GFL2 Status Effects
Acid Corrosion II
Reduce defense by 30%. This is considered a Corrosion defense debuff.
Action Support
Assist attack. Performs an attack. Cannot be triggered by Assist attack.
Active Engagement
Attacks deal Electric damage, increasing damage dealt by 30%, effective once. This is considered a buff and cannot be cleansed.
Additional Movement
Can move once, but cannot use any other commands.
Ambush
Return fire if an enemy within 3 tiles attempts to use a skill, dealing AoE Physical damage equal to 100% of attack. This effect cannot be cleansed.
Anesthesia
Immune to basic attacks and skill damage. This immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.
Angry
Increase mobility by 2 tiles and increase attack by 30%. Maximum of 3 stacks. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed.
Asphyxiation
When afflicted with Asphyxiation, if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. Asphyxiation is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.
Attack Down I
Attack decreased by 10%. Considered a debuff.
Attack Up I
Attack is increased by 10%. This is considered a buff.
Attack Up II
Attack is increased by 15%. This is considered a buff.
Avalanche
When other Freeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed stability damage. This is considered as a Freeze debuff.
Blazing Assault II
Increase attack by 15%. This is considered a Burn buff.
Burn Source Code
Attacks apply Burning Sensation to the target for 1 turn. This effect cannot be cleansed.
Burning II
Upon gaining this effect and at the end of each action, the user takes fixed damage equal to 20% of the inflictor's attack. Maximum of 3 stacks. This is considered a Burn debuff.
Burning III
When this effect is gained and at the end of action, self and all allies within a 1-tile radius receive fixed damage requal to 30% of the inflictor's attack. This is considered a Burn debuff.
Burning Sensation
If a basic attack or skill is used during the units turn, they will take fixed damage equal to 40% of their maximum HP, capped at 200% of the inflictor's attack. This is considered a Burn debuff.
Cloaked
Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.
Cold Snap
Before moving, receive fixed damage equal to 10% of attack from the unit that applied this effect. This is considered a Freeze movement debuff.
Command
Stability damage taken is reduced by 2 points, damage taken is reduced by 30%. This is considered a buff and cannot be cleansed.
Concatenation
When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.
Conductivity
When attacked, this effect is transformed into Paralysis. This is considered an Electric debuff.
Congestion
Cannot be healed. Considered a Hydro debuff.
Continuous Healing I
Restore 10% of maximum HP at the end of action. This is considered a buff.
Continuous Healing II
Recover 20% of maximum HP at the end of the action. This is considered a buff.
Continuous Stability Regen I
Recover 1 point of stability index at the end of the action. This is considered a buff.
Counterattack
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.
Damage Up I
Increase damage dealt by 10%. Considered a buff.
Damage Up II
Increase damage dealt by 20%. Considered a buff.
Damp
Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
Defense Down I
Reduce defense by 20%. Considered a debuff.
Defense Up II
Defense increased by 30%. Considered a buff.
Defense Up III
Defense increased by 40%. Considered a buff.
Degradation Mark
Receive fixed damage equal to 80% of the inflictor's attack at the end of action. Can stack up to 5 times. This is considered a debuff and cannot be cleansed.
Degradation Mark II
At the end of the faction's turn, receive fixed damage equal to 30^ of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark WIngs in a turn will remove stacks of Degradation Mark II before their effects are resolved: 1 elimination: 1 stack; 2 eliminations: 4 stacks; 3 or more eliminations: 7 stacks.
Delicate
Damage taken is increased by 30%, and an additional 2 points of fixed stability damage is received. This is considered a debuff and cannot be cleansed.
Dissolve
Restores 50% of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals 85% of the inflictor's attack as AoE Corrosion damage to all enemy targets within a 3-tile range. This is considered a Corrosion buff and cannot be cleansed.
Dual Defense
Increase defense by 200%. This effect is stackable and cannot be cleansed.
Efficiency Boost
Increase attack by 30%, stackable. This is considered a buff and cannot be cleansed.
Electric Shock
For each 1 tile moved, receive fixed damage equal to 5% of the inflictor's attack. This is considered an Electric debuff.
