Ranking of this Doll's specs relative to other Dolls of the same type.
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<noinclude> | |||
===Bonee=== | |||
Passive | |||
=== | |||
=== | Bonee gains a <span style="color:#6aa84f">Shield equal to ($percent)% of her Hashrate</span> at the start of battle. When Bonee is <span style="color:#6aa84f">Healed</span>, gains an extra <span style="color:#6aa84f">Shield equal to ($percent)% of healing received</span>. | ||
Auto Skill | |||
Provides a <span style="color:#6aa84f">Shield equal to ($percent)% Hashrate</span> to the ally unit with the lowest HP percentage, boosting their <span style="color:tomato">Physical</span> & <span style="color:#6fa8dc">Operand</span> Defense by 200 and granting <span style="color:#6aa84f">20%Healing Received</span> for the next 5 seconds. | |||
The effect of this Skill is doubled when used on Bonee herself. | |||
| | |||
Ultimate | |||
Bonee consumes her own <span style="color:#6aa84f">Shield</span> to grant all other ally units a <span style="color:#6aa84f">Shield equal to 20% Bonee's Max HP + 40% Shield value</span>. | |||
===Croque=== | |||
Passive | |||
<div>Croque <span style="color:#6aa84f">Heals</span> <span style="color:#6aa84f">HP equal to 10% of her Hashrate per second</span>. For every enemy <span style="color:orange">{{Tooltip|Taunted|Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.}}</span>, this <span style="color:#6aa84f">HP Recovery is increased by 50%</span>.</div> | |||
Auto Skill | |||
<div>Gains <span style="color:orange">{{Tooltip|Super Armor|The debilitating effects of debuffs are ignored.}}</span> and a <span style="color:#6aa84f">Shield of ($Percent)% Hashrate</span>, and <span style="color:orange">{{Tooltip|Taunted|Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.}}</span> all surrounding enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the <span style="color:#6aa84f">Shield</span> breaks. The effect of this skill is enhanced on first release: Gains Super Armor and a <span style="color:#6aa84f">Shield of ($PercentTwo) Hashrate</span>, and Taunts all enemies. Taunt and Super Armor last 6 seconds or expires when the <span style="color:#6aa84f">Shield</span> breaks.</div> | |||
Ultimate | |||
<div>Croque unleashes a storm of bullets, dealing <span style="color:#6fa8dc">[[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">Operand Damage</span>]] equal to ($Damage)% of Hashrate</span> to all enemy units across 5 consecutive attacks. Inflict ($Stacks) stack(s) of <span style="color:orange">{{Tooltip|Cripple|The target has -10% ATK/Hashrate per stack of Cripple and is Immobilized. Considered a Control Effect.}}</span> on all targets, lasting for 6 seconds. </div> | |||
This damage can critically strike. | |||
===Evelyn=== | |||
Passive | |||
<div>Evelyn's has ($reduction_value)% Injury Mitigation (damage reduction).<br>Evelyn has a 50 % chance to <span style="color:orange">{{Tooltip|Knock Back|The target is pushed backwards in a direction. Interrupts Normal Attacks and Auto Skill release.}}</span> the attacker 1 tile and <span style="color:orange">{{Tooltip|Stun|Immobilizes the target. Interrupts Auto Skill release and halts its recharge.}}</span> them for ($time_value) seconds when <span style="font-family:consolas">Normal Attacks</span> are attempted against her. This Passive enters cooldown after triggering. When the enemy cannot be Knocked Back, the enemy is Stunned for ($time_value2) seconds instead. Evelyn <span style="color:#6aa84f">recovers HP equal to ($percent)% Hashrate</span> upon stunning an enemy. This <span style="color:#6aa84f">Heal</span> is not affected by cooldown.</div> | |||
<hr><span style="color:#f1d085">Arma Inscripta I</span>: Gain an additional 15% increase to Injury Mitigation (damage reduction) when below 50% HP. | |||
<br><hr><div><span style="color:#f1d085">Arma Inscripta III</span>: When an enemy cannot be Knocked Back, inflicts <span style="color:orange">{{Tooltip|Lethargy|The target has -20% ATK/Hashrate.}}</span> on them for 5 seconds.</div> | |||
Auto Skill | |||
<div>Throws a riot grenade into an area densely packed with enemies, dealing <span style="color:#6fa8dc">Operand Damage equal to ($percent)% Hashrate</span> to all enemies in the selected area, while inflicting debuff <span style="color:orange">{{Tooltip|Stun|Immobilizes the target. Interrupts Auto Skill release and halts its recharge.}}</span> on them for 0.5 seconds.</div> | |||
<hr><span style="color:#f1d085">Arma Inscripta II</span>: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, <span style="color:#6aa84f">Evelyn regains HP equal to 150% Hashrate</span>. | |||
Ultimate | |||
<div>Evelyn calls for all ally units to gather up and sets up a defensive shield in a selected area, granting <span style="color:orange">{{Tooltip|Safeguard|Injury Mitigation (damage reduction) increased by ($reduction_value)%, considered a buff.}}</span> to all ally units within for 5 seconds.</div> | |||
===Souchun=== | |||
Passive | |||
After Souchun attempts 3 <span style="font-family:consolas">Normal Attacks</span>, she boosts her <span style="color:#6aa84f">Max HP by ($percent)% of her Hashrate and recovers an equivalent amount of HP</span>. This effect can be triggered up to 10 times. Every <span style="color:#6aa84f">30 points of extra HP</span> gained enhances Souchun's <span style="color:#6fa8dc">Operand DEF</span> by 1 points. | |||
