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GFL2 Status Effects

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Revision as of 13:10, 15 November 2024 by Jervaited (talk | contribs) (Added damage up I and Extra Command)
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"I can't sleep yet, I still have work to do..."

This article still needs to be completed with this content:
Page needs to be renamed to something more appropriate, or certain contents need to be shifted;
Certain contents aren't really status effects like 'Counterattack' or 'Tideway'

Additionally, need to account for levels in debuff/buff.
Also, more missing debuff/buffs.
.
You can help us by contributing.


Action Support[edit]

Assist attack. Performs an attack. Cannot be triggered by Assist attack.

Additional Movement[edit]

Can move once, but cannot use any other commands.

Blazing Assault II[edit]

Increase attack by 15%. This is considered a Burn buff.

Congestion[edit]

Cannot receive healing. Turbid debuff.

Counterattack[edit]

Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.

Damage Up I[edit]

Increase damage dealt by 10%. Considered a buff.

Damp[edit]

Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.

Extra Command[edit]

Commands other than movement can be executed.

Feeling Full[edit]

Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.

Flammable Item[edit]

When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.

Movement Down II[edit]

Mobility decreased by 2 tiles. Movement debuff.

Overburn[edit]

Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.

Overheating[edit]

Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.

Overzealous[edit]

When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.

Shelter[edit]

Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.

Support[edit]

Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.

Tideway[edit]

Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.

Vulnerable II[edit]

Increase damage taken by 20%. This is considered a defense debuff.

Zoom In[edit]

Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.