Kuro/skilldata: Difference between revisions
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| colspan=10 | Normal Attacks or Danmuaku have a 60% chance of creating 1 additional Danmaku, with a maximum of 5 Danmaku being created from a single Normal Attack. | | colspan=10 | Normal Attacks or [Danmuaku] have a 60% chance of creating 1 additional [Danmaku], with a maximum of 5 [Danmaku] being created from a single Normal Attack. | ||
Danmaku: Follows targeting of Normal Attacks, dealing Operand Damage equal to ($percent)% Hashrate that cannot be dodged. This damage can Crit through certain methods and conditions such as functions. | [Danmaku]: Follows targeting of Normal Attacks, dealing [[PNC_Combat#Damage_Types|<span style="color:#2ae2e8">'''Operand Damage'''</span>]] <span style="color:#2ae2e8">equal to ($percent)% Hashrate</span> that cannot be dodged. This damage can Crit through certain methods and conditions such as functions. | ||
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! percent | ! percent |
Latest revision as of 07:03, 18 May 2023
name | Gun-Key Synchronization | |||||||||
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icon | kuro_passive | |||||||||
text | Normal Attacks or [Danmuaku] have a 60% chance of creating 1 additional [Danmaku], with a maximum of 5 [Danmaku] being created from a single Normal Attack.
[Danmaku]: Follows targeting of Normal Attacks, dealing Operand Damage equal to ($percent)% Hashrate that cannot be dodged. This damage can Crit through certain methods and conditions such as functions. | |||||||||
percent | 50 | 54 | 58 | 62 | 67 | 73 | 79 | 85 | 92.5 | 100 |