<hr><span style="color:#f1d085">Arma Inscripta I</span>: <span style="color:#6aa84f">Self Healing gains 25% Heal Effect</span>. Passive now triggers on every other <span style="font-family:consolas">Normal Attack</span> and twice upon <span style="font-family:consolas">Auto Skill</span> use. Passive triggers' <span style="color:#6aa84f">Max Heal and HP increase is increased by 50% of Souchun's Hashrate</span>, and <span style="color:#6fa8dc">Operand Defense</span> gained from this Passive also provides an equivalent amount of <span style="color:tomato">Physical Defense</span>. | |||
<hr><div><span style="color:#f1d085">Arma Inscripta III</span>: When struck by a <span style="font-family:consolas">Normal Attack</span>, there is a 20% chance to <span style="color:orange">{{Tooltip|Bind|The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.}}</span> the attacker for 3 seconds, dealing [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">Operand Damage</span>]]<span style="color:#6fa8dc"> equal to 30% Hashrate per second</span> to the bound enemy.</div> | |||
Auto Skill | |||
<div>Souchun summons vines to <span style="color:orange">{{Tooltip|Bind|The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.}}</span> enemies within 1 tile momentarily then <span style="color:orange">{{Tooltip|Disarming|The target's Normal Attacks and Auto Skills are interrupted and they cannot perform them. Considered a Control Effect}}</span> them for 3 seconds. The bound units take [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">Operand Damage</span>]]<span style="color:#6fa8dc"> equal to ($percent)% Hashrate every 0.6 seconds</span>. Souchun then <span style="color:#6aa84f">Heals</span> herself by <span style="color:#6aa84f">0.5% of her Max HP × the number of bound enemies</span>.</div> | |||
<hr><div><span style="color:#f1d085">Arma Inscripta II</span>: <span style="color:orange">{{Tooltip|Bind|The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.}}</span> range is enhanced to 2 tiles and <span style="color:#6aa84f">Healing</span> is calculated by the amount of enemies within this <span style="font-family:consolas">Auto Skill's</span> range instead. Enemies unaffected by the Bind are counted twice for this Skill's <span style="color:#6aa84f">Healing</span>. This Skill gains <span style="color:#6aa84f">100% Healing Effect</span>.</div> | |||
Ultimate | |||
<div>All enemies in a selected area are <span style="color:orange">{{Tooltip|Knocked Airborne|The target is briefly knocked into the air. Interrupts Normal Attacks and Auto Skill release. }}</span>, dealing [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">Operand Damage</span>]]<span style="color:#6fa8dc"> equal to 100% Hashrate</span>. Then, create a trap of thorns lasting ($time) seconds that Immobilizes enemies within.</div> | |||
This damage can critically strike. | |||
===Yanny=== | |||
Passive | |||
Boosts <span style="color:tomato">Physical DEF by ($percent)% Hashrate</span>. When <span style="color:#6aa84f">Healed</span>, boosts <span style="color:tomato">Physical DEF by ($def_inc)%</span> for 5 seconds, up to 6 stacks. | |||
Auto Skill | |||
<div>At the beginning of the battle, <span style="color:orange">{{Tooltip|Hooks|The target is forcibly pulled towards Yanny and unable to be targeted or affected by AoE while being hooked. }}</span> the rightmost enemy unit in the same row up close with a hook and applies <span style="color:orange">{{Tooltip|Focus Fire|This unit becomes the target of all units of the opposing side. Considered a debuff.}}</span> on that enemy unit for ($time) seconds. This Skill is only activated once per battle and fails if there is no eligible targets or tiles for a target to be pulled into.</div> | |||
Ultimate | |||
<div>Yanny creates a water jail to <span style="color:orange">{{Tooltip|Confine|The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.}}</span> all enemies for ($time) seconds. Enemies have a ($chance)% chance to break out early when taking damage.</div> | |||
===Zion=== | |||
Passive | |||
<div>Damage taken while below 25% HP is affected by <span style="color:orange">{{Tooltip|Graphite Force Field|Reduces damage taken by ($percent)% Hashrate, minimum 10 points.}}</span>.</div> | |||
Auto Skill | |||
Obtains a <span style="color:#6aa84f">Shield equal to ($percent)% Hashrate</span>. For every 1% HP lost, the HP Shield is 1.5% more effective. | |||
Ultimate | |||
<div>Zion gains <span style="color:orange">{{Tooltip|Super Armor|The debilitating effects of debuffs are ignored.}}</span> and a <span style="color:#6aa84f">Shield equal to 30% of Max HP</span>, creating an alkene force field around self in a 2 tile range for 6 second(s). Non-Derivative Damage received by all other ally units within the field is transferred to Zion instead. When the Skill ends, deal <span style="color:#ffd966">True Damage to all enemies on the field equal to ($dmg_absorb)% of damage transferred</span>.</div> | |||
===Python=== | |||
Passive | |||
<div>Attempting <span style="font-family:consolas">Normal Attacks</span> against an enemy reduces the target's <span style="color:tomato">Physical</span>/<span style="color:#6fa8dc">Operand</span> Defense by ($def_reduc)% and gains a <span style="color:tomato">Physical</span>/<span style="color:#6fa8dc">Operand</span> Defense boost of the same amount. This effect lasts 2 seconds and cannot stack on the same target. After every 2 <span style="font-family:consolas">Normal Attacks</span>, the next <span style="font-family:consolas">Normal Attack</span> will trigger <span style="color:orange">{{Tooltip|Cleave|Performs a Normal Attack on all the enemy units within the Skill's range.}}</span>.</div> | |||