Electric ShockA
When receiving Electric damage, the attacker who inflicted the Electric ShockA deals an additional 50% of their attack as fixed damage. This is considered an Electric debuff.
Energy Storage
Trigger the effects of the skill Focused Flameheart upon reaching 3 stacks. This effect cannot be cleansed.
Explosive Momentum
All Explosive damage increased by 100%. This is considered a buff and cannot be cleansed.
Extra Action
1 action can be taken.
Extra Command
Commands other than movement can be executed.
Fear
Uncontrollable, actively moves away from the caster. This is removed when the caster dies.
Feeling Full
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This is considered a buff and cannot be cleansed.
Ferocious II
Increase damage dealt by 80% and reduce damage taken by 40%. This is considered a buff.
Flammable
When taking Burn damage, increase stability damage taken by 2 points, and the attacker recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.
Frenzy
Converts enemy attacks within a 4-tile radius to Burn damage, and applies a Burn weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.
Frost Barrier
When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed.
Frozen
Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to Frigid, which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze movement debuff.
Frigid
Unable to move and cannot be actively displaced. Considered a Freeze movement debuff.
Hatred
When attacked by the Atrocity Thorn, take additional fixed damage equal to 30% of its attack and 4 points of fixed stability damage, then Hatred is removed. This is considered a debuff.
Haywire Force Field
At the end of the Fortress Titan's turn, all enemy targets with Haywire Force Field are teleported to random locations within a 4-tile AoE centered around the Fortress Titan. This effect cannot be cleansed.
Hesitation
Decrease mobility by 1 tile and increase damage taken by 20%. This is considered a debuff.
Hole
At the start of the turn, Sneaker Crysmoles will always emerge from their caves; positioning a unit on top of a cave entrance prevents Sneaker Crysmoles from emerging through it. For ever cave that is not blocked by a unit, Sneaker Crysmoles gain 1 stack of Restless for 1 turn.
Hydro Source Code
Attacks apply Congestion to the target for 1 turn. This effect cannot be cleansed.
Impede
When a unit is afflicted with Impede, they are unable to deal stability damage. It can be removed by moving 4 or more tiles before using a skill. This is considered a debuff and cannot be cleansed.
Infatuated
Uncontrollable, actively moves toward the caster. This is removed when the caster dies.
Insight
Increases the Range of Ultimate Skills by 1 tile. This is considered a buff.
Inspired
Damage dealt increased by 50%. This is considered a buff and cannot be cleansed.
Intimidation
At the end of an action, if beyond a 7 tile range from the unit which applied this effect, remove Intimidation. Otherwise, receive 1 instance of basic attack from the unit that applied this effect.
Lava
Applies Burning II to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Burn damage and Burn tiles.
Level Up
Increase attack by 5%. Maximum of 15 stacks. Removed upon Stability Break. This is considered a buff and cannot be cleansed.
Lightspike
Critical Rate and critical damage increased by 3%, stacking up to 8 times. This is considered a buff and cannot be cleansed.
Limited Mobility
Unable to act. This effect cannot be cleansed.
Low Energy
Attack reduced by 50%. This is considered a Corrosion debuff.
Monoprotic Acid
At the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic Acid will cause a random ally within 4 tiles without Monoprotic Acid to also be inflicted with Monoprotic Acid for 2 turns. Maximum of 3 stacks. This is considered a Corrosion debuff.
Movement Denied
Unable to move. This is considered a movement debuff.
Movement Down II
Mobility decreased by 2 tiles. This is considered a movement debuff.
Movement Up I
Increase mobility by 1 tile. This is considered a movement buff.
Movement Up II
Increase mobility by 2 tiles. This is considered a movement buff.
Myopia I
Maximum range reduced to 5 tiles. This is considered a debuff.
Optical Afterimage
Damage taken is reduced by 80%. The clone vanishes after being attacked by an AoE skill.
Overburn
Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.
Overheating
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.
Overload
Cannot move, and damage dealt decreased by 50%. This is considered a debuff.
Overwhelming Momentum
All Overwhelming damage increased by 100%. This is considered a buff and cannot be cleansed.
Overzealous
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.
Paralysis
Command Prohibition, disallows the use of basic attacks and active skills. Electric debuff.
