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Equipment Production: Difference between revisions

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Fixed the order, since the craftable fairies should be part of the Technical Fairies.
 
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{{Guide}}
{{Guide}}
[[File:equipment production.png|450px|right|thumb|Equipment Production Menu]]
[[File:Equipment production EN.jpg|450px|right|thumb|Equipment Production Menu]]
Equipment Production can be accessed through the Factory menu. Equipment production works similarly to [[T-Doll Production]] and allows commanders to craft equipment that can boost various stats of their T-Dolls. Episode '''2-6''' must be completed before equipment production is unlocked.
Equipment Production can be accessed through the Factory menu. Equipment production works similarly to [[T-Doll Production]] and allows commanders to craft equipment that can boost various stats of their T-Dolls. Episode '''2-6''' must be completed before equipment production is unlocked.
{{clr}}
 
'''Note''': Fairy Production is unlocked after finishing 60 Missions (Include Normal/Emergency/Midnight difficulty).


==Craftable Equipment==
==Craftable Equipment==
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|}
|}
<div class="multi-column-table">
<div class="multi-column-table">
{| style="background-color: background-color:transparent;color:white;vertical-align:top;text-align:center;" cellspacing="1"
<dpl>
  category=Craftable Equipments
  notnamespace=Category
  notcategory =Fairies
  includepage ={Equipment}:timer,{Equipment|Exclusive_Equipment_Name.dpl}
  table      =class="gf-table exclusiveequipmenttable" cellspacing="1",-
  tablerow    =style="padding: 0 0 0 0; width:1%"|%%,%%
  tablesortcol=1
</dpl>
</div>
 
== Recommended Recipes ==
 
Official Equipment Recipes which can be viewed in game.
 