Auto Skill | |||
<div>Creates flames in a cone shaped area ahead, dealing <span style="color:tomato">Physical Damage equal to 30% ATK</span> and inflicting <span style="color:orange">{{Tooltip|Shortsight|Reduces the Attack Range of enemies hit to 2.}}</span> on enemies with range greater than 2 for 4 seconds. <span style="color:#6aa84f">Recovers ($hp_recov)% Max HP for every non-neutral unit hit</span> with this Skill, up to ($value)%.</div> | |||
Ultimate | |||
<div>Throws a smoke grenade in a selected area with ally units, <span style="color:orange">{{Tooltip|Knocking Back|The target is pushed backwards in a direction. Interrupts Normal Attacks and Auto Skill release.}}</span> all enemies within 1 tile around, creating a <span style="color:orange">{{Tooltip|Smokescreen| Ally units inside the Smokescreen cannot be targeted by enemies. Boosts the damage dealt by ranged units within by ($damage_inc)%.}}</span> in a 7 tile area that lasts 6 seconds. During this Skill, every <span style="font-family:consolas">Normal Attack</span> triggers <span style="color:orange">{{Tooltip|Cleave|Performs a Normal Attack on all the enemy units within the Skill's range.}}</span> for 12 seconds.</div> | |||
===Millau=== | |||
Passive | |||
<div>At the start of battle, Millau applies <span style="color:orange">{{Tooltip|Indulgence|Global Life Steal effect increased by ($lifesteal)%. The effects of Fine Cuisine and Extraordinary Delicacy are doubled.}}</span> to self and allies in a 1 tile range. Creates a <span style="color:orange">{{Tooltip|Fine Cuisine|Can be collected by Dolls within a 1 tile radius, providing a Shield with a value equal to ($def)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent)% for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest ATK/Hashrate, providing a Shield with a value equal to ($def2)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent2)% for 10 second(s).}}</span> next to an event 10 second(s) after start of battle, and every 20 second(s) afterwards.</div> | |||
<hr><div><span style="color:#f1d085">Arma Inscripta I</span>: Generating <span style="color:orange">{{Tooltip|Fine Cuisine|Can be collected by Dolls within a 1 tile radius, providing a Shield with a value equal to ($def)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent)% for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest ATK/Hashrate, providing a Shield with a value equal to ($def2)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent2)% for 10 second(s).}}</span> grants Millau a copy of its effects to her. When allied Dolls use their <span style="font-family:consolas">Ultimate Skills</span>, Millau gains 40% Injury Mitigation (damage reduction) for 3 seconds and 1 stack of <span style="color:orange">{{Tooltip|Flambé|The interval of Millau spawning Fine Cuisine is reduced by 2 seconds (base interval 20 seconds). 1 Flambé is lost every 10 secs. Can stack up to 3 times.}}</span>.</div> | |||
<hr><div><span style="color:#f1d085">Arma Inscripta II</span>: Millau gains 3 <span style="color:orange">{{Tooltip|Flambé|The interval of Millau spawning Fine Cuisine is reduced by 2 seconds (base interval 20 seconds). 1 Flambé is lost every 10 secs. Can stack up to 3 times.}}</span> when the battle starts and the maximum number of Flambé stacks is 5. Every stack of Flambé additionally increases the ratio of <span style="color:orange">{{Tooltip|Fine Cuisine|Can be collected by Dolls within a 1 tile radius, providing a Shield with a value equal to ($def)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent)% for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest ATK/Hashrate, providing a Shield with a value equal to ($def2)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent2)% for 10 second(s).}}</span>'s <span style="color:#6aa84f">Shield by 20% of Millau's Physical Defense</span>.</div> | |||
Auto Skill | |||
<div>Millau pummels her current target, <span style="color:#6aa84f">regaining HP equal to ($hp)% of Hashrate + ($hp)% of Physical DEF</span>, dealing [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">Operand Damage</span>]] <span style="color:#6fa8dc">equal to ($hashrate)% of Hashrate</span>, and <span style="color:orange">{{Tooltip|Stunning|Immobilizes the target. Interrupts Auto Skill release and halts its recharge.}}</span> the target for 2 seconds.</div> | |||
<hr><span style="color:#f1d085">Arma Inscripta III</span>: While Millau is on the field, allies with a <span style="color:#6aa84f">Shield</span> deal 10% more damage, and ally <span style="font-family:consolas">Ultimate Skills</span> deal 15% more damage. | |||
Ultimate | |||
<div>Provides one <span style="color:orange">{{Tooltip|Extraordinary Delicacy|Provides a Shield equal to ($def)% of Millau's Physical DEF, increases ATK and Hashrate by ($percent)%, and provides ($lifesteal)% Global Life Steal for 8 seconds.}}</span> to all Dolls.</div> | |||
===Clotho=== | |||
Passive | |||
<div>Clotho gains ($def)% <span style="color:tomato">Physical</span> and <span style="color:#6fa8dc">Operand</span> Defense. Clotho lays dead non-summon units to rest, holding up to 5 <span style="color:#c27ba0">Rhopalogheists</span> from them. For each <span style="color:#c27ba0">Rhopalogheist</span> in her possession, she gains ($def2)% additional <span style="color:tomato">Physical</span> and <span style="color:#6fa8dc">Operand</span> Defense. When an ally Doll takes fatal damage, Clotho triggers <span style="color:orange">{{Tooltip|Shelter|Prevents one instance of death, instead gaining a Shield equal to ($shield)% of Clotho's Max HP and entering a dormant state for 5 seconds in Clotho's coffin, regenerating ($hp)% of HP per second while dormant. If the Shield is destroyed, exits dormancy early. This effect can only trigger once by default, and gains one more usage for every Rhopalogheists gathered.}}</span>.</div> | |||
