GFL2 Status Effects: Difference between revisions
Added Clue. |
Added "Icy Edge", "Succor" and "Motherly Glow". |
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{{DefineGF2Effect|title=Acid Corrosion II|description=Reduce defense by {{Color|GF2Orange|30%}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} defense debuff.}} | {{DefineGF2Effect|title=Acid Corrosion II|description=Reduce defense by {{Color|GF2Orange|30%}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} defense debuff.}} | ||
{{DefineGF2Effect|title=Action | {{DefineGF2Effect|title=Support Action|description=Performs a Support Attack; cannot be triggered by another Support Attack.}} | ||
{{DefineGF2Effect|title=Active Engagement|description=Attacks deal {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, increasing damage dealt by {{Color|GF2Orange|30%}}, effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Active Engagement|description=Attacks deal {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, increasing damage dealt by {{Color|GF2Orange|30%}}, effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=AoE Defense I|description=Reduces AoE damage taken by {{Color|GF2Orange|10%}}. Considered a buff.}} | {{DefineGF2Effect|title=AoE Defense I|description=Reduces AoE damage taken by {{Color|GF2Orange|10%}}. Considered a buff.}} | ||
{{DefineGF2Effect|title=AOE Support Attack|description=Includes {{GF2Effect|Action | {{DefineGF2Effect|title=AOE Support Attack|description=Includes {{GF2Effect|Support Action}} and {{GF2Effect|Emergency Support}} that deal AOE damage.}} | ||
{{DefineGF2Effect|title=Apathetic Resistance|description=Critical damage is increased by {{Color|GF2Orange|25%}}. This is considered a Buff and it cannot be cleansed.}} | {{DefineGF2Effect|title=Apathetic Resistance|description=Critical damage is increased by {{Color|GF2Orange|25%}}. This is considered a Buff and it cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Asphyxiation|description=When afflicted with {{GF2Effect|Asphyxiation}}, if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP at the end of an action. {{GF2Effect|Asphyxiation}} is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Asphyxiation|description=When afflicted with {{GF2Effect|Asphyxiation}}, if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP at the end of an action. {{GF2Effect|Asphyxiation}} is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Assault Taryz|description=If the target Taryz is following deals damage to an allied unit, Taryz {{Color|GF2Blue|counterattacks}}, and recovers HP for the allied unit. If an allied unit deals {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}} to the target Taryz is following, Taryz performs {{Color|GF2Blue|Action | {{DefineGF2Effect|title=Assault Taryz|description=If the target Taryz is following deals damage to an allied unit, Taryz {{Color|GF2Blue|counterattacks}}, and recovers HP for the allied unit. If an allied unit deals {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}} to the target Taryz is following, Taryz performs {{Color|GF2Blue|Support Action}} and recovers HP for the allied unit. When the target that Taryz is following dies, Taryz deals fixed damage to all enemy units within {{Color|GF2Orange|4 tiles}} of the target equal to {{Color|GF2Orange|40%}} of Springfield's attack and Taryz switches to following the enemy unit with the current highest HP.}} | ||
{{DefineGF2Effect|title=Attack Down I|description=Attack decreased by {{Color|GF2Orange|10%}}. Considered a debuff.}} | {{DefineGF2Effect|title=Attack Down I|description=Attack decreased by {{Color|GF2Orange|10%}}. Considered a debuff.}} | ||
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{{DefineGF2Effect|title=Attack Up II|description=Attack is increased by {{Color|GF2Orange|15%}}. This is considered a buff.}} | {{DefineGF2Effect|title=Attack Up II|description=Attack is increased by {{Color|GF2Orange|15%}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Auto-Turret|description=Summon. Inherits {{Color|GF2Orange|50%}} of Andoris' initial HP, {{Color|GF2Orange|50%}} of Andoris' initial attack, and {{Color|GF2Orange|100%}} of Andoris' initial defense. Cannot move. Can apply {{Color|GF2Blue|Negative Charge}}.}} | |||
{{DefineGF2Effect|title=Avalanche|description=When other {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuffs are applied, gain {{Color|GF2Orange|1 stack}}. Upon reaching {{Color|GF2Orange|5 stacks}}, take {{Color|GF2Orange|8}} fixed stability damage. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuff.}} | {{DefineGF2Effect|title=Avalanche|description=When other {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuffs are applied, gain {{Color|GF2Orange|1 stack}}. Upon reaching {{Color|GF2Orange|5 stacks}}, take {{Color|GF2Orange|8}} fixed stability damage. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} debuff.}} | ||
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{{DefineGF2Effect|title=Best Dancer|description=Effect depends on the firstly applied {{Color|GF2Orange|3}} {{GF2Effect|Dance Steps}}; {{Color|GF2Orange|Each}} {{GF2Effect|Graceful Spin}} heals all allied units on the battlefield for {{Color|GF2Orange|15%}} of max HP, {{Color|GF2Orange|each}} {{GF2Effect|Passionate Spin}} cleanses 1 debuff from all allied units on the battlefield (If {{Color|GF2Blue|Best Dancer}} has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).}} | {{DefineGF2Effect|title=Best Dancer|description=Effect depends on the firstly applied {{Color|GF2Orange|3}} {{GF2Effect|Dance Steps}}; {{Color|GF2Orange|Each}} {{GF2Effect|Graceful Spin}} heals all allied units on the battlefield for {{Color|GF2Orange|15%}} of max HP, {{Color|GF2Orange|each}} {{GF2Effect|Passionate Spin}} cleanses 1 debuff from all allied units on the battlefield (If {{Color|GF2Blue|Best Dancer}} has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).}} | ||
{{DefineGF2Effect|title=Blade Resonance|description=Consumes {{Color|GF2Orange|1 stack}} of this effect to increase the damage multiplier. Stacks up to {{Color|GF2Orange|3 times}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}} | {{DefineGF2Effect|title=Blazing Assault II|description=Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff.}} | ||
{{DefineGF2Effect|title=Blunted Nerves|description=Defense is increased by {{Color|GF2Orange|10%}}, maximum of 5 stacks. This is considered a buff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Burn Source Code|description=Attacks apply {{GF2Effect|Burning Sensation}} to the target for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Burn Source Code|description=Attacks apply {{GF2Effect|Burning Sensation}} to the target for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Charged ERA|description=This unit's defense is increased by {{Color|GF2Orange|40%}}. When attacking, reduces the target's defense by {{Color|GF2Orange|40%}} before the attack. This effect has a maximum of {{Color|GF2Orange|50 stacks}}. Considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Charged ERA|description=This unit's defense is increased by {{Color|GF2Orange|40%}}. When attacking, reduces the target's defense by {{Color|GF2Orange|40%}} before the attack. This effect has a maximum of {{Color|GF2Orange|50 stacks}}. Considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Chi|description=Stability damage dealt is increased by {{Color|GF2Orange|1 point}}. If the target's stability is greater than {{Color|GF2Orange|0}}, when using the basic attack {{Color|GF2Blue|Form-Intention Fist}}, the active skill {{Color|GF2Blue|Thunderclap}}, or the active skill {{Color|GF2Blue|Lightning Smash}}, expends all stacks and deals fixed stability damage equal to {{Color|GF2Orange|(stacks spent x3) points}} to the target, maximum of {{Color|GF2Orange|5 stacks}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Cloaked|description=Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Cloaked|description=Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Competitive Spirit|description=Increase {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} dealt by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|8 stacks}}. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Competitive Spirit|description=Increase {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} dealt by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|8 stacks}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Combat Preparation|description=Exclusive effect for [[Alva]]. Can be stacked and cannot be | {{DefineGF2Effect|title=Combat Preparation|description=Exclusive effect for [[Alva]]. Can be stacked and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Concatenation|description=When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Concatenation|description=When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Concealed|description=When allied units are within {{Color|GF2Orange|5 tiles}} around the user, they cannot be targeted by enemy basic attacks or active skills. Considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Concealed|description=When allied units are within {{Color|GF2Orange|5 tiles}} around the user, they cannot be targeted by enemy basic attacks or active skills. Considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Concealment|description=Cannot be selected by enemy basic attacks and active skills. This is considered a buff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Conductivity|description=Damage taken is converted to {{GF2Effect|Paralysis}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | {{DefineGF2Effect|title=Conductivity|description=Damage taken is converted to {{GF2Effect|Paralysis}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | ||
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{{DefineGF2Effect|title=Constant Stability Regen II|description=Restores {{Color|GF2Orange|2 points}} of stability at the end of the action. Considered a buff.}} | {{DefineGF2Effect|title=Constant Stability Regen II|description=Restores {{Color|GF2Orange|2 points}} of stability at the end of the action. Considered a buff.}} | ||
{{DefineGF2Effect|title=Continual Release|description=At the end of the buff holder's action, deals {{Color|GF2Orange|1 instance}} of {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|2 points}} of stability damage to the closest enemy target within {{Color|GF2Orange|8 tiles}}. This cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Continuous Healing I|description=Restore {{Color|GF2Orange|10%}} of maximum HP at the end of action. This is considered a buff.}} | {{DefineGF2Effect|title=Continuous Healing I|description=Restore {{Color|GF2Orange|10%}} of maximum HP at the end of action. This is considered a buff.}} | ||
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{{DefineGF2Effect|title=Corrosive Infusion|description=At the end of the action, the applier deals AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|12%}} of attack. For each additional {{Color|GF2Orange|stack}}, the damage multiplier is increased by {{Color|GF2Orange|12%}}. Upon being hit by active attacks from Klukai or {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} from other enemies, gain {{Color|GF2Orange|1 additional stack}} and refresh the debuff duration, maximum of {{Color|GF2Orange|10 stacks}}. Removed after the applier is killed. Considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff, cannot be cleansed.}} | {{DefineGF2Effect|title=Corrosive Infusion|description=At the end of the action, the applier deals AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} equal to {{Color|GF2Orange|12%}} of attack. For each additional {{Color|GF2Orange|stack}}, the damage multiplier is increased by {{Color|GF2Orange|12%}}. Upon being hit by active attacks from Klukai or {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion damage}} from other enemies, gain {{Color|GF2Orange|1 additional stack}} and refresh the debuff duration, maximum of {{Color|GF2Orange|10 stacks}}. Removed after the applier is killed. Considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Counterattack|description=Performs an attack; cannot be triggered by Interceptions, Counterattacks or | {{DefineGF2Effect|title=Counterattack|description=Performs an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.}} | ||
{{DefineGF2Effect|title=Courage to Endure|description=Damage dealt with {{Color|GF2Blue|Counter-Terrorism Support}} is increased by {{Color|GF2Orange|30%}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Courage to Endure|description=Damage dealt with {{Color|GF2Blue|Counter-Terrorism Support}} is increased by {{Color|GF2Orange|30%}}. This buff cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Cryogenic Stinger|description=Applies {{Color|GF2Blue|Hypothermia}} to all enemies within a {{Color|GF2Orange|4 tile}} radius. Before enemies within range are attacked, if the enemy does not have {{Color|GF2Blue|Frostloom}}, converts a portion of its health equivalent to {{Color|GF2Orange|500%}} of [[Alva]]'s attack into {{Color|GF2Blue|Frostloom}}. This can only reduce health to a minimum of {{Color|GF2Orange|1}}, and can only trigger once per enemy per round. Only one {{Color|GF2Blue|Cyrogenic Stinger}} can exist. When an enemy within range has its {{Color|GF2Blue|Shield}} broken, if the enemy is within a {{Color|GF2Orange|8 tile}} radius of [[Alva]], Alva performs an attack, dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage equivalent to {{Color|GF2Orange|40%}} of the {{Color|GF2Blue|Shield}} health.}} | {{DefineGF2Effect|title=Cryogenic Stinger|description=Applies {{Color|GF2Blue|Hypothermia}} to all enemies within a {{Color|GF2Orange|4 tile}} radius. Before enemies within range are attacked, if the enemy does not have {{Color|GF2Blue|Frostloom}}, converts a portion of its health equivalent to {{Color|GF2Orange|500%}} of [[Alva]]'s attack into {{Color|GF2Blue|Frostloom}}. This can only reduce health to a minimum of {{Color|GF2Orange|1}}, and can only trigger once per enemy per round. Only one {{Color|GF2Blue|Cyrogenic Stinger}} can exist. When an enemy within range has its {{Color|GF2Blue|Shield}} broken, if the enemy is within a {{Color|GF2Orange|8 tile}} radius of [[Alva]], Alva performs an attack, dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage equivalent to {{Color|GF2Orange|40%}} of the {{Color|GF2Blue|Shield}} health.}} | ||
{{DefineGF2Effect|title=Cyclotron Potential|description=Before using a single target active attack, apply {{GF2Effect|Conductivity}} for 1 turn. This effect cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Damage Reduction I|description=Damage dealt reduced by {{Color|GF2Orange|10%}}. This is considered a buff.}} | {{DefineGF2Effect|title=Damage Reduction I|description=Damage dealt reduced by {{Color|GF2Orange|10%}}. This is considered a buff.}} | ||
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{{DefineGF2Effect|title=Electric ShockA|description=When receiving {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, the attacker who inflicted the {{GF2Effect|Electric ShockA}} deals an additional {{Color|GF2Orange|50%}} of their attack as fixed damage. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | {{DefineGF2Effect|title=Electric ShockA|description=When receiving {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, the attacker who inflicted the {{GF2Effect|Electric ShockA}} deals an additional {{Color|GF2Orange|50%}} of their attack as fixed damage. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff.}} | ||
{{DefineGF2Effect|title=Electric Sparks|description={{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} taken from Mosin-Nagant is increased by {{Color|GF2Orange|15%}}. This is considered a {{GF2Effect|Paralysis}} effect. Considered an Electric debuff.}} | |||