Permeating Field
Detonates when stacked to 2 stacks, dealing fixed damage equal to 80% of the inflictor's attack, then removes all Permeating Fields from the target. This is considered a debuff and cannot be cleansed.
Prophecy of Mourning
Upon receiving targeted damage, Nemesis performs Action Support and gains 2 points of Confectance Index. This effect activates once, cannot be cleansed.
Protection
When an allied unit (excluding self) within 5 tiles is attacked an survives, this unit counterattacks the attacker, dealing Corrosion damage equal to 130% of attack and applying Low Energy for 2 turns. This effect cannot be cleansed.
Protective Coating
Expends Protective Coating's HP to neutralize an equal amount of damage. When a unit with Protective Coating is attacked, the attacker receives 1 stack of Frozen for 1 turn. Protective Coating can stack. This is considered a Freeze buff.
Quick Barrier
Targeted damage taken reduced by 60%, effective once. Considered a buff.
Reciprocal Gift
Reduce by 1 stack for each time attacked. If the attack taken is a basic attack or active skill dealing targeted damage, counterattack using Edge Strike. This effect is stackable and cannot be cleansed.
Recon Order
When normal or active attacks deal targeted damage, Scouts_SWAP inflicts AoE Physical damage equal to 30% of attack and 3 points of stability damage on the target and all enemy targets within a 3x3 radius. This effect cannot be cleansed.
Reflective Coating
When a unit with Reflective Coating is attacked, the attacker receives fixed damage equal to 30% of the damage dealt. This is considered a Burn buff.
Resonance
When an ally with Resonance takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed.
Restless
Mobility increased by 1 tile. Stackable. This is considered a buff and cannot be cleansed.
Retaliation
When an enemy attempts a basic attack or active attack in an area under Retaliation, and is within 3-11 tiles of Felaskju, they are attacked for physical damage equal to 80% of attack. This effect cannot be cleansed.
Second Strike
If this unit is not within 3 tiles of the applier of this effect at the end of their action, they take fixed damage equal to 40% of maximum HP. Second Strike cannot be acquired again within 2 turns. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.
Shelter
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.
Shield
Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier and other effects.
Shock
Applies Paralysis to target for 1 turn before attacking, effective once. This is considered an Electric buff.
Stability Lost
When at 4 stacks, the affected unit takes fixed damage equal to 120% of Darture's attack, then all Stability Lost stacks on the affected unit are removed. This effect cannot be cleansed.
Stop-Hit
Performs an attack which ends the target's movement. Cannot trigger Action Supports, Interceptions, or Counterattacks.
Stress Response
Increase mobility by 2 tiles and increase attack by 100%. This is considered a buff and cannot be cleansed.
Strike
Mobility increased by 1 tile, attack increased by 10%, defense increased by 20%, stacking up to 6 times. This is considered a buff and cannot be cleansed.
Stun
Unable to act.
Support
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.
Support Boost I
Increase damage dealt with Action Support by 15%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.
Support Boost II
Increase damage dealt with Action Support by 30%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.
Surveillance
When an enemy attempts to move in an area under Surveillance and is within 3-10 tiles of Aegis Deadeye - ELE, they are attacked for Electric damage equal to 80% of attack and receives Paralysis for 1 turn. This effect cannot be cleansed.
Swamp
Deal fixed damage equal to 20% of own attack to enemy units which end their turn in this area. Apply a weakness to Corrosion to enemy units in this area. At the start of every 2nd turn, the Swamp spreads 1 tile in each direction. This is considered a Corrosion tile.
Taunt
Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.
Tideway
Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Treacherous
Critical rate is increased by 100%, and critical damage is increased by 50%. This is considered a buff and cannot be cleansed.
United Advance
Increase damage dealt by 50%. This is considered a buff and cannot be cleansed.
Vulnerable I
Increase damage taken by 10%. This is considered a defense debuff.
Vulnerable II
Increase damage taken by 20%. This is considered a defense debuff.
Wintry Bastion
Reduce damage taken by 30%, maximum of 5 stacks. Expend 1 stack upon being attacked. This is considered a Freeze buff and cannot be cleansed.
Wise Support
Performs a Support Attack.
Zoom In
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.