Auto Skill | |||
<div>Passes judgement on the target, dealing [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">Operand Damage</span>]] <span style="color:#6fa8dc">equal to ($hash)% Hashrate + ($def)% Operand DEF</span> and applying <span style="color:orange">{{Tooltip|Focus Fire|This unit becomes the target of all units of the opposing side. Considered a debuff.}}</span> on them. If the target is damaged by <span style="font-family:consolas">Normal Attacks</span> during the next 8 seconds, they take additional [Derivative] [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">Operand Damage</span>]] <span style="color:#6fa8dc">equal to ($def2)% of Clotho's Operand DEF</span>. </div> | |||
[[ | |||
Ultimate | |||
== | <div>Releases 5 <span style="color:#c27ba0">Rhopalogheists</span> to attack enemies. An additional <span style="color:#c27ba0">Rhopalogheists</span> is released for each one gathered by <span style="font-family:consolas">Solemn Penumbra</span>. The released entities attack once every 2 seconds, dealing [[PNC_Combat#Damage_Types|<span style="color:#6fa8dc">Operand Damage</span>]] <span style="color:#6fa8dc">equal to ($def)% of Clotho's Operand DEF</span> and <span style="color:#6aa84f">healing Clotho for 100% of the damage dealt</span>, for 10 seconds.</div> | ||
{{{ | </noinclude> | ||
<includeonly> | |||
<div style="display:flex;flex-direction:column;min-width:500px;flex-grow:1"> | |||
<div style="display:flex;background-color:rgba(0,0,0,0.0);flex-grow:1;flex-direction:column"> | |||
<div style="flex-grow:1;"> | |||
{| style="width:100%;height:100%;" cellspacing =0 | |||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" width="25%" |[[File:Icon_hp.png|25px|link=|left|Health]] Health | |||
| style="background:rgba(0, 0, 0, 0.5); text-align:center;" width="25%" |<span data-tdoll-stat-id="min_hp">{{{min_hp|190}}}</span><sub>(x1)</sub> → <span data-tdoll-stat-id="max_hp">{{{max_hp|200}}}</span><sub>(x1)</sub> / <span data-tdoll-stat-id="hpmaxwd">{{#expr:5*{{{max_hp|200}}}}}</span><sub>(x5)</sub> | |||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" width="25%" |[[File:Icon_ammo.png|25px|link=|left|Ammo]] Ammo | |||
|style="background:rgba(0, 0, 0, 0.5); text-align:center;" width="25%" |{{#switch:{{{classification|}}}| AR = 20 | RF = 15 | SG = 30 | HG = 10 | MG = 40 | SMG = 25 | 666}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| AR = 60 | RF = 55 | SG = 90 | HG = 30 | MG = 140 | SMG = 85 | 666}}<sub>(x5)</sub> | |||
|- | |||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" |[[File:Icon_repair.png|25px|link=|left|Repair]] Repair | |||
| style="background:rgba(0, 0, 0, 0.5); text-align:center;" |{{{min_repair|190}}}<sub>(x1)</sub> → {{{max_repair|200}}}<sub>(x1)</sub> / {{#expr:5*{{{max_hp|200}}}}}<sub>(x5)</sub> | |||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" |[[File:Icon_ration.png|25px|link=|left|Ration]] Ration | |||
|style="background:rgba(0, 0, 0, 0.5); text-align:center;" |{{#switch:{{{classification|}}}| AR = 20 | RF = 30 | SG = 40 | HG = 10 | MG = 30 | SMG = 20 | 666}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| AR = 60 | RF = 90 | SG = 140 | HG = 30 | MG = 90 | SMG = 60 | 666}}<sub>(x5)</sub> | |||
|} | |||
</div> | |||
<div style="flex-grow:1"> | |||
{| style="color:white;width:100%;height:100%;top:0;bottom:0;left:0;right:0" | |||
|- | |||
|style="background:rgba(127, 127, 127, 0.4);width:25%" |[[File:Icon_dmg.png|25px|link=|left|Damage]] Damage | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;width:25%" | | |||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
| style="width:35%" data-tdoll-stat-id="min_dmg"|{{{min_dmg|50}}} | |||
| style="vertical-align:center"| → | |||
| style="width:35%" data-tdoll-stat-id="max_dmg"|{{{max_dmg|150}}} | |||
|} | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_acc.png|25px|link=|left|Accuracy]] Accuracy | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
| style="width:35%" data-tdoll-stat-id="min_acc"|{{{min_acc|100}}} | |||
| style="vertical-align:center"| → | |||
| style="width:35%" data-tdoll-stat-id="max_acc"|{{{max_acc|100}}} | |||
|} | |||
|- | |||
|style="background:rgba(127, 127, 127, 0.4);width:25%" |[[File:Icon_eva.png|25px|link=|left|Evasion]] Evasion | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;width:25%" | | |||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
| style="width:35%" data-tdoll-stat-id="min_eva"|{{{min_eva|5}}} | |||
| style="vertical-align:center"| → | |||
| style="width:35%" data-tdoll-stat-id="max_eva"|{{{max_eva|50}}} | |||
|} | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_rof.png|25px|link=|left|Rate of Fire]] Rate of Fire (max {{#if: {{{cap_rof|}}}|{{{cap_rof}}}|{{#switch:{{{rarity}}}|6={{#switch:{{{classification }}}|AR|SMG=150|HG=135|RF=135|MG=1000|SG=60}}|5={{#switch:{{{classification }}}|AR|SMG=135|HG=120|RF=125|MG=1000|SG=60}}|{{#switch:{{{classification}}}|HG|AR|RF|SMG=120|MG=1000|SG=60}}}} }}) | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
| style="width:35%" data-tdoll-stat-id="min_rof"|{{{min_rof|100}}} | |||
| style="vertical-align:center"| → | |||
| style="width:35%" data-tdoll-stat-id="max_rof"|{{{max_rof|100}}} | |||
|} | |||
|- | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_armor.png|25px|link=|left|Armor]] Armor | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" | {{#if:{{{min_armor|}}}{{{max_armor|}}}{{{moddable|}}}| | |||
{{{!}} cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
{{!}} style="width:35%" data-tdoll-stat-id="min_armor" {{!}}{{{min_armor|100}}} | |||
{{!}} style="vertical-align:center"{{!}} → | |||
{{!}} style="width:35%" data-tdoll-stat-id="max_armor" {{!}}{{{max_armor|100}}} | |||
{{!}}} | |||
|0}} | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_mov.png|25px|link=|left|Movement Speed]] Move Speed | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" data-tdoll-stat-id="mov"|{{#if:{{{mov|}}}|{{{mov|}}}|{{#switch:{{{classification|}}}| AR = 10 | RF = 7 | SG = 50% | HG = 15 | MG = 4 | SMG = 12 | 666}}}} | |||
|- | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_penetration.png|25px|link=|left|Armor Penetration]] Armor Pen. | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" data-tdoll-stat-id="penetration" |{{{penetration|15}}} | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_clipsize.png|25px|link=|left|Clip Size]] Clip Size | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" data-tdoll-stat-id="clipsize" |{{{clipsize|0}}} | |||
|- | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_crit.png|25px|link=|left|Critical Hit Rate]] Crit. Rate | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" data-tdoll-stat-id="crit" |{{#if:{{{crit|}}}|{{{crit|}}}|{{#switch:{{{classification|}}}| AR = 20% | RF = 40% | SG = 40% | HG = 20% | MG = 5% | SMG = 5% | 666%}}}} | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_critdmg.png|25px|link=|left|Critical Hit Damage]] Crit. Damage | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;text-align:center" data-tdoll-stat-id="critdmg" |{{{critdmg|50%}}} | |||
|}</div> | |||
<div style="display:flex;background-color:rgba(0,0,0,0.5);margin:2px;flex-grow:1;flex-direction:column"> | |||
<div class=tabButtonLane>{{#widget:button|name=Equipment|class=tabButton-active}}</div> | |||
<div style="display:flex;background-color:rgba(100,100,100,0.7);flex-grow:1"> | |||
<div style="background:rgba(0, 0, 0, 0.5);vertical-align:top;text-align:left;margin:5px;flex-grow:1;display:flex;justify-content:space-between"> | |||
<div>{{#switch:{{{slot1}}} | |||
|magazine = | |||
{{{!}} cellspacing=0 cellpadding=0 | |||
{{!}} rowspan=3 {{!}} [[File:Icon_slot_magazine.png|x90px|link=]] | |||
{{!}} style="{{#if:{{{use_Armor-Piercing_Ammo|}}}||{{#switch:{{{classification|}}}| MG = | RF = | opacity:0.1}}}}" {{!}} [[File:Icon_Armor-Piercing_Ammo_S_2star.png|25px|link=Category:Armor-Piercing Ammo]] | |||
{{!}} style="{{#if:{{{use_Status_Ammo|{{{use_HP_Ammo|}}}}}}||{{#switch:{{{classification|}}}| HG = | SMG = | opacity:0.1}}}}" {{!}} [[File:Icon_HP_Ammo_S_2star.png|25px|link=Category:HP Ammo]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Shotgun_Ammo|}}}||{{#switch:{{{classification|}}}| SG = | opacity:0.1}}}}" {{!}} [[File:Icon_Shotgun_Ammo_S_2star.png|25px|link=Category:Shotgun Ammo]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_High_Velocity_Ammo|}}}||{{#switch:{{{classification|}}}| AR = | opacity:0.1}}}}" {{!}} [[File:Icon_High_Velocity_Ammo_S_2star.png|25px|link=Category:High-Velocity Ammo]] | |||
{{!}}} | |||
|doll = | |||
{{{!}} cellspacing=0 cellpadding=0 | |||
{{!}} rowspan=3 {{!}} [[File:Icon_slot_doll.png|x90px|link=]] | |||
{{!}} [[File:Icon_Microchip_S_2star.png|25px|link=Category:Microchips]] | |||
{{!}} style="{{#if:{{{use_Exoskeleton|}}}||{{#switch:{{{classification|}}}| HG = | SMG = | AR = | opacity:0.1}}}}" {{!}} [[File:Icon_Exoskeleton_S_2star.png|25px|link=Category:Exoskeletons]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Ballistic_Plate|}}}||{{#switch:{{{classification|}}}| SG = | opacity:0.1}}}}" {{!}} [[File:Icon_Ballistic_Plate_S_2star.png|25px|link=Category:Ballistic Plates]] | |||
{{!}} style="{{#if:{{{use_Camo_Cape|}}}||{{#switch:{{{classification|}}}| RF = | opacity:0.1}}}}" {{!}} [[File:Icon_Camo_Cape_S_2star.png|25px|link=Category:Camo Capes]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Ammo_Box|}}}||{{#switch:{{{classification|}}}| MG = | opacity:0.1}}}}" {{!}}[[File:Icon_Ammo_Box_S_2star.png|25px|link=Category:Ammo Boxes]] | |||
{{!}} style="{{#if:{{{use_Range_Finder|}}}||opacity:0.1}}" {{!}}[[File:Icon Range Finder S 2star.png|25px|link=Category:Range Finders]] | |||
{{!}} | |||
{{!}}} | |||
|accessory = | |||
{{{!}} cellspacing=0 cellpadding=0 | |||
{{!}} rowspan=3 {{!}} [[File:Icon_slot_accessory.png|x90px|link=]] | |||
{{!}} style="{{#if:{{{use_Telescopic_Sight|}}}||{{#switch:{{{classification|}}}| HG = opacity:0.1}} }}" {{!}} [[File:Icon_Telescopic_Sight_S_2star.png|25px|link=Category:Telescopic Sights]] | |||
{{!}} style="{{#if:{{{use_Holographic_Sight|}}}||{{#switch:{{{classification|}}}| HG = opacity:0.1}} }}" {{!}} [[File:Icon_Holographic_Sight_S_2star.png|25px|link=Category:Holographic_Sights]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Red_Dot_Sight|}}}||{{#switch:{{{classification|}}}| HG = opacity:0.1}} }}" {{!}} [[File:Icon_Red_Dot_Sight_S_2star.png|25px|link=Category:Red Dot Sights]] | |||
{{!}} style="{{#if:{{{use_Night_Combat_Equipment|}}}||{{#switch:{{{classification|}}}| RF = opacity:0.1| MG = opacity:0.1}} }}" {{!}} [[File:Icon_Night_Combat_Equipment_S_2star.png|25px|link=Category:Night Combat Equipment]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Silencer|}}}||{{#switch:{{{classification|}}}| MG = opacity:0.1| SG = opacity:0.1}}}}" {{!}} [[File:Icon_Silencer_S_2star.png|25px|link=Category:Silencers]] | |||
