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Executioner/Assimilated/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Bisecting Slaughter |- ! skilltype | colspan=10 | Combat |- ! icon | colspan=10 | Excutioner1 |- ! text | colspan=10 | Slash the enemy..."
 
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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Bisecting Slaughter
| colspan=10 | Hybrid Attack
|-
|-
! skilltype
! skilltype
Line 10: Line 10:
|-
|-
! text
! text
| colspan=10 | Slash the enemy unit with the highest HP, dealing 3 instances of [Melee] damage with a total multiplier of ($dam_value1)x. Damage is evenly distributed among each link of the target, additionally deal ($dam_value2)x damage to all enemies within 4 units of the target and gain a ($hp_value) HP shield which lasts for ($duration) seconds.
| colspan=10 | Slash the enemy unit with the highest HP, inflicting 3 instances of damage to all enemies within a radius of 1 around the target for a total of ($dam_value1)x <span style="color:#91c1f0">melee damage</span>. This damage is evenly distributed over each dummy link of the target. Also deal ($dam_value2)x damage to all enemies in a radius of 4 and gain a ($hp_value)-point shield that lasts for ($duration) seconds.
|-
|-
! initial
! initial
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! dam_value1
! dam_value1
| 7 || 8.3 || 9.3 || 10.4 || 11.7 || 12.7 || 14 || 15.3 || 16.3 || 17.5
| 7 || 8.3 || 9.3 || 10.4 || 11.7 || 12.7 || 14 || 15.3 || 16.3 || 17.5
|-
! dam_value1_4
| 10 || 11.7 || 13.3 || 15 || 16.7 || 18.3 || 20 || 21.7 || 23.3 || 25
|-
|-
! dam_value2
! dam_value2
| 0.35 || 0.39 || 0.43 || 0.47 || 0.51 || 0.54 || 0.58 || 0.62 || 0.66 || 0.7
| 0.35 || 0.39 || 0.43 || 0.47 || 0.51 || 0.54 || 0.58 || 0.62 || 0.66 || 0.7
|-
! dam_value2_4
| 0.5 || 0.56 || 0.61 || 0.67 || 0.72 || 0.78 || 0.83 || 0.89 || 0.94 || 1
|-
|-
! hp_value
! hp_value

Latest revision as of 09:56, 27 January 2024

name Hybrid Attack
skilltype Combat
icon Excutioner1
text Slash the enemy unit with the highest HP, inflicting 3 instances of damage to all enemies within a radius of 1 around the target for a total of ($dam_value1)x melee damage. This damage is evenly distributed over each dummy link of the target. Also deal ($dam_value2)x damage to all enemies in a radius of 4 and gain a ($hp_value)-point shield that lasts for ($duration) seconds.
initial 6
cooldown 15 14.7 14.3 14 13.7 13.3 13 12.7 12.3 12
dam_value1 7 8.3 9.3 10.4 11.7 12.7 14 15.3 16.3 17.5
dam_value1_4 10 11.7 13.3 15 16.7 18.3 20 21.7 23.3 25
dam_value2 0.35 0.39 0.43 0.47 0.51 0.54 0.58 0.62 0.66 0.7
dam_value2_4 0.5 0.56 0.61 0.67 0.72 0.78 0.83 0.89 0.94 1
hp_value 20 22 24 26 28 30 32 34 36 38
duration 3 3.22 3.44 3.67 3.89 4.11 4.33 4.56 4.78 5