{| class="gf-table" align=left
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em;"| 00:05:00
! Basic Equipment Production
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"| {{equip name|BM 3-12X40|Telescopic Sight|2}}
! {{Icon|manpower|w=30px}}
! {{Icon|ammunition|w=30px}}
! {{Icon|rations|w=30px}}
! {{Icon|parts|w=30px}}
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:07:00
| All Equipment Types
| colspan =2 style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"| {{equip name|AC1 Silencer|Silencer|2}}
| 150
| 150
| 150
| 150
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:08:00
| {{equip name|BM 3-12X40|Telescopic Sight|2}}<br />{{equip name|EOT 506|Holographic Sight|2}}<br />{{equip name|AMP COMPM2|Red Dot Sight|2}}<br />{{equip name|LRA 2-12x50|Telescopic Sight|3}}<br />{{equip name|EOT 512|Holographic Sight|3}}<br />{{equip name|AMP COMPM4|Red Dot Sight|3}}<br />{{equip name|PSO-1|Telescopic Sight|4}}<br />{{equip name|EOT 516|Holographic Sight|4}}<br />{{equip name|COG M150|Red Dot Sight|4}}<br />{{equip name|VFL 6-24x56|Telescopic Sight|5}}<br />{{equip name|EOT 518|Holographic Sight|5}}<br />{{equip name|ITI Mars|Red Dot Sight|5}}
| colspan =2 style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|EOT 506|Holographic Sight|2}}
| 140
| 10
| 110
| 10
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:09:00
| {{equip name|PEQ-2|Night Combat Equipment|2}}<br />{{equip name|PEQ-5|Night Combat Equipment|3}}<br />{{equip name|PEQ-15|Night Combat Equipment|4}}<br />{{equip name|PEQ-16A|Night Combat Equipment|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|PEQ-2|Night Combat Equipment|2}}
| 70
| 10
| 110
| 30
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:10:00
| {{equip name|AC1 Suppressor|Silencer|2}}<br />{{equip name|AC2 Suppressor|Silencer|3}}<br />{{equip name|AC3 Suppressor|Silencer|4}}<br />{{equip name|AC4 Suppressor|Silencer|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|AMP COMPM2|Red Dot Sight|2}}
| 150
| 50
| 50
| 50
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:12:00
| {{equip name|M61 Armor-Piercing Ammo|Armor-Piercing Ammo|2}}<br />{{equip name|M993 Armor-Piercing Ammo|Armor-Piercing Ammo|3}}<br />{{equip name|Mk169 Armor-Piercing Ammo|Armor-Piercing Ammo|4}}<br />{{equip name|M33 Sniper Round|Armor-Piercing Ammo|4}}<br />{{equip name|Mk211 High-Explosive Armor-Piercing Ammo|Armor-Piercing Ammo|5}}<br />{{equip name|M1022 Sniper Round|Armor-Piercing Ammo|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|IOP T1 Exoskeleton|Exoskeleton|2}}, {{equip name|IOP X1 Exoskeleton|Exoskeleton|2}}
| 10
| 150
| 90
| 100
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:13:00
| {{equip name|ILM Hollow Point Ammo (2-Star)|Status Ammo|2}}<br />{{equip name|ILM Hollow Point Ammo (3-Star)|Status Ammo|3}}<br />{{equip name|ILM Hollow Point Ammo (4-Star)|Status Ammo|4}}<br />{{equip name|ILM Hollow Point Ammo|Status Ammo|5}}<br />{{equip name|Signal Flare|Status Ammo|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|ILM Hollow Point|Status Ammo|2}}
| 180
| 180
| 10
| 50
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:14:00
| {{equip name|FMJ High-Velocity Ammo|High-Velocity Ammo|2}}<br />{{equip name|JSP High-Velocity Ammo|High-Velocity Ammo|3}}<br />{{equip name|JHP High-Velocity Ammo|High-Velocity Ammo|4}}<br />{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|#1 Buckshot Ammo|Shotgun Ammo|2}}, {{equip name|BK Slug Ammo|Shotgun Ammo|2}}
| 10
| 230
| 120
| 80
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:15:00
| {{equip name|#1 Buckshot|Shotgun Ammo|2}}<br />{{equip name|BK Slug|Shotgun Ammo|2}}<br />{{equip name|#0 Buckshot|Shotgun Ammo|3}}<br />{{equip name|FST Slug|Shotgun Ammo|3}}<br />{{equip name|#00 Buckshot|Shotgun Ammo|4}}<br />{{equip name|WAD Slug|Shotgun Ammo|4}}<br />{{equip name|#6 Birdshot|Shotgun Ammo|4}}<br />{{equip name|#000 Buckshot|Shotgun Ammo|5}}<br />{{equip name|SABOT Slug|Shotgun Ammo|5}}<br />{{equip name|#7.5 Birdshot|Shotgun Ammo|5}}<br />{{equip name|Shotgun Flashbang|Shotgun Ammo|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|M61 Armor Piercing Ammo|Armor-Piercing Ammo|2}}
| 30
| 150
| 30
| 130
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:18:00
| {{equip name|IOP X1 Exoskeleton|Exoskeleton|2}}<br />{{equip name|IOP T1 Exoskeleton|Exoskeleton|2}}<br />{{equip name|IOP X2 Exoskeleton|Exoskeleton|3}}<br />{{equip name|IOP T2 Exoskeleton|Exoskeleton|3}}<br />{{equip name|IOP X3 Exoskeleton|Exoskeleton|4}}<br />{{equip name|IOP T3 Exoskeleton|Exoskeleton|4}}<br />{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}<br />{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|FMJ High-Velocity Ammo|High-Velocity Ammo|2}}
| 100
| 80
| 10
| 100
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:20:00
| {{equip name|Type 1 Armor Plate|Ballistic Plate|3}}<br />{{equip name|Type 2 Armor Plate|Ballistic Plate|4}}<br />{{equip name|Type 3 Armor Plate|Ballistic Plate|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|LRA 2-12x50|Telescopic Sight|3}}
| 50
| 50
| 100
| 100
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:22:00
| {{equip name|IOP High-Capacity Ammo Box|Ammo Box|4}}<br />{{equip name|IOP Maximum Ammo Box|Ammo Box|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|AC2 Silencer|Silencer|3}}
| 30
| 30
| 30
| 200
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:23:00
| {{equip name|Ragged Cape|Camo Cape|2}}<br />{{equip name|Camouflage Cape|Camo Cape|3}}<br />{{equip name|Urban Camouflage Cape|Camo Cape|4}}<br />{{equip name|Thermoptic Camouflage Cape|Camo Cape|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|EOT 512|Holographic Sight|3}}
| 180
| 20
| 200
| 20
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:24:00
| {{equip name|RMR Red Dot Sight|Auxiliary Sight|3}}<br />{{equip name|RMR T2 Red Dot Sight|Auxiliary Sight|4}}<br />{{equip name|RMR T4 Red Dot Sight|Auxiliary Sight|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|PEQ-5|Night Combat Equipment|3}}
| 180
| 65
| 65
| 65
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:25:00
| {{equip name|Experimental Processing Chip|Microchip|3}}<br />{{equip name|#1 Processing Chip|Microchip|4}}<br />{{equip name|#2 Processing Chip|Microchip|5}}<br />{{equip name|Focus Chip|Microchip|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|AMP COMPM4|Red Dot Sight|3}}
| 170
| 120
| 50
| 50
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:26:00
| {{equip name|Mk900SLAP|Special AP Ammo|4}}<br />{{equip name|Mk1000SLAP|Special AP Ammo|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|Type 1 Ballistic Plate|Ballistic Plate|3}}
| 10
| 300
| 10
| 10
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:27:00
| {{equip name|HD-50 Bipod|Bipod|3}}<br />{{equip name|HD-50 Bipod Mk2|Bipod|4}}<br />{{equip name|HD-100 Bipod|Bipod|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|IOP T2 Exoskeleton|Exoskeleton|3}}, {{equip name|IOP X2 Exoskeleton|Exoskeleton|3}}
| 300
| 10
| 10
| 200
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:28:00
| {{equip name|Mk3 Choke|Choke|3}}<br />{{equip name|Mk4 Choke|Choke|4}}<br />{{equip name|Mk0 Multi-Purpose Choke|Choke|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|ILM Hollow Point|Status Ammo|3}}
| 80
| 220
| 80
| 80
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:29:00
| {{equip name|M1050 LRF|Range Finder|4}}<br />{{equip name|M200X LRF|Range Finder|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|#0 Buckshot Ammo|Shotgun Ammo|3}}, {{equip name|FST Slug Ammo|Shotgun Ammo|3}}
| 100
| 250
| 150
| 170
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:30:00
|}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|M993 Armor-Piercing Ammo|Armor-Piercing Ammo|3}}
 
