Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 649(x1) | ||
Damage | 263 | Evasion | 39 |
Accuracy | 48 | Rate of Fire | 47 |
Crit. Rate | 30 | Crit. Damage | 200 |
Move Speed | 15 | Armor | |
Armor Pen. | 100 | Range | N/A |
Architect | Story | Assimilated | Assimilated (Alt) | Quotes |
Information | |
---|---|
Full name | Architect - NVW Model |
Affiliation | Sangvis Ferri |
Voice actor | Ootsubo Yuka |
Artist | ??? |
Initial Rarity | 3 |
Tags | Ranged, Humanoid, Armorless |
Released on | CN (建筑师-NVW型), TW (建筑师-NVW型), KR (아키텍트-NVW형), JP (アーキテクト-NVW型) EN (Architect - NVW Model) |
Chibi animation | |
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. |
Ringleader type assimilated SF unit (Summer version).
ASSIMILATION Can be obtained as a possible encounter in SPzh3000 Naval Warfare Platform Assimilation with a capture chance of 25%.
REWARD Not obtained as a reward
Analysis Level 0 & Level 1 | |||
---|---|---|---|
Deployment Cost | 10 | ||
Health | 649(x1) | ||
Damage | 263 | Evasion | 39 |
Accuracy | 48 | Rate of Fire | 47 |
Crit. Rate | 30 | Crit. Damage | 200 |
Move Speed | 15 | Armor | |
Armor Pen. | 100 | Range | N/A |
This unit does not receive new dummies when Analysis Level increases.
name | Water Bomb Skirmish | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | BossArchitectSummer1 | |||||||||
text | Deal ($dam_value)x guaranteed explosive damage that scales with Dummy-Links and ignores armor to the nearest target and other enemy units within a radius of 3 behind the target dazing them for 2 seconds. | |||||||||
initial | 12 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 13 | 13.7 | 13.3 | 12 | 12.7 | 12.3 | 12 |
dam_value | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
dam_value_4 | 1.2 | 1.3 | 1.5 | 1.6 | 1.8 | 1.9 | 2.1 | 2.2 | 2.4 | 2.5 |
name | Barrage Heatwave | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | BossArchitectSummer2 | |||||||||
text | Press skill to switch between different weapon modes. Machine Gun Mode (default): With each attack gain a buff that increases rate of fire and critical rate by ($mg_rof_value)% and ($mg_crit_chance_value)% respectively for 5 seconds stacking up to 10 times. Shark Cannon Mode: Reduce rate of fire by ($sc_rof_decrease_value)% each attack launches a Shark Grenade that deals ($sc_dam_value)x to the target and enemy units within a radius of 2. | |||||||||
initial | 1 | |||||||||
cooldown | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
mg_rof_value | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.6 | 1.7 | 1.8 | 1.9 | 2 |
mg_crit_chance_value | 1 | 1.2 | 1.4 | 1.7 | 1.9 | 2.1 | 2.3 | 2.6 | 2.8 | 3 |
sc_rof_decrease_value | 50 | 47 | 44 | 42 | 39 | 36 | 33 | 31 | 28 | 25 |
sc_dam_value | 0.7 | 0.8 | 0.8 | 0.9 | 0.9 | 1 | 1 | 1.1 | 1.1 | 1.2 |
name | Into the Sea | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | BossArchitectSummer3 | |||||||||
skilllevelcount | 5 | |||||||||
text | At the start of the battle change the backdrop to the summer seaside and summon waves to knock back enemies every ($cooldown) seconds reducing their move speed by ($speed_reduction_value)% for 3 seconds. | |||||||||
cost | No Cost | |||||||||
cooldown | 12 | 11.5 | 11 | 10.5 | 10 | |||||
speed_reduction_value | 12 | 14 | 16 | 18 | 20 |
name | Penetration | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Passive | |||||||||
icon | BossArchitect3 | |||||||||
skilllevelcount | 5 | |||||||||
text | When this unit is on the field all friendly explosive damage is increased by ($dam_value)%. | |||||||||
cost | No Cost | |||||||||
dam_value | 12 | 14 | 16 | 18 | 20 |
name of skill here | |||
Architect - Naval Warfare Specialized Model, NVW Model for short, is a naval warfare Doll body that IOP created by breaking down and making modifications to an abandoned Sangvis project. When not on the seaside, Architect will alter her surroundings into a naval environment with stored materials before entering combat. Constructing suitable battle fronts is an architect's job, after all.