{{DefineGF2Effect|title=Electro Charge|description=When hit by a targeted Electric attack, stability damage taken is increased by {{Color|GF2Orange|1 point}}. The attacker drains HP equal to {{Color|GF2Orange|20%}} of damage dealt. This is considered an Electric debuff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Emergency Plan|description=AoE damage taken is reduced by the current stack count x {{Color|GF2Orange|25%}}. Each instance of AoE damage consumes {{Color|GF2Orange|1 stack}}, with a stacking maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff.}} | {{DefineGF2Effect|title=Emergency Plan|description=AoE damage taken is reduced by the current stack count x {{Color|GF2Orange|25%}}. Each instance of AoE damage consumes {{Color|GF2Orange|1 stack}}, with a stacking maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff.}} | ||
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{{DefineGF2Effect|title=Flesh Vine|description=Can act immediately after summoning.}} | {{DefineGF2Effect|title=Flesh Vine|description=Can act immediately after summoning.}} | ||
{{DefineGF2Effect|title=Fortified Stance|description=No longer benefits from the effects of Cover Protection. Damage taken is reduced by {{Color|GF2Orange|20%}} and stability damage taken is reduced by {{Color|GF2Orange|2 points}}. Upon taking damage, if the attacker has an Electric debuff, damage taken is further reduced by {{Color|GF2Orange|15%}}. This cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Frenzy|description=Converts enemy {{Color|GF2Orange|attacks within a 4-tile radius}} to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, and applies a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Frenzy|description=Converts enemy {{Color|GF2Orange|attacks within a 4-tile radius}} to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, and applies a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Frost|description=Applies {{GF2Effect|Frozen}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage and Freeze tiles.}} | {{DefineGF2Effect|title=Frost|description=Applies {{GF2Effect|Frozen}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage and Freeze tiles.}} | ||
{{DefineGF2Effect|title=Frostbite|description=Increases {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage received by {{Color|GF2Orange|20%}}. This effect is removed upon gaining {{GF2Effect|Frostloom}}. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} type effect and cannot be | {{DefineGF2Effect|title=Frostbite|description=Increases {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage received by {{Color|GF2Orange|20%}}. This effect is removed upon gaining {{GF2Effect|Frostloom}}. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} type effect and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Frost Barrier|description=When {{GF2Effect|Shield}} or {{GF2Effect|Frost Barrier}} is destroyed, apply {{GF2Effect|Frigid}} for {{Color|GF2Orange|1 turn}} to the unit that destroyed it. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Frost Barrier|description=When {{GF2Effect|Shield}} or {{GF2Effect|Frost Barrier}} is destroyed, apply {{GF2Effect|Frigid}} for {{Color|GF2Orange|1 turn}} to the unit that destroyed it. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Frostward Barrier|description= Considered a {{GF2Effect|Shield}}. Absorption amount is equal to {{Color|GF2Orange|200%}} of [[Alva]]'s initial attack. When the holder deals {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage, for every {{Color|GF2Orange|1000}} Shield HP held, increases damage dealt by {{Color|GF2Orange|1.5%}}. When the holder receives damage, applies {{Color|GF2Orange|1}} stack of {{GF2Effect|Frozen}} for {{Color|GF2Orange|1 turn}}. This effect is treated as a {{GF2Effect|Frost Barrier}}. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} type effect and cannot be | {{DefineGF2Effect|title=Frostward Barrier|description= Considered a {{GF2Effect|Shield}}. Absorption amount is equal to {{Color|GF2Orange|200%}} of [[Alva]]'s initial attack. When the holder deals {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage, for every {{Color|GF2Orange|1000}} Shield HP held, increases damage dealt by {{Color|GF2Orange|1.5%}}. When the holder receives damage, applies {{Color|GF2Orange|1}} stack of {{GF2Effect|Frozen}} for {{Color|GF2Orange|1 turn}}. This effect is treated as a {{GF2Effect|Frost Barrier}}. This is considered as a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} type effect and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Frozen|description=Movement is decreased by {{Color|GF2Orange|1 tile}}. If {{Color|GF2Blue|Frozen}} has reached {{Color|GF2Orange|2 stacks}} at the end of the action, it is converted to {{GF2Effect|Frigid}}, which lasts for {{Color|GF2Orange|1 turn}}. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | {{DefineGF2Effect|title=Frozen|description=Movement is decreased by {{Color|GF2Orange|1 tile}}. If {{Color|GF2Blue|Frozen}} has reached {{Color|GF2Orange|2 stacks}} at the end of the action, it is converted to {{GF2Effect|Frigid}}, which lasts for {{Color|GF2Orange|1 turn}}. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | ||
{{DefineGF2Effect|title=Frigid|description=Unable to move and cannot be actively displaced. Considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | {{DefineGF2Effect|title=Frigid|description=Unable to move and cannot be actively displaced. Considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} movement debuff.}} | ||
{{DefineGF2Effect|title=Frigid Infiltration|description= Deals {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze Damage}} equal to {{Color|GF2Orange|150%}} of attack and {{Color|GF2Orange|2 points}} of stability damage to the enemy target.}} | |||
{{DefineGF2Effect|title=Gash|description=At the end of the debuff holder's action, takes fixed damage equal to {{Color|GF2Orange|8%}} of the applier's attack for {{Color|GF2Orange|each stack}} of {{Color|GF2Blue|Gash}} and expends {{Color|GF2Orange|2 stacks}} of {{Color|GF2Blue|Gash}}. Considered a debuff.}} | {{DefineGF2Effect|title=Gash|description=At the end of the debuff holder's action, takes fixed damage equal to {{Color|GF2Orange|8%}} of the applier's attack for {{Color|GF2Orange|each stack}} of {{Color|GF2Blue|Gash}} and expends {{Color|GF2Orange|2 stacks}} of {{Color|GF2Blue|Gash}}. Considered a debuff.}} | ||
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{{DefineGF2Effect|title=Guilty, Too|description=Damage taken is increased. This debuff cannot be cleansed.}} | {{DefineGF2Effect|title=Guilty, Too|description=Damage taken is increased. This debuff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Glacial Domain|description=Provides {{Color|GF2Orange|1}} instance of Action | {{DefineGF2Effect|title=Glacial Domain|description=Provides {{Color|GF2Orange|1}} instance of Support Action to an enemy unit within range when they are hit by targeted damage from an ally, dealing {{Color|GF2Orange|80%}} of attack as Physical damage and {{Color|GF2Orange|2 points}} of stability damage. Can trigger up to {{Color|GF2Orange|2 times per turn}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Hatred|description=When attacked by the Atrocity Thorn, take additional fixed damage equal to {{Color|GF2Orange|30%}} of its attack and {{Color|GF2Orange|4 points}} of fixed stability damage, then {{Color|GF2Blue|Hate}} is removed. This is considered a debuff.}} | {{DefineGF2Effect|title=Hatred|description=When attacked by the Atrocity Thorn, take additional fixed damage equal to {{Color|GF2Orange|30%}} of its attack and {{Color|GF2Orange|4 points}} of fixed stability damage, then {{Color|GF2Blue|Hate}} is removed. This is considered a debuff.}} | ||
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{{DefineGF2Effect|title=Hot Investment|description=Damage taken is reduced by {{Color|GF2Orange|10%}}. Healing received is reduced by {{Color|GF2Orange|10%}}. At the start of the buff holder's action, number of stacks is reduced by half (rounding up). Maximum of {{Color|GF2Orange|6 stacks}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Hot Investment|description=Damage taken is reduced by {{Color|GF2Orange|10%}}. Healing received is reduced by {{Color|GF2Orange|10%}}. At the start of the buff holder's action, number of stacks is reduced by half (rounding up). Maximum of {{Color|GF2Orange|6 stacks}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Hot Sobering Tea|description=When allied units deal {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}}, {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}} dealt is increased by {{Color|GF2Orange|15%}}, critical damage of {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn damage}} is increased by {{Color|GF2Orange|10%}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Hunter's Talent|description=Ullrid exclusive mark. Cannot be cleansed.}} | {{DefineGF2Effect|title=Hunter's Talent|description=Ullrid exclusive mark. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Ice's Grace|description=Upon reaching {{Color|GF2Orange|4 stacks}}, the active skill {{Color|GF2Blue|Hero's Code}} gains an additional effect, ignoring {{Color|GF2Orange|15%}} of the target's Cover damage reduction. The damage is converted into {{Color|GF2Cyan|Freeze damage}} and if the target is on a Freeze tile {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} tile, damage dealt is increased to {{Color|GF2Orange|130%}}. Can stack up to {{Color|GF2Orange|4 times}} and is effective {{Color|GF2Orange|once}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Ice's Grace|description=Upon reaching {{Color|GF2Orange|4 stacks}}, the active skill {{Color|GF2Blue|Hero's Code}} gains an additional effect, ignoring {{Color|GF2Orange|15%}} of the target's Cover damage reduction. The damage is converted into {{Color|GF2Cyan|Freeze damage}} and if the target is on a Freeze tile {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} tile, damage dealt is increased to {{Color|GF2Orange|130%}}. Can stack up to {{Color|GF2Orange|4 times}} and is effective {{Color|GF2Orange|once}}. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Icy Edge|description=For {{Color|GF2Orange|each stack}} of this effect, critical rate and Freeze damage dealt by basic attacks are increased by {{Color|GF2Orange|10%}}. Can be stacked. Consumed after attacking. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Impact Response I|description=<!--NOTE: Only Suomi has this status effect.--> | {{DefineGF2Effect|title=Impact Response I|description=<!--NOTE: Only Suomi has this status effect.--> | ||
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{{DefineGF2Effect|title=Infatuated|description=Uncontrollable, actively moves toward the caster. This is removed when the caster dies.}} | {{DefineGF2Effect|title=Infatuated|description=Uncontrollable, actively moves toward the caster. This is removed when the caster dies.}} | ||
{{DefineGF2Effect|title=Initial Damage|description=Damage before shield protection and cover damage reduction.}} | |||
{{DefineGF2Effect|title=Insight|description=Increases the Range of Ultimate Skills by {{Color|GF2Orange|1 tile}}. This is considered a buff.}} | {{DefineGF2Effect|title=Insight|description=Increases the Range of Ultimate Skills by {{Color|GF2Orange|1 tile}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Inspection|description=At the end of action, if the status holder is within {{Color|GF2Orange|8 tiles}} of Robella, Robella will launch {{GF2Effect|Frigid Infiltration}} against it, and the damage multiplier of {{GF2Effect|Frigid Infiltration}} is increased by {{Color|GF2Orange|3%}}. Maximum of {{Color|GF2Orange|6 stacks}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Inspection: Enhanced|description=At the end of action, if the status holder is within {{Color|GF2Orange|8 tiles}} of Robella, Robella will launch {{GF2Effect|Frigid Infiltration}} against it, and the damage multiplier of {{GF2Effect|Frigid Infiltration}} is increased by {{Color|GF2Orange|9%}}. Maximum of {{Color|GF2Orange|6 stacks}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Inspired|description=Damage dealt increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Inspired|description=Damage dealt increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Interception|description=Performs an attack; cannot be triggered by Interceptions, Counterattacks or | {{DefineGF2Effect|title=Interception|description=Performs an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.}} | ||
{{DefineGF2Effect|title=Intimidation|description=At the end of an action, if beyond a {{Color|GF2Orange|7 tile range}} from the unit which applied this effect, remove {{GF2Effect|Intimidation}}. Otherwise, receive {{Color|GF2Orange|1 instance}} of basic attack from the unit that applied this effect.}} | {{DefineGF2Effect|title=Intimidation|description=At the end of an action, if beyond a {{Color|GF2Orange|7 tile range}} from the unit which applied this effect, remove {{GF2Effect|Intimidation}}. Otherwise, receive {{Color|GF2Orange|1 instance}} of basic attack from the unit that applied this effect.}} | ||
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{{DefineGF2Effect|title=Kulich's Loyalty|description=If an enemy target within certain tiles of Kulich deals damage, launches a {{Color|GF2Blue|Counterattack}} against it.}} | {{DefineGF2Effect|title=Kulich's Loyalty|description=If an enemy target within certain tiles of Kulich deals damage, launches a {{Color|GF2Blue|Counterattack}} against it.}} | ||
{{DefineGF2Effect|title=Lacerating Wound|description=When taking damage, if the attacker used a blade, take an additional instance of damage equal to {{Color|GF2Orange|40%}} of the original damage. Considered a debuff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Lava|description=Applies {{GF2Effect|Burning II}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage and {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} tiles.}} | {{DefineGF2Effect|title=Lava|description=Applies {{GF2Effect|Burning II}} to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage and {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} tiles.}} | ||
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{{DefineGF2Effect|title=Mark of Prey|description=<!--NOTE: Currently only Ullrid can apply this debuff and in-game wording states 'Ullrid'. However, if future T-Dolls have this status effect then a change in name is necessary.--> | {{DefineGF2Effect|title=Mark of Prey|description=<!--NOTE: Currently only Ullrid can apply this debuff and in-game wording states 'Ullrid'. However, if future T-Dolls have this status effect then a change in name is necessary.--> | ||
At the end of action, if within a {{Color|GF2Orange|5-tile radius}} of Ullrid, Ullrid inflicts AoE Physical damage equal to 100% of attack. Cannot be cleansed.}} | At the end of action, if within a {{Color|GF2Orange|5-tile radius}} of Ullrid, Ullrid inflicts AoE Physical damage equal to 100% of attack. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Memory Shock|description=Mobility is reduced by {{Color|GF2Orange|1 tile}}. This effect has a maximum of {{Color|GF2Orange|5 stacks}}. Can be considered a {{Color|GF2Blue|Frigid}} effect. Considered a Freeze debuff.}} | |||
{{DefineGF2Effect|title=Monitoring|description=When dealing damage to an enemy unit, the debuff holder takes {{Color|GF2Orange|2 points}} of stability damage. Additionally, damage taken from Kulich's counterattack is increased by {{Color|GF2Orange|15%}}. This is considered a Hydro debuff, and it cannot be cleansed.}} | {{DefineGF2Effect|title=Monitoring|description=When dealing damage to an enemy unit, the debuff holder takes {{Color|GF2Orange|2 points}} of stability damage. Additionally, damage taken from Kulich's counterattack is increased by {{Color|GF2Orange|15%}}. This is considered a Hydro debuff, and it cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Monoprotic Acid|description=At the end of action, take fixed damage equal to {{Color|GF2Orange|10%}} of the inflictor's attack. Units with {{GF2Effect|Monoprotic Acid}} will cause a random ally within {{Color|GF2Orange|4 tiles}} without {{GF2Effect|Monoprotic Acid}} to also be inflicted with {{GF2Effect|Monoprotic Acid}} for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | {{DefineGF2Effect|title=Monoprotic Acid|description=At the end of action, take fixed damage equal to {{Color|GF2Orange|10%}} of the inflictor's attack. Units with {{GF2Effect|Monoprotic Acid}} will cause a random ally within {{Color|GF2Orange|4 tiles}} without {{GF2Effect|Monoprotic Acid}} to also be inflicted with {{GF2Effect|Monoprotic Acid}} for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff.}} | ||
{{DefineGF2Effect|title=Motherly Glow|description=Helen's defense cannot be reduced below {{Color|GF2Orange|100%}}. This effect is removed when HP is less than {{Color|GF2Orange|30%}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Movement Denied|description=Unable to move. Considered a movement debuff.}} | {{DefineGF2Effect|title=Movement Denied|description=Unable to move. Considered a movement debuff.}} | ||
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{{DefineGF2Effect|title=Myopia I|description=Maximum range reduced to {{Color|GF2Orange|5 tiles}}. This is considered a debuff.}} | {{DefineGF2Effect|title=Myopia I|description=Maximum range reduced to {{Color|GF2Orange|5 tiles}}. This is considered a debuff.}} | ||
{{DefineGF2Effect|title=Negative Charge|description=When taking targeted Electric damage, all targets with {{Color|GF2Blue| | {{DefineGF2Effect|title=Negative Charge|description=When taking targeted Electric damage, all targets with {{Color|GF2Blue|Negative Charge}} take fixed damage equal to {{Color|GF2Orange|30%}} of the damage from that attack. When {{Color|GF2Blue|Negative Charge}} is applied again, the target takes an additional {{Color|GF2Orange|1 instance}} of fixed damage equal to {{Color|GF2Orange|3%}} of the applier's attack. When taking an attack from a unit with {{GF2Effect|Positive Charge}}, {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} taken is increased. Considered an Electric debuff (when an effect with the same name is applied again when a previous instance is still in effect, the latter instance overwrites the former and inherits the remaining duration of the former effect).}} | ||
{{DefineGF2Effect|title=Never Give Up|description=When allied units deal {{GFL2WeakIcon|physical}} Physical damage by active attacks, ignore {{Color|GF2Orange|15%}} of the target's defense. Maximum of {{Color|GF2Orange|4 stacks}}. When allied units deal Phase damage, this effect will be ineffective for {{Color|GF2Orange|2 rounds}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Never Give Up|description=When allied units deal {{GFL2WeakIcon|physical}} Physical damage by active attacks, ignore {{Color|GF2Orange|15%}} of the target's defense. Maximum of {{Color|GF2Orange|4 stacks}}. When allied units deal Phase damage, this effect will be ineffective for {{Color|GF2Orange|2 rounds}}. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Optical Afterimage|description=Damage taken is reduced by {{Color|GF2Orange|80%}}. The clone vanishes after being attacked by an AoE skill.}} | {{DefineGF2Effect|title=Optical Afterimage|description=Damage taken is reduced by {{Color|GF2Orange|80%}}. The clone vanishes after being attacked by an AoE skill.}} | ||
{{DefineGF2Effect|title=Out-of-Turn Attack|description=Includes {{Color|GF2Blue|Action | {{DefineGF2Effect|title=Out-of-Turn Attack|description=Includes {{Color|GF2Blue|Support Action}}, {{Color|GF2Blue|Emergency Support}}, {{Color|GF2Blue|Interception}}, {{Color|GF2Blue|Counterattack}} and any other such attacks made outside of this unit's turn.}} | ||
{{DefineGF2Effect|title=Overburn|description=Upon gaining this effect and at the end of this unit's action, this unit and all allied units within a {{Color|GF2Orange|1 tile}} centered on this unit take fixed damage equal to {{Color|GF2Orange|10%}} of the applier's attack. Considered a Burn debuff.}} | {{DefineGF2Effect|title=Overburn|description=Upon gaining this effect and at the end of this unit's action, this unit and all allied units within a {{Color|GF2Orange|1 tile}} centered on this unit take fixed damage equal to {{Color|GF2Orange|10%}} of the applier's attack. Considered a Burn debuff.}} | ||
{{DefineGF2Effect|title=Overflowing Care|description=After using a command, after dealing damage or after taking damage, at the end of this unit's action, recovers HP equal to {{Color|GF2Orange|5%}} of the buff applier's attack. When HP is maxed out, all excess healing is converted to increased {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage.}} Every {{Color|GF2Orange|1.5%}} of excess healing is converted to an {{Color|GF2Orange|1%}} increase in {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}}, to a maximum increase of {{Color|GF2Orange|35%}}. Considered a Hydro buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Overflowing Care|description=After using a command, after dealing damage or after taking damage, at the end of this unit's action, recovers HP equal to {{Color|GF2Orange|5%}} of the buff applier's attack. When HP is maxed out, all excess healing is converted to increased {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage.}} Every {{Color|GF2Orange|1.5%}} of excess healing is converted to an {{Color|GF2Orange|1%}} increase in {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}}, to a maximum increase of {{Color|GF2Orange|35%}}. Considered a Hydro buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Overflowing Electrons|description=Upon taking damage from {{GF2Effect|Continual Release}}, takes {{Color|GF2Orange|one additional instance}} of fixed damage equal to {{Color|GF2Orange|100%}} of attack. This cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Overheat|description=Command Prohibition, disallows the use of active skills. Considered a Burn debuff.}} | {{DefineGF2Effect|title=Overheat|description=Command Prohibition, disallows the use of active skills. Considered a Burn debuff.}} | ||
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{{DefineGF2Effect|title=Penetrating Seal|description=When attacking, ignores {{Color|GF2Orange|5%}} of the target's defense. Can be stacked, considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Penetrating Seal|description=When attacking, ignores {{Color|GF2Orange|5%}} of the target's defense. Can be stacked, considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Perfect Defense|description=Immune to basic attacks and skill damage. The immunity is removed after receiving {{Color|GF2Orange|1}} basic attack or skill attack. This is considered a buff.}} | |||
{{DefineGF2Effect|title=Permeating Field|description=Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all {{GF2Effect|Permeating Field}}s from the target. This is considered a debuff and cannot be cleansed.}} | {{DefineGF2Effect|title=Permeating Field|description=Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all {{GF2Effect|Permeating Field}}s from the target. This is considered a debuff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Pitch Perfect|description=Before launching active attacks, deals stability damage equal to the number of {{GF2Effect|Tuning}} stacks. Can trigger {{Color|GF2Orange|1 time}}. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Pitch Perfect|description=Before launching active attacks, deals stability damage equal to the number of {{GF2Effect|Tuning}} stacks. Can trigger {{Color|GF2Orange|1 time}}. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Positive Charge|description=At the end of the buff holder's action, recovers HP equal to 20% of max HP. If another allied unit within {{Color|GF2Orange|3 tiles}} has {{GF2Effect|Positive Charge}}, additionally recovers HP equal to 15% of max HP. When attacking an enemy with {{GF2Effect|Negative Charge}}, {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} dealt is increased by {{Color|GF2Orange|35%}}. Triggers on each target that has {{GF2Effect|Positive Charge}} at most {{Color|GF2Orange|3 times}} per turn. This is considered an Electric buff.}} | |||
{{DefineGF2Effect|title=Power Surge|description=When dealing {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}}, ignores {{Color|GF2Orange|5%}} of the target's defense. In addition, healing received is increased by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|3 stacks}}.<br>Considered an Electric buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Power of Unity|description=Each stack gained increases self and the City Warden's targeted damage by {{Color|GF2Orange|10%}}. All stacks are removed before a new attack target is selected. Maximum of {{Color|GF2Orange|3 stacks}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Power of Unity|description=Each stack gained increases self and the City Warden's targeted damage by {{Color|GF2Orange|10%}}. All stacks are removed before a new attack target is selected. Maximum of {{Color|GF2Orange|3 stacks}}. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Preemptive Strike|description=When enemies within an 8-tiles radius attempt to use an active attack, decrease Confectance Index by 3 points and activate {{GF2Effect|Ambush}}, dealing {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} equal to 80% ATK and 2 Stability damage to the target. There is a 50M chance of inflicting {{GF2Effect|Conductivity}} before attacking for 1 turn. This effect is considered a buff and cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Presence of Mind|description=When the holder of this debuff takes damage, heals the attacker's HP equal to {{Color|GF2Orange|20%}} of the damage dealt. Considered a Hydro debuff.}} | {{DefineGF2Effect|title=Presence of Mind|description=When the holder of this debuff takes damage, heals the attacker's HP equal to {{Color|GF2Orange|20%}} of the damage dealt. Considered a Hydro debuff.}} | ||
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{{DefineGF2Effect|title=Production Expert|description=Considered a summoned unit. Inherits {{Color|GF2Orange|2000%}} of the summoner's HP and {{Color|GF2Orange|100%}} of the summoner's other based stats.}} | {{DefineGF2Effect|title=Production Expert|description=Considered a summoned unit. Inherits {{Color|GF2Orange|2000%}} of the summoner's HP and {{Color|GF2Orange|100%}} of the summoner's other based stats.}} | ||
{{DefineGF2Effect|title=Prophecy of Mourning|description=Upon receiving targeted damage, Nemesis performs {{GF2Effect|Action | {{DefineGF2Effect|title=Prophecy of Mourning|description=Upon receiving targeted damage, Nemesis performs {{GF2Effect|Support Action}} and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Protection|description=When an allied unit (excluding self) within {{Color|GF2Orange|5 tiles}} is attacked an survives, this unit counterattacks the attacker, dealing {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage equal to {{Color|GF2Orange|130%}} of attack and applying {{GF2Effect|Low Energy}} for {{Color|GF2Orange|2 turns}}. This effect cannot be cleansed.}} | {{DefineGF2Effect|title=Protection|description=When an allied unit (excluding self) within {{Color|GF2Orange|5 tiles}} is attacked an survives, this unit counterattacks the attacker, dealing {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage equal to {{Color|GF2Orange|130%}} of attack and applying {{GF2Effect|Low Energy}} for {{Color|GF2Orange|2 turns}}. This effect cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Quick Barrier|description=Targeted damage taken reduced by {{Color|GF2Orange|60%}}, effective {{Color|GF2Orange|once}}. This is considered a buff.}} | {{DefineGF2Effect|title=Quick Barrier|description=Targeted damage taken reduced by {{Color|GF2Orange|60%}}, effective {{Color|GF2Orange|once}}. This is considered a buff.}} | ||
{{DefineGF2Effect|title=Radiant Rise|description=All stacks of {{GF2Effect|Unity}} on all allied units are upgraded to {{GF2Effect|Unity: Enhanced}}. All stacks of {{GF2Effect|Inspection}} on enemy units are upgraded to {{GF2Effect|Inspection: Enhanced}}. Damage dealt by Robella is increased by {{Color|GF2Orange|50%}}. When performing {{GF2Effect|Frigid Infiltration}}, applies {{Color|GF2Orange|1 stack}} of {{GF2Effect|Memory Shock}} to the target for {{Color|GF2Orange|2 turns}}. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Rapture|description=Damage dealt is increased by {{Color|GF2Orange|7.5%}}, stacking up to {{Color|GF2Orange|4 times}}. Cannot be cleansed.}} | {{DefineGF2Effect|title=Rapture|description=Damage dealt is increased by {{Color|GF2Orange|7.5%}}, stacking up to {{Color|GF2Orange|4 times}}. Cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Security Monitoring|description=At the end of this unit's action, perform {{GF2Effect|Surveillance}} on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for {{Color|GF2Orange|40%}} of own attack. This effect can trigger {{Color|GF2Orange|1 time}} per turn.}} | {{DefineGF2Effect|title=Security Monitoring|description=At the end of this unit's action, perform {{GF2Effect|Surveillance}} on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for {{Color|GF2Orange|40%}} of own attack. This effect can trigger {{Color|GF2Orange|1 time}} per turn.}} | ||
{{DefineGF2Effect|title=Self-Diagnosis|description=Will not die upon taking fatal damage. Instead, cleanses all debuuffs, recovers HP equal to {{Color|GF2Orange|30%}} of max HP and {{Color|GF2Orange|5 points}} of stability. Only activates {{Color|GF2Orange|once}}. This cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Self-Repair|description=When the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index.}} | {{DefineGF2Effect|title=Self-Repair|description=When the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index.}} | ||
{{DefineGF2Effect|title=Sense Weakness|description=The damage multiplier of the basic attack {{Color|GF2Blue|Ultra Shot}} and the Ultimate skill {{Color|GF2Blue|Howling Cyclone}} is increased by {{Color|GF2Orange|9%}}. Can be stacked. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Shared Telepathy|description=When active attacks deal {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}}, gains {{Color|GF2Orange|1 point}} of Confectance Index, effective up to {{Color|GF2Orange|1 time}}. Considered a Hydro buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Shared Telepathy|description=When active attacks deal {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro damage}}, gains {{Color|GF2Orange|1 point}} of Confectance Index, effective up to {{Color|GF2Orange|1 time}}. Considered a Hydro buff, cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Shield|description=Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include {{GF2Effect|Frost Barrier}} and other effects.}} | {{DefineGF2Effect|title=Shield|description=Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include {{GF2Effect|Frost Barrier}} and other effects.}} | ||
{{DefineGF2Effect|title=Shield Pierce Rate|description=When dealing damage against a shielded target, the attack ignores the stated percentage of shield strength and directly damages the target's HP.}} | |||
{{DefineGF2Effect|title=Shock|description=Applies {{GF2Effect|Paralysis}} to target for {{Color|GF2Orange|1 turn}} before attacking, effective {{Color|GF2Orange|once}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} buff.}} | {{DefineGF2Effect|title=Shock|description=Applies {{GF2Effect|Paralysis}} to target for {{Color|GF2Orange|1 turn}} before attacking, effective {{Color|GF2Orange|once}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} buff.}} | ||
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{{DefineGF2Effect|title=Steady Progress|description=Mobility increased by {{Color|GF2Orange|1 tile}}, immune to displacement effects from enemy units. Cannot be cleansed.}} | {{DefineGF2Effect|title=Steady Progress|description=Mobility increased by {{Color|GF2Orange|1 tile}}, immune to displacement effects from enemy units. Cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Stop-Hit|description=Performs an attack which ends the target's movement. Cannot trigger {{GF2Effect|Action | {{DefineGF2Effect|title=Steelforged|description=Damage taken is reduced by {{Color|GF2Orange|50%}}. Upon taking damage remove {{Color|GF2Orange|1 stack}} of this effect. Maximum of {{Color|GF2Orange|2 stacks}}. Considered a defense debuff<ref group=Note>Possible in game error translation as other sources states this is a defense buff.</ref>.}} | ||
{{DefineGF2Effect|title=Stop-Hit|description=Performs an attack which ends the target's movement. Cannot trigger {{GF2Effect|Support Action}}s, {{GF2Effect|Interception}}s, or {{GF2Effect|Counterattack}}s.}} | |||
{{DefineGF2Effect|title=Stored Charge|description={{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} dealt is increased by {{Color|GF2Orange|5%}}, maximum of {{Color|GF2Orange|6 stacks}}. This is considered an Electric debuff, and it cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Stress Response|description=Increase mobility by {{Color|GF2Orange|2 tiles}} and increase attack by {{Color|GF2Orange|100%}}. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=Stress Response|description=Increase mobility by {{Color|GF2Orange|2 tiles}} and increase attack by {{Color|GF2Orange|100%}}. This is considered a buff and cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Stun|description=Unable to act.}} | {{DefineGF2Effect|title=Stun|description=Unable to act.}} | ||
{{DefineGF2Effect|title=Succor|description=When this unit takes damage {{Color|GF2Orange|within 6 tiles}} of Helen, Helen takes {{Color|GF2Orange|100%}} of the initial damage for them. Considered a buff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Sugar Overdose|description=Damage taken from Makiatto is increased by {{Color|GF2Orange|15%}}. Considered a debuff, cannot be cleansed.}} | {{DefineGF2Effect|title=Sugar Overdose|description=Damage taken from Makiatto is increased by {{Color|GF2Orange|15%}}. Considered a debuff, cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Superframe Strike|description=When the target's stability is at {{Color|GF2Orange|0}}, excess stability damage is converted to Electric damage, dealing additional {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} to the target equal to {{Color|GF2Orange|(overflow stability damage amount) x 5%}} of attack (This will not trigger the effects of {{Color|GF2Blue|Negative Charge}}). Considered a buff, cannot be cleansed.}} | {{DefineGF2Effect|title=Superframe Strike|description=When the target's stability is at {{Color|GF2Orange|0}}, excess stability damage is converted to Electric damage, dealing additional {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} to the target equal to {{Color|GF2Orange|(overflow stability damage amount) x 5%}} of attack (This will not trigger the effects of {{Color|GF2Blue|Negative Charge}}). Considered a buff, cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Support|description=Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes {{Color|GF2Blue|Action | {{DefineGF2Effect|title=Support|description=Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes {{Color|GF2Blue|Support Action}} {{Color|GF2Orange|1 time}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3}} stability damage. This effect cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Support Boost I|description=Increase damage dealt with {{GF2Effect|Action | {{DefineGF2Effect|title=Support Boost I|description=Increase damage dealt with {{GF2Effect|Support Action}} by {{Color|GF2Orange|15%}}. Damage against exposed units is increased by {{Color|GF2Orange|10%}}. Activates {{Color|GF2Orange|1 time}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Support Boost II|description=Increase damage dealt with {{GF2Effect|Action | {{DefineGF2Effect|title=Support Boost II|description=Increase damage dealt with {{GF2Effect|Support Action}} by {{Color|GF2Orange|30%}}. Damage against exposed units is increased by {{Color|GF2Orange|10%}}. Activates {{Color|GF2Orange|1 time}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Support Mode|description=Increases {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage dealt by allies towards enemies with {{GF2Effect|Shield}} effects by {{Color|GF2Orange|20%}}. Increases critical rate by {{Color|GF2Orange|20%}} for self. Before enemies within a {{Color|GF2Orange|8 tile}} radius performs an active attack, launches {{GF2Effect|Interception}}, dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage equivalent to {{Color|GF2Orange|60%}} of attack and {{Color|GF2Orange|4}} Stability Damage, and converts {{Color|GF2Orange|20%}} of the damage dealt into {{GF2Effect|Frostward Barrier}} for all allies.}} | {{DefineGF2Effect|title=Support Mode|description=Increases {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage dealt by allies towards enemies with {{GF2Effect|Shield}} effects by {{Color|GF2Orange|20%}}. Increases critical rate by {{Color|GF2Orange|20%}} for self. Before enemies within a {{Color|GF2Orange|8 tile}} radius performs an active attack, launches {{GF2Effect|Interception}}, dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze}} damage equivalent to {{Color|GF2Orange|60%}} of attack and {{Color|GF2Orange|4}} Stability Damage, and converts {{Color|GF2Orange|20%}} of the damage dealt into {{GF2Effect|Frostward Barrier}} for all allies.}} | ||
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{{DefineGF2Effect|title=United Advance|description=Increase damage dealt by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | {{DefineGF2Effect|title=United Advance|description=Increase damage dealt by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Unity|description=When dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze Damage}}, attack is increased by an amount equal to {{Color|GF2Orange|10%}} of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies {{Color|GF2Orange|1 stack}} of {{GF2Effect|Inspection}} to the target. If the buff holder deals {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze Damage}}, Robella applies an additional {{Color|GF2Orange|1 stack}}. After skill usage, the target takes Freeze damage equal to {{Color|GF2Orange|20%}} of Robella's attack. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Unity: Enhanced|description=When dealing {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze Damage}}, attack is increased by an amount equal to {{Color|GF2Orange|15%}} of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies {{Color|GF2Orange|2 stacks}} of {{GF2Effect|Inspection: Enhanced}} to the target. If the buff holder deals {{GFL2WeakIcon|freeze}}{{Color|GF2Cyan|Freeze Damage}}, Robella applies an additional {{Color|GF2Orange|1 stack}}. After skill usage, the target takes Freeze damage equal to {{Color|GF2Orange|30%}} of Robella's attack. Cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Unshakable Confidence|description=Increase the critical rate and critical damage of ultimate skills by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|4 stacks}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Unshakable Confidence|description=Increase the critical rate and critical damage of ultimate skills by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|4 stacks}}. This buff cannot be cleansed.}} | ||
{{DefineGF2Effect|title=Voltage|description=Adds {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} weakness to enemy units in the area. When enemy units on affected tiles suffer AoE damage, it triggers a reaction, dealing fixed damage equal to {{Color|GF2Orange|30%}} of Attack, and clears the tile. If the damage is {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} or {{GFL2WeakIcon|hydro}}{{Color|GF2Blue|Hydro}}, the fixed damage increases to {{Color|GF2Orange|60%}} of attack. Deals {{Color|GF2Orange|double}} damage to large targets. This is an Electric tile.}} | {{DefineGF2Effect|title=Voltage|description=Adds {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} weakness to enemy units in the area. When enemy units on affected tiles suffer AoE damage, it triggers a reaction, dealing fixed damage equal to {{Color|GF2Orange|30%}} of Attack, and clears the tile. If the damage is {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} or {{GFL2WeakIcon|hydro}}{{Color|GF2Blue|Hydro}}, the fixed damage increases to {{Color|GF2Orange|60%}} of attack. Deals {{Color|GF2Orange|double}} damage to large targets. This is an Electric tile.}} | ||
{{DefineGF2Effect|title=Voltage Sag|description=Damage dealt is reduced by {{Color|GF2Orange|5%}} and {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric damage}} taken is increased by {{Color|GF2Orange|6%}}. Maximum of {{Color|GF2Orange|3 stacks}}. Considered an Electric debuff, cannot be cleansed.}} | |||
{{DefineGF2Effect|title=Vortex|description=Before active attacks resolve, generate {{Color|GF2Blue|Tideway}} tiles {{Color|GF2Orange|in a 5x5 tile area}} around the enemy target for {{Color|GF2Orange|2 turns}}, and deal fixed damage to the target equal to {{Color|GF2Orange|40%}} of Max HP. This effect stacks and all stacks are cleared after this effect triggers. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Vortex|description=Before active attacks resolve, generate {{Color|GF2Blue|Tideway}} tiles {{Color|GF2Orange|in a 5x5 tile area}} around the enemy target for {{Color|GF2Orange|2 turns}}, and deal fixed damage to the target equal to {{Color|GF2Orange|40%}} of Max HP. This effect stacks and all stacks are cleared after this effect triggers. This buff cannot be cleansed.}} | ||
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{{DefineGF2Effect|title=Zoom In|description=Increase damage dealt by {{Color|GF2Orange|15%}}, and increase stability damage by {{Color|GF2Orange|2 points}}. This stacks up to {{Color|GF2Orange|2 times}} and is effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | {{DefineGF2Effect|title=Zoom In|description=Increase damage dealt by {{Color|GF2Orange|15%}}, and increase stability damage by {{Color|GF2Orange|2 points}}. This stacks up to {{Color|GF2Orange|2 times}} and is effective {{Color|GF2Orange|once}}. This buff cannot be cleansed.}} | ||
==Notes== | |||
<references group=Note /> | |||
Latest revision as of 14:23, 2 June 2026
Absolute Defense
Immune to basic attacks and skill damage. The immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.
Accelerant
Every Burn buff increases damage dealt by 5%. When an attack deals Burn damage, damage dealt is increased by 30%, critical damage is increased by 15%, and additionally deals 1 instance of fixed damage equal to 20% of attack. This is considered a Burn buff and it cannot be cleansed.
Accolade's Brilliance
Increases attack by 10%. This buff cannot be cleansed.
Acid Corrosion II
Reduce defense by 30%. This is considered a
Corrosion defense debuff.
Support Action
Performs a Support Attack; cannot be triggered by another Support Attack.
Active Engagement
Attacks deal
Electric damage, increasing damage dealt by 30%, effective once. This buff cannot be cleansed.
Additional Movement
Can move once, but cannot use any other commands.
Aid Accord
Damage dealt is increased by 5% and critical damage dealt is increased by 5%. Considered a buff, cannot be cleansed.
Aid Command
Attack is increased by 3% and defense is increased by 3%. Maximum of 20 stacks. Considered a buff, cannot be cleansed.
Alert
When an enemy within 9 tiles attempts to attack with Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a
Freeze buff and cannot be cleansed., InterceptionPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks. that enemy, dealing Freeze damage equal to 90% of attack, 2 stability damage, and applies FrozenMovement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidEffect description missing from page "GFL2 Status Effects"., which lasts for 1 turn. Maximum of 2 stacks. This is considered a
Freeze movement debuff. for 1 turn. Activates 2 times per turn. This effect cannot be cleansed.
All-Range Pathcutter Bomb
Inherits 300% of the summoner's current attack. When the summoner's side's turn ends, deal AoE fixed damage equal to 3000% of attack to all enemy units on the battlefield.
Ambush
Return fire if an enemy within 3 tiles attempts to use a skill, dealing AoE Physical damage equal to 100% of attack. This effect cannot be cleansed.
Amok
This unit randomly attacks an allied unit within range of its basic attacks. Cannot be cleansed.
Anesthesia
Immune to basic attacks and skill damage. This immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.
Angry
Increase mobility by 2 tiles and increase attack by 30%. Maximum of 3 stacks. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed.
AoE Defense I
Reduces AoE damage taken by 10%. Considered a buff.
AOE Support Attack
Includes Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack. and Emergency SupportPerforms a Support Attack. that deal AOE damage.
Apathetic Resistance
Critical damage is increased by 25%. This is considered a Buff and it cannot be cleansed.
Arctic Benediction
Before an active attack, apply FrozenMovement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidEffect description missing from page "GFL2 Status Effects"., which lasts for 1 turn. Maximum of 2 stacks. This is considered a
Freeze movement debuff. to the target, increasing damage by 10%. Effective once. This buff cannot be cleansed.
Asphyxiation
When afflicted with AsphyxiationWhen afflicted with AsphyxiationEffect description missing from page "GFL2 Status Effects"., if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. AsphyxiationEffect description missing from page "GFL2 Status Effects". is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed., if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. AsphyxiationWhen afflicted with AsphyxiationEffect description missing from page "GFL2 Status Effects"., if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. AsphyxiationEffect description missing from page "GFL2 Status Effects". is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed. is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.
Assault Taryz
If the target Taryz is following deals damage to an allied unit, Taryz counterattacks, and recovers HP for the allied unit. If an allied unit deals
Hydro damage to the target Taryz is following, Taryz performs Support Action and recovers HP for the allied unit. When the target that Taryz is following dies, Taryz deals fixed damage to all enemy units within 4 tiles of the target equal to 40% of Springfield's attack and Taryz switches to following the enemy unit with the current highest HP.
Attack Down I
Attack decreased by 10%. Considered a debuff.
Attack Down II
Attack decreased by 15%. Considered a debuff.
Attack Up I
Attack is increased by 10%. This is considered a buff.
Attack Up II
Attack is increased by 15%. This is considered a buff.
Auto-Turret
Summon. Inherits 50% of Andoris' initial HP, 50% of Andoris' initial attack, and 100% of Andoris' initial defense. Cannot move. Can apply Negative Charge.
Avalanche
When other
Freeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed stability damage. This is considered as a
Freeze debuff.
Ban
Cannot use active and passive skills. The applier is immune to damage from basic attacks. Cannot be cleansed.
Bargain
Damage dealt is increased by 30%. Critical rate of basic attacks is increased by 100%. Considered a buff, cannot be cleansed.
Best Dancer
Effect depends on the firstly applied 3 Dance StepsIncludes Graceful Spin and Passionate Spin.; Each Graceful SpinCritical damage is increased by 10%. After attacking, restores HP equal to 20% of attack. Mutually exclusive with Passionate SpinEffect description missing from page "GFL2 Status Effects".. Considered a buff, cannot be cleansed. heals all allied units on the battlefield for 15% of max HP, each Passionate SpinCritical damage is increased by 10%. At the end of this unit's turn, gains 2 stacks of ShelterEffect description missing from page "GFL2 Status Effects".. Mutually exclusive with Graceful Spin'"`UNIQ--item-167--QINU`"'. Considered a buff, cannot be cleansed. cleanses 1 debuff from all allied units on the battlefield (If Best Dancer has already been triggered this turn, Yoohee will not play the dancing animation but the skill effect will still take place).
Blade Resonance
Consumes 1 stack of this effect to increase the damage multiplier. Stacks up to 3 times. Cannot be cleansed.
Blazing Assault II
Increase attack by 15%. This is considered a Burn buff.
Blunted Nerves
Defense is increased by 10%, maximum of 5 stacks. This is considered a buff, and it cannot be cleansed.
Burn Source Code
Attacks apply Burning SensationIf a basic attack or skill is used during the unit's turn, they will take fixed damage equal to 40% of their maximum HP, capped at 200% of the inflictor's attack. This is considered a
Burn debuff. to the target for 1 turn. This effect cannot be cleansed.
Burning II
Upon gaining this effect and at the end of each action, the user takes fixed damage equal to 20% of the inflictor's attack. Maximum of 3 stacks. This is considered a
Burn debuff.
Burning III
When this effect is gained and at the end of action, self and all allies within a 1-tile radius receive fixed damage equal to 30% of the inflictor's attack. This is stackable and is considered a
Burn debuff.
Burning Sensation
If a basic attack or skill is used during the unit's turn, they will take fixed damage equal to 40% of their maximum HP, capped at 200% of the inflictor's attack. This is considered a
Burn debuff.
Bypass
Can move through tiles occupied by enemies. Considered a Buff, cannot be cleansed.
Camouflage
When other allied units are present, this unit cannot be targeted by enemy basic attacks and active skills. This buff is consumed when damage is taken, and can stack up to 2 times. Cannot be cleansed.
Capital Protection
Considered a ShieldAbsorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier'"`UNIQ--item-178--QINU`"' and other effects., stability damage taken is reduced by 2 points. At the end of this unit's action, applies TauntUncontrollable, forced to use basic attacks on the user. This is removed when the user dies. to all enemy units within 2 tiles for 2 turns. Considered a buff, cannot be cleansed.
Charged ERA
This unit's defense is increased by 40%. When attacking, reduces the target's defense by 40% before the attack. This effect has a maximum of 50 stacks. Considered a buff, cannot be cleansed.
Chi
Stability damage dealt is increased by 1 point. If the target's stability is greater than 0, when using the basic attack Form-Intention Fist, the active skill Thunderclap, or the active skill Lightning Smash, expends all stacks and deals fixed stability damage equal to (stacks spent x3) points to the target, maximum of 5 stacks. Cannot be cleansed.
Cloaked
Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.
Clue
Damage dealt by Out-of-Turn AttackIncludes Support Action, Emergency Support, Interception, Counterattack and any other such attacks made outside of this unit's turn.'s attacks is further increased by 5%, maximum of 10 stacks. This is considered a Hydro debuff, and it cannot be cleansed.
Cold Conviction
Attack is increased by 10%, maximum of 3 stacks. This effect will be nullified when using skills other than the active skill Cold Precision Shot. Cannot be cleansed.
Cold Snap
Before moving, receive fixed damage equal to 10% of attack from the unit that applied this effect. This is considered a
Freeze movement debuff.
Cold Snap (Springfield)
Healing received is converted into an equal amount of fixed damage. Considered a Hydro debuff.
Command
Stability damage taken is reduced by 2 points, damage taken is reduced by 30%. This is considered a buff and cannot be cleansed.
Competitive Spirit
Increase
Corrosion damage dealt by 5%. Maximum of 8 stacks. This is considered a buff and cannot be cleansed.
Combat Preparation
Exclusive effect for Alva. Can be stacked and cannot be cleansed.
Concatenation
When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.
Concealed
When allied units are within 5 tiles around the user, they cannot be targeted by enemy basic attacks or active skills. Considered a buff and cannot be cleansed.
Concealment
Cannot be selected by enemy basic attacks and active skills. This is considered a buff, and it cannot be cleansed.
Conductivity
Damage taken is converted to ParalysisCommand Prohibition, disallows the use of basic attacks and active skills.
Electric debuff.. This is considered an
Electric debuff.
Conflagration
Burn damage taken is increased by 20%. Considered a Burn debuff.
Congestion
Cannot be healed. Considered a
Hydro debuff.
Constant Stability Regen I
Recover 1 point of stability index at the end of the action. This is considered a buff.
Constant Stability Regen II
Restores 2 points of stability at the end of the action. Considered a buff.
Continual Release
At the end of the buff holder's action, deals 1 instance of
Electric damage equal to 80% of attack and 2 points of stability damage to the closest enemy target within 8 tiles. This cannot be cleansed.
Continuous Healing I
Restore 10% of maximum HP at the end of action. This is considered a buff.
Continuous Healing II
Recover 20% of maximum HP at the end of the action. This is considered a buff.
Control-type
Includes the effects TauntUncontrollable, forced to use basic attacks on the user. This is removed when the user dies., FearUncontrollable, actively moves away from the caster. This is removed when the caster dies., Attract, and StunUnable to act..
Corrosive Infusion
At the end of the action, the applier deals AoE
Corrosion damage equal to 12% of attack. For each additional stack, the damage multiplier is increased by 12%. Upon being hit by active attacks from Klukai or
Corrosion damage from other enemies, gain 1 additional stack and refresh the debuff duration, maximum of 10 stacks. Removed after the applier is killed. Considered a
Corrosion debuff, cannot be cleansed.
Counterattack
Performs an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.
Courage to Endure
Damage dealt with Counter-Terrorism Support is increased by 30%. This buff cannot be cleansed.
Critical Damage Up I
Increase critical damage by 10%. This is considered a buff.
Critical Rate Boost II
Critical rate increased by 20%. Considered a buff.
Crushing Strike I
When dealing stability damage to enemy units with 0 stability, every additional 1 point of stability damage deals the appropriate phase damage for this unit equal to 15% of attack. All applied stacks of Superframe Strike are converted to this effect. This effect can be triggered up to 8 times per turn. Considered a buff, cannot be cleansed.
Crushing Strike II
When dealing stability damage to enemy units with 0 stability, every additional 1 point of stability damage deals the appropriate phase damage for this unit equal to 20% of attack to the target and all enemies within 3 tiles of the target. All applied stacks of Superframe Strike are converted to this effect. This effect can be triggered up to 8 times per turn. Considered a buff, cannot be cleansed.
Cryogenic Stinger
Applies Hypothermia to all enemies within a 4 tile radius. Before enemies within range are attacked, if the enemy does not have Frostloom, converts a portion of its health equivalent to 500% of Alva's attack into Frostloom. This can only reduce health to a minimum of 1, and can only trigger once per enemy per round. Only one Cyrogenic Stinger can exist. When an enemy within range has its Shield broken, if the enemy is within a 8 tile radius of Alva, Alva performs an attack, dealing
Freeze damage equivalent to 40% of the Shield health.
Cyclotron Potential
Before using a single target active attack, apply ConductivityDamage taken is converted to ParalysisEffect description missing from page "GFL2 Status Effects".. This is considered an
Electric debuff. for 1 turn. This effect cannot be cleansed.
Damage Reduction I
Damage dealt reduced by 10%. This is considered a buff.
Damage Up I
Increase damage dealt by 10%. This is considered a buff.
Damage Up II
Increase damage dealt by 20%. This is considered a buff.
Damp
Reduce healing by 40%. Upon reaching 2 stacks, it is converted to CongestionCannot be healed. Considered a
Hydro debuff. for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
Dance Steps
Includes Graceful Spin and Passionate Spin.
Deep-Rooted Bonds
Max HP is increased by 100% of the buff holder's Max HP. When the duration of this effect ends, recovers HP equal to 100% of the applier's attack. Cannot be cleansed.
Defense Down I
Reduce defense by 20%. Considered a debuff.
Defense Down II
Reduce defense by 30%. Considered a debuff.
Defense Erosion
Defense is reduced by 3%. Can be stacked, considered a debuff, cannot be cleansed.
Defense Shredding
When dealing
damage to the target, if its defense has been reduced by more than 100%, for every additional 1% reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:
Additional defense reduction percentage <100%: 0.5%;
100%≤ Additional defense reduction percentage <200%: 0.75%;
200%≤ Additional defense reduction percentage <300%: 1%;
Additional defense reduction percentage ≥300%: 1.5%.
Defense Up I
Defense increased by 20%. This is considered a buff.
Defense Up II
Defense increased by 30%. This is considered a buff.
Defense Up III
Defense increased by 40%. This is considered a buff.
Defensive Support
Increase defense equal to 30% of the applier's base defense, maximum of 4 stacks. This effect cannot be cleansed.
Degradation Mark
Receive fixed damage equal to 80% of the inflictor's attack at the end of action. Can stack up to 5 times. This is considered a debuff and cannot be cleansed.
Degradation Mark II
At the end of the faction's turn, receive fixed damage equal to 30% of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark Wings in a turn will remove stacks of Degradation Mark IIAt the end of the faction's turn, receive fixed damage equal to 30% of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark Wings in a turn will remove stacks of Degradation Mark IIEffect description missing from page "GFL2 Status Effects". before their effects are resolved: 1 elimination: 1 stack; 2 eliminations: 4 stacks; 3 or more eliminations: 7 stacks. before their effects are resolved: 1 elimination: 1 stack; 2 eliminations: 4 stacks; 3 or more eliminations: 7 stacks.
Delicate
Damage taken is increased by 30%, and an additional 2 points of fixed stability damage is received. This is considered a debuff and cannot be cleansed.
Diffuse Resonance
After dealing AoE damage, deal 1 additional instance of fixed damage equal to 100% of that damage. This buff cannot be cleansed.
Dismay
Movement is decreased to 1 tile, attack is reduced by 30%, and stability damage dealt is reduced by 4. This is considered a debuff.
Dissolve
Restores 50% of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals 85% of the inflictor's attack as AoE
Corrosion damage to all enemy targets within a 3-tile range. This is considered a
Corrosion buff and cannot be cleansed.
Dream Guardian
AoE damage dealt by Support Attacks is increased by 30%. Considered a buff, cannot be cleansed.
Dual Defense
Increase defense by 200%. This effect is stackable and cannot be cleansed.
Edifice
Increase defense by 25%. 1 stack is consumed upon being attacked. This is considered a buff, can be stacked, and can be cleansed.
Efficiency Boost
Increase attack by 30%, stackable. This is considered a buff and cannot be cleansed.
Electric Arc
When an enemy within 5 tiles is attacked, apply ConductivityDamage taken is converted to ParalysisEffect description missing from page "GFL2 Status Effects".. This is considered an
Electric debuff. to that enemy for 1 turn before damage dealt. Cannot be cleansed.
Electric Shock
For each 1 tile moved, receive fixed damage equal to 5% of the inflictor's attack. This is considered an
Electric debuff.
Electric ShockA
When receiving
Electric damage, the attacker who inflicted the Electric ShockAWhen receiving
Electric damage, the attacker who inflicted the Electric ShockAEffect description missing from page "GFL2 Status Effects". deals an additional 50% of their attack as fixed damage. This is considered an
Electric debuff. deals an additional 50% of their attack as fixed damage. This is considered an
Electric debuff.
Electric Sparks
Electric damage taken from Mosin-Nagant is increased by 15%. This is considered a ParalysisCommand Prohibition, disallows the use of basic attacks and active skills.
Electric debuff. effect. Considered an Electric debuff.
Electro Charge
When hit by a targeted Electric attack, stability damage taken is increased by 1 point. The attacker drains HP equal to 20% of damage dealt. This is considered an Electric debuff, and it cannot be cleansed.
Emergency Plan
AoE damage taken is reduced by the current stack count x 25%. Each instance of AoE damage consumes 1 stack, with a stacking maximum of 3 stacks. This is considered a buff.
Emergency Support
Performs a Support Attack.
Energy Storage
Trigger the effects of the skill Focused Flameheart upon reaching 3 stacks. This effect cannot be cleansed.
Explosive Momentum
All Explosive damage increased by 100%. This is considered a buff and cannot be cleansed.
Extra Action
1 action can be taken.
Extra Command
Commands other than movement can be executed.
False Intelligence
Stability damage taken is increased by 2 points. If this unit's in Stability Break,
Hydro damage taken is increased by 10%. Considered a Hydro debuff, cannot be cleansed.
Fantastic Conception
On the next turn, the active skill Improv is improved. Critical rate is increased by 15%, and it ignores 10% of the target's defense, maximum of 3 stacks. Cannot be cleansed.
Fate's Vortex
After being attacked, deal fixed damage to the attacker equal to 8% of Max HP and recover HP equal to 4% of Max HP. This effect stacks and all stacks are cleared after this effect triggers. This buff cannot be cleansed.
Fear
Uncontrollable, actively moves away from the caster. This is removed when the caster dies.
Feeling Full
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This is considered a buff and cannot be cleansed.
Ferocious II
Increase damage dealt by 80% and reduce damage taken by 40%. This is considered a buff.
Fertilizer Scholar
Considered a summoned unit. Inherits 200% of the summoner's current attack and 100% of the summoner's other based stats.
Flammable
When taking
Burn damage, increase stability damage taken by 2 points, and the attacker recovers 2 points of stability index. Each time
Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a
Burn debuff.
Flesh Vine
Can act immediately after summoning.
Fortified Stance
No longer benefits from the effects of Cover Protection. Damage taken is reduced by 20% and stability damage taken is reduced by 2 points. Upon taking damage, if the attacker has an Electric debuff, damage taken is further reduced by 15%. This cannot be cleansed.
Frenzy
Converts enemy attacks within a 4-tile radius to
Burn damage, and applies a
Burn weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.
Frost
Applies FrozenMovement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidEffect description missing from page "GFL2 Status Effects"., which lasts for 1 turn. Maximum of 2 stacks. This is considered a
Freeze movement debuff. to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to
Freeze damage and Freeze tiles.
Frostbite
Increases
Freeze damage received by 20%. This effect is removed upon gaining FrostloomEffect description missing from page "GFL2 Status Effects".. This is considered as a
Freeze type effect and cannot be cleansed.