{{clr}}
 
==== 5-Star Equipment Recipes ====
Below are recipes which meet the minimal resource requirement for said 5-Star equipment to appear in the basic production pool, note that these recipes will not guarantee a 5-Star piece of equipment on your first attempt and may require multiple attempts for a chance of success.  
 
{| class="gf-table"
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:33:00
! Target
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|JSP High-Velocity Ammo|High-Velocity Ammo|3}}
! {{Icon|manpower|w=30px}}
! {{Icon|ammunition|w=30px}}
! {{Icon|rations|w=30px}}
! {{Icon|parts|w=30px}}
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:35:00
| All Equipment Types except Scopes
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|PSO-1 Telescopic Sight|Telescopic Sight|4}}
| 151
| 151
| 151
| 151
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:37:00
| All Equipment Types except Ammo Types.
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|AC3 Silencer|Silencer|4}}
| 110
| 110
| 110
| 150
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:38:00
| {{equip name|ITI Mars|Red Dot Sight|5}}<br />{{equip name|EOT 518|Holographic Sight|5}}<br />{{equip name|VFL 6-24x56|Telescopic Sight|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|EOT 516|Holographic Sight|4}}
| 10
| 10
| 10
| 10
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:39:00
| {{equip name|PEQ-16A|Night Combat Equipment|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|PEQ-15|Night Combat Equipment|4}}
| 50
| 10
| 100
| 10
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:40:00
| {{equip name|AC4 Suppressor|Silencer|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|COG M150|Red Dot Sight|4}}
| 50
| 10
| 10
| 10
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:42:00
| {{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}<br />{{equip name|Mk211 High-Explosive Armor-Piercing Ammo|Armor-Piercing Ammo|5}}<br />{{equip name|ILM Hollow Point Ammo|Status Ammo|5}}<br />{{equip name|#000 Buckshot|Shotgun Ammo|5}}<br />{{equip name|SABOT Slug|Shotgun Ammo|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|IOP T3 Exoskeleton|Exoskeleton|4}}, {{equip name|IOP X3 Exoskeleton|Exoskeleton|4}}
| 10
| 150
| 10
| 50
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:43:00
| {{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}<br />{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|ILM Hollow Point|Status Ammo|4}}
| 50
| 10
| 10
| 50
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:44:00
| {{equip name|Type 3 Armor Plate|Ballistic Plate|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|#00 Buckshot Ammo|Shotgun Ammo|4}}, {{equip name|WAO Slug Ammo|Shotgun Ammo|4}}
| 10
| 10
| 50
| 50
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:45:00
| {{equip name|IOP Maximum Ammo Box|Ammo Box|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|VFL 6-24x56|Telescopic Sight|5}}, {{equip name|Mk169 Armor-Piercing Ammo|Armor-Piercing Ammo|4}}
| 10
| 10
| 10
| 150
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:47:00
| {{equip name|Thermoptic Camouflage Cape|Camo Cape|5}}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|IOP High-Capacity Ammo Box|Ammo Box|4}}, {{equip name|Type 2 Ballistic Plate|Ballistic Plate|4}}, {{equip name|AC4 Silencer|Silencer|5}}
| 100
| 10
| 100
| 10
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:48:00
|}
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|JHP High-Velocity Ammo|High-Velocity Ammo|4}}, {{equip name|EOT 518|Holographic Sight|5}}
 
