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Bonee[edit]

Passive

Bonee gains a Shield equal to ($percent)% of her Hashrate at the start of battle. When Bonee is Healed, gains an extra Shield equal to ($percent)% of healing received.


Auto Skill

Provides a Shield equal to ($percent)% Hashrate to the ally unit with the lowest HP percentage, boosting their Physical & Operand Defense by 200 and granting 20%Healing Received for the next 5 seconds.

The effect of this Skill is doubled when used on Bonee herself.


Ultimate

Bonee consumes her own Shield to grant all other ally units a Shield equal to 20% Bonee's Max HP + 40% Shield value.

Croque[edit]

Passive

Croque Heals HP equal to 10% of her Hashrate per second. For every enemy Taunted
Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.
, this HP Recovery is increased by 50%.


Auto Skill

Gains Super Armor
The debilitating effects of debuffs are ignored.
and a Shield of ($Percent)% Hashrate, and Taunted
Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.
all surrounding enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The effect of this skill is enhanced on first release: Gains Super Armor and a Shield of ($PercentTwo) Hashrate, and Taunts all enemies. Taunt and Super Armor last 6 seconds or expires when the Shield breaks.

Ultimate

Croque unleashes a storm of bullets, dealing Operand Damage equal to ($Damage)% of Hashrate to all enemy units across 5 consecutive attacks. Inflict ($Stacks) stack(s) of Cripple
The target has -10% ATK/Hashrate per stack of Cripple and is Immobilized. Considered a Control Effect.
on all targets, lasting for 6 seconds.

This damage can critically strike.

Evelyn[edit]

Passive

Evelyn's has ($reduction_value)% Injury Mitigation (damage reduction).
Evelyn has a 50 % chance to Knock Back
The target is pushed backwards in a direction. Interrupts Normal Attacks and Auto Skill release.
the attacker 1 tile and Stun
Immobilizes the target. Interrupts Auto Skill release and halts its recharge.
them for ($time_value) seconds when Normal Attacks are attempted against her. This Passive enters cooldown after triggering. When the enemy cannot be Knocked Back, the enemy is Stunned for ($time_value2) seconds instead. Evelyn recovers HP equal to ($percent)% Hashrate upon stunning an enemy. This Heal is not affected by cooldown.

Arma Inscripta I: Gain an additional 15% increase to Injury Mitigation (damage reduction) when below 50% HP.


Arma Inscripta III: When an enemy cannot be Knocked Back, inflicts Lethargy
The target has -20% ATK/Hashrate.
on them for 5 seconds.


Auto Skill

Throws a riot grenade into an area densely packed with enemies, dealing Operand Damage equal to ($percent)% Hashrate to all enemies in the selected area, while inflicting debuff Stun
Immobilizes the target. Interrupts Auto Skill release and halts its recharge.
on them for 0.5 seconds.

Arma Inscripta II: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, Evelyn regains HP equal to 150% Hashrate.


Ultimate

Evelyn calls for all ally units to gather up and sets up a defensive shield in a selected area, granting Safeguard
Injury Mitigation (damage reduction) increased by ($reduction_value)%, considered a buff.
to all ally units within for 5 seconds.


Souchun[edit]

Passive

After Souchun attempts 3 Normal Attacks, she boosts her Max HP by ($percent)% of her Hashrate and recovers an equivalent amount of HP. This effect can be triggered up to 10 times. Every 30 points of extra HP gained enhances Souchun's Operand DEF by 1 points.


Arma Inscripta I: Self Healing gains 25% Heal Effect. Passive now triggers on every other Normal Attack and twice upon Auto Skill use. Passive triggers' Max Heal and HP increase is increased by 50% of Souchun's Hashrate, and Operand Defense gained from this Passive also provides an equivalent amount of Physical Defense.


Arma Inscripta III: When struck by a Normal Attack, there is a 20% chance to Bind
The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
the attacker for 3 seconds, dealing Operand Damage equal to 30% Hashrate per second to the bound enemy.


Auto Skill

Souchun summons vines to Bind
The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
enemies within 1 tile momentarily then Disarming
The target's Normal Attacks and Auto Skills are interrupted and they cannot perform them. Considered a Control Effect
them for 3 seconds. The bound units take Operand Damage equal to ($percent)% Hashrate every 0.6 seconds. Souchun then Heals herself by 0.5% of her Max HP × the number of bound enemies.

