User:Lizzy Amaranth
Lizzy Amaranth |
Choco | |
Information | |
---|---|
Full name | Choco |
Index | 1014 |
Rarity | 1 |
Class | Medic |
Affinity | Recover, Supporter |
Affiliation/Company | Universal Anything Services |
Vocation | Dessert Chef |
Birthday | 30-Sep |
Voice actor | Yatsurugi Sumire |
Artist | Unknown |
Released on | CN (巧可), EN, TW, KR, JP |
Arma Inscripta |
CN |
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Playable character in Project: Neural Cloud.
Availability
This unit is without availability yet.
Stats / Data
Initial Stats scaling
At level 1 and lowest Neural Expansion.
Type | Rating |
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Attack Growth | C |
Hashrate Growth | C |
HP Growth | C |
Physical DEF Growth | C |
Operand DEF Growth | C |
Stats (for CN server)
How to use | ||||||||
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Max HP | Crit Rate | |||||||
Attack | Crit Damage | |||||||
Hashrate | Physical Penetration | |||||||
Physical Defense | Operand Penetration | |||||||
Operand Defense | Dodge Rate | |||||||
Attack Speed | Post-battle HP Regen |
Skills
Algorithm Slots
White tiles are unlocked by default. Blue tiles are unlocked by upgrading the Doll. Black tiles cannot be used.
Offense | Stability | Special | ||||||||||||||||||||||||
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Preferred and Disliked Gifts
- Operand Damage/Hashrate
- Operand Defense/Operand Damage Reduction
- Physical Damage/ATK
- Physical Defense/Physical Damage Reduction
- True Damage
- Adaptive (such as Yelena, Eos, or Turing) (may include global dmg reduction)
- Attack Speed
- Crit Rate/Crit Damage
- Global Damage Boost (may include global dmg reduction
- Specific (therefore Multiplicative Damage Boost)
- Normal Attacks, Auto Skills, Ultimate Skills, and Ultimate Charge
- In-Kit Keyword (such as Horizon Curtain, Mai Storm, etc.)
- Control Effects (Unchanged)
- Super Armor
- Buff
- Debuff
- Healing, Shielding
- Unknown: Debuff Resistance
- Preferred
- Disliked
How to use
Doll-Kit Concept: Amaranth is a doll extremely reliant on her Ultimate Skill, Vendetta Against Stars. Usually, she will require a team built around her to not only survive her dangerous ultimate, but also to maximize her potential after gaining her Hopebearer status.
-Amaranth is often able to be kept alive through the use of other dolls that give Invisibility, such as Python paired with Taisch and or Helix, though there are other ways to keep her alive during her Limelight.
Background info
A Universal Anything Services Pastrychef SP Dessert Chef model for making and baking snacks. Universal Anything Services rolled out the Pastrychef SP baking Doll in 2054. As a highly-professional model, the Pastrychef SP was released with over 1.5 million ways of making desserts out of the box, enough for it to be considered the "Dessert Encyclopedia". This model's appearance was also designed to be extremely cute and relatable to improve its acceptance by the public. From the street bakeries to hotel kitchens, the Pastrychef SP can be found anywhere delicious baked goods are made. "I just baked some chocolate chip cookies, want to try them? When you're enjoying tasty desserts, don't worry about getting fat!"[1]
Network
- CentaureissiCentaureissi (Friends)
- MillauMillau (Friends)
- ZionZion (Friends)
- SakuyaSakuya (Friends)
- ClothoClotho (Friends)
Gallery
Main artworks
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Full artwork
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Neural Expansion 1
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Neural Expansion 2
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Ultimate Skill cutscene
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Providential Evening series costume.
Alternative artwork
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Providential Evening series costume.
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Alternate Providential Evening series costume artwork.
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Starchaser's Concerto login illustration.
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Valentines CG.
Alternative expressions
Trivia
- Choco is the original name of AR FNCFNCFNC from Girls' Frontline.[2]
- The weapon worn by Choco is a wedding cake sword, sometimes used in the Western world instead of a knife by both newlywed to cut the first piece of their wedding cake at the same time.
References
Project Neural Cloud Playable Units |
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Probably every doll skill
Disclaimer; certain repeated terms... particularly Channel, Continuous, Control Effect definition, are recommended to be someplace else. They are listed below for demonstrative purposes on what the linking article should read as. A full list of effects that should be linked to a resource that says what they are... Continuous, Channel, Control Effects, (Can Crit color is filler. It's also basically my "note" color for specific details)
Also I used my own descriptions just because it's faster due to the request of having all the changes be on this sheet, which would not allow as easy of a way to copy over the original skill effects.
Bonee
Passive
Bonee gains a Shield equal to ($percent)% of her Hashrate at the start of battle. When Bonee is Healed, gains an extra Shield equal to ($percent)% of healing received.
Auto Skill
Provides a Shield equal to ($percent)% Hashrate to the ally unit with the lowest HP percentage, boosting their 200 Physical & Operand Defense and 20%Healing Received for the next 5 seconds. The effect of this Skill is doubled when used on Bonee herself.