{{clr}}
 
== Tactical Fairies ==
[[File:Fairy Production EN.jpg|450px|right|thumb|Fairy Production Menu]]
The Fairy Production will be the primary way of obtaining T-Fairies. While most of the Fairies can be obtained from the base recipe, some Fairies require much more for them to have a chance of dropping. Below will include recipes that meet the min-resource requirement in order to craft the fairy, as well as in-game recommended recipes for specific types of Fairies. Note that both the recommended recipes as well as the minimum resource requirement recipes '''DO NOT GUARANTEE''' the Fairy that you will want.
 
Additional fairy information can be found at [[Technical Fairies]].
 
{{clr}}
 
===Craftable Fairies===
{| style="width:100%"
! style="font-size:110%;background-color:#f0b000;text-align:center;padding-left:20px;padding-right: 20px" |Fairy Production Table
|}
<div class="multi-column-table">
<dpl>
  category=Craftable Fairies
  notnamespace=Category
  notnamespace=Template
  includepage ={Fairy}:craft,{Fairy|Fairy_Name.dpl}
  table      =class="gf-table exclusiveequipmenttable" cellspacing="1",-
  tablerow    =style="padding: 0 0 0 0; width:1%"|%%,%%
  tablesortcol=1
</dpl>
</div>
 
===Recommended Recipes===
Official Fairy Recipes which can be viewed in game.
 
{| class="gf-table"
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:49:00
! width=100px | Recipe Type
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|PEQ-16A|Night Combat Equipment|5}}
! width=375px | Description
! width=150px | Example Fairies
! {{Icon|manpower|w=30px}}
! {{Icon|ammunition|w=30px}}
! {{Icon|rations|w=30px}}
! {{Icon|parts|w=30px}}
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:50:00
| Buff Type
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|ITI Mars|Red Dot Sight|5}}
| Combat Fairies that can provide defensive and survival buffs for friendly units in battles.
| {{fairy name|Command Fairy|Battle Fairy}}<br />{{fairy name|Rescue Fairy|Battle Fairy}}<br/>{{fairy name|Illumination Fairy|Strategy Fairy}}
| 750
| 500
| 1000
| 500
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:52:00
| Attribute Type
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|IOP T4 Exoskeleton|Exoskeleton|5}}, {{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}, {{equip name|Type 3 Ballistic Plate|Ballistic Plate|5}}
| Combat Fairies that can deal direct damage to enemies.
| {{fairy name|Warrior Fairy|Battle Fairy}}<br />{{fairy name|Fury Fairy|Battle Fairy}}
| 750
| 1000
| 500
| 500
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:53:00
| Defense Type
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|ILM Hollow Point Ammo|Status Ammo|5}}
| Fairies that can provide cover and other conveniences.
| {{fairy name|Armor Fairy|Battle Fairy}}<br /> {{fairy name|Shield Fairy|Battle Fairy}}<br /> {{fairy name|Provocation Fairy|Battle Fairy}}<br /> {{fairy name|Barrier Fairy|Battle Fairy}}<br /> {{fairy name|Twin Fairy|Battle Fairy}}
| 1000
| 750
| 500
| 500
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:54:00
| Rampage Type
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|#000 Buckshot Ammo|Shotgun Ammo|5}}, {{equip name|SABOT Slug Ammo|Shotgun Ammo|5}}
| A non-combat skill that can be used in a battle stage. It takes effect on either the current or subsequent turn, mostly on a target node.
| {{fairy name|Sniper Fairy|Battle Fairy}}<br /> {{fairy name|Bombardment Fairy|Battle Fairy}}<br /> {{fairy name|Airstrike Fairy|Battle Fairy}}
| 500
| 1000
| 750
| 500
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:55:00
| Reinforcement Type
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|Mk211 High Explosive Armor-Piercing Ammo|Armor-Piercing Ammo|5}}
| Has no direct effect in battles, but can give players and echelons other perks and conveniences, such as bonus EXP, increased drop rates, vision, etc.
| {{fairy name|Reinforcement Fairy|Strategy Fairy}}<br/>{{fairy name|Parachute Fairy|Strategy Fairy}}<br/>{{fairy name|Defense Fairy|Strategy Fairy}}<br/>
| 3000
| 500
| 2000
| 1500
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:57:00
| Combat Type
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|IOP Extreme Ammo Box|Ammo Box|5}}
| Combat Fairies can provide buffs for allies in battles.
| {{fairy name|Combo Fairy|Strategy Fairy}}<br/> {{fairy name|Landmine Fairy|Strategy Fairy}}<br/> {{fairy name|Rocket Fairy|Strategy Fairy}}<br/> {{fairy name|Construction Fairy|Strategy Fairy}}<br/>
| 500
| 2000
| 3000
| 1500
|-
|-
| style="background:rgba(0, 0, 0, 0.6);padding: 0 0.5em 0 0.5em"| 00:58:00
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:100%"|{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}
|}
|}


