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Revision as of 18:36, 19 December 2024 by 69.178.163.194 (talk)
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"I can't sleep yet, I still have work to do..."

This article still needs to be completed with this content:
Page needs to be renamed to something more appropriate, or certain contents need to be shifted;
Certain contents aren't really status effects like 'Counterattack' or 'Tideway'

Additionally, need to account for levels in debuff/buff.
Also, more missing debuff/buffs.
.
You can help us by contributing.


Acid Corrosion II[edit]

Reduce defense by 30%. This is considered a Corrosion PhaseCorrosion defense debuff.

Action Support[edit]

Assist attack. Performs an attack. Cannot be triggered by Assist attack.

Active Engagement[edit]

Attacks deal Electric PhaseElectric damage, increasing damage dealt by 30%, effective once. This is considered a buff and cannot be cleansed.

Additional Movement[edit]

Can move once, but cannot use any other commands.

Ambush[edit]

Return fire if an enemy within 3 tiles attempts to use a skill, dealing AoE Physical damage equal to 100% of attack. This effect cannot be cleansed.

Anesthesia[edit]

Immune to basic attacks and skill damage. This immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.

Angry[edit]

Increase mobility by 2 tiles and increase attack by 30%. Maximum of 3 stacks. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed.

Asphyxiation[edit]

When afflicted with Asphyxiation, if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. Asphyxiation is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.

Attack Down I[edit]

Attack decreased by 10%. Considered a debuff.

Attack Up I[edit]

Attack is increased by 10%. This is considered a buff.

Attack Up II[edit]

Attack is increased by 15%. This is considered a buff.

Avalanche[edit]

When other Freeze PhaseFreeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed stability damage. This is considered as a Freeze PhaseFreeze debuff.

Blazing Assault II[edit]

Increase attack by 15%. This is considered a Burn buff.

Burn Source Code[edit]

Attacks apply Burning Sensation to the target for 1 turn. This effect cannot be cleansed.

Burning II[edit]

Upon gaining this effect and at the end of each action, the user takes fixed damage equal to 20% of the inflictor's attack. Maximum of 3 stacks. This is considered a Burn PhaseBurn debuff.

Burning III[edit]

When this effect is gained and at the end of action, self and all allies within a 1-tile radius receive fixed damage requal to 30% of the inflictor's attack. This is considered a Burn PhaseBurn debuff.

Burning Sensation[edit]

If a basic attack or skill is used during the units turn, they will take fixed damage equal to 40% of their maximum HP, capped at 200% of the inflictor's attack. This is considered a Burn PhaseBurn debuff.

Cloaked[edit]

Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.

Cold Snap[edit]

Before moving, receive fixed damage equal to 10% of attack from the unit that applied this effect. This is considered a Freeze PhaseFreeze movement debuff.

Command[edit]

Stability damage taken is reduced by 2 points, damage taken is reduced by 30%. This is considered a buff and cannot be cleansed.

Concatenation[edit]

When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.

Conductivity[edit]

When attacked, this effect is transformed into Paralysis. This is considered an Electric PhaseElectric debuff.

Congestion[edit]

Cannot be healed. Considered a Hydro PhaseHydro debuff.

Continuous Healing I[edit]

Restore 10% of maximum HP at the end of action. This is considered a buff.

Continuous Healing II[edit]

Recover 20% of maximum HP at the end of the action. This is considered a buff.

Continuous Stability Regen I[edit]

Recover 1 point of stability index at the end of the action. This is considered a buff.

Counterattack[edit]

Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.

Damage Up I[edit]

Increase damage dealt by 10%. Considered a buff.

Damage Up II[edit]

Increase damage dealt by 20%. Considered a buff.

Damp[edit]

Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.

Defense Down I[edit]

Reduce defense by 20%. Considered a debuff.

Defense Up II[edit]

Defense increased by 30%. Considered a buff.

Defense Up III[edit]

Defense increased by 40%. Considered a buff.

Degradation Mark[edit]

Receive fixed damage equal to 80% of the inflictor's attack at the end of action. Can stack up to 5 times. This is considered a debuff and cannot be cleansed.

Degradation Mark II[edit]

At the end of the faction's turn, receive fixed damage equal to 30^ of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark WIngs in a turn will remove stacks of Degradation Mark II before their effects are resolved: 1 elimination: 1 stack; 2 eliminations: 4 stacks; 3 or more eliminations: 7 stacks.

Delicate[edit]

Damage taken is increased by 30%, and an additional 2 points of fixed stability damage is received. This is considered a debuff and cannot be cleansed.

Dissolve[edit]

Restores 50% of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals 85% of the inflictor's attack as AoE Corrosion PhaseCorrosion damage to all enemy targets within a 3-tile range. This is considered a Corrosion PhaseCorrosion buff and cannot be cleansed.

Dual Defense[edit]

Increase defense by 200%. This effect is stackable and cannot be cleansed.

Efficiency Boost[edit]

Increase attack by 30%, stackable. This is considered a buff and cannot be cleansed.

Electric Shock[edit]

For each 1 tile moved, receive fixed damage equal to 5% of the inflictor's attack. This is considered an Electric PhaseElectric debuff.

Electric ShockA[edit]

When receiving Electric PhaseElectric damage, the attacker who inflicted the Electric ShockA deals an additional 50% of their attack as fixed damage. This is considered an Electric PhaseElectric debuff.

Energy Storage[edit]

Trigger the effects of the skill Focused Flameheart upon reaching 3 stacks. This effect cannot be cleansed.

Explosive Momentum[edit]

All Explosive damage increased by 100%. This is considered a buff and cannot be cleansed.

Extra Action[edit]

1 action can be taken.

Extra Command[edit]

Commands other than movement can be executed.

Fear[edit]

Uncontrollable, actively moves away from the caster. This is removed when the caster dies.

Feeling Full[edit]

Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This is considered a buff and cannot be cleansed.

Ferocious II[edit]

Increase damage dealt by 80% and reduce damage taken by 40%. This is considered a buff.

Flammable[edit]

When taking Burn PhaseBurn damage, increase stability damage taken by 2 points, and the attacker recovers 2 points of stability index. Each time Burn PhaseBurn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn PhaseBurn debuff.

Frenzy[edit]

Converts enemy attacks within a 4-tile radius to Burn PhaseBurn damage, and applies a Burn PhaseBurn weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.

Frost Barrier[edit]

When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. This is considered a Freeze PhaseFreeze buff and cannot be cleansed.

Frozen[edit]

Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to Frigid, which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze PhaseFreeze movement debuff.

Frigid[edit]

Unable to move and cannot be actively displaced. Considered a Freeze PhaseFreeze movement debuff.

Hatred[edit]

When attacked by the Atrocity Thorn, take additional fixed damage equal to 30% of its attack and 4 points of fixed stability damage, then Hatred is removed. This is considered a debuff.

Haywire Force Field[edit]

At the end of the Fortress Titan's turn, all enemy targets with Haywire Force Field are teleported to random locations within a 4-tile AoE centered around the Fortress Titan. This effect cannot be cleansed.

Heat Recovery[edit]

Before being attacked, recovers own HP equal to 30% of the inflictor's attack, recovers 2 points of stability, and randomly cleanses 1 buff from the attacker. Triggers once. Considered a Burn buff.

Hesitation[edit]

Decrease mobility by 1 tile and increase damage taken by 20%. This is considered a debuff.

Hole[edit]

At the start of the turn, Sneaker Crysmoles will always emerge from their caves; positioning a unit on top of a cave entrance prevents Sneaker Crysmoles from emerging through it. For ever cave that is not blocked by a unit, Sneaker Crysmoles gain 1 stack of Restless for 1 turn.

Hydro Source Code[edit]

Attacks apply Congestion to the target for 1 turn. This effect cannot be cleansed.

Impede[edit]

When a unit is afflicted with Impede, they are unable to deal stability damage. It can be removed by moving 4 or more tiles before using a skill. This is considered a debuff and cannot be cleansed.

Infatuated[edit]

Uncontrollable, actively moves toward the caster. This is removed when the caster dies.

Insight[edit]

Increases the Range of Ultimate Skills by 1 tile. This is considered a buff.

Inspired[edit]

Damage dealt increased by 50%. This is considered a buff and cannot be cleansed.

Intimidation[edit]

At the end of an action, if beyond a 7 tile range from the unit which applied this effect, remove Intimidation. Otherwise, receive 1 instance of basic attack from the unit that applied this effect.

Lava[edit]

Applies Burning II to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Burn PhaseBurn damage and Burn PhaseBurn tiles.

Level Up[edit]

Increase attack by 5%. Maximum of 15 stacks. Removed upon Stability Break. This is considered a buff and cannot be cleansed.

Lightspike[edit]

Critical Rate and critical damage increased by 3%, stacking up to 8 times. This is considered a buff and cannot be cleansed.

Limited Mobility[edit]

Unable to act. This effect cannot be cleansed.

Low Energy[edit]

Attack reduced by 50%. This is considered a Corrosion PhaseCorrosion debuff.

Monoprotic Acid[edit]

At the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic Acid will cause a random ally within 4 tiles without Monoprotic Acid to also be inflicted with Monoprotic Acid for 2 turns. Maximum of 3 stacks. This is considered a Corrosion PhaseCorrosion debuff.

Movement Denied[edit]

Unable to move. This is considered a movement debuff.

Movement Down II[edit]

Mobility decreased by 2 tiles. This is considered a movement debuff.

Movement Up I[edit]

Increase mobility by 1 tile. This is considered a movement buff.

Movement Up II[edit]

Increase mobility by 2 tiles. This is considered a movement buff.

Myopia I[edit]

Maximum range reduced to 5 tiles. This is considered a debuff.

Optical Afterimage[edit]

Damage taken is reduced by 80%. The clone vanishes after being attacked by an AoE skill.

Overburn[edit]

Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.

Overheating[edit]

Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.

Overload[edit]

Cannot move, and damage dealt decreased by 50%. This is considered a debuff.

Overwhelming Momentum[edit]

All Overwhelming damage increased by 100%. This is considered a buff and cannot be cleansed.

Overzealous[edit]

When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.

Paralysis[edit]

Command Prohibition, disallows the use of basic attacks and active skills. Electric Phase Electric debuff.

Permeating Field[edit]

Detonates when stacked to 2 stacks, dealing fixed damage equal to 80% of the inflictor's attack, then removes all Permeating Fields from the target. This is considered a debuff and cannot be cleansed.

Prophecy of Mourning[edit]

Upon receiving targeted damage, Nemesis performs Action Support and gains 2 points of Confectance Index. This effect activates once, cannot be cleansed.

Protection[edit]

When an allied unit (excluding self) within 5 tiles is attacked an survives, this unit counterattacks the attacker, dealing Corrosion PhaseCorrosion damage equal to 130% of attack and applying Low Energy for 2 turns. This effect cannot be cleansed.

Protective Coating[edit]

Expends Protective Coating's HP to neutralize an equal amount of damage. When a unit with Protective Coating is attacked, the attacker receives 1 stack of Frozen for 1 turn. Protective Coating can stack. This is considered a Freeze PhaseFreeze buff.

Quick Barrier[edit]

Targeted damage taken reduced by 60%, effective once. Considered a buff.

Reciprocal Gift[edit]

Reduce by 1 stack for each time attacked. If the attack taken is a basic attack or active skill dealing targeted damage, counterattack using Edge Strike. This effect is stackable and cannot be cleansed.

Recon Order[edit]

When normal or active attacks deal targeted damage, Scouts_SWAP inflicts AoE Physical damage equal to 30% of attack and 3 points of stability damage on the target and all enemy targets within a 3x3 radius. This effect cannot be cleansed.

Reflective Coating[edit]

When a unit with Reflective Coating is attacked, the attacker receives fixed damage equal to 30% of the damage dealt. This is considered a Burn PhaseBurn buff.

Resonance[edit]

When an ally with Resonance takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed.

Restless[edit]

Mobility increased by 1 tile. Stackable. This is considered a buff and cannot be cleansed.

Retaliation[edit]

When an enemy attempts a basic attack or active attack in an area under Retaliation, and is within 3-11 tiles of Felaskju, they are attacked for physical damage equal to 80% of attack. This effect cannot be cleansed.

Second Strike[edit]

If this unit is not within 3 tiles of the applier of this effect at the end of their action, they take fixed damage equal to 40% of maximum HP. Second Strike cannot be acquired again within 2 turns. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.

Shelter[edit]

Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.

Shield[edit]

Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier and other effects.

Shock[edit]

Applies Paralysis to target for 1 turn before attacking, effective once. This is considered an Electric PhaseElectric buff.

Stability Lost[edit]

When at 4 stacks, the affected unit takes fixed damage equal to 120% of Darture's attack, then all Stability Lost stacks on the affected unit are removed. This effect cannot be cleansed.

Stop-Hit[edit]

Performs an attack which ends the target's movement. Cannot trigger Action Supports, Interceptions, or Counterattacks.

Stress Response[edit]

Increase mobility by 2 tiles and increase attack by 100%. This is considered a buff and cannot be cleansed.

Strike[edit]

Mobility increased by 1 tile, attack increased by 10%, defense increased by 20%, stacking up to 6 times. This is considered a buff and cannot be cleansed.

Stun[edit]

Unable to act.

Support[edit]

Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.

Support Boost I[edit]

Increase damage dealt with Action Support by 15%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.

Support Boost II[edit]

Increase damage dealt with Action Support by 30%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.

Surveillance[edit]

When an enemy attempts to move in an area under Surveillance and is within 3-10 tiles of Aegis Deadeye - ELE, they are attacked for Electric PhaseElectric damage equal to 80% of attack and receives Paralysis for 1 turn. This effect cannot be cleansed.

Swamp[edit]

Deal fixed damage equal to 20% of own attack to enemy units which end their turn in this area. Apply a weakness to Corrosion PhaseCorrosion to enemy units in this area. At the start of every 2nd turn, the Swamp spreads 1 tile in each direction. This is considered a Corrosion PhaseCorrosion tile.

Taunt[edit]

Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.

Tideway[edit]

Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro PhaseHydro damage and Hydro PhaseHydro tiles.

Treacherous[edit]

Critical rate is increased by 100%, and critical damage is increased by 50%. This is considered a buff and cannot be cleansed.

United Advance[edit]

Increase damage dealt by 50%. This is considered a buff and cannot be cleansed.

Vulnerable I[edit]

Increase damage taken by 10%. This is considered a defense debuff.

Vulnerable II[edit]

Increase damage taken by 20%. This is considered a defense debuff.

Wintry Bastion[edit]

Reduce damage taken by 30%, maximum of 5 stacks. Expend 1 stack upon being attacked. This is considered a Freeze PhaseFreeze buff and cannot be cleansed.

Wise Support[edit]

Performs a Support Attack.

Zoom In[edit]

Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.