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ST AR-15/Live2DSettings: Difference between revisions

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Line 1: Line 1:
*costume2
*costume2
**normal
**normal
***name: "[Digimind Upgrade]"
***name: "[Neural Upgrade]"
***texture
***texture
****[[Media:ST AR-15_costume2_live2d_texture_00.png]]
****[[Media:ST AR-15_costume2_live2d_texture_00.png]]
Line 32: Line 32:
****body:D_REF_BODY
****body:D_REF_BODY
**destroy
**destroy
***name: "[Digimind Upgrade]" (Damaged)
***name: "[Neural Upgrade]" (Damaged)
***texture
***texture
****[[Media:ST AR-15_costume2_D_live2d_texture_01.png]]
****[[Media:ST AR-15_costume2_D_live2d_texture_00.png]]
****[[Media:ST AR-15_costume2_D_live2d_texture_00.png]]
****[[Media:ST AR-15_costume2_D_live2d_texture_01.png]]
***physics:[[Media:ST AR-15_costume2_D_live2d_physics.json.txt]]
***physics:[[Media:ST AR-15_costume2_D_live2d_physics.json.txt]]
***model:[[Media:ST AR-15_costume2_D_live2d_model.moc]]
***model:[[Media:ST AR-15_costume2_D_live2d_model.moc]]
Line 59: Line 59:
****leg:D_REF_LEG
****leg:D_REF_LEG
****body:D_REF_BODY
****body:D_REF_BODY
*costume3
**normal
***name: "Dreamscape Prisoner"
***texture
****[[Media:ST_AR-15_costume3_live2d_texture_00.png]]
***model:[[Media:ST_AR-15_costume3_live2d_model.moc]]
***layout
****x:0
****y:0
****center_x:0
****center_y:0
****height:1.8
***motions
****idle
*****[[Media:ST_AR-15_costume3_live2d_daiji_idle_01.mtn]]
*****[[Media:ST_AR-15_costume3_live2d_daiji_idle_01.mtn]]
****tap_figure
***hit_areas
****body:D_REF.BODY
**destroy
***name: "Dreamscape Prisoner" (Damaged)
***texture
****[[Media:ST_AR-15_costume3_D_live2d_texture_00.png]]
***model:[[Media:ST_AR-15_costume3_D_live2d_model.moc]]
***layout
****x:0
****y:0
****center_x:0
****center_y:0
****height:1.8
***motions
****idle
*****[[Media:ST_AR-15_costume3_D_live2d_daiji_idle_01.mtn]]
*****[[Media:ST_AR-15_costume3_D_live2d_daiji_idle_01.mtn]]
****tap_figure
*****[[Media:ST_AR-15_costume3_D_live2d_login.mtn]]
***hit_areas
****body:D_REF.BODY

Latest revision as of 20:10, 26 October 2023