==Non-craftable Equipment==
===Min-Resource Requirements===
</div>


{| style="background-color: background-color:transparent;color:white;vertical-align:top;text-align:center;" cellspacing="1" div style="float:left;"
These recipes meet the minimum resource requirement in order to craft the respective fairies.
!style="font-size:110%;background-color:#f0b000;text-align:center;padding-left:20px;padding-right: 20px" |Exclusive Equipment
{| class="gf-table"
|-
|-
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:80%"|{{equip name|Match Grade Armor-Piercing Ammo|Armor-Piercing Ammo|5}}
! Technical Fairy
! {{Icon|manpower|w=30px}}
! {{Icon|ammunition|w=30px}}
! {{Icon|rations|w=30px}}
! {{Icon|parts|w=30px}}
|-
|-
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:80%"|{{equip name|Titan Fire Control Chip||5}}
| {{fairy name|Armor Fairy|Battle Fairy}}<br />{{fairy name|Shield Fairy|Battle Fairy}}<br />{{fairy name|Provocation Fairy|Battle Fairy}}<br />{{fairy name|Sniper Fairy|Battle Fairy}}<br />{{fairy name|Bombardment Fairy|Battle Fairy}}<br />{{fairy name|Airstrike Fairy|Battle Fairy}}<br />{{fairy name|Barrier Fairy|Battle Fairy}}<br />{{fairy name|Warrior Fairy|Battle Fairy}}<br />{{fairy name|Fury Fairy|Battle Fairy}}<br />{{fairy name|Twin Fairy|Battle Fairy}}<br />{{fairy name|Command Fairy|Battle Fairy}}<br />{{fairy name|Rescue Fairy|Battle Fairy}}<br />{{fairy name|Illumination Fairy|Strategy Fairy}}
| 500
| 500
| 500
| 500
|-
|-
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:80%"|{{equip name|.300BLK High-Velocity Ammo|High-Velocity Ammo|5}}
| {{fairy name|Defense Fairy|Strategy Fairy}}<br />{{fairy name|Reinforcement Fairy|Strategy Fairy}}<br />{{fairy name|Parachute Fairy|Strategy Fairy}}
| 2000
| 500
| 2000
| 1000
|-
|-
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:80%"|{{equip name|GSG UX Exoskeleton|Exoskeleton|5}}
|{{fairy name|Combo Fairy|Strategy Fairy}} <br />{{fairy name|Landmine Fairy|Strategy Fairy}}<br />{{fairy name|Rocket Fairy|Strategy Fairy}}<br />{{fairy name|Construction Fairy|Strategy Fairy}}
|}
| 500
<!--NEXT TABLE-->
| 2000
{| style="background-color: background-color:transparent;color:white;vertical-align:top;text-align:center;" cellspacing="1" div style="float:left;"
| 2000
!style="font-size:110%;background-color:#f0b000;text-align:center;padding-left:20px;padding-right: 20px" |Non-Exclusive Equipment
| 1000
|-
|-
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:80%"|{{equip name|16LAB Sub-Caliber Armor-Piercing Rounds|Armor-Piercing Ammo|5}}
| All Fairy Types
| 2000
| 2000
| 2000
| 1000
|-
|-
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:80%"|{{equip name|16LAB Infrared|Night Combat Equipment|5}}
|}
 