Arma Inscripta II: Bind
The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
range is enhanced to 2 tiles and Healing is calculated by the amount of enemies within this Auto Skill's range instead. Enemies unaffected by the Bind are counted twice for this Skill's Healing. This Skill gains 100% Healing Effect.


Ultimate

All enemies in a selected area are Knocked Airborne
The target is briefly knocked into the air. Interrupts Normal Attacks and Auto Skill release.
, dealing Operand Damage equal to 100% Hashrate. Then, create a trap of thorns lasting ($time) seconds that Immobilizes enemies within.

This damage can critically strike.


Yanny[edit]

Passive

Boosts Physical DEF by ($percent)% Hashrate. When Healed, boosts Physical DEF by ($def_inc)% for 5 seconds, up to 6 stacks.


Auto Skill

At the beginning of the battle, Hooks
The target is forcibly pulled towards Yanny and unable to be targeted or affected by AoE while being hooked.
the rightmost enemy unit in the same row up close with a hook and applies Focus Fire
This unit becomes the target of all units of the opposing side. Considered a debuff.
on that enemy unit for ($time) seconds. This Skill is only activated once per battle and fails if there is no eligible targets or tiles for a target to be pulled into.


Ultimate

Yanny creates a water jail to Confine
The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect.
all enemies for ($time) seconds. Enemies have a ($chance)% chance to break out early when taking damage.

Zion[edit]

Passive

Damage taken while below 25% HP is affected by Graphite Force Field
Reduces damage taken by ($percent)% Hashrate, minimum 10 points.
.


Auto Skill

Obtains a Shield equal to ($percent)% Hashrate. For every 1% HP lost, the HP Shield is 1.5% more effective.


Ultimate

Zion gains Super Armor
The debilitating effects of debuffs are ignored.
and a Shield equal to 30% of Max HP, creating an alkene force field around self in a 2 tile range for 6 second(s). Non-Derivative Damage received by all other ally units within the field is transferred to Zion instead. When the Skill ends, deal True Damage to all enemies on the field equal to ($dmg_absorb)% of damage transferred.


Python[edit]

Passive

Attempting Normal Attacks against an enemy reduces the target's Physical/Operand Defense by ($def_reduc)% and gains a Physical/Operand Defense boost of the same amount. This effect lasts 2 seconds and cannot stack on the same target. After every 2 Normal Attacks, the next Normal Attack will trigger Cleave
Performs a Normal Attack on all the enemy units within the Skill's range.
.


Auto Skill

Creates flames in a cone shaped area ahead, dealing Physical Damage equal to 30% ATK and inflicting Shortsight
Reduces the Attack Range of enemies hit to 2.
on enemies with range greater than 2 for 4 seconds. Recovers ($hp_recov)% Max HP for every non-neutral unit hit with this Skill, up to ($value)%.


Ultimate

Throws a smoke grenade in a selected area with ally units, Knocking Back
The target is pushed backwards in a direction. Interrupts Normal Attacks and Auto Skill release.
all enemies within 1 tile around, creating a Smokescreen
Ally units inside the Smokescreen cannot be targeted by enemies. Boosts the damage dealt by ranged units within by ($damage_inc)%.
in a 7 tile area that lasts 6 seconds. During this Skill, every Normal Attack triggers Cleave
Performs a Normal Attack on all the enemy units within the Skill's range.
for 12 seconds.


Millau[edit]

Passive

At the start of battle, Millau applies Indulgence
Global Life Steal effect increased by ($lifesteal)%. The effects of Fine Cuisine and Extraordinary Delicacy are doubled.
to self and allies in a 1 tile range. Creates a Fine Cuisine
Can be collected by Dolls within a 1 tile radius, providing a Shield with a value equal to ($def)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent)% for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest ATK/Hashrate, providing a Shield with a value equal to ($def2)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent2)% for 10 second(s).
next to an event 10 second(s) after start of battle, and every 20 second(s) afterwards.

Arma Inscripta I: Generating Fine Cuisine
Can be collected by Dolls within a 1 tile radius, providing a Shield with a value equal to ($def)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent)% for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest ATK/Hashrate, providing a Shield with a value equal to ($def2)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent2)% for 10 second(s).
grants Millau a copy of its effects to her. When allied Dolls use their Ultimate Skills, Millau gains 40% Injury Mitigation (damage reduction) for 3 seconds and 1 stack of Flambé
The interval of Millau spawning Fine Cuisine is reduced by 2 seconds (base interval 20 seconds). 1 Flambé is lost every 10 secs. Can stack up to 3 times.
.

