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User:Lizzy Amaranth

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Revision as of 01:10, 11 January 2024 by Lizzy Amaranth (talk | contribs)
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Lizzy Amaranth
Choco
Information
Full name Choco
Index 1014
Rarity 1
Class Medic
Affinity Recover, Supporter
Affiliation/Company Universal Anything Services
Vocation Dessert Chef
Birthday 30-Sep
Voice actor Yatsurugi Sumire
Artist Unknown
Released on CN (巧可), EN, TW, KR, JP
Arma Inscripta

CN

View page template

Playable character in Project: Neural Cloud.

Availability

This unit is without availability yet.

Stats / Data

Initial Stats scaling

At level 1 and lowest Neural Expansion.

Type Rating
Attack Growth C
Hashrate Growth C
HP Growth C
Physical DEF Growth C
Operand DEF Growth C

Stats (for CN server)

How to use
Max HP Crit Rate
Attack Crit Damage
Hashrate Physical Penetration
Physical Defense Operand Penetration
Operand Defense Dodge Rate
Attack Speed Post-battle HP Regen

Skills

How to edit skills

Algorithm Slots

White tiles are unlocked by default. Blue tiles are unlocked by upgrading the Doll. Black tiles cannot be used.

Offense Stability Special


Preferred and Disliked Gifts

  • Operand Damage/Hashrate
    • Operand Defense/Operand Damage Reduction
  • Physical Damage/ATK
    • Physical Defense/Physical Damage Reduction
  • True Damage
  • Adaptive (such as Yelena, Eos, or Turing) (may include global dmg reduction)
  • Attack Speed
  • Crit Rate/Crit Damage
  • Global Damage Boost (may include global dmg reduction
    • Specific (therefore Multiplicative Damage Boost)
  • Normal Attacks, Auto Skills, Ultimate Skills, and Ultimate Charge
  • In-Kit Keyword (such as Horizon Curtain, Mai Storm, etc.)
  • Control Effects (Unchanged)
  • Super Armor
  • Buff
  • Debuff
  • Healing, Shielding
  • Unknown: Debuff Resistance
  • Preferred
    • Deluxe Cake
    • Extra-large Cake
    • Chocolate Sundae
    • Strawberry Cake
    • Petit Four
  • Disliked
    • A Basket of Buns
    • Coffee
    • A Dozen Buns
    • Bun

How to use

Doll-Kit Concept: Amaranth is a doll extremely reliant on her Ultimate Skill, Vendetta Against Stars. Usually, she will require a team built around her to not only survive her dangerous ultimate, but also to maximize her potential after gaining her Hopebearer status.

-Amaranth is often able to be kept alive through the use of other dolls that give Invisibility, such as Python paired with Taisch and or Helix, though there are other ways to keep her alive during her Limelight.

Background info

A Universal Anything Services Pastrychef SP Dessert Chef model for making and baking snacks. Universal Anything Services rolled out the Pastrychef SP baking Doll in 2054. As a highly-professional model, the Pastrychef SP was released with over 1.5 million ways of making desserts out of the box, enough for it to be considered the "Dessert Encyclopedia". This model's appearance was also designed to be extremely cute and relatable to improve its acceptance by the public. From the street bakeries to hotel kitchens, the Pastrychef SP can be found anywhere delicious baked goods are made. "I just baked some chocolate chip cookies, want to try them? When you're enjoying tasty desserts, don't worry about getting fat!"[1]

Network

Gallery

Main artworks

Alternative artwork

Alternative expressions

Trivia

  • Choco is the original name of AR FNCFNCFNC from Girls' Frontline.[2]
  • The weapon worn by Choco is a wedding cake sword, sometimes used in the Western world instead of a knife by both newlywed to cut the first piece of their wedding cake at the same time.

References


Probably every doll skill

Disclaimer; certain repeated terms... particularly Channel, Continuous, Control Effect definition, are recommended to be someplace else. They are listed below for demonstrative purposes on what the linking article should read as. A full list of effects that should be linked to a resource that says what they are... Continuous, Channel, Control Effects, (Can Crit color is filler. It's also basically my "note" color for specific details)

Also I used some of my own descriptions just because it's faster due to the request of having all the changes be on this sheet, which would not allow as easy of a way to copy over the original skill effects. Mainly applies to unreleased dolls, but certain horrifically phrased skills or armas are included.

Bonee

Passive

Bonee gains a Shield equal to ($percent)% of her Hashrate at the start of battle. When Bonee is Healed, gains an extra Shield equal to ($percent)% of healing received.


Auto Skill

Provides a Shield equal to ($percent)% Hashrate to the ally unit with the lowest HP percentage, boosting their 200 Physical & Operand Defense and 20%Healing Received for the next 5 seconds. The effect of this Skill is doubled when used on Bonee herself.