== Construction rates ==
 
According to an official statement<ref name="rates">[http://gf.ppgame.com/web/pc/info.html?id=740 Digital Sky news article 2017-05-05 (In Chinese)]</ref> the construction rates are as follows.
 
These are average chances, with different resources spent. Occurrence chances of different star levels may vary<ref name="individualrates">[http://gfdb.baka.pw/statistician.html IOP Corporation Manufactoring Statistics]</ref>.
 
{| class="gf-table"
|-
|-
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:80%"|{{equip name|16Lab Buckshot Ammo|Shotgun Ammo|5}}
! Construction type
! 2-Star
! 3-Star
! 4-Star
! 5-Star
|-
|-
| style="background:rgba(0, 0, 0, 0.3);text-align:left;width:80%"|{{equip name|16Lab Ballistic Plate|Ballistic Plate|5}}
| Equipment normal construction
| 48.5%
| 30%
| 15%
| 6.5%
|}
|}
== Non-craftable Equipment ==
* <big>To see non-craftable equipment, please visit [[Equipment Index]].</big>
* <big>To see non-craftable equipment available for purchase in the Black Market, please visit [[Forward Base#Exclusive Equipment|Forward Base]].</big>
== References ==
<references />

Latest revision as of 06:29, 16 October 2023

Girls' Frontline
T-Doll Index · Registration · Tutorial · Strategies · Settings · Story
Main Screen · Combat Menu · Formation Menu · Research Menu · Factory Menu · Repair Menu · Dormitory · 3D Base · Campaign
Combat · Logistic Support · Combat Simulation · T-Doll Production · Equipment Production · Heavy Ordnance Corps · Protocol Assimilation · Mobile Armor · Forward Base · Gray Zone Exploration · Quests · Friend Menu


Equipment Production Menu

Equipment Production can be accessed through the Factory menu. Equipment production works similarly to T-Doll Production and allows commanders to craft equipment that can boost various stats of their T-Dolls. Episode 2-6 must be completed before equipment production is unlocked.

Note: Fairy Production is unlocked after finishing 60 Missions (Include Normal/Emergency/Midnight difficulty).

Craftable Equipment[edit]

Equipment Production Table
00:05:00 BM 3-12X40
00:07:00 AC1 Suppressor
00:08:00 EOT 506
00:09:00 PEQ-2
00:10:00 AMP COMPM2
00:12:00 IOP X1 Exoskeleton
00:12:00 IOP T1 Exoskeleton
00:13:00 ILM Hollow Point Ammo (2-Star)
00:14:00 BK Slug
00:14:00 #1 Buckshot
00:15:00 M61 Armor-Piercing Ammo
00:16:00 Ragged Cape
00:18:00 FMJ High-Velocity Ammo
00:20:00 LRA 2-12x50
00:22:00 AC2 Suppressor
00:23:00 EOT 512
00:24:00 PEQ-5
00:25:00 AMP COMPM4
00:26:00 Type 1 Armor Plate
00:26:00 Experimental Processor
00:27:00 IOP X2 Exoskeleton
00:27:00 IOP T2 Exoskeleton
00:28:00 ILM Hollow Point Ammo (3-Star)
00:29:00 FST Slug
00:29:00 #0 Buckshot
00:30:00 M993 Armor-Piercing Ammo
00:30:00 Mk3 Choke
00:31:00 Camouflage Cape
00:32:00 HD-50 Bipod
00:33:00 JSP High-Velocity Ammo
00:34:00 RMR Red Dot Sight
00:35:00 PSO-1
00:37:00 AC3 Suppressor
00:38:00 EOT 516
00:39:00 PEQ-15
00:40:00 COG M150
00:40:00 M33 Sniper Round
00:41:00 Type 2 Armor Plate
00:41:00 #1 Processor
00:42:00 IOP X3 Exoskeleton
00:42:00 IOP T3 Exoskeleton
00:43:00 ILM Hollow Point Ammo (4-Star)
00:43:00 M1050 LRF
00:44:00 #00 Buckshot
00:44:00 WAD Slug
00:44:00 Mk4 Choke
00:45:00 VFL 6-24x56
00:45:00 Mk169 Armor-Piercing Ammo
00:45:00 #6 Birdshot
00:46:00 Urban Camouflage Cape
00:47:00 IOP High-Capacity Ammo Box
00:47:00 AC4 Suppressor
00:48:00 JHP High-Velocity Ammo
00:48:00 EOT 518
00:48:00 Mk900SLAP
00:49:00 PEQ-16A
00:49:00 RMR T2 Red Dot Sight
00:49:00 HD-50 Bipod Mk2
00:50:00 ITI Mars
00:50:00 M1022 Sniper Round
00:51:00 Type 3 Armor Plate
00:51:00 #2 Processor
00:51:00 S.F. Modified Tactical Light
00:52:00 IOP X4 Exoskeleton
00:52:00 IOP T4 Exoskeleton
00:52:00 Focus Chip
00:53:00 ILM Hollow Point Ammo
00:54:00 #000 Buckshot
00:54:00 SABOT Slug
00:55:00 Mk211 High-Explosive Armor-Piercing Ammo
00:55:00 #7.5 Birdshot
00:56:00 Thermoptic Camouflage Cape
00:56:00 Mk0 Multi-Purpose Choke
00:57:00 IOP Maximum Ammo Box
00:57:00 Shotgun Flashbang
00:57:00 Signal Flare
00:58:00 APCR High-Velocity Ammo
00:58:00 Mk1000SLAP
00:59:00 RMR T4 Red Dot Sight
00:59:00 HD-100 Bipod
01:00:00 M200X LRF

Recommended Recipes[edit]

Official Equipment Recipes which can be viewed in game.

Basic Equipment Production
All Equipment Types 150 150 150 150
BM 3-12X40
EOT 506
AMP COMPM2
LRA 2-12x50
EOT 512
AMP COMPM4
PSO-1
EOT 516
COG M150
VFL 6-24x56
EOT 518
ITI Mars
140 10 110 10
PEQ-2
PEQ-5
PEQ-15
PEQ-16A
70 10 110 30
AC1 Suppressor
AC2 Suppressor
AC3 Suppressor
AC4 Suppressor
150 50 50 50
M61 Armor-Piercing Ammo
M993 Armor-Piercing Ammo
Mk169 Armor-Piercing Ammo
M33 Sniper Round
Mk211 High-Explosive Armor-Piercing Ammo
M1022 Sniper Round
10 150 90 100
ILM Hollow Point Ammo (2-Star)
ILM Hollow Point Ammo (3-Star)
ILM Hollow Point Ammo (4-Star)
ILM Hollow Point Ammo
Signal Flare
180 180 10 50
FMJ High-Velocity Ammo
JSP High-Velocity Ammo
JHP High-Velocity Ammo
APCR High-Velocity Ammo
10 230 120 80
#1 Buckshot
BK Slug
#0 Buckshot
FST Slug
#00 Buckshot
WAD Slug
#6 Birdshot
#000 Buckshot
SABOT Slug
#7.5 Birdshot
Shotgun Flashbang
30 150 30 130
IOP X1 Exoskeleton
IOP T1 Exoskeleton
IOP X2 Exoskeleton
IOP T2 Exoskeleton
IOP X3 Exoskeleton
IOP T3 Exoskeleton
IOP X4 Exoskeleton
IOP T4 Exoskeleton
100 80 10 100
Type 1 Armor Plate
Type 2 Armor Plate
Type 3 Armor Plate
50 50 100 100
IOP High-Capacity Ammo Box
IOP Maximum Ammo Box
30 30 30 200
Ragged Cape
Camouflage Cape
Urban Camouflage Cape
Thermoptic Camouflage Cape
180 20 200 20
RMR Red Dot Sight
RMR T2 Red Dot Sight
RMR T4 Red Dot Sight
180 65 65 65
Experimental Processing Chip
#1 Processing Chip
#2 Processing Chip
Focus Chip
170 120 50 50
Mk900SLAP
Mk1000SLAP
10 300 10 10
HD-50 Bipod
HD-50 Bipod Mk2
HD-100 Bipod
300 10 10 200
Mk3 Choke
Mk4 Choke
Mk0 Multi-Purpose Choke
80 220 80 80
M1050 LRF
M200X LRF
100 250 150 170

5-Star Equipment Recipes[edit]

Below are recipes which meet the minimal resource requirement for said 5-Star equipment to appear in the basic production pool, note that these recipes will not guarantee a 5-Star piece of equipment on your first attempt and may require multiple attempts for a chance of success.

Target
All Equipment Types except Scopes 151 151 151 151
All Equipment Types except Ammo Types. 110 110 110 150
ITI Mars
EOT 518
VFL 6-24x56
10 10 10 10
PEQ-16A 50 10 100 10
AC4 Suppressor 50 10 10 10
APCR High-Velocity Ammo
Mk211 High-Explosive Armor-Piercing Ammo
ILM Hollow Point Ammo
#000 Buckshot
SABOT Slug
10 150 10 50
IOP X4 Exoskeleton
IOP T4 Exoskeleton
50 10 10 50
Type 3 Armor Plate 10 10 50 50
IOP Maximum Ammo Box 10 10 10 150
Thermoptic Camouflage Cape 100 10 100 10

Tactical Fairies[edit]

Fairy Production Menu

The Fairy Production will be the primary way of obtaining T-Fairies. While most of the Fairies can be obtained from the base recipe, some Fairies require much more for them to have a chance of dropping. Below will include recipes that meet the min-resource requirement in order to craft the fairy, as well as in-game recommended recipes for specific types of Fairies. Note that both the recommended recipes as well as the minimum resource requirement recipes DO NOT GUARANTEE the Fairy that you will want.

Additional fairy information can be found at Technical Fairies.

Craftable Fairies[edit]

Fairy Production Table

Recommended Recipes[edit]

Official Fairy Recipes which can be viewed in game.

Recipe Type Description Example Fairies
Buff Type Combat Fairies that can provide defensive and survival buffs for friendly units in battles. Command Fairy
Rescue Fairy
Illumination Fairy
750 500 1000 500
Attribute Type Combat Fairies that can deal direct damage to enemies. Warrior Fairy
Fury Fairy
750 1000 500 500
Defense Type Fairies that can provide cover and other conveniences. Armor Fairy
Shield Fairy
Provocation Fairy
Barrier Fairy
Twin Fairy
1000 750 500 500
Rampage Type A non-combat skill that can be used in a battle stage. It takes effect on either the current or subsequent turn, mostly on a target node. Sniper Fairy
Bombardment Fairy
Airstrike Fairy
500 1000 750 500
Reinforcement Type Has no direct effect in battles, but can give players and echelons other perks and conveniences, such as bonus EXP, increased drop rates, vision, etc. Reinforcement Fairy
Parachute Fairy
Defense Fairy
3000 500 2000 1500
Combat Type Combat Fairies can provide buffs for allies in battles. Combo Fairy
Landmine Fairy
Rocket Fairy
Construction Fairy
500 2000 3000 1500

Min-Resource Requirements[edit]

These recipes meet the minimum resource requirement in order to craft the respective fairies.

Technical Fairy
Armor Fairy
Shield Fairy
Provocation Fairy
Sniper Fairy
Bombardment Fairy
Airstrike Fairy
Barrier Fairy
Warrior Fairy
Fury Fairy
Twin Fairy
Command Fairy
Rescue Fairy
Illumination Fairy
500 500 500 500
Defense Fairy
Reinforcement Fairy
Parachute Fairy
2000 500 2000 1000
Combo Fairy
Landmine Fairy
Rocket Fairy
Construction Fairy
500 2000 2000 1000
All Fairy Types 2000 2000 2000 1000

Construction rates[edit]

According to an official statement[1] the construction rates are as follows.

These are average chances, with different resources spent. Occurrence chances of different star levels may vary[2].

Construction type 2-Star 3-Star 4-Star 5-Star
Equipment normal construction 48.5% 30% 15% 6.5%

Non-craftable Equipment[edit]

  • To see non-craftable equipment, please visit Equipment Index.
  • To see non-craftable equipment available for purchase in the Black Market, please visit Forward Base.

References[edit]