{{!}}} | |||
}}</div> | |||
<div>{{#switch:{{lc:{{{slot2}}}}} | |||
|magazine = | |||
{{{!}} cellspacing=0 cellpadding=0 | |||
{{!}} rowspan=3 {{!}} [[File:Icon_slot_magazine.png|x90px|link=]] | |||
{{!}} style="{{#if:{{{use_Armor-Piercing_Ammo|}}}||{{#switch:{{{classification|}}}| MG = | RF = | opacity:0.1}}}}" {{!}} [[File:Icon_Armor-Piercing_Ammo_S_2star.png|25px|link=Category:Armor-Piercing Ammo]] | |||
{{!}} style="{{#if:{{{use_Status_Ammo|{{{use_HP_Ammo|}}}}}}||{{#switch:{{{classification|}}}| HG = | SMG = | opacity:0.1}}}}" {{!}} [[File:Icon_HP_Ammo_S_2star.png|25px|link=Category:HP Ammo]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Shotgun_Ammo|}}}||{{#switch:{{{classification|}}}| SG = | opacity:0.1}}}}" {{!}} [[File:Icon_Shotgun_Ammo_S_2star.png|25px|link=Category:Shotgun Ammo]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_High_Velocity_Ammo|}}}||{{#switch:{{{classification|}}}| AR = | opacity:0.1}}}}" {{!}} [[File:Icon_High_Velocity_Ammo_S_2star.png|25px|link=Category:High-Velocity Ammo]] | |||
{{!}}} | |||
|doll = | |||
{{{!}} cellspacing=0 cellpadding=0 | |||
{{!}} rowspan=3 {{!}} [[File:Icon_slot_doll.png|x90px|link=]] | |||
{{!}} [[File:Icon_Microchip_S_2star.png|25px|link=Category:Microchips]] | |||
{{!}} style="{{#if:{{{use_Exoskeleton|}}}||{{#switch:{{{classification|}}}| HG = | SMG = | AR = | opacity:0.1}}}}" {{!}} [[File:Icon_Exoskeleton_S_2star.png|25px|link=Category:Exoskeletons]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Ballistic_Plate|}}}||{{#switch:{{{classification|}}}| SG = | opacity:0.1}}}}" {{!}} [[File:Icon_Ballistic_Plate_S_2star.png|25px|link=Category:Ballistic Plates]] | |||
{{!}} style="{{#if:{{{use_Camo_Cape|}}}||{{#switch:{{{classification|}}}| RF = | opacity:0.1}}}}" {{!}} [[File:Icon_Camo_Cape_S_2star.png|25px|link=Category:Camo Capes]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Ammo_Box|}}}||{{#switch:{{{classification|}}}| MG = | opacity:0.1}}}}" {{!}}[[File:Icon_Ammo_Box_S_2star.png|25px|link=Category:Ammo Boxes]] | |||
{{!}} style="{{#if:{{{use_Range_Finder|}}}||opacity:0.1}}" {{!}}[[File:Icon Range Finder S 2star.png|25px|link=Category:Range Finders]] | |||
{{!}} | |||
{{!}}} | |||
|accessory = | |||
{{{!}} cellspacing=0 cellpadding=0 | |||
{{!}} rowspan=3 {{!}} [[File:Icon_slot_accessory.png|x90px|link=]] | |||
{{!}} style="{{#if:{{{use_Telescopic_Sight|}}}||{{#switch:{{{classification|}}}| HG = opacity:0.1}} }}" {{!}} [[File:Icon_Telescopic_Sight_S_2star.png|25px|link=Category:Telescopic Sights]] | |||
{{!}} style="{{#if:{{{use_Holographic_Sight|}}}||{{#switch:{{{classification|}}}| HG = opacity:0.1}} }}" {{!}} [[File:Icon_Holographic_Sight_S_2star.png|25px|link=Category:Holographic_Sights]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Red_Dot_Sight|}}}||{{#switch:{{{classification|}}}| HG = opacity:0.1}} }}" {{!}} [[File:Icon_Red_Dot_Sight_S_2star.png|25px|link=Category:Red Dot Sights]] | |||
{{!}} style="{{#if:{{{use_Night_Combat_Equipment|}}}||{{#switch:{{{classification|}}}| RF = opacity:0.1| MG = opacity:0.1}} }}" {{!}} [[File:Icon_Night_Combat_Equipment_S_2star.png|25px|link=Category:Night Combat Equipment]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Silencer|}}}||{{#switch:{{{classification|}}}| MG = opacity:0.1| SG = opacity:0.1}}}}" {{!}} [[File:Icon_Silencer_S_2star.png|25px|link=Category:Silencers]] | |||
{{!}}} | |||
}}</div><div> | |||
{{#switch:{{{slot3}}} | |||
|magazine = | |||
{{{!}} cellspacing=0 cellpadding=0 | |||
{{!}} rowspan=3 {{!}} [[File:Icon_slot_magazine.png|x90px|link=]] | |||
{{!}} style="{{#if:{{{use_Armor-Piercing_Ammo|}}}||{{#switch:{{{classification|}}}| MG = | RF = | opacity:0.1}}}}" {{!}} [[File:Icon_Armor-Piercing_Ammo_S_2star.png|25px|link=Category:Armor-Piercing Ammo]] | |||
{{!}} style="{{#if:{{{use_Status_Ammo|{{{use_HP_Ammo|}}}}}}||{{#switch:{{{classification|}}}| HG = | SMG = | opacity:0.1}}}}" {{!}} [[File:Icon_HP_Ammo_S_2star.png|25px|link=Category:HP Ammo]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Shotgun_Ammo|}}}||{{#switch:{{{classification|}}}| SG = | opacity:0.1}}}}" {{!}} [[File:Icon_Shotgun_Ammo_S_2star.png|25px|link=Category:Shotgun Ammo]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_High_Velocity_Ammo|}}}||{{#switch:{{{classification|}}}| AR = | opacity:0.1}}}}" {{!}} [[File:Icon_High_Velocity_Ammo_S_2star.png|25px|link=Category:High-Velocity Ammo]] | |||
{{!}}} | |||
|doll = | |||
{{{!}} cellspacing=0 cellpadding=0 | |||
{{!}} rowspan=3 {{!}} [[File:Icon_slot_doll.png|x90px|link=]] | |||
{{!}} [[File:Icon_Microchip_S_2star.png|25px|link=Category:Microchips]] | |||
{{!}} style="{{#if:{{{use_Exoskeleton|}}}||{{#switch:{{{classification|}}}| HG = | SMG = | AR = | opacity:0.1}}}}" {{!}} [[File:Icon_Exoskeleton_S_2star.png|25px|link=Category:Exoskeletons]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Ballistic_Plate|}}}||{{#switch:{{{classification|}}}| SG = | opacity:0.1}}}}" {{!}} [[File:Icon_Ballistic_Plate_S_2star.png|25px|link=Category:Ballistic Plates]] | |||
{{!}} style="{{#if:{{{use_Camo_Cape|}}}||{{#switch:{{{classification|}}}| RF = | opacity:0.1}}}}" {{!}} [[File:Icon_Camo_Cape_S_2star.png|25px|link=Category:Camo Capes]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Ammo_Box|}}}||{{#switch:{{{classification|}}}| MG = | opacity:0.1}}}}" {{!}}[[File:Icon_Ammo_Box_S_2star.png|25px|link=Category:Ammo Boxes]] | |||
{{!}} style="{{#if:{{{use_Range_Finder|}}}||opacity:0.1}}" {{!}}[[File:Icon Range Finder S 2star.png|25px|link=Category:Range Finders]] | |||
{{!}} | |||
{{!}}} | |||
