_*
*****Avatar_Head_*
*****Avatar_Whole_* (<s>does not include full art of costumes</s> includes costumes as of 09/24 - best resolution but might be cropped, alternate source: https://gf2.sunborngame.com/main/roleInfo)
*****BG_*
*****Buff_*
*****CG_* or *CG_*
*****<nowiki>*</nowiki>PerCG*
*****Icon_Achievement_*
*****Icon_BulletHit_*
*****Icon_ChrTalent_*
*****Icon_*_Reward
*****Icon_Darkzone_*
*****Icon_Professional_*
*****Icon_Weapon_*
*****Img_Activity*Bg*
*****Img_ArchivesCenter_Bg2
*****Img_Branch_*
*****Img_CampLogo_*
*****Img_ChrSkinPic*
*****Img_GashaponPic_*
*****Img_LennaMain_Bg
*****Img_NewTask_Avatar*
*****Img_RubyStore_Cat
*****Img_SkinDiscount_*_Chr
*****Img_StoreAccrue_Role
*****Item_*
*****login_texture_logo3
*****Monster_Bust_*
*****Monster_Half_*
*****Monster_Head_*
*****Monster_Whole_*
*****Skill_*
*****Weapon_
****Assets > ArtsResource > Audio > CriWare: sounds, voices
****Assets > Cutscene > Video > PC > GunGet: new unit get videos
 
==RCCB==
*ReverseCollapse_Data > StreamingAssets > win
**level: Raw levels data
**txtfile (Secret Documents content, without title)
**table
***secretfile (Secret Documents title and txtfile ID)
**strings
***item_string
***skill_string
***terrainbuff_string
***terrainblock_string
***levelbrief_string
***levelinfo_string (ID+title+desc)
***unitskin_string
***storydialog_string (includes campfire discussions)
***itemkey_string
***weaponaccessory_string
***storyoption_string (story choices)
***secretfile_package_string
***keyword_string
***achievement_string
***secretfile_string
***itemcollection_string
**DlcAB
***dlc_2660430_sprite: costumes
**Icon
***collection: achievements icons, story cgs
***help: enemies splash screens
***item
***keywordimage
***level_bigmap (URNC roster?)
***mainback (main menu?)
***mainremake (new-old logo)
***park (map?)
***portrait (non-final images)
***preparebg+prepare_save_screenshots
***secretdoc+secretdoc_icon (not readable)
***skill
***storybg
***timemap
***unit (icons+full sprite (_drawing))
***weapon (with weapon parts)
**MapPrefab (all map assets)
**Prefab
***avatar (Live2D)
***titleprefab (old menus)
***uiprefabd (documents, game logo, )
**Windows > Audio (WEM format)


==Files processes==
==Files processes==
===GFL Dolls===
#Costume code -> costumeX
#^(?!pic_)(.*?)\.(.*) -> $1_chibi\.$2
#^RR(.*?)\.(.*) -> R$1_dorm.$2
#^(?!RR)R(.*?)\.(.*) -> $1_dorm.$2 (manually exclude files affected by previous regex)
#^(?!pic_)(.*)\.png -> $1_spritemap.png
#pic_ -> null
#_N_S -> _S
#.skel.asset -> _skel.skel
#.atlas.asset -> _atlas.txt
#Doll name -> reformat to match Wiki article title (last to prevent collision with Dolls that have points in their name)