Ultimate
Bonee consumes her own Shield to grant all other ally units a Shield equal to 20% Bonee's Max HP + 40% Shield value.
Croque
Passive
Croque Heals HP equal to 10% of her Hashrate per second. For every enemy Taunted, this HP Recovery is increased by 50%.
Taunt: Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.
Auto Skill
Gains Super Armor and a Shield of ($Percent)% Hashrate, and Taunts all surrounding enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The effect of this skill is enhanced on first release: Gains Super Armor and a Shield of ($PercentTwo) Hashrate, and Taunts all enemies. Taunt and Super Armor last 6 seconds or expires when the Shield</span breaks.
Alt (paraphrased): Gains Super Armor and a Shield of ($Percent)% Hashrate, and Taunts all enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The first cast grants a Shield of ($PercentTwo) Hashrate, and effects last a most 6 seconds instead.
Taunt: Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.
Ultimate
Croque unleashes a storm of bullets, dealing Operand Damage equal to ($Damage)% of Hashrate to all enemy units across 5 consecutive attacks. Inflict ($Stacks) stack(s) of Cripple on all targets, lasting for 6 seconds. This damage can critically strike.
Cripple: The target has -10% ATK/Hashrate per stack of Cripple and is Immobilized. Considered a Control Effect.
Evelyn
Passive
Evelyn's has ($reduction_value)% Injury Mitigation (damage reduction).
Evelyn has a 50 % chance to Knock Back the attacker 1 tile and Stun them for ($time_value) seconds when Normal Attacks are attempted against her. This Passive enters cooldown after triggering. When the enemy cannot be Knocked Back, the enemy is Stunned for ($time_value2) seconds instead. Evelyn recovers HP equal to ($percent)% Hashrate upon stunning an enemy. This Heal is not affected by cooldown.
Stun: The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect
Arma Inscripta I: Gain an additional 15% increase to Injury Mitigation (damage reduction) when below 50% HP.
Arma Inscripta III: When an enemy cannot be Knocked Back, inflicts [Lethargy] on them for 5 seconds.
Lethargy: The target has -20% ATK/Hashrate
Auto Skill
Throws a riot grenade into an area densely packed with enemies, dealing Operand Damage equal to ($percent)% Hashrate to all enemies in the selected area, while inflicting debuff Stun on them for 0.5 seconds.
Arma Inscripta II: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, Evelyn regains HP equal to 150% Hashrate.
Ultimate
Evelyn calls for all ally units to gather up and sets up a defensive shield in a selected area, granting Safeguard to all ally units within for 5 seconds. Safeguard: Injury Mitigation (damage reduction) increased by ($reduction_value)%, considered a buff.
Souchun
Passive After Souchun attempts 3 Normal Attacks, she boosts her Max HP by ($percent)% of her Hashrate and recovers an equivalent amount of HP. This effect can be triggered up to 10 times. Every 30 points of extra HP gained enhances Souchun's Operand DEF by 1 points.
Arma Inscripta I: Self Healing gains 25% Heal Effect. Passive now triggers on every other Normal Attack and twice upon Auto Skill use. Passive triggers' Max Heal and HP increase is increased by 50% of Souchun's Hashrate, and Operand Defense gained from this Passive also provides an equivalent amount of Physical Defense.
Arma Inscripta III: When struck by a Normal Attack, there is a 20% chance to Bind the attacker for 3 seconds, dealing Operand Damage equal to 30% Hashrate per second to the bound enemy.
Bind: The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect
Auto Skill
Souchun summons vines to Bind enemies within 1 tile momentarily then Disarming them for 3 seconds. The bound units take Operand Damage equal to ($percent)% Hashrate every 0.6 seconds. Souchun then Heals herself by 0.5% of her Max HP × the number of bound enemies.
Bind (same as Stun): The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect
Disarm: The target's Normal Attacks and Auto Skills are interrupted and they cannot perform them. Considered a Control Effect
Arma Inscripta II: Bind range is enhanced to 2 tiles and Healing is calculated by the amount of enemies within this Auto Skill's range instead. Enemies unaffected by the Bind are counted twice for this Skill's Healing. This Skill's gains 100% Healing Effect.
Ultimate
All enemies in a selected area are Knocked Airborne, dealing Operand Damage equal to 100% Hashrate. Then, create a trap of thorns lasting ($time) seconds that Immobilizes enemies within. This damage can critically strike.
Yanny
Passive Boosts Physical DEF by ($percent)% Hashrate. When Healed, boosts Physical DEF by ($def_inc)% for 5 seconds, up to 6 stacks.
Auto Skill
At the beginning of the battle, Hooks the rightmost enemy unit in the same row up close with a hook and applies Focus Fire on that enemy unit for ($time) seconds. This Skill is only activated once per battle and fails if there is no eligible targets or tiles for a target to be pulled into.
Hook: The target is forcibly pulled towards Yanny and unable to be targeted or affected by AoE while being hooked.
Focus Fire: This unit becomes the target of all units of the opposing side. Considered a debuff.
Ultimate
Yanny creates a water jail to Confine all enemies for ($time) seconds. Enemies have a ($chance)% chance to break out early when taking damage.
Confine (same as Stun): The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect