Executioner/Assimilated/skilldata: Difference between revisions
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HellScythe42 (talk | contribs) Created page with "{| class=gf-table ! name | colspan=10 | Bisecting Slaughter |- ! skilltype | colspan=10 | Combat |- ! icon | colspan=10 | Excutioner1 |- ! text | colspan=10 | Slash the enemy..." |
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Hybrid Attack | ||
|- | |- | ||
! skilltype | ! skilltype | ||
Line 10: | Line 10: | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | Slash the enemy unit with the highest HP, | | colspan=10 | Slash the enemy unit with the highest HP, inflicting 3 instances of damage to all enemies within a radius of 1 around the target for a total of ($dam_value1)x <span style="color:#91c1f0">melee damage</span>. This damage is evenly distributed over each dummy link of the target. Also deal ($dam_value2)x damage to all enemies in a radius of 4 and gain a ($hp_value)-point shield that lasts for ($duration) seconds. | ||
|- | |- | ||
! initial | ! initial | ||
Line 20: | Line 20: | ||
! dam_value1 | ! dam_value1 | ||
| 7 || 8.3 || 9.3 || 10.4 || 11.7 || 12.7 || 14 || 15.3 || 16.3 || 17.5 | | 7 || 8.3 || 9.3 || 10.4 || 11.7 || 12.7 || 14 || 15.3 || 16.3 || 17.5 | ||
|- | |||
! dam_value1_4 | |||
| 10 || 11.7 || 13.3 || 15 || 16.7 || 18.3 || 20 || 21.7 || 23.3 || 25 | |||
|- | |- | ||
! dam_value2 | ! dam_value2 | ||
| 0.35 || 0.39 || 0.43 || 0.47 || 0.51 || 0.54 || 0.58 || 0.62 || 0.66 || 0.7 | | 0.35 || 0.39 || 0.43 || 0.47 || 0.51 || 0.54 || 0.58 || 0.62 || 0.66 || 0.7 | ||
|- | |||
! dam_value2_4 | |||
| 0.5 || 0.56 || 0.61 || 0.67 || 0.72 || 0.78 || 0.83 || 0.89 || 0.94 || 1 | |||
|- | |- | ||
! hp_value | ! hp_value |
Latest revision as of 09:56, 27 January 2024
name | Hybrid Attack | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Excutioner1 | |||||||||
text | Slash the enemy unit with the highest HP, inflicting 3 instances of damage to all enemies within a radius of 1 around the target for a total of ($dam_value1)x melee damage. This damage is evenly distributed over each dummy link of the target. Also deal ($dam_value2)x damage to all enemies in a radius of 4 and gain a ($hp_value)-point shield that lasts for ($duration) seconds. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dam_value1 | 7 | 8.3 | 9.3 | 10.4 | 11.7 | 12.7 | 14 | 15.3 | 16.3 | 17.5 |
dam_value1_4 | 10 | 11.7 | 13.3 | 15 | 16.7 | 18.3 | 20 | 21.7 | 23.3 | 25 |
dam_value2 | 0.35 | 0.39 | 0.43 | 0.47 | 0.51 | 0.54 | 0.58 | 0.62 | 0.66 | 0.7 |
dam_value2_4 | 0.5 | 0.56 | 0.61 | 0.67 | 0.72 | 0.78 | 0.83 | 0.89 | 0.94 | 1 |
hp_value | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 |
duration | 3 | 3.22 | 3.44 | 3.67 | 3.89 | 4.11 | 4.33 | 4.56 | 4.78 | 5 |