{| class="gf-table"
{| class="gf-table"
Line 283: Line 310:
! Extracted from  
! Extracted from  
! Comments
! Comments
|-
! colspan=10 | GFL Dolls
|-
|-
|<Name>[_costumeX].png
|<Name>[_costumeX].png
|Android/New/character<Name>/pic_<Name>[_HD] + pic_<Name>[_HD]_Alpha (use René's tool to combine)
|Android/New/character<Name>/pic_<Name>[_HD] + pic_<Name>[_HD]_Alpha (use René's tool to combine)
|full body - main
|full body - main (previews are shared on all socials)
|-
|-
|<Name>[_costumeX]_D.png  
|<Name>[_costumeX]_D.png  
|Android/New/character<Name>/pic_<Name>_D[_HD] + pic_<Name>_D[_HD]_Alpha
|Android/New/character<Name>/pic_<Name>_D[_HD] + pic_<Name>_D[_HD]_Alpha
|full body - damaged
|full body - damaged (previews are shared only on TW and EN socials)
|-
|-
|<Name>[_costumeX]_S.png  
|<Name>[_costumeX]_S.png  
Line 302: Line 327:
|icon name fetched from "icon" parameter in /skill[X]data
|icon name fetched from "icon" parameter in /skill[X]data
|-
|-
|<Name>[_costumeX]_chibi_spritemap.png  
|<Name>[_costumeX]_chibi[_dorm]_spritemap.png  
|Android/New/character<Name>spine/<Name>.png
|Android/New/character<Name>spine/<Name>.png
|sprite map (not the files with "R" prefix which are for dorms)
|sprite map. There may be another spritemap with the "R" prefix for dorms.
|-
|-
|<Name>[_costumeX]_chibi_skel.skel  
|<Name>[_costumeX]_chibi[_dorm]_skel.skel<ref name=move group="Move Warning">Because of the custom file extension, skel files cannot be renamed on the Wiki. They should be downloaded and reuploaded under the new name.</ref>
|Android/New/character<Name>spine/<Name>.skel
|Android/New/character<Name>spine/<Name>.skel
|skel bytes
|skel bytes. The "R" version is necessary for the dorm animations switch to work. Cannot be renamed from Wiki due to MIME conflict.
|-
|-
|<Name>[_costumeX]_chibi_atlas.txt  
|<Name>[_costumeX]_chibi[_dorm]_atlas.txt  
|Android/New/character<Name>spine/<Name>.atlas
|Android/New/character<Name>spine/<Name>.atlas
|atlas bytes
|atlas bytes. There may be another atlas with the "R" prefix for dorms.
|-
|-
! colspan=10 | Live2D (all assets defined in /Live2DSettings - get hit_areas from CubismHitDrawable - archives internally organized in normal and destroy)
! colspan=10 | Live2D (all assets defined in /Live2DSettings - get hit_areas from CubismHitDrawable - archives internally organized in normal and destroy)
Line 331: Line 356:
|
|
|Only for old Live2D
|Only for old Live2D
|-
|}
! colspan=10 | GFL Enemies/Assimilated
 
===GFL Enemies===
{| class="gf-table"
! Wiki filename
! Extracted from
! Comments
|-
|-
|<Name>_I.png  
|<Name>_I.png  
Line 348: Line 378:
|Icon_Skill_<icon name>.png  
|Icon_Skill_<icon name>.png  
|Android/New/spritesui
|Android/New/spritesui
|icon name fetched from "icon" parameter in /skill[X]data
|icon name fetched from "icon" parameter in subpage /skill[X]data
|-
|-
|<Name>_chibi_spritemap.png  
|<Name>_chibi_spritemap.png  
Line 354: Line 384:
|sprite map
|sprite map
|-
|-
|<Name>_chibi_skel.skel  
|<Name>_chibi_skel.skel <ref name=move group="Move Warning" />
|Android/New/character<Name>spine/<Name>.skel
|Android/New/character<Name>spine/<Name>.skel
|skel bytes
|skel bytes. Cannot be renamed from Wiki due to MIME conflict.
|-
|-
|<Name>_chibi_atlas.txt  
|<Name>_chibi_atlas.txt  
|Android/New/character<Name>spine/<Name>.atlas
|Android/New/character<Name>spine/<Name>.atlas
|atlas bytes
|atlas bytes
|}
===GFL Assimilated===
''Name must always remain the base enemy name without attachment (even for alt versions).''
''If there is only one set of animation files in the game (no "ally" fileset), reuse enemy files.''
{| class="gf-table"
! Wiki filename
! Extracted from
! Comments
|-
|<Name>_S.png
|Android/New/character<Name>/pic_<Name>_SS + pic_<Name>_SS_Alpha
|portrait
|-
|<Name>.png
|Android/New/character<Name>/pic_<Name>_LL + pic_<Name>_LL_Alpha
|full body
|-
|Icon_Skill_<icon name>.png
|Android/New/spritesui
|icon name fetched from "icon" parameter in subpage /skill[X]data
|-
|<Name>_assimilated[_alt]_chibi_spritemap.png
|Android/New/character<Name>spine/<Name>.png
|sprite map (the ''_alt'' tag is used for "costume" variants) - May be optional
|-
|<Name>_assimilated[_alt]_chibi_skel.skel <ref name=move group="Move Warning" />
|Android/New/character<Name>spine/<Name>.skel
|skel bytes - May be optional. Cannot be renamed from Wiki due to MIME conflict.
|-
|<Name>_assimilated[_alt]_chibi_atlas.txt
|Android/New/character<Name>spine/<Name>.atlas
|atlas bytes - May be optional
|-
|-
|<Name>_Upgrade.png  
|<Name>_Upgrade.png  
|Android/New/character<Name>/pic_<Name>_LL_1 + pic_<Name>_LL_1_Alpha
|Android/New/character<Name>/pic_<Name>_LL_1 + pic_<Name>_LL_1_Alpha
|full body - assimilation last stage (VGMToolbox for decompression then ffmepg for m2v to mp4 conversion)
|full body - assimilation last stage (ringleaders only)
|-
|-
|<Name>_Skill_CutIn.mp4  
|<Name>_Skill_CutIn.mp4  
|Android/New/<Name>.usm.bytes
|Android/New/<Name>.usm.bytes
|assimilated skill anim
|assimilated skill anim, script:
|-
<code>
! colspan=10 | GFL HOCs
for %%a in (*.usm.bytes) do (
UsmToolkit.exe extract %%a
ffmpeg -i %%~na.m2v -i %%~na.adx -c:v libx264 -c:a aac -b:v 4M %%~na.mp4
)
</code>
|}
 
===GFL HOCs===
{| class="gf-table"
! Wiki filename
! Extracted from
! Comments
|-
|-
|<Name>_S.png
|<Name>_S.png
|
|Android/New/resourcesquads/<Name>.png
|
|
|-
|-
Line 384: Line 459:
|full unit - sprite map
|full unit - sprite map
|-
|-
|<Name>_chibi_skel.skel  
|<Name>_chibi_skel.skel <ref name=move group="Move Warning" />
|Android/New/character<Name>spine/<Name>.skel
|Android/New/character<Name>spine/<Name>.skel
|full unit - skel bytes
|full unit - skel bytes. Cannot be renamed from Wiki due to MIME conflict.
|-
|-
|<Name>_chibi_atlas.txt  
|<Name>_chibi_atlas.txt  
Line 396: Line 471:
|single unit - sprite map
|single unit - sprite map
|-
|-
|<Name>_chibi_skel.skel  
|<Name>_chibi_skel.skel <ref name=move group="Move Warning" />
|Android/New/character<Name>spine/R_<Name>_M[1/2/3].skel
|Android/New/character<Name>spine/R_<Name>_M[1/2/3].skel
|single unit - skel bytes
|single unit - skel bytes. Cannot be renamed from Wiki due to MIME conflict.
|-
|-
|<Name>_chibi_atlas.txt  
|<Name>_chibi_atlas.txt  
Line 405: Line 480:
|-
|-
|<Name>_Promotion.jpg  
|<Name>_Promotion.jpg  
|Weibo previews
|Weibo (CN)/Twitter (EN) previews
|
|Artwork with gameplay info
|-
|-
|<Name>_Artwork.jpg  
|<Name>_Artwork.jpg  
|Reddit previews
|Reddit previews
|
|Clean artwork
|-
|}
! colspan=10 | GFL Fairies
 
===GFL Fairies===
{| class="gf-table"
! Wiki filename
! Extracted from
! Comments
|-
|-
|<Name>[_2/_3].png  
|<Name>[_2/_3].png  
Line 420: Line 500:
|<Name>_chibi[_2/_3].png
|<Name>_chibi[_2/_3].png
|Android/New/resourcefairy
|Android/New/resourcefairy
|
|chibi fairy
|}
 
===GFL Equipment===
{| class="gf-table"
! Wiki filename
! Extracted from
! Comments
|-
|-
! colspan=10 | PNC Dolls
|<Name>.png
|Android/New/resourceiconequip
|Use square picture, not rectangle one
|}
 
===PNC Dolls===
{| class="gf-table"
! Wiki filename
! Extracted from
! Comments
|-
|-
|Character_Profile_<Name>.png  
|Character_Profile_<Name>.png  
Line 446: Line 542:
|<Name>_Ult.mp4  
|<Name>_Ult.mp4  
|files\media\videos\UltSkill\ultskill<HeroId>.usm
|files\media\videos\UltSkill\ultskill<HeroId>.usm
|ultimate skill animation (decrypt with CRID.usmDemux_Tool -> ffmpeg conversion)
|ultimate skill animation (decrypt with CRID.usmDemux_Tool then ffmpeg conversion)
|-
|-
|PNC_<Name>_Promo[_X].[jpg/png]  
|PNC_<Name>_Promo[_X].[jpg/png]  
|Weibo previews
|Weibo previews
|
|
|-
|}
! colspan=10 | PNC Enemies
 
===PNC Enemies===
{| class="gf-table"
! Wiki filename
! Extracted from
! Comments
|-
|-
|<Name>.png  
|<Name>.png  
Line 466: Line 567:
|icon
|icon
|}
|}
<references group="Move Warning" />

Latest revision as of 20:09, 12 December 2024

Max 60 files, catches duplicates


Select files (or drop them here)...