|accessory = | |||
{{{!}} cellspacing=0 cellpadding=0 | |||
{{!}} rowspan=3 {{!}} [[File:Icon_slot_accessory.png|x90px|link=]] | |||
{{!}} style="{{#if:{{{use_Telescopic_Sight|}}}||{{#switch:{{{classification|}}}| HG = opacity:0.1}} }}" {{!}} [[File:Icon_Telescopic_Sight_S_2star.png|25px|link=Category:Telescopic Sights]] | |||
{{!}} style="{{#if:{{{use_Holographic_Sight|}}}||{{#switch:{{{classification|}}}| HG = opacity:0.1}} }}" {{!}} [[File:Icon_Holographic_Sight_S_2star.png|25px|link=Category:Holographic_Sights]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Red_Dot_Sight|}}}||{{#switch:{{{classification|}}}| HG = opacity:0.1}} }}" {{!}} [[File:Icon_Red_Dot_Sight_S_2star.png|25px|link=Category:Red Dot Sights]] | |||
{{!}} style="{{#if:{{{use_Night_Combat_Equipment|}}}||{{#switch:{{{classification|}}}| RF = opacity:0.1| MG = opacity:0.1}} }}" {{!}} [[File:Icon_Night_Combat_Equipment_S_2star.png|25px|link=Category:Night Combat Equipment]] | |||
{{!}}- | |||
{{!}} style="{{#if:{{{use_Silencer|}}}||{{#switch:{{{classification|}}}| MG = opacity:0.1| SG = opacity:0.1}}}}" {{!}} [[File:Icon_Silencer_S_2star.png|25px|link=Category:Silencers]] | |||
{{!}}} | |||
}}</div><div style="display: flex;align-items: center;justify-content: left;margin-left: 10px;"></div> | |||
<div></div> | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
</div><div style="display:flex;flex-direction:column;max-width:330px;flex-grow:1;max-height:399px">{{#tag:tabber|Class={{#widget:StatsGraph|data=[{{#if:{{{moddable|}}}|{"class": "graph-red", "title": "Red: MOD3 stats", "data": [ | |||
{ "label": "HP", "min": {{#switch:{{{classification|}}}|AR=94|RF=73|SG=220|HG=57|MG=141|SMG=141|0}}, "max": {{#switch:{{{classification|}}}|AR=138|RF=104|SG=286|HG=93|MG=215|SMG=264|0}}, "value": {{{mod_max_hp|0}}} }, | |||
{ "label": "Dmg", "min": {{#switch:{{{classification|}}}|AR=39|RF=95|SG=23|HG=15|MG=78|SMG=23|0}}, "max": {{#switch:{{{classification|}}}|AR=69|RF=170|SG=44|HG=46|MG=109|SMG=35|0}}, "value": {{{mod_max_dmg|0}}} }, | |||
{ "label": "Eva", "min": {{#switch:{{{classification|}}}|AR=33|RF=25|SG=9|HG=60|MG=16|SMG=52|0}}, "max": {{#switch:{{{classification|}}}|AR=54|RF=44|SG=19|HG=128|MG=42|SMG=92|0}}, "value": {{{mod_max_eva|0}}} }, | |||
{ "label": "Acc", "min": {{#switch:{{{classification|}}}|AR=35|RF=52|SG=9|HG=40|MG=18|SMG=11|0}}, "max": {{#switch:{{{classification|}}}|AR=70|RF=97|SG=16|HG=85|MG=38|SMG=18|0}}, "value": {{{mod_max_acc|0}}} }, | |||
{ "label": "RoF", "min": {{#switch:{{{classification|}}}|AR=54|RF=27|SG=22|HG=37|MG=81|SMG=64|0}}, "max": {{#switch:{{{classification|}}}|AR=97|RF=46|SG=39|HG=72|MG=149|SMG=104|0}}, "value": {{{mod_max_rof|0}}} } | |||
]},}}{"data": [ | |||
{ "label": "HP", "min": {{#switch:{{{classification|}}}|AR=94|RF=73|SG=220|HG=57|MG=141|SMG=141|0}}, "max": {{#switch:{{{classification|}}}|AR=138|RF=104|SG=286|HG=93|MG=215|SMG=264|0}}, "value": {{{max_hp|0}}} }, | |||
{ "label": "Dmg", "min": {{#switch:{{{classification|}}}|AR=39|RF=95|SG=23|HG=15|MG=78|SMG=23|0}}, "max": {{#switch:{{{classification|}}}|AR=69|RF=170|SG=44|HG=46|MG=109|SMG=35|0}}, "value": {{{max_dmg|0}}} }, | |||
{ "label": "Eva", "min": {{#switch:{{{classification|}}}|AR=33|RF=25|SG=9|HG=60|MG=16|SMG=52|0}}, "max": {{#switch:{{{classification|}}}|AR=54|RF=44|SG=19|HG=128|MG=42|SMG=92|0}}, "value": {{{max_eva|0}}} }, | |||
{ "label": "Acc", "min": {{#switch:{{{classification|}}}|AR=35|RF=52|SG=9|HG=40|MG=18|SMG=11|0}}, "max": {{#switch:{{{classification|}}}|AR=70|RF=97|SG=16|HG=85|MG=38|SMG=18|0}}, "value": {{{max_acc|0}}} }, | |||
{ "label": "RoF", "min": {{#switch:{{{classification|}}}|AR=54|RF=27|SG=22|HG=37|MG=81|SMG=64|0}}, "max": {{#switch:{{{classification|}}}|AR=97|RF=46|SG=39|HG=72|MG=149|SMG=104|0}}, "value": {{{max_rof|0}}} } | |||
]}]}}Ranking of this Doll's specs relative to other Dolls of the same type. | |||
{{!}}-{{!}} | |||
Overall={{#widget:StatsGraph|data=[{{#if:{{{moddable|}}}|{"class": "graph-red", "title": "Red: MOD3 stats", "data": [ | |||
{ "label": "HP", "min": 57, "max": 286, "value": {{{mod_max_hp|57}}} }, | |||
{ "label": "Dmg", "min": 15, "max": 170, "value": {{{mod_max_dmg|23}}} }, | |||
{ "label": "Eva", "min": 9, "max": 128, "value": {{{mod_max_eva|9}}} }, | |||
{ "label": "Acc", "min": 9, "max": 97, "value": {{{mod_max_acc|9}}} }, | |||
{ "label": "RoF", "min": 22, "max": 149, "value": {{{mod_max_rof|22}}} } | |||
]},}}{"data": [ | |||
{ "label": "HP", "min": 57, "max": 286, "value": {{{max_hp|57}}} }, | |||
{ "label": "Dmg", "min": 15, "max": 170, "value": {{{max_dmg|23}}} }, | |||
{ "label": "Eva", "min": 9, "max": 128, "value": {{{max_eva|9}}} }, | |||
{ "label": "Acc", "min": 9, "max": 97, "value": {{{max_acc|9}}} }, | |||
{ "label": "RoF", "min": 22, "max": 149, "value": {{{max_rof|22}}} } | |||
]}]}}Ranking of this Doll's specs relative to every other Doll. | |||
}}</div><div style="display:flex;flex-direction:column;min-width:500px;flex-grow:1"> | |||
<div style="display:flex;background-color:rgba(0,0,0,0.5);margin:2px;flex-grow:0.7;flex-direction:column"> | |||
<div class=tabButtonLane>{{#widget:button|name=Tiles|class=tabButton-active}}</div> | |||
<div style="display:flex;background-color:rgba(100,100,100,0.7);flex-grow:1"> | |||
<div style="background:rgba(0, 0, 0, 0.5);vertical-align:top;text-align:left;padding:15px;margin:5px;flex-grow:1"> | |||
<div data-tdoll-stat-id="aura1">{{{aura1|?}}}</div> | |||
<div data-tdoll-stat-id="aura2">{{{aura2|}}}</div> | |||
<div data-tdoll-stat-id="aura3">{{{aura3|}}}</div> | |||
<div data-tdoll-stat-id="aura4">{{{aura4|}}}</div> | |||
</div> | |||
<div style="background:transparent;text-align:center;display:flex;flex-basis:150px"> | |||
<div style="background-color:transparent;text-align:center;margin:auto;padding: 0 4px 0 0" > | |||
{{TileGrid||tile1={{{tile1|}}}|tile2={{{tile2|}}}|tile3={{{tile3|}}}|tile4={{{tile4|}}}|tile5={{{tile5|}}}|tile6={{{tile6|}}}|tile7={{{tile7|}}}|tile8={{{tile8|}}}|tile9={{{tile9|}}}}} | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
<div class="skillform {{#if:{{{nosecondskill|}}}|noSecondSkill}}" style="display:flex;background-color:rgba(0,0,0,0.5);margin:2px;flex-grow:1;flex-direction:column;min-height:225px"> | |||
<div class="tabButtonLane">{{#widget:button|name=Skill1|{{#if:{{{skill2name|}}}||class=tabButton-active}}}}</div> | |||
<div class="skilltabarea" style="display: flex;background-color: rgba(100,100,100,0.7);flex-basis:100%;flex-grow:1;margin:0;padding:5px;"> | |||
<div class="skillcontainer" style="background-color: rgba(0, 0, 0, 0.5);width: 100%;">{{#if:{{{skilldataraw|}}}|<div class="skilldataraw" style="display:none" data-skilldata-content="skilldata">{{{skilldataraw|}}}</div>}}{{#if:{{{skill2dataraw|}}}|<div class="skilldataraw" style="display:none" data-skilldata-content="skill2data">{{{skill2dataraw|}}}</div>}} | |||
<div class="skillcontent" style="display:none"> | |||
{| cellspacing=5 | |||
|- | |||
| rowspan=2 class="skillicon" | [[File:{{#ifexist:Media:Icon_Skill_{{{skillid|}}}.png|Icon_Skill_{{{skillid|}}}|skill backup}}.png|50px|link=|border|center]] | |||
| colspan=2 class="skillname" | {{{skillname|name of skill here}}} | |||
|- | |||
| class="skilllevel" | | |||
| class="skillconditions" | | |||
|} | |||
<p class="skilldesc"> </p> | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
</div> | |||
</includeonly><noinclude> | |||
<dpl> | |||
reset=all | |||
category =T-Dolls | |||
notnamespace=Category | |||
notnamespace=Template | |||
notcategory =Extra T-Dolls | |||
notcategory =Unreleased T-Dolls | |||
notcategory =-Star T-Dolls | |||
includesubpages=false | |||
mode=userformat | |||
resultsheader=%PAGES% | |||
</dpl> | |||
== | {{User:MoonlightArchivist/Template | ||
|rarity=6 | |||
|classification=AR | |||
|slot1=magazine | |||
|slot2=doll | |||
|slot3=accessory | |||
|skilldataraw=foo | |||
|skill2dataraw=bar | |||
|min_dmg=45 | |||
|max_dmg=135 | |||
|min_hp=42 | |||
|max_hp=84 | |||
|min_eva=5 | |||
|max_eva=41 | |||
|min_acc=9 | |||
|max_acc=78 | |||
|min_rof=22 | |||
|max_rof=34 | |||
|min_armor=0 | |||
|max_armor=1 | |||
|aura1=aura is 1 | |||
|aura2=aura is 2 | |||
|aura3=aura is 3 | |||
|aura4=aura is 4 | |||
|crit=40% | |||
|critdmg=50% | |||
}} | |||
<!--|use_Range_Finder=1 | |||
< | |cap_rof=1500--></noinclude> | ||
Latest revision as of 12:17, 11 January 2024
Bonee[edit]
Passive
Bonee gains a Shield equal to ($percent)% of her Hashrate at the start of battle. When Bonee is Healed, gains an extra Shield equal to ($percent)% of healing received.
Auto Skill
Provides a Shield equal to ($percent)% Hashrate to the ally unit with the lowest HP percentage, boosting their Physical & Operand Defense by 200 and granting 20%Healing Received for the next 5 seconds.
The effect of this Skill is doubled when used on Bonee herself.
Ultimate
Bonee consumes her own Shield to grant all other ally units a Shield equal to 20% Bonee's Max HP + 40% Shield value.
Croque[edit]
Passive
Auto Skill
Ultimate
This damage can critically strike.
Evelyn[edit]
Passive
Evelyn has a 50 % chance to Knock BackThe target is pushed backwards in a direction. Interrupts Normal Attacks and Auto Skill release. the attacker 1 tile and StunImmobilizes the target. Interrupts Auto Skill release and halts its recharge. them for ($time_value) seconds when Normal Attacks are attempted against her. This Passive enters cooldown after triggering. When the enemy cannot be Knocked Back, the enemy is Stunned for ($time_value2) seconds instead. Evelyn recovers HP equal to ($percent)% Hashrate upon stunning an enemy. This Heal is not affected by cooldown.
Arma Inscripta I: Gain an additional 15% increase to Injury Mitigation (damage reduction) when below 50% HP.
Auto Skill
Arma Inscripta II: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, Evelyn regains HP equal to 150% Hashrate.
Ultimate
Souchun[edit]
Passive
After Souchun attempts 3 Normal Attacks, she boosts her Max HP by ($percent)% of her Hashrate and recovers an equivalent amount of HP. This effect can be triggered up to 10 times. Every 30 points of extra HP gained enhances Souchun's Operand DEF by 1 points.
Arma Inscripta I: Self Healing gains 25% Heal Effect. Passive now triggers on every other Normal Attack and twice upon Auto Skill use. Passive triggers' Max Heal and HP increase is increased by 50% of Souchun's Hashrate, and Operand Defense gained from this Passive also provides an equivalent amount of Physical Defense.
Auto Skill
Ultimate
This damage can critically strike.
Yanny[edit]
Passive
Boosts Physical DEF by ($percent)% Hashrate. When Healed, boosts Physical DEF by ($def_inc)% for 5 seconds, up to 6 stacks.
Auto Skill
Ultimate
Zion[edit]
Passive
Auto Skill
Obtains a Shield equal to ($percent)% Hashrate. For every 1% HP lost, the HP Shield is 1.5% more effective.
Ultimate
Python[edit]
Passive
Auto Skill
Ultimate
Millau[edit]
Passive
Auto Skill
Arma Inscripta III: While Millau is on the field, allies with a Shield deal 10% more damage, and ally Ultimate Skills deal 15% more damage.
Ultimate
Clotho[edit]
Passive
Auto Skill
Ultimate
395
Ranking of this Doll's specs relative to every other Doll.