Frost Barrier
When ShieldAbsorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier'"`UNIQ--item-178--QINU`"' and other effects. or Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a
Freeze buff and cannot be cleansed. is destroyed, apply FrigidUnable to move and cannot be actively displaced. Considered a
Freeze movement debuff. for 1 turn to the unit that destroyed it. This is considered a
Freeze buff and cannot be cleansed.
Frostward Barrier
Considered a ShieldAbsorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier'"`UNIQ--item-178--QINU`"' and other effects.. Absorption amount is equal to 200% of Alva's initial attack. When the holder deals
Freeze damage, for every 1000 Shield HP held, increases damage dealt by 1.5%. When the holder receives damage, applies 1 stack of FrozenMovement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidEffect description missing from page "GFL2 Status Effects"., which lasts for 1 turn. Maximum of 2 stacks. This is considered a
Freeze movement debuff. for 1 turn. This effect is treated as a Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a
Freeze buff and cannot be cleansed.. This is considered as a
Freeze type effect and cannot be cleansed.
Frozen
Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidUnable to move and cannot be actively displaced. Considered a
Freeze movement debuff., which lasts for 1 turn. Maximum of 2 stacks. This is considered a
Freeze movement debuff.
Frigid
Unable to move and cannot be actively displaced. Considered a
Freeze movement debuff.
Frigid Infiltration
Deals
Freeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target.
Gash
At the end of the debuff holder's action, takes fixed damage equal to 8% of the applier's attack for each stack of Gash and expends 2 stacks of Gash. Considered a debuff.
Graceful Pirouette
Applies Graceful SpinCritical damage is increased by 10%. After attacking, restores HP equal to 20% of attack. Mutually exclusive with Passionate SpinEffect description missing from page "GFL2 Status Effects".. Considered a buff, cannot be cleansed. and Defense ShreddingWhen dealing
damage to the target, if its defense has been reduced by more than 100%, for every additional 1% reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:
Additional defense reduction percentage <100%: 0.5%;
100%≤ Additional defense reduction percentage <200%: 0.75%;
200%≤ Additional defense reduction percentage <300%: 1%;
Additional defense reduction percentage ≥300%: 1.5%. to 1 allied unit (excluding Yoohee).
Graceful Spin
Critical damage is increased by 10%. After attacking, restores HP equal to 20% of attack. Mutually exclusive with Passionate SpinCritical damage is increased by 10%. At the end of this unit's turn, gains 2 stacks of ShelterEffect description missing from page "GFL2 Status Effects".. Mutually exclusive with Graceful Spin'"`UNIQ--item-167--QINU`"'. Considered a buff, cannot be cleansed.. Considered a buff, cannot be cleansed.
Guilt
The debuff holder takes 5% more
Hydro damage from Nikketa and Kulich. This is considered a Hydro debuff, and it cannot be cleansed.
Guilty, Too
Damage taken is increased. This debuff cannot be cleansed.
Glacial Domain
Provides 1 instance of Support Action to an enemy unit within range when they are hit by targeted damage from an ally, dealing 80% of attack as Physical damage and 2 points of stability damage. Can trigger up to 2 times per turn. Cannot be cleansed.
Hatred
When attacked by the Atrocity Thorn, take additional fixed damage equal to 30% of its attack and 4 points of fixed stability damage, then Hate is removed. This is considered a debuff.
Haywire Force Field
At the end of the Fortress Titan's turn, all enemy targets with Haywire Force FieldAt the end of the Fortress Titan's turn, all enemy targets with Haywire Force FieldEffect description missing from page "GFL2 Status Effects". are teleported to random locations within a 4-tile AoE centered around the Fortress Titan. This effect cannot be cleansed. are teleported to random locations within a 4-tile AoE centered around the Fortress Titan. This effect cannot be cleansed.
Heat Recovery
Before being attacked, recovers own HP equal to 30% of the inflictor's attack, recovers 2 points of stability, and randomly cleanses 1 buff from the attacker. Triggers once. Considered a
Burn buff.
Hesitation
Decrease mobility by 1 tile and increase damage taken by 20%. This is considered a debuff.
Hole
At the start of the turn, Sneaker Crysmoles will always emerge from their caves; positioning a unit on top of a cave entrance prevents Sneaker Crysmoles from emerging through it. For ever cave that is not blocked by a unit, Sneaker Crysmoles gain 1 stack of RestlessMobility increased by 1 tile. Stackable. This is considered a buff and cannot be cleansed. for 1 turn.
Hot Investment
Damage taken is reduced by 10%. Healing received is reduced by 10%. At the start of the buff holder's action, number of stacks is reduced by half (rounding up). Maximum of 6 stacks. Cannot be cleansed.
Hot Sobering Tea
When allied units deal
Burn damage,
Burn damage dealt is increased by 15%, critical damage of
Burn damage is increased by 10%. Cannot be cleansed.
Hunter's Talent
Ullrid exclusive mark. Cannot be cleansed.
Hydro Source Code
Attacks apply CongestionCannot be healed. Considered a
Hydro debuff. to the target for 1 turn. This effect cannot be cleansed.
Ice's Grace
Upon reaching 4 stacks, the active skill Hero's Code gains an additional effect, ignoring 15% of the target's Cover damage reduction. The damage is converted into Freeze damage and if the target is on a Freeze tile
Freeze tile, damage dealt is increased to 130%. Can stack up to 4 times and is effective once. Cannot be cleansed.
Icy Edge
For each stack of this effect, critical rate and Freeze damage dealt by basic attacks are increased by 10%. Can be stacked. Consumed after attacking. Cannot be cleansed.
Impact Response I
After being attacked, Suomi gains 10% of maximum HP. This is considered a buff.
Impede
When a unit is afflicted with ImpedeWhen a unit is afflicted with ImpedeEffect description missing from page "GFL2 Status Effects"., they are unable to deal stability damage. It can be removed by moving 4 or more tiles before using a skill. This is considered a debuff and cannot be cleansed., they are unable to deal stability damage. It can be removed by moving 4 or more tiles before using a skill. This is considered a debuff and cannot be cleansed.
Incineration
Inflicts Burn weakness to enemy units within the area. Inflicts OverburnUpon gaining this effect and at the end of this unit's action, this unit and all allied units within a 1 tile centered on this unit take fixed damage equal to 10% of the applier's attack. Considered a Burn debuff. and ConflagrationBurn damage taken is increased by 20%. Considered a Burn debuff. to enemy units that remain within the area at the end of their action, lasting 2 turns. Considered a Burn tile.
Infatuated
Uncontrollable, actively moves toward the caster. This is removed when the caster dies.
Initial Damage
Damage before shield protection and cover damage reduction.
Insight
Increases the Range of Ultimate Skills by 1 tile. This is considered a buff.
Inspection
At the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid InfiltrationDeals
Freeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target. against it, and the damage multiplier of Frigid InfiltrationDeals
Freeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target. is increased by 3%. Maximum of 6 stacks. Cannot be cleansed.
Inspection: Enhanced
At the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid InfiltrationDeals
Freeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target. against it, and the damage multiplier of Frigid InfiltrationDeals
Freeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target. is increased by 9%. Maximum of 6 stacks. Cannot be cleansed.
Inspired
Damage dealt increased by 50%. This is considered a buff and cannot be cleansed.
Interception
Performs an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.
Intimidation
At the end of an action, if beyond a 7 tile range from the unit which applied this effect, remove IntimidationAt the end of an action, if beyond a 7 tile range from the unit which applied this effect, remove IntimidationEffect description missing from page "GFL2 Status Effects".. Otherwise, receive 1 instance of basic attack from the unit that applied this effect.. Otherwise, receive 1 instance of basic attack from the unit that applied this effect.
Kulich
Considered a summon. Inherits 80% of Nikketa's initial HP, 80% of her initial attack, and 100% of her initial defense. It is unable to move and has the passive skill Kulich's LoyaltyIf an enemy target within certain tiles of Kulich deals damage, launches a Counterattack against it..
Kulich's Intimidation
Reduces attack of enemy units around Kulich.
Kulich's Loyalty
If an enemy target within certain tiles of Kulich deals damage, launches a Counterattack against it.
Lacerating Wound
When taking damage, if the attacker used a blade, take an additional instance of damage equal to 40% of the original damage. Considered a debuff, cannot be cleansed.
Lava
Applies Burning IIUpon gaining this effect and at the end of each action, the user takes fixed damage equal to 20% of the inflictor's attack. Maximum of 3 stacks. This is considered a
Burn debuff. to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to
Burn damage and
Burn tiles.
Level Up
Increase attack by 5%. Maximum of 15 stacks. Removed upon Stability Break. This is considered a buff and cannot be cleansed.
Lightspike
Critical Rate and critical damage increased by 3%, stacking up to 8 times. This is considered a buff and cannot be cleansed.
Limited Mobility
Unable to act. This effect cannot be cleansed.
Low Energy
Attack reduced by 50%. This is considered a
Corrosion debuff.
Mark of Prey
At the end of action, if within a 5-tile radius of Ullrid, Ullrid inflicts AoE Physical damage equal to 100% of attack. Cannot be cleansed.
Memory Shock
Mobility is reduced by 1 tile. This effect has a maximum of 5 stacks. Can be considered a Frigid effect. Considered a Freeze debuff.
Monitoring
When dealing damage to an enemy unit, the debuff holder takes 2 points of stability damage. Additionally, damage taken from Kulich's counterattack is increased by 15%. This is considered a Hydro debuff, and it cannot be cleansed.
Monoprotic Acid
At the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic AcidAt the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". will cause a random ally within 4 tiles without Monoprotic AcidEffect description missing from page "GFL2 Status Effects". to also be inflicted with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". for 2 turns. Maximum of 3 stacks. This is considered a
Corrosion debuff. will cause a random ally within 4 tiles without Monoprotic AcidAt the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". will cause a random ally within 4 tiles without Monoprotic AcidEffect description missing from page "GFL2 Status Effects". to also be inflicted with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". for 2 turns. Maximum of 3 stacks. This is considered a
Corrosion debuff. to also be inflicted with Monoprotic AcidAt the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". will cause a random ally within 4 tiles without Monoprotic AcidEffect description missing from page "GFL2 Status Effects". to also be inflicted with Monoprotic AcidEffect description missing from page "GFL2 Status Effects". for 2 turns. Maximum of 3 stacks. This is considered a
Corrosion debuff. for 2 turns. Maximum of 3 stacks. This is considered a
Corrosion debuff.
Motherly Glow
Helen's defense cannot be reduced below 100%. This effect is removed when HP is less than 30%. Cannot be cleansed.
Movement Denied
Unable to move. Considered a movement debuff.
Movement Down I
Mobility decreased by 1 tile. This is considered a movement debuff.
Movement Down II
Mobility decreased by 2 tiles. This is considered a movement debuff.
Movement Interference
Mobility is reduced by 1 tile. Can be stacked, considered a debuff, cannot be cleansed.
Movement Up I
Increase mobility by 1 tile. This is considered a movement buff.
Movement Up II
Increase mobility by 2 tiles. This is considered a movement buff.
Myopia I
Maximum range reduced to 5 tiles. This is considered a debuff.
Negative Charge
When taking targeted Electric damage, all targets with Negative Charge take fixed damage equal to 30% of the damage from that attack. When Negative Charge is applied again, the target takes an additional 1 instance of fixed damage equal to 3% of the applier's attack. When taking an attack from a unit with Positive ChargeAt the end of the buff holder's action, recovers HP equal to 20% of max HP. If another allied unit within 3 tiles has Positive ChargeEffect description missing from page "GFL2 Status Effects"., additionally recovers HP equal to 15% of max HP. When attacking an enemy with Negative Charge'"`UNIQ--item-168--QINU`"',
Electric damage dealt is increased by 35%. Triggers on each target that has Positive ChargeEffect description missing from page "GFL2 Status Effects". at most 3 times per turn. This is considered an Electric buff.,
Electric damage taken is increased. Considered an Electric debuff (when an effect with the same name is applied again when a previous instance is still in effect, the latter instance overwrites the former and inherits the remaining duration of the former effect).
Never Give Up
When allied units deal
Physical damage by active attacks, ignore 15% of the target's defense. Maximum of 4 stacks. When allied units deal Phase damage, this effect will be ineffective for 2 rounds. Cannot be cleansed.
Nightmare Form
AoE damage dealt is increased by 10% and AoE damage dealt by Support Attacks is increased by 50%. Additionally, AOE Support AttackIncludes Support Action'"`UNIQ--item-151--QINU`"' and Emergency SupportEffect description missing from page "GFL2 Status Effects". that deal AOE damage.'s damage type is changed to
Corrosion damage. This is considered a
Corrosion buff and cannot be cleansed.
Nightmarish Shroud
Before Mechty is attacked, reduces the attacker's attack by 5% and cleanses 1 random debuff on self. If any weakness is being exploited by enemy, damage taken is reduced by 30%. Activates once, this is considered a
Corrosion buff.
Optical Afterimage
Damage taken is reduced by 80%. The clone vanishes after being attacked by an AoE skill.
Out-of-Turn Attack
Includes Support Action, Emergency Support, Interception, Counterattack and any other such attacks made outside of this unit's turn.
Overburn
Upon gaining this effect and at the end of this unit's action, this unit and all allied units within a 1 tile centered on this unit take fixed damage equal to 10% of the applier's attack. Considered a Burn debuff.
Overflowing Care
After using a command, after dealing damage or after taking damage, at the end of this unit's action, recovers HP equal to 5% of the buff applier's attack. When HP is maxed out, all excess healing is converted to increased
Hydro damage. Every 1.5% of excess healing is converted to an 1% increase in
Hydro damage, to a maximum increase of 35%. Considered a Hydro buff, cannot be cleansed.
Overflowing Electrons
Upon taking damage from Continual ReleaseAt the end of the buff holder's action, deals 1 instance of
Electric damage equal to 80% of attack and 2 points of stability damage to the closest enemy target within 8 tiles. This cannot be cleansed., takes one additional instance of fixed damage equal to 100% of attack. This cannot be cleansed.
Overheat
Command Prohibition, disallows the use of active skills. Considered a Burn debuff.
Overheat Combustion
Burn damage taken is increased by 30%. Upon gaining this effect and at the start of this unit's action, this unit and all allied units within a 3x3 area centered on this unit take fixed damage equal to 20% of the applier's attack. Considered a Burn debuff.