    Tools[edit]

    GFL[edit]

    Texts[edit]

    • assettexttable
      • explore_affair_server,explore_affair_client: random exploration events
      • skin: individual costume names,unlock line,notebook memento,VA
      • skin_group: notebook event names+desc
      • skin_bonus: notebook completion bonus
      • career_quest, achievement
      • item: name+desc
      • furniture: name+desc
      • furniture_establish: upgradable base objects name+desc
      • furniture_classes
      • chess_seasonevent
      • fairy
      • equip
      • enemy_illustration: name+desc+VA
      • sangvis: assimilated
      • enemy_illustration_skill (lore desc) / battle_skill_config+mission_skill_config (data)
      • commander_uniform
      • sangvis_gasha: banner names
      • building
      • organization
      • story_util: chapters desc
    • assettextes
      • unit lines (CharacterVoice, NewCharacterVoice)
      • Kalina lines (KalinaLevelVoice)
      • campion_ (events data)
    • assettextavg
      • assets/resources/dabao/avgtxt/ ; assets/resources/dabao/avgtxt/battleavg (match with https://github.com/randomqwerty/GFLData/blob/main/en/stc/story_util.json) : Cube: -1, -6 ; Arctic Warfare: -2, -3, -4, -5 ; Cube+: -7 ; Rabbit Hunt: -8 ; Deep Dive: -10, -11, -12, -13 ; Only Master: -14, -15 ; Singularity: -16, -17, -18 ; Glory Day: -19, -20, ; Continuum Turbulence: -24, -25, -26, -27, -28 ; Isomer: -31 ; Valhalla: -32 ; Shattered Connexion: -33 ; Freaky Pandemic: -34 ; A Snowy Night Capriccio : -35 ; Polarized Light: -36 ; The Photo Studio Mystery: -37 ; Dream Theatre: -38 ; Far Side of the Sea: -40 ; Dual Randomness: -41 : Butterfly in a Cocoon: -42 ; Bounty Feast: -43 ; Mirror Stage : -44 ; Untranslated: -45 ; My Devil's Frontline: -46 ; The Waves Wrangler: -47 ; Poincaré Recurrence: -48 ; One Coin Short: -49 ; Love Bakery: -50 ; Fixed Point: -51, -99 ; Lycan Sanctuary: -52 ; Longitudinal Strain: -54 ; Eclipses & Saros: -56 ; The Glistening Bloom: -57 ; Slow Shock: -58 ; Maze Guess: -59; Lost Cognition: -61 ; Reloading: -62 ; Looking Glass: -64 ; Summer Garden: -68 ; Cartesian Theater: -69 ; Zero Charge: -70 ; Angular Gyrus: -71 ; Isolation Forest: -72 ; Lorenz Butterfly: -73
      • assets/resources/dabao/avgtxt/anniversary: NPCs with minus tag, assimilation with s_ tag
      • assets/resources/dabao/avgtxt/fetter/: Bookshelf of Memories
      • assets/resources/dabao/avgtxt/memoir/: Neural Upgrades
      • assets/resources/dabao/avgtxt/skin/: Notebook
      • assets/resources/dabao/avgtxt/va11/va11_1.txt: Valhalla special scenes
      • assets/resources/dabao/avgtxt/tutorials: assimilation tutorial
    • equip_group: Equip costume sets name+desc, detailed effects in battle_skill_config (join on equip_group.json-group_skill<>battle_skill_config.json.skill_group_id)

    Files[edit]

    • resourcecardhomebg: main screen backgrounds
    • spritescardbg: player ID backgrounds
    • resourceavgpicprefab__ ; resourcebossskillpic ; resourcepic__add ; resourcepic_
      • Texture2D alphas for all character types
    • resourceavgtexture_ ; resourceavgbase
      • Story illustrations
      • Sometimes contains Sprite tutorials
    • resourcecommander_ ; charactercommander ; charactersummercommander ; resourceiconcommanderemoji ; resourcecommanderemoji
      • Commander chibi Sprite, Texture2D, TextAsset .skel, MonoBehavior SkeletonData & Atlas, Shader
    • resourceiconenemy
      • _I profile icons
      • On-map structures
    • resourceiconuniform
      • Commander costumes shop icons
    • resourceiconlogo
      • factions cut-in logos
    • character_
      • For Dolls, assimilation and enemies, Sprite, Texture2D, includes alphas
      • Sometimes packages MonoBehavior skeletondata and Shader (characterunknown)
      • characterboss: groups Sangvis bosses
      • characternpc_: includes some fairies duplicated from resourcefairy
      • characterspecial: story sprites for allies
      • characterpet
    • resourcefairy
    • _spine
      • Spritesheets, atlases, shaders and scripts for all chibi dolls, enemies, map structures, pets, dorm characters and animated furniture. Still has Valkyria charas and K7. charactersupershortysangvisspine = Super Shorty during assimilation scene. charactercoffeespine = Springfield in cafe.
    • resourcespine_
    • resourceiconops
    • assetlogin1: login illustration
    • atlasclipscommonattri: Doll stats icons
    • resourceiconvehiclecomponent
    • acb.bytes -> audio (VGMToolbox)
    • usm.bytes -> video (VGMToolbox)

