MediaWiki:Gadget-SkillForm.js
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RLQ.push(['jquery', function () {
$(document).ready(function() {
var skillforms = $('.skillform');
if (skillforms.length > 0) {
skillforms.each(function(idx, element) {
initButtons($(element).find('.tabButtonLane'), function(tabs) {
initSkillForm(element, tabs);
$(element).find('.tabButtonLane button').first().click();
});
});
}
});
}]);
function initButtons(buttonContainer, finishedHandler) {
var skillform = buttonContainer.closest('.skillform');
// Remove any existence of another button
buttonContainer.empty();
var skillCount = skillform.find('.skilldataraw').length;
for (var idx=1; idx<=skillCount; idx++) {
var idxNameAddOn = idx === 1 ? "" : ""+idx;
var skillElement = skillform.find('.skilldataraw[data-skilldata-content="skill' + idxNameAddOn + 'data"] div');
if (skillElement.length === 1) {
var buttonData = convertSkillData(skillElement);
var button = $('<button></button>');
button.data('skilldata', buttonData);
//Special tab names in Template:PNCHero
if (skillform.hasClass('pnchero')){
switch(idx){
case 1:button.text('Passive'); break;
case 2:button.text('Special'); break;
case 3:button.text('Ultimate'); break;
default:button.text('Skill' + idx);
}
}else{
button.text('Skill' + idx);
}
buttonContainer.append(button);
}
}
finishedHandler(buttonContainer.find('button'));
}
function initSkillForm(element, tabs) {
var skillform = $(element);
// selector is not possible in Wiki so we have to create it :/
var levelSelector = skillform.find('.skilllevel select');
if (levelSelector.length < 1) {
levelSelector = $('<select></select>');
levelSelector.addClass("gf-droplist");
skillform.find('.skilllevel').append(levelSelector);
}
levelSelector.change(function() { display_data(skillform, $(this).data('skilldata')); });
tabs.click(function(evt) {
skillformButtonHandler(evt.target);
});
}
function skillformButtonHandler(element) {
var currentButton = $(element);
var skillform = currentButton.closest('.skillform');
skillform.find('.tabButtonLane button').removeClass('tabButton-active');
currentButton.addClass('tabButton-active');
var convertedData = currentButton.data('skilldata');
display_data(skillform, convertedData);
}
function convertSkillData(dataElement) {
skill_data = {};
var key;
dataElement.find('tbody tr').each(function(index, row) {
var key = $(row).find('th').text().trim();
var tds = $(row).find('td');
if (tds.length === 1) {
skill_data[key] = tds.first().text().trim();
} else {
var lines = tds.map(function(index, td) {
return $(td).text().trim();
});
skill_data[key] = lines;
}
});
return skill_data;
}
function calculateDescriptionText(data, chosenLevelIdx) {
var regex = /\(\$\w+\)/g;
var resultText = data.text;
if (!data.text || typeof data.text.match !== "function") {
console.log("debug", data);
return resultText;
}
var vars = data.text.match(regex);
var i; // For i not being global :)
for (i = 0; i < vars.length; i++) {
var_name = vars[i].substring(2, vars[i].length - 1);
resultText = resultText.replace(vars[i], "<span class='skill-value'>" + data[var_name][chosenLevelIdx] + "</span>");
}
return resultText;
}
function calculateConditionText(data, chosenLevelIdx) {
/* Passive for skilldata without special properties. */
var result = "Passive";
if (data.hasOwnProperty('skill_cost')) {
/* Fairys hav turn_cooldown and skill_cost. */
result = data.skill_cost + ' support point(s) per use';
if (data.hasOwnProperty('turn_cooldown')) {
if (Array.isArray(data.turn_cooldown) || typeof data.turn_cooldown === 'object') {
result += ', ' + data.turn_cooldown[chosenLevelIdx] + ' turn cooldown';
} else {
result += ', ' + data.turn_cooldown + ' turn cooldown';
}
}
} else if (data.hasOwnProperty('cooldown')) {
/* cooldown and initial are used for T-Doll Skills. */
result = data.cooldown[chosenLevelIdx] + 's cooldown';
if (data.hasOwnProperty('initial')) {
result += ', ' + data.initial + 's initial cooldown';
}
} else if (data.hasOwnProperty('activation')) {
/* Skills/Buffs activated with a certain chance are defined by 'activation' */
result = data.activation[chosenLevelIdx] + '% chance to activate';
}
return result;
}
function display_data(skillDataContainer, data) {
if (data == null) {
console.log("called without data", data);
return;
}
// Make sure skillcontainer is visible, as it is display:none by default
skillDataContainer.find('.skillcontent').show();
// Make sure Level Selector shows the fitting amount of levels
var idx = 0;
var skillLevels = 10;
var levelSelector = skillDataContainer.find('.skilllevel select');
if (data.hasOwnProperty('skilllevelcount')) {
try {
skillLevels = parseInt(data.skilllevelcount, 10);
} catch (e) {
console.log("Error parsing 'skilllevelcount'", e);
}
}
if (levelSelector.find('option').length != skillLevels) {
levelSelector.empty();
for (idx=0; idx<skillLevels; idx++) {
var opt = $('<option></option>');
opt.text('Lv. ' + (idx+1));
opt.attr('value', idx);
if (idx == skillLevels-1) opt.prop('selected', true);
levelSelector.append(opt);
}
}
// We have to remember skilldata for the levelSelector
levelSelector.data('skilldata', data);
var name = skillDataContainer.find('.skillname');
name.text(data.name);
var iconImg = skillDataContainer.find('.skillicon img');
var iconId = data.icon || "";
var iconFilename = "Icon_Skill_" + iconId + ".png";
if (iconImg.attr('alt') != iconFilename) {
iconImg.attr('alt', iconFilename);
var wikiPath = "/images/" + gfUtils.createWikiPathPart(iconFilename) + iconFilename;
var fallbackPath = "/images/thumb/5/5b/skill_backup.png/75px-skill_backup.png 1.5x, /images/5/5b/skill_backup.png 2x"
iconImg.attr('src', wikiPath);
if (iconId == '' || iconId == null) {
iconImg.attr('srcset', fallbackPath);
} else {
// Check if icon actually exists as a file
var img = new Image();
img.src = wikiPath;
img.onload = {function(
if(img.height != 0){
iconImg.attr('srcset', wikiPath + " 1.5x");
} else {
iconImg.attr('srcset', fallbackPath);
}
)}
}
}
var chosenLevelIdx = skillDataContainer.find('.skilllevel select').val();
var formatted_text = calculateDescriptionText(data, chosenLevelIdx);
var description = skillDataContainer.find('.skilldesc');
description.html(formatted_text);
var conditions = skillDataContainer.find('.skillconditions');
if (data.hasOwnProperty('cost')) {
conditions.addClass('cost');
} else {
conditions.removeClass('cost');
}
if (data.hasOwnProperty('cooldown')) {
conditions.addClass('cooldown');
} else {
conditions.removeClass('cooldown');
}
var conditionText = calculateConditionText(data, chosenLevelIdx);
conditions.text(conditionText);
}