Overheating
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.
Overload
Cannot move, and damage dealt decreased by 50%. This is considered a debuff.
Overwhelming Momentum
All Overwhelming damage increased by 100%. This is considered a buff and cannot be cleansed.
Overzealous
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.
Paralysis
Command Prohibition, disallows the use of basic attacks and active skills.
Electric debuff.
Passionate Resonance
Applies Passionate SpinCritical damage is increased by 10%. At the end of this unit's turn, gains 2 stacks of ShelterEffect description missing from page "GFL2 Status Effects".. Mutually exclusive with Graceful Spin'"`UNIQ--item-167--QINU`"'. Considered a buff, cannot be cleansed. and Defense ShreddingWhen dealing
damage to the target, if its defense has been reduced by more than 100%, for every additional 1% reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:
Additional defense reduction percentage <100%: 0.5%;
100%≤ Additional defense reduction percentage <200%: 0.75%;
200%≤ Additional defense reduction percentage <300%: 1%;
Additional defense reduction percentage ≥300%: 1.5%. to allied units (excluding Yoohee).
Passionate Spin
Critical damage is increased by 10%. At the end of this unit's turn, gains 2 stacks of ShelterGain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage taken consumes 1 stack, maximum of 3 stacks. This is considered a buff.. Mutually exclusive with Graceful SpinCritical damage is increased by 10%. After attacking, restores HP equal to 20% of attack. Mutually exclusive with Passionate SpinEffect description missing from page "GFL2 Status Effects".. Considered a buff, cannot be cleansed.. Considered a buff, cannot be cleansed.
Patch Mode
Damage taken is reduced by 30%. Stability damage taken is reduced by 2 points. Cannot be cleansed.
Pathcutter Bomb I
When this unit stops moving or at the end of this unit's action, deals corresponding phase damage equal to 120% of attack to all enemy units with a cross-shaped area 5 tiles wide.
Pathcutter Bomb II
When this unit stops moving or at the end of this unit's action, deals corresponding phase damage equal to 180% of attack to all enemy units with a cross-shaped area 8 tiles wide, and also applies 1 stack of Defense Erosion and Movement Interference for 1 turn.
Patrol Supervisor
Considered a summoned unit. Its initial HP is 1000 points, initial attack and defense are 1.
Penetrating Seal
When attacking, ignores 5% of the target's defense. Can be stacked, considered a buff, cannot be cleansed.
Perfect Defense
Immune to basic attacks and skill damage. The immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.
Permeating Field
Detonates when stacked to 2 stacks, dealing fixed damage equal to 80% of the inflictor's attack, then removes all Permeating FieldDetonates when stacked to 2 stacks, dealing fixed damage equal to 80% of the inflictor's attack, then removes all Permeating FieldEffect description missing from page "GFL2 Status Effects".s from the target. This is considered a debuff and cannot be cleansed.s from the target. This is considered a debuff and cannot be cleansed.
Phase Boost II
Increased Phase damage dealt by 20%. Considered a buff.
Phase Demolition
Deals 1 additional instance of
Burn,
Freeze,
Electric,
Corrosion,
Hydro and
Physical damage based on this unit's attack. (Does not trigger support attacks or other such effects)
Piercing II
Targeted damage ignores 30% of the target's defense. Considered a buff.
Pitch Perfect
Before launching active attacks, deals stability damage equal to the number of TuningIncreases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement'"`UNIQ--item-197--QINU`"' after using an active attack. This buff cannot be cleansed. stacks. Can trigger 1 time. This effect cannot be cleansed.
Positive Charge
At the end of the buff holder's action, recovers HP equal to 20% of max HP. If another allied unit within 3 tiles has Positive ChargeAt the end of the buff holder's action, recovers HP equal to 20% of max HP. If another allied unit within 3 tiles has Positive ChargeEffect description missing from page "GFL2 Status Effects"., additionally recovers HP equal to 15% of max HP. When attacking an enemy with Negative Charge'"`UNIQ--item-168--QINU`"',
Electric damage dealt is increased by 35%. Triggers on each target that has Positive ChargeEffect description missing from page "GFL2 Status Effects". at most 3 times per turn. This is considered an Electric buff., additionally recovers HP equal to 15% of max HP. When attacking an enemy with Negative ChargeWhen taking targeted Electric damage, all targets with Negative Charge take fixed damage equal to 30% of the damage from that attack. When Negative Charge is applied again, the target takes an additional 1 instance of fixed damage equal to 3% of the applier's attack. When taking an attack from a unit with Positive ChargeEffect description missing from page "GFL2 Status Effects".,
Electric damage taken is increased. Considered an Electric debuff (when an effect with the same name is applied again when a previous instance is still in effect, the latter instance overwrites the former and inherits the remaining duration of the former effect).,
Electric damage dealt is increased by 35%. Triggers on each target that has Positive ChargeAt the end of the buff holder's action, recovers HP equal to 20% of max HP. If another allied unit within 3 tiles has Positive ChargeEffect description missing from page "GFL2 Status Effects"., additionally recovers HP equal to 15% of max HP. When attacking an enemy with Negative Charge'"`UNIQ--item-168--QINU`"',
Electric damage dealt is increased by 35%. Triggers on each target that has Positive ChargeEffect description missing from page "GFL2 Status Effects". at most 3 times per turn. This is considered an Electric buff. at most 3 times per turn. This is considered an Electric buff.
Power Surge
When dealing
Electric damage, ignores 5% of the target's defense. In addition, healing received is increased by 5%. Maximum of 3 stacks.
Considered an Electric buff, cannot be cleansed.
Power of Unity
Each stack gained increases self and the City Warden's targeted damage by 10%. All stacks are removed before a new attack target is selected. Maximum of 3 stacks. This buff cannot be cleansed.
Preemptive Strike
When enemies within an 8-tiles radius attempt to use an active attack, decrease Confectance Index by 3 points and activate AmbushReturn fire if an enemy within 3 tiles attempts to use a skill, dealing AoE Physical damage equal to 100% of attack. This effect cannot be cleansed., dealing
Electric equal to 80% ATK and 2 Stability damage to the target. There is a 50M chance of inflicting ConductivityDamage taken is converted to ParalysisEffect description missing from page "GFL2 Status Effects".. This is considered an
Electric debuff. before attacking for 1 turn. This effect is considered a buff and cannot be cleansed.
Presence of Mind
When the holder of this debuff takes damage, heals the attacker's HP equal to 20% of the damage dealt. Considered a Hydro debuff.
Preshow Warmup
When dealing
Physical damage, critical damage is increased by 25%. Considered a buff, cannot be cleansed.
Production Expert
Considered a summoned unit. Inherits 2000% of the summoner's HP and 100% of the summoner's other based stats.
Prophecy of Mourning
Upon receiving targeted damage, Nemesis performs Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack. and gains 2 points of Confectance Index. This effect activates once, cannot be cleansed.
Protection
When an allied unit (excluding self) within 5 tiles is attacked an survives, this unit counterattacks the attacker, dealing
Corrosion damage equal to 130% of attack and applying Low EnergyAttack reduced by 50%. This is considered a
Corrosion debuff. for 2 turns. This effect cannot be cleansed.
Protective Coating
Expends Protective CoatingExpends Protective CoatingEffect description missing from page "GFL2 Status Effects".'s HP to neutralize an equal amount of damage. When a unit with Protective CoatingEffect description missing from page "GFL2 Status Effects". is attacked, the attacker receives 1 stack of Frozen'"`UNIQ--item-173--QINU`"' for 1 turn. Protective CoatingEffect description missing from page "GFL2 Status Effects". can stack. This is considered a
Freeze buff.'s HP to neutralize an equal amount of damage. When a unit with Protective CoatingExpends Protective CoatingEffect description missing from page "GFL2 Status Effects".'s HP to neutralize an equal amount of damage. When a unit with Protective CoatingEffect description missing from page "GFL2 Status Effects". is attacked, the attacker receives 1 stack of Frozen'"`UNIQ--item-173--QINU`"' for 1 turn. Protective CoatingEffect description missing from page "GFL2 Status Effects". can stack. This is considered a
Freeze buff. is attacked, the attacker receives 1 stack of FrozenMovement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to FrigidEffect description missing from page "GFL2 Status Effects"., which lasts for 1 turn. Maximum of 2 stacks. This is considered a
Freeze movement debuff. for 1 turn. Protective CoatingExpends Protective CoatingEffect description missing from page "GFL2 Status Effects".'s HP to neutralize an equal amount of damage. When a unit with Protective CoatingEffect description missing from page "GFL2 Status Effects". is attacked, the attacker receives 1 stack of Frozen'"`UNIQ--item-173--QINU`"' for 1 turn. Protective CoatingEffect description missing from page "GFL2 Status Effects". can stack. This is considered a
Freeze buff. can stack. This is considered a
Freeze buff.
Quick Barrier
Targeted damage taken reduced by 60%, effective once. This is considered a buff.
Radiant Rise
All stacks of UnityWhen dealing
Freeze Damage, attack is increased by an amount equal to 10% of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies 1 stack of Inspection'"`UNIQ--item-198--QINU`"' to the target. If the buff holder deals
Freeze Damage, Robella applies an additional 1 stack. After skill usage, the target takes Freeze damage equal to 20% of Robella's attack. Cannot be cleansed. on all allied units are upgraded to Unity: EnhancedWhen dealing
Freeze Damage, attack is increased by an amount equal to 15% of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies 2 stacks of Inspection: Enhanced'"`UNIQ--item-199--QINU`"' to the target. If the buff holder deals
Freeze Damage, Robella applies an additional 1 stack. After skill usage, the target takes Freeze damage equal to 30% of Robella's attack. Cannot be cleansed.. All stacks of InspectionAt the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid Infiltration'"`UNIQ--item-159--QINU`"' against it, and the damage multiplier of Frigid Infiltration'"`UNIQ--item-160--QINU`"' is increased by 3%. Maximum of 6 stacks. Cannot be cleansed. on enemy units are upgraded to Inspection: EnhancedAt the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid Infiltration'"`UNIQ--item-161--QINU`"' against it, and the damage multiplier of Frigid Infiltration'"`UNIQ--item-162--QINU`"' is increased by 9%. Maximum of 6 stacks. Cannot be cleansed.. Damage dealt by Robella is increased by 50%. When performing Frigid InfiltrationDeals
Freeze Damage equal to 150% of attack and 2 points of stability damage to the enemy target., applies 1 stack of Memory ShockMobility is reduced by 1 tile. This effect has a maximum of 5 stacks. Can be considered a Frigid effect. Considered a Freeze debuff. to the target for 2 turns. Cannot be cleansed.
Rapture
Damage dealt is increased by 7.5%, stacking up to 4 times. Cannot be cleansed.
Reciprocal Gift
Reduce by 1 stack for each time attacked. If the attack taken is a basic attack or active skill dealing targeted damage, counterattack using Edge Strike. This effect is stackable and cannot be cleansed.
Recon Order
When normal or active attacks deal targeted damage, Scouts_SWAP inflicts AoE Physical damage equal to 30% of attack and 3 points of stability damage on the target and all enemy targets within a 3x3 radius. This effect cannot be cleansed.
Reflective Coating
When a unit with Reflective CoatingWhen a unit with Reflective CoatingEffect description missing from page "GFL2 Status Effects". is attacked, the attacker receives fixed damage equal to 30% of the damage dealt. This is considered a
Burn buff. is attacked, the attacker receives fixed damage equal to 30% of the damage dealt. This is considered a
Burn buff.
Rend
Physical damage taken is increased by 30%. Up to 8 instances can be active at once (this effect does not stack). Considered a Defense debuff, cannot be cleansed.
Resolve to Defend
Attacks 1 more time with SurveillanceWhen an enemy attempts to move in an area under SurveillanceEffect description missing from page "GFL2 Status Effects". and is within 3 to 10 tiles of Aegis Deadeye, deals Physical damage equal to 130% of attack. Cannot be cleansed.. For each time the enemy target is attacked, increase damage dealt to that target by 5%. This buff cannot be cleansed.
Resonance
When an ally with ResonanceWhen an ally with ResonanceEffect description missing from page "GFL2 Status Effects". takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed. takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed.
Restless
Mobility increased by 1 tile. Stackable. This is considered a buff and cannot be cleansed.
Retaliation
When an enemy attempts a basic attack or active attack in an area under RetaliationWhen an enemy attempts a basic attack or active attack in an area under RetaliationEffect description missing from page "GFL2 Status Effects"., and is within 3-11 tiles of Felaskju, they are attacked for physical damage equal to 80% of attack. This effect cannot be cleansed., and is within 3-11 tiles of Felaskju, they are attacked for physical damage equal to 80% of attack. This effect cannot be cleansed.
Reversed Assault I
Increase the following multipliers for the damage of Defense Shredding:
300%≤ additional defense reduction <400%: 1.5%;
≥400% additional defense reduction: 2%.
Reversed Assault II
Increase the following multipliers for the damage of Defense Shredding:
300%≤ additional defense reduction <400%: 1.5%;
400%≤ additional defense reduction <600%: 2%;
additional defense reduction ≥600%: 3%.
Reversed Assault III
Increase the following multipliers for the damage of Defense Shredding:
300%≤ additional defense reduction <400%: 1.5%;
400%≤ additional defense reduction <600%: 2%;
600%≤ additional defense reduction <1000%: 3%;
≥1000% additional defense reduction: 5%.
Scorch Mark
At the end of the action, the inflictor deals
Burn damage equal to 7% of attack to the debuff holder. Each additional stack increases the damage multiplier by 7%, after which all stacks are cleared. Gains 1 stack when taking
Burn damage from an enemy.
Remove all stacks when the inflictor dies. This is considered a
Burn damage debuff and it cannot be cleansed.
Second Strike
If this unit is not within 3 tiles of the applier of this effect at the end of their action, they take fixed damage equal to 40% of maximum HP. Second StrikeIf this unit is not within 3 tiles of the applier of this effect at the end of their action, they take fixed damage equal to 40% of maximum HP. Second StrikeEffect description missing from page "GFL2 Status Effects". cannot be acquired again within 2 turns. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed. cannot be acquired again within 2 turns. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.