    Story backgrounds[edit]

    • assets/resources/dabao/avgtxt/profiles.txt -> To find where a background is used in the story: search for the background file name in profiles.txt, check the line number, subtract one to align on zero-indexing, and search in the story files the background ID between the <BIN> tags.
      • 21Jashin: My Devil's Frontline
      • CG-Houkai: Only Master
      • 2020TCTD: Bounty Feast
      • gunCG, HenriettaCG: Dream Theater
      • va11_: Valhalla
      • BG-Djmax, CG-DJMAX: Glory Day
      • GGXX: Rabbit Hunt
      • SEAPARTY: Far Side of the Sea
      • sp2.: Cube
      • CG-2017Winter: Arctic Warfare
      • 17xh: Deep Dive
      • 2018Winter: Singularity
      • 2018Summer: Continuum Turbulence
      • 19Winter: Isomer
      • 2019summer: Shattered Connexion
      • 19christmas: A Snowy Night Capriccio
      • 2019halloween: Freaky Pandemic
      • 19winter: Polarized Light
      • 2020summer ; 20summer: Dual Randomness
      • 2020HW: Butterfly in a Cocoon
      • 2021white, 2021_ink: Mirror Stage
      • 2021summer: Poincaré Recurrence
      • 2021_Christmas: One Coin Short
      • 2022winter: Fixed Point
      • 2022summer: Longitudinal Strain
      • 2022saros
      • 2023NewYear: Mystery Box Theorem
      • 2024ghost: GITS collab

    Special unit names[edit]

    • BOSS-7: Gager
    • BOSS-9: Architect
    • BOSS-11: Dreamer
    • BossJustice: Judge
    • Weaver: Ouroboros
    • resourceavgpicprefabsd\DUMMY_N ?
    • 春田咖啡, m1903, coffee: Springfield
    • ar: Galil
    • mlemk: Lee-Enfield
    • dupijin: Dupieux
    • mrsgray
    • excutioner: Executioner
    • soldier: Gunner
    • ISC -> Papasha mech
    • landmine_beach -> krab
    • PM -> Makarov (close to pm06, pm1910 and pm9)
    • Rogue -> Machlian or Dandelion
    • Shark -> Sharkitect
    • Gunner -> Soldier_New / StreletPlus
    • Teal -> Grig
    • TeslaTrooper -> Minotaurus
    • Squad -> HOCs
    • TOW -> BGM-71
    • Nyto_mecha -> Tareus; Nyto_mecha2 -> Sana
    • aps -> Stechkin
    • CETME556 -> Model L
    • 95type / 97type / type64 (Howa Type 64) / type100 / type88 (Type 88) / type62 / 59type / 56typeR / 81typeR / 80type / 88type (Hanyang Type 88) / 79type / 64type (Type 64) / 561type / 63type / 4type (4 Shiki) / 06typesmg / howatype89 / 92type
    • 98k -> Kar98k
    • m1 -> M1 Garand (close to m110, m1911, etc)
    • tt33 -> Tokarev
    • sps -> Serdyukov
    • scar -> Steyr ACR
    • oc44 -> OTs-44
    • js127 -> JS05
    • cbjms -> C-MS
    • 357 -> Astra Revolver
    • browninghp -> HP-35
    • kp31 -> Suomi
    • warjack -> Mobile Armor mecha
    • hezism1 -> SM-1
    • fnspr -> SPR A3G
    • fliegen -> drones
    • dtasrs -> SRS
    • PDW -> Honey Badger
    • m1928a1 -> Thompson

    PNC Files[edit]

    • AvgConfig.*.AvgCfg_*.lua : story chapter configuration
    • AvgConfig.*.AvgLang_*_EN_US.lua : raw text
    • CharacterTextConfig.*_EN_US.lua : Files + Story text
    • CvTextConfig.*_EN_US.lua : voice lines transcriptions
    • LuaConfigs.loading_tips.lua: loading screens text
    • LuaConfigs.noun_des.lua : most worldview entries
    • LuaConfigs.locale_text.lua.bytes.txt : loose strings data (use lister in UTF-8 for CN version)
    • LuaConfigs.skin.lua.bytes: Skin names and descriptions
    • LuaConfigs.item.lua.bytes: Item descriptions (match id and furniture textures with LuaConfigs.dorm_furniture.lua.bytes.txt)
    • LuaConfigs.activity_name.lua.bytes: Events names
    • LuaConfigs.hero_relationship.lua.bytes
    • LuaConfigs.camp.lua.bytes: hero factions
    • LuaConfigs.event.lua.bytes/event_replace_txt + LuaConfigs.event_choice.lua.bytes.txt/event_assist: Anomaly Nodes (regular exploration) - 5 first numbers of IDs encode the story part/event - last number of ID encode the stage number
    • LuaConfigs.warchess_event.lua.bytes + LuaConfigs.warchess_event_choice.lua.bytes.lua: Anomaly Nodes (Matrix Mode)
    • LuaConfigs.hero_data.lua.bytes: hero id
    • LuaConfigs.avg_character.lua.bytes.lua: hero id in stories
    • LuaConfigs.sector.lua.bytes.txt: chapters + event names
    • LuaConfigs.sector_stage.lua.bytes.txt: stages names
    • spriteatlas/athsuiticon: Algo Sets icons
    • LuaConfigs.noun_des: World View (Horizon Records -> Type = 7)
    • tables.ab\BattleSkillCfg.bytes: skills description
    • spriteatlas\skillicon.ab: hero + commander + enemy skill icons
    • LuaConfigs.monster.lua.bytes.lua: Enemies names, description, skills id
    • LuaConfigs.battle_grid.lua.bytes.lua: Grid effects names and descriptions
    • spriteatlas\explorationicon.ab: protocol, active tiles, function pools icons
    • spriteatlas\commonicon.ab: items, dorm, functions, attributes icons
    • images\activity\whiteday22.ab: white day portraits 1024
    • LuaConfigs.career.lua.bytes.lua: Classes ids and names
    • images\loginbg.ab: login artwork
    • LuaConfigs.skill_label_info.lua.bytes: Skill effects tooltips
    • LuaConfigs.attribute.lua.bytes.lua: Names and IDs of hero stats (calculation formulas in Game.PlayerData.Hero.HeroData.lua.bytes.lua + Game.PlayerData.AttributeBonus.lua.bytes + LuaConfigs.hero_star.lua.bytes + LuaConfigs.hero_potential.lua.bytes)
    • images\dynhead.ab: animated profile pictures
    • images\mainscenebg.ab: main menu backgrounds
    • images\oasisbuilding.ab
    • images\sectoricon.ab
    • spriteatlas\ui_signinminigamebq.ab: Anniversary Emote Generator chibis
    • spriteatlas\sectorbuilding: Procedural Efficiency/Specialty Training icons
    • LuaConfigs.warchess_tip.lua.bytes + LuaConfigs.guide_step.lua.bytes.lua: Warchess story nodes
    • root>files>media>audio (acb+awb) & video (usm-encrypted: CRID.usmDemux)

    GFL2[edit]

    • GF2Exilium > GF2 Game > GF2_Exilium_Data
      • StreamingAssets > Audio+PC: launch movie+voices
      • LocalCache > Data
        • Table
          • LangPackageTableEnusData.bytes (all text, unstructured, open with Lister in UTF-8 and ASCII DOS Charset)
        • ClientRes_Windows > {Version Number} > A5CFF04BAF8EAC27EF4D4716C075F344: lua scripts (XORed 0xff + unlua)
        • AssetBundles_Windows: All assets
          • Images
            • Avatar_Bust_* <- For infobox (also indicates rarity in title)
            • Avatar_Gacha_*
            • Avatar_Half_*
            • Avatar_Head_*
            • Avatar_Whole_* (does not include full art of costumes includes costumes as of 09/24 - best resolution but might be cropped, alternate source: https://gf2.sunborngame.com/main/roleInfo)
            • BG_*
            • Buff_*
            • CG_* or *CG_*
            • *PerCG*
            • Icon_Achievement_*
            • Icon_BulletHit_*
            • Icon_ChrTalent_*
            • Icon_*_Reward
            • Icon_Darkzone_*
            • Icon_Professional_*
            • Icon_Weapon_*
            • Img_Activity*Bg*
            • Img_ArchivesCenter_Bg2
            • Img_Branch_*
            • Img_CampLogo_*
            • Img_ChrSkinPic*
            • Img_GashaponPic_*
            • Img_LennaMain_Bg
            • Img_NewTask_Avatar*
            • Img_RubyStore_Cat
            • Img_SkinDiscount_*_Chr
            • Img_StoreAccrue_Role
            • Item_*
            • login_texture_logo3
            • Monster_Bust_*
            • Monster_Half_*
            • Monster_Head_*
            • Monster_Whole_*
            • Skill_*
            • Weapon_
          • Assets > ArtsResource > Audio > CriWare: sounds, voices
          • Assets > Cutscene > Video > PC > GunGet: new unit get videos

    RCCB[edit]

    • ReverseCollapse_Data > StreamingAssets > win
      • level: Raw levels data
      • txtfile (Secret Documents content, without title)
      • table
        • secretfile (Secret Documents title and txtfile ID)
      • strings
        • item_string
        • skill_string
        • terrainbuff_string
        • terrainblock_string
        • levelbrief_string
        • levelinfo_string (ID+title+desc)
        • unitskin_string
        • storydialog_string (includes campfire discussions)
        • itemkey_string
        • weaponaccessory_string
        • storyoption_string (story choices)
        • secretfile_package_string
        • keyword_string
        • achievement_string
        • secretfile_string
        • itemcollection_string
      • DlcAB
        • dlc_2660430_sprite: costumes
      • Icon
        • collection: achievements icons, story cgs
        • help: enemies splash screens
        • item
        • keywordimage
        • level_bigmap (URNC roster?)
        • mainback (main menu?)
        • mainremake (new-old logo)
        • park (map?)
        • portrait (non-final images)
        • preparebg+prepare_save_screenshots
        • secretdoc+secretdoc_icon (not readable)
        • skill
        • storybg
        • timemap
        • unit (icons+full sprite (_drawing))
        • weapon (with weapon parts)
      • MapPrefab (all map assets)
      • Prefab
        • avatar (Live2D)
        • titleprefab (old menus)
        • uiprefabd (documents, game logo, )
      • Windows > Audio (WEM format)

    Files processes[edit]

    GFL Dolls[edit]

    1. Costume code -> costumeX
    2. ^(?!pic_)(.*?)\.(.*) -> $1_chibi\.$2
    3. ^RR(.*?)\.(.*) -> R$1_dorm.$2
    4. ^(?!RR)R(.*?)\.(.*) -> $1_dorm.$2 (manually exclude files affected by previous regex)
    5. ^(?!pic_)(.*)\.png -> $1_spritemap.png
    6. pic_ -> null
    7. _N_S -> _S
    8. .skel.asset -> _skel.skel
    9. .atlas.asset -> _atlas.txt
    10. Doll name -> reformat to match Wiki article title (last to prevent collision with Dolls that have points in their name)
    Wiki filename Extracted from Comments
    <Name>[_costumeX].png Android/New/character<Name>/pic_<Name>[_HD] + pic_<Name>[_HD]_Alpha (use René's tool to combine) full body - main (previews are shared on all socials)
    <Name>[_costumeX]_D.png Android/New/character<Name>/pic_<Name>_D[_HD] + pic_<Name>_D[_HD]_Alpha full body - damaged (previews are shared only on TW and EN socials)
    <Name>[_costumeX]_S.png Android/New/character<Name>/pic_<Name>_N portrait (use René's extractor to separate and recrop)
    Icon_Skill_<icon name>.png Android/New/spritesui icon name fetched from "icon" parameter in /skill[X]data
    <Name>[_costumeX]_chibi[_dorm]_spritemap.png Android/New/character<Name>spine/<Name>.png sprite map. There may be another spritemap with the "R" prefix for dorms.
    <Name>[_costumeX]_chibi[_dorm]_skel.skel[Move Warning 1] Android/New/character<Name>spine/<Name>.skel skel bytes. The "R" version is necessary for the dorm animations switch to work. Cannot be renamed from Wiki due to MIME conflict.
    <Name>[_costumeX]_chibi[_dorm]_atlas.txt Android/New/character<Name>spine/<Name>.atlas atlas bytes. There may be another atlas with the "R" prefix for dorms.
    Live2D (all assets defined in /Live2DSettings - get hit_areas from CubismHitDrawable - archives internally organized in normal and destroy)
    <Name>[_costumeX][_D]_live2d_texture.png Android/New/live2dnewgun<Name>/*.png
    <Name>[_costumeX][_D]_live2d_[motion id].mtn Android/New/live2dnewgun<Name>/*.fade.json (AnimationClip)
    <Name>[_costumeX][_D]_live2d_model.moc Android/New/live2dnewgun<Name>/*.fbx (Animator)
    <Name>[_costumeX][_D]_live2d_physics.txt Only for old Live2D

    GFL Enemies[edit]

    Wiki filename Extracted from Comments
    <Name>_I.png Android/New/resourceiconenemy icon
    <Name>_S.png Android/New/character<Name>/pic_<Name>_SS + pic_<Name>_SS_Alpha portrait
    <Name>.png Android/New/character<Name>/pic_<Name>_LL + pic_<Name>_LL_Alpha full body
    Icon_Skill_<icon name>.png Android/New/spritesui icon name fetched from "icon" parameter in subpage /skill[X]data
    <Name>_chibi_spritemap.png Android/New/character<Name>spine/<Name>.png sprite map
    <Name>_chibi_skel.skel [Move Warning 1] Android/New/character<Name>spine/<Name>.skel skel bytes. Cannot be renamed from Wiki due to MIME conflict.
    <Name>_chibi_atlas.txt Android/New/character<Name>spine/<Name>.atlas atlas bytes

    GFL Assimilated[edit]

    Name must always remain the base enemy name without attachment (even for alt versions).