Arma Inscripta II: Millau gains 3 Flambé
The interval of Millau spawning Fine Cuisine is reduced by 2 seconds (base interval 20 seconds). 1 Flambé is lost every 10 secs. Can stack up to 3 times.
when the battle starts and the maximum number of Flambé stacks is 5. Every stack of Flambé additionally increases the ratio of Fine Cuisine
Can be collected by Dolls within a 1 tile radius, providing a Shield with a value equal to ($def)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent)% for 10 second(s); After being present for 5 seconds, will be automatically projected to the Doll with the greatest ATK/Hashrate, providing a Shield with a value equal to ($def2)% of Millau's Physical DEF, and raising ATK and Hashrate by ($percent2)% for 10 second(s).
's Shield by 20% of Millau's Physical Defense.


Auto Skill

Millau pummels her current target, regaining HP equal to ($hp)% of Hashrate + ($hp)% of Physical DEF, dealing Operand Damage equal to ($hashrate)% of Hashrate, and Stunning
Immobilizes the target. Interrupts Auto Skill release and halts its recharge.
the target for 2 seconds.

Arma Inscripta III: While Millau is on the field, allies with a Shield deal 10% more damage, and ally Ultimate Skills deal 15% more damage.


Ultimate

Provides one Extraordinary Delicacy
Provides a Shield equal to ($def)% of Millau's Physical DEF, increases ATK and Hashrate by ($percent)%, and provides ($lifesteal)% Global Life Steal for 8 seconds.
to all Dolls.


Clotho[edit]

Passive

Clotho gains ($def)% Physical and Operand Defense. Clotho lays dead non-summon units to rest, holding up to 5 Rhopalogheists from them. For each Rhopalogheist in her possession, she gains ($def2)% additional Physical and Operand Defense. When an ally Doll takes fatal damage, Clotho triggers Shelter
Prevents one instance of death, instead gaining a Shield equal to ($shield)% of Clotho's Max HP and entering a dormant state for 5 seconds in Clotho's coffin, regenerating ($hp)% of HP per second while dormant. If the Shield is destroyed, exits dormancy early. This effect can only trigger once by default, and gains one more usage for every Rhopalogheists gathered.
.


Auto Skill

Passes judgement on the target, dealing Operand Damage equal to ($hash)% Hashrate + ($def)% Operand DEF and applying Focus Fire
This unit becomes the target of all units of the opposing side. Considered a debuff.
on them. If the target is damaged by Normal Attacks during the next 8 seconds, they take additional [Derivative] Operand Damage equal to ($def2)% of Clotho's Operand DEF.


Ultimate

Releases 5 Rhopalogheists to attack enemies. An additional Rhopalogheists is released for each one gathered by Solemn Penumbra. The released entities attack once every 2 seconds, dealing Operand Damage equal to ($def)% of Clotho's Operand DEF and healing Clotho for 100% of the damage dealt, for 10 seconds.


391


Health
 Health
42(x1)84(x1) / 420(x5)
Ammo
 Ammo
20(x1) / 60(x5)
 Repair 190(x1) → 200(x1) / 420(x5)
Ration
 Ration
20(x1) / 60(x5)
Damage
 Damage
45 135
Accuracy
 Accuracy
9 78
Evasion
 Evasion
5 41
Rate of Fire
 Rate of Fire (max 150)
22 34
Armor
 Armor
0 1
Movement Speed
 Move Speed
10
Armor Penetration
 Armor Pen.
15
Clip Size
 Clip Size
0
Critical Hit Rate
 Crit. Rate
40%
Critical Hit Damage
 Crit. Damage
50%
Icon slot Magazine.png Icon Armor-Piercing Ammo S 2star.png Icon HP Ammo S 2star.png
Icon Shotgun Ammo S 2star.png
Icon High-Velocity Ammo S 2star.png
Icon slot Doll.png Icon Microchip S 2star.png Icon Exoskeleton S 2star.png
Icon Ballistic Plate S 2star.png Icon Camo Cape S 2star.png
Icon Ammo Box S 2star.png Icon Range Finder S 2star.png
Icon slot Accessory.png Icon Telescopic Sight S 2star.png Icon Holographic Sight S 2star.png
Icon Red Dot Sight S 2star.png Icon Night Combat Equipment S 2star.png
Icon Silencer S 2star.png

Ranking of this Doll's specs relative to other Dolls of the same type.

Ranking of this Doll's specs relative to every other Doll.

aura is 1
aura is 2
aura is 3
aura is 4