Security Monitoring
At the end of this unit's action, perform SurveillanceWhen an enemy attempts to move in an area under SurveillanceEffect description missing from page "GFL2 Status Effects". and is within 3 to 10 tiles of Aegis Deadeye, deals Physical damage equal to 130% of attack. Cannot be cleansed. on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for 40% of own attack. This effect can trigger 1 time per turn.
Self-Diagnosis
Will not die upon taking fatal damage. Instead, cleanses all debuuffs, recovers HP equal to 30% of max HP and 5 points of stability. Only activates once. This cannot be cleansed.
Self-Repair
When the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index.
Sense Weakness
The damage multiplier of the basic attack Ultra Shot and the Ultimate skill Howling Cyclone is increased by 9%. Can be stacked. Considered a buff, cannot be cleansed.
Shared Telepathy
When active attacks deal
Hydro damage, gains 1 point of Confectance Index, effective up to 1 time. Considered a Hydro buff, cannot be cleansed.
Shelter
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage taken consumes 1 stack, maximum of 3 stacks. This is considered a buff.
Shield
Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost BarrierWhen ShieldEffect description missing from page "GFL2 Status Effects". or Frost BarrierEffect description missing from page "GFL2 Status Effects". is destroyed, apply FrigidEffect description missing from page "GFL2 Status Effects". for 1 turn to the unit that destroyed it. This is considered a
Freeze buff and cannot be cleansed. and other effects.
Shield Pierce Rate
When dealing damage against a shielded target, the attack ignores the stated percentage of shield strength and directly damages the target's HP.
Shock
Applies ParalysisCommand Prohibition, disallows the use of basic attacks and active skills.
Electric debuff. to target for 1 turn before attacking, effective once. This is considered an
Electric buff.
Siege
Increase damage dealt by 15%. This buff can stack and cannot be cleansed.
Sleep Aid Kit
Damage dealt is increased by 10%, maximum of 2 stacks. Considered a buff, cannot be cleansed.
Sleetdrift Sprint
The range of Support Fire is increased by 1 tile. This effect cannot be cleansed.
Smolder
Upon taking Burn damage, generates IncinerationInflicts Burn weakness to enemy units within the area. Inflicts OverburnEffect description missing from page "GFL2 Status Effects". and Conflagration'"`UNIQ--item-158--QINU`"' to enemy units that remain within the area at the end of their action, lasting 2 turns. Considered a Burn tile. tiles within 3 tiles for 2 turns. This is considered a Burn debuff and cannot be cleansed.
Stability Loss I
Stability damage taken is increased by 1 point. Defense debuff.
Stability Loss II
Stability damage taken is increased by 2 points. Defense debuff.
Stability Lost
When at 4 stacks, the affected unit takes fixed damage equal to 120% of Darture's attack, then all Stability LostWhen at 4 stacks, the affected unit takes fixed damage equal to 120% of Darture's attack, then all Stability LostEffect description missing from page "GFL2 Status Effects". stacks on the affected unit are removed. This effect cannot be cleansed. stacks on the affected unit are removed. This effect cannot be cleansed.
Stability Offensive I
Stability damage dealt is increased by 1 point. Considered a buff.
Stability Offensive II
Stability damage dealt is increased by 2 points. Considered a buff.
Standard Approach
Reduce AoE damage taken by 25%. Each instances of AoE damage taken consumes 1 stack. Maximum of 3 stacks. This is considered a buff.
Steady Progress
Mobility increased by 1 tile, immune to displacement effects from enemy units. Cannot be cleansed.
Steelforged
Damage taken is reduced by 50%. Upon taking damage remove 1 stack of this effect. Maximum of 2 stacks. Considered a defense debuff[Note 1].
Stop-Hit
Performs an attack which ends the target's movement. Cannot trigger Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack.s, InterceptionPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.s, or CounterattackPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks.s.
Stored Charge
Electric damage dealt is increased by 5%, maximum of 6 stacks. This is considered an Electric debuff, and it cannot be cleansed.
Stress Response
Increase mobility by 2 tiles and increase attack by 100%. This is considered a buff and cannot be cleansed.
Strike
Mobility increased by 1 tile, attack increased by 10%, defense increased by 20%, stacking up to 6 times. This is considered a buff and cannot be cleansed.
Stun
Unable to act.
Succor
When this unit takes damage within 6 tiles of Helen, Helen takes 100% of the initial damage for them. Considered a buff, cannot be cleansed.
Sugar Overdose
Damage taken from Makiatto is increased by 15%. Considered a debuff, cannot be cleansed.
Superframe Strike
When the target's stability is at 0, excess stability damage is converted to Electric damage, dealing additional
Electric damage to the target equal to (overflow stability damage amount) x 5% of attack (This will not trigger the effects of Negative Charge). Considered a buff, cannot be cleansed.
Support
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Support Action 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.
Support Boost I
Increase damage dealt with Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack. by 15%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.
Support Boost II
Increase damage dealt with Support ActionPerforms a Support Attack; cannot be triggered by another Support Attack. by 30%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.
Support Mode
Increases
Freeze damage dealt by allies towards enemies with ShieldAbsorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier'"`UNIQ--item-178--QINU`"' and other effects. effects by 20%. Increases critical rate by 20% for self. Before enemies within a 8 tile radius performs an active attack, launches InterceptionPerforms an attack; cannot be triggered by Interceptions, Counterattacks or Support Attacks., dealing
Freeze damage equivalent to 60% of attack and 4 Stability Damage, and converts 20% of the damage dealt into Frostward BarrierConsidered a ShieldEffect description missing from page "GFL2 Status Effects".. Absorption amount is equal to 200% of Alva's initial attack. When the holder deals
Freeze damage, for every 1000 Shield HP held, increases damage dealt by 1.5%. When the holder receives damage, applies 1 stack of FrozenEffect description missing from page "GFL2 Status Effects". for 1 turn. This effect is treated as a Frost Barrier'"`UNIQ--item-155--QINU`"'. This is considered as a
Freeze type effect and cannot be cleansed. for all allies.
Surveillance
When an enemy attempts to move in an area under SurveillanceWhen an enemy attempts to move in an area under SurveillanceEffect description missing from page "GFL2 Status Effects". and is within 3 to 10 tiles of Aegis Deadeye, deals Physical damage equal to 130% of attack. Cannot be cleansed. and is within 3 to 10 tiles of Aegis Deadeye, deals Physical damage equal to 130% of attack. Cannot be cleansed.
Swamp
Deal fixed damage equal to 20% of own attack to enemy units which end their turn in this area. Apply a weakness to
Corrosion to enemy units in this area. At the start of every 2nd turn, the SwampDeal fixed damage equal to 20% of own attack to enemy units which end their turn in this area. Apply a weakness to
Corrosion to enemy units in this area. At the start of every 2nd turn, the SwampEffect description missing from page "GFL2 Status Effects". spreads 1 tile in each direction. This is considered a
Corrosion tile. spreads 1 tile in each direction. This is considered a
Corrosion tile.
Targeted Attack Boost II
Targeted damage increased by 20%. This is considered a buff.
Targeted Attack Defense I
Targeted damage taken is reduced by 10%. Considered a buff.
Targeted Attack Defense II
Targeted damage taken is reduced by 20%. Considered a buff.
Taryz
If the target Taryz is following deals damage to an allied unit, Taryz counterattacks and recovers HP for the allied unit. When the target that Taryz is following dies, Taryz switches to following the enemy unit with the current highest HP.
Taunt
Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.
Tenacity
Reduce defense by 50%. Increase stability damage taken by 1. This debuff cannot be cleansed.
Tenacity to Withstand
Damage dealt increases with the target's remaining HP, with a maximum of 60%. This buff cannot be cleansed.
Thermal Cycling
Upon consuming Heat RecoveryBefore being attacked, recovers own HP equal to 30% of the inflictor's attack, recovers 2 points of stability, and randomly cleanses 1 buff from the attacker. Triggers once. Considered a
Burn buff., regain 1 stack of Heat RecoveryBefore being attacked, recovers own HP equal to 30% of the inflictor's attack, recovers 2 points of stability, and randomly cleanses 1 buff from the attacker. Triggers once. Considered a
Burn buff.. Triggers 1 time. This is considered a
Burn buff and cannot be cleansed.
Thermogenesis
Attack is increased by 15%, stacking up to 10 times. At maximum stacks, ignores damage reduction from cover and damage reduction from stability. This buff cannot be cleansed.
Tideway
Applies DampReduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion'"`UNIQ--item-153--QINU`"' for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff. to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Toxic Infiltration
At the end of the action, gains 1 stack of Corrosive InfusionAt the end of the action, the applier deals AoE
Corrosion damage equal to 12% of attack. For each additional stack, the damage multiplier is increased by 12%. Upon being hit by active attacks from Klukai or
Corrosion damage from other enemies, gain 1 additional stack and refresh the debuff duration, maximum of 10 stacks. Removed after the applier is killed. Considered a
Corrosion debuff, cannot be cleansed. for 2 turns. Upon death, the applier inflicts Toxic Infiltration on the debuff holder and all enemy units within 3 tiles for 2 turns, dealing AoE
Corrosion damage equal to 60% of attack. This effect is removed after the applier is killed. Considered a
Corrosion debuff.
Toxic Mist
Inflicts
Corrosion weakness to enemy units within the area. Deals fixed damage equal to 50% of the inflictor's attack and inflicts Stability Loss IStability damage taken is increased by 1 point. Defense debuff. to enemy units that remain within the area at the end of their action. Lasting 2 turns. Considered a Corrosion tile.
Toxin Inundation
Corrosion damage taken is increased by 25%. Considered a Corrosion defense debuff.
Treacherous
Critical rate is increased by 100%, and critical damage is increased by 50%. This is considered a buff and cannot be cleansed.
Triacid
At the end of action, receive fixed damage equal to 30% of the unit that inflicted this debuff's attack. Units affected by Triacid will randomly cause one ally within a 4-tile radius without Triacid to also be affected by Triacid after their action, lasting for 2 turns. This effect is stackable, and is considered a
Corrosion debuff.
Troupe's Core
When Yoohee applies Dance StepsIncludes Graceful Spin and Passionate Spin. or Defense ShreddingWhen dealing
damage to the target, if its defense has been reduced by more than 100%, for every additional 1% reduction of defense, damage dealt is increased to the target by the equivalent amount. Considered a buff, cannot be cleansed. The ratios are as follows:
Additional defense reduction percentage <100%: 0.5%;
100%≤ Additional defense reduction percentage <200%: 0.75%;
200%≤ Additional defense reduction percentage <300%: 1%;
Additional defense reduction percentage ≥300%: 1.5%. to an allied unit (excluding Yoohee), Yoohee gains one stack of that effect. Cannot be cleansed.
Tuning
Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional MovementCan move once, but cannot use any other commands. after using an active attack. This buff cannot be cleansed.
Turbid Ward
Defense is increased by 10%, stacking up to 20 times. Defense-type buff, cannot be cleansed.
Turbo Mode
Attack and defense are increased by 30%. At the end of Mechty's action, gains 2 points of Confectance Index. Cannot be cleansed.
United Advance
Increase damage dealt by 50%. This is considered a buff and cannot be cleansed.
Unity
When dealing
Freeze Damage, attack is increased by an amount equal to 10% of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies 1 stack of InspectionAt the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid Infiltration'"`UNIQ--item-159--QINU`"' against it, and the damage multiplier of Frigid Infiltration'"`UNIQ--item-160--QINU`"' is increased by 3%. Maximum of 6 stacks. Cannot be cleansed. to the target. If the buff holder deals
Freeze Damage, Robella applies an additional 1 stack. After skill usage, the target takes Freeze damage equal to 20% of Robella's attack. Cannot be cleansed.
Unity: Enhanced
When dealing
Freeze Damage, attack is increased by an amount equal to 15% of Robella's initial attack. When the buff holder deals damage to an enemy target with an active attack or an Interception, Robella applies 2 stacks of Inspection: EnhancedAt the end of action, if the status holder is within 8 tiles of Robella, Robella will launch Frigid Infiltration'"`UNIQ--item-161--QINU`"' against it, and the damage multiplier of Frigid Infiltration'"`UNIQ--item-162--QINU`"' is increased by 9%. Maximum of 6 stacks. Cannot be cleansed. to the target. If the buff holder deals
Freeze Damage, Robella applies an additional 1 stack. After skill usage, the target takes Freeze damage equal to 30% of Robella's attack. Cannot be cleansed.
Unshakable Confidence
Increase the critical rate and critical damage of ultimate skills by 5%. Maximum of 4 stacks. This buff cannot be cleansed.
Voltage
Adds
Electric weakness to enemy units in the area. When enemy units on affected tiles suffer AoE damage, it triggers a reaction, dealing fixed damage equal to 30% of Attack, and clears the tile. If the damage is
Electric or
Hydro, the fixed damage increases to 60% of attack. Deals double damage to large targets. This is an Electric tile.
Voltage Sag
Damage dealt is reduced by 5% and
Electric damage taken is increased by 6%. Maximum of 3 stacks. Considered an Electric debuff, cannot be cleansed.
Vortex
Before active attacks resolve, generate Tideway tiles in a 5x5 tile area around the enemy target for 2 turns, and deal fixed damage to the target equal to 40% of Max HP. This effect stacks and all stacks are cleared after this effect triggers. This buff cannot be cleansed.
Vulnerability Analysis
Hydro damage taken is increased by 5%, stacking up to 3 times. Considered a Hydro debuff, cannot be cleansed.
Vulnerable I
Increase damage taken by 10%. This is considered a defense debuff.
Vulnerable II
Increase damage taken by 20%. This is considered a defense debuff.
Wide-Area Condensation
If this unit has 5 stacks of this effect after making an active attack, expend all stacks and gain 1 instance of Extra Action, stacking up to 5 times. This buff cannot be cleansed.
Wintry Bastion
Reduce damage taken by 30%, maximum of 5 stacks. Expend 1 stack upon being attacked. This is considered a
Freeze buff and cannot be cleansed.
Whirlwind
Gain 6 tiles of extra mobility, and allow for the use of Blade Whirlwind.
Wise Support
Performs a Support Attack.
Zoom In
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.
Notes
- ↑ Possible in game error translation as other sources states this is a defense buff.