    If there is only one set of animation files in the game (no "ally" fileset), reuse enemy files.

    Wiki filename Extracted from Comments
    <Name>_S.png Android/New/character<Name>/pic_<Name>_SS + pic_<Name>_SS_Alpha portrait
    <Name>.png Android/New/character<Name>/pic_<Name>_LL + pic_<Name>_LL_Alpha full body
    Icon_Skill_<icon name>.png Android/New/spritesui icon name fetched from "icon" parameter in subpage /skill[X]data
    <Name>_assimilated[_alt]_chibi_spritemap.png Android/New/character<Name>spine/<Name>.png sprite map (the _alt tag is used for "costume" variants) - May be optional
    <Name>_assimilated[_alt]_chibi_skel.skel [Move Warning 1] Android/New/character<Name>spine/<Name>.skel skel bytes - May be optional. Cannot be renamed from Wiki due to MIME conflict.
    <Name>_assimilated[_alt]_chibi_atlas.txt Android/New/character<Name>spine/<Name>.atlas atlas bytes - May be optional
    <Name>_Upgrade.png Android/New/character<Name>/pic_<Name>_LL_1 + pic_<Name>_LL_1_Alpha full body - assimilation last stage (ringleaders only)
    <Name>_Skill_CutIn.mp4 Android/New/<Name>.usm.bytes assimilated skill anim, script:

    for %%a in (*.usm.bytes) do ( UsmToolkit.exe extract %%a ffmpeg -i %%~na.m2v -i %%~na.adx -c:v libx264 -c:a aac -b:v 4M %%~na.mp4 )

    GFL HOCs[edit]

    Wiki filename Extracted from Comments
    <Name>_S.png Android/New/resourcesquads/<Name>.png
    Icon_Skill_<icon name>.png Android/New/spritesui icon name fetched from "icon" parameter in /skill[X]data
    <Name>_chibi_spritemap.png Android/New/character<Name>spine/<Name>.png full unit - sprite map
    <Name>_chibi_skel.skel [Move Warning 1] Android/New/character<Name>spine/<Name>.skel full unit - skel bytes. Cannot be renamed from Wiki due to MIME conflict.
    <Name>_chibi_atlas.txt Android/New/character<Name>spine/<Name>.atlas full unit - atlas bytes
    <Name>[_A/_B/_C]_chibi_spritemap.png Android/New/character<Name>spine/R_<Name>_M[1/2/3].png single unit - sprite map
    <Name>_chibi_skel.skel [Move Warning 1] Android/New/character<Name>spine/R_<Name>_M[1/2/3].skel single unit - skel bytes. Cannot be renamed from Wiki due to MIME conflict.
    <Name>_chibi_atlas.txt Android/New/character<Name>spine/R_<Name>_M[1/2/3].atlas single unit - atlas bytes
    <Name>_Promotion.jpg Weibo (CN)/Twitter (EN) previews Artwork with gameplay info
    <Name>_Artwork.jpg Reddit previews Clean artwork

    GFL Fairies[edit]

    Wiki filename Extracted from Comments
    <Name>[_2/_3].png Android/New/resourcefairy full body
    <Name>_chibi[_2/_3].png Android/New/resourcefairy chibi fairy

    GFL Equipment[edit]

    Wiki filename Extracted from Comments
    <Name>.png Android/New/resourceiconequip Use square picture, not rectangle one

    PNC Dolls[edit]

    Wiki filename Extracted from Comments
    Character_Profile_<Name>.png files\bundles\res\character_npic portrait
    <Name>[_costumeX].png files\bundles\res\character\<Name>\lpic_<Name>\lpic_<Name>.png full body
    <Name>_base[2/3].png files\bundles\res\character\<Name>_p[2/3]\lpic_<Name>_p[2/3]\lpic_<Name>_p[2/3].png full body - first and second breakthrough
    Icon_Skill_<name>_[passive/skill/ult].png files\bundles\res\spriteatlas\skillicon
    <name>_face[X].png files\bundles\res\character\<Name>_avg\face
    <Name>_Ult.mp4 files\media\videos\UltSkill\ultskill<HeroId>.usm ultimate skill animation (decrypt with CRID.usmDemux_Tool then ffmpeg conversion)
    PNC_<Name>_Promo[_X].[jpg/png] Weibo previews

    PNC Enemies[edit]

    Wiki filename Extracted from Comments
    <Name>.png files\bundles\res\character\<Name>_avg\lpic_<Name>_avg full body
    <Name>_face[_X].png files\bundles\res\character\<Name>_avg\face
    spic_<name>.png files\bundles\res\character_spic icon
    1. 1.0 1.1 1.2 1.3 1.4 Because of the custom file extension, skel files cannot be renamed on the Wiki. They should be downloaded and reuploaded under the new name.