AK-15/skilldata/mod1: Difference between revisions
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HellScythe42 (talk | contribs) Created page with "{| class=gf-table ! name | colspan=10 | Eye of the White Mastiff |- ! icon | colspan=10 | AK15 |- ! text | colspan=10 | [Passive]: Has a 15% chance to trigger Anger when attac..." |
m Changed "Anger" to "Rage" to be more consistent with skill 2 and the game. |
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| colspan=10 | [Passive]: Has a 15% chance to trigger | | colspan=10 | [Passive]: Has a 15% chance to trigger Rage when attacking. While Rage is active, every hit will deal an extra hit of ($all_value)% additional damage for 3 seconds. [Active]: On skill activation, begins monitoring all enemy units. When attacking a monitored unit, increases damage, accuracy and critical hit rate by ($all_value)%, if being attacked by a monitored unit, increases own evasion by ($all_value)% as well. Monitoring lasts 6 seconds. While monitoring is active, gains +5 stacks of Overload for every 2 seconds monitoring is active. Additionally, grants +1 stack of Overload for each monitored enemy unit. Upon reaching ($overload) stacks of Overload, Clears all current Overload stacks and ends active skills effect while reducing own rate of fire and accuracy by 20% for 5 seconds. This debuff can coexist with Monitoring, however skill cannot be reactivated while debuff is present. | ||
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! initial | ! initial |
Latest revision as of 23:47, 7 June 2023
name | Eye of the White Mastiff | |||||||||
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icon | AK15 | |||||||||
text | [Passive]: Has a 15% chance to trigger Rage when attacking. While Rage is active, every hit will deal an extra hit of ($all_value)% additional damage for 3 seconds. [Active]: On skill activation, begins monitoring all enemy units. When attacking a monitored unit, increases damage, accuracy and critical hit rate by ($all_value)%, if being attacked by a monitored unit, increases own evasion by ($all_value)% as well. Monitoring lasts 6 seconds. While monitoring is active, gains +5 stacks of Overload for every 2 seconds monitoring is active. Additionally, grants +1 stack of Overload for each monitored enemy unit. Upon reaching ($overload) stacks of Overload, Clears all current Overload stacks and ends active skills effect while reducing own rate of fire and accuracy by 20% for 5 seconds. This debuff can coexist with Monitoring, however skill cannot be reactivated while debuff is present. | |||||||||
initial | 6 | |||||||||
cooldown | 10 | 9.8 | 9.6 | 9.3 | 9.1 | 8.9 | 8.7 | 8.4 | 8.2 | 8 |
all_value | 25 | 28 | 31 | 33 | 36 | 39 | 42 | 44 | 47 | 50 |
overload | 18 | 18 | 18 | 20 | 20 | 20 | 22 | 22 | 22 | 24 |