Ultimate

Bonee consumes her own Shield to grant all other ally units a Shield equal to 20% Bonee's Max HP + 40% Shield value.


Croque

Passive

Croque Heals HP equal to 10% of her Hashrate per second. For every enemy Taunted, this HP Recovery is increased by 50%.

Taunt: Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.


Auto Skill

Gains Super Armor and a Shield of ($Percent)% Hashrate, and Taunts all surrounding enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The effect of this skill is enhanced on first release: Gains Super Armor and a Shield of ($PercentTwo) Hashrate, and Taunts all enemies. Taunt and Super Armor last 6 seconds or expires when the Shield</span breaks.

Alt (paraphrased): Gains Super Armor and a Shield of ($Percent)% Hashrate, and Taunts all enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The first cast grants a Shield of ($PercentTwo) Hashrate, and effects last a most 6 seconds instead.

Super Armor: The debilitating effects of debuffs are ignored. Taunt: Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.


Ultimate

Croque unleashes a storm of bullets, dealing Operand Damage equal to ($Damage)% of Hashrate to all enemy units across 5 consecutive attacks. Inflict ($Stacks) stack(s) of Cripple on all targets, lasting for 6 seconds. This damage can critically strike.

Cripple: The target has -10% ATK/Hashrate per stack of Cripple and is Immobilized. Considered a Control Effect.


Evelyn

Passive Evelyn's has ($reduction_value)% Injury Mitigation (damage reduction).
Evelyn has a 50 % chance to Knock Back the attacker 1 tile and Stun them for ($time_value) seconds when Normal Attacks are attempted against her. This Passive enters cooldown after triggering. When the enemy cannot be Knocked Back, the enemy is Stunned for ($time_value2) seconds instead. Evelyn recovers HP equal to ($percent)% Hashrate upon stunning an enemy. This Heal is not affected by cooldown.

Stun: The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect


Arma Inscripta I: Gain an additional 15% increase to Injury Mitigation (damage reduction) when below 50% HP.


Arma Inscripta III: When an enemy cannot be Knocked Back, inflicts [Lethargy] on them for 5 seconds.

Lethargy: The target has -20% ATK/Hashrate


Auto Skill

Throws a riot grenade into an area densely packed with enemies, dealing Operand Damage equal to ($percent)% Hashrate to all enemies in the selected area, while inflicting debuff Stun on them for 0.5 seconds.


Arma Inscripta II: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, Evelyn regains HP equal to 150% Hashrate.


Ultimate

Evelyn calls for all ally units to gather up and sets up a defensive shield in a selected area, granting Safeguard to all ally units within for 5 seconds. Safeguard: Injury Mitigation (damage reduction) increased by ($reduction_value)%, considered a buff.


Souchun

Passive After Souchun attempts 3 Normal Attacks, she boosts her Max HP by ($percent)% of her Hashrate and recovers an equivalent amount of HP. This effect can be triggered up to 10 times. Every 30 points of extra HP gained enhances Souchun's Operand DEF by 1 points.


Arma Inscripta I: Self Healing gains 25% Heal Effect. Passive now triggers on every other Normal Attack and twice upon Auto Skill use. Passive triggers' Max Heal and HP increase is increased by 50% of Souchun's Hashrate, and Operand Defense gained from this Passive also provides an equivalent amount of Physical Defense.


Arma Inscripta III: When struck by a Normal Attack, there is a 20% chance to Bind the attacker for 3 seconds, dealing Operand Damage equal to 30% Hashrate per second to the bound enemy.

Bind: The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect


Auto Skill

Souchun summons vines to Bind enemies within 1 tile momentarily then Disarming them for 3 seconds. The bound units take Operand Damage equal to ($percent)% Hashrate every 0.6 seconds. Souchun then Heals herself by 0.5% of her Max HP × the number of bound enemies.

Bind (same as Stun): The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect

Disarm: The target's Normal Attacks and Auto Skills are interrupted and they cannot perform them. Considered a Control Effect


Arma Inscripta II: Bind range is enhanced to 2 tiles and Healing is calculated by the amount of enemies within this Auto Skill's range instead. Enemies unaffected by the Bind are counted twice for this Skill's Healing. This Skill's gains 100% Healing Effect.


Ultimate

All enemies in a selected area are Knocked Airborne, dealing Operand Damage equal to 100% Hashrate. Then, create a trap of thorns lasting ($time) seconds that Immobilizes enemies within. This damage can critically strike.


Yanny

Passive Boosts Physical DEF by ($percent)% Hashrate. When Healed, boosts Physical DEF by ($def_inc)% for 5 seconds, up to 6 stacks.


Auto Skill

At the beginning of the battle, Hooks the rightmost enemy unit in the same row up close with a hook and applies Focus Fire on that enemy unit for ($time) seconds. This Skill is only activated once per battle and fails if there is no eligible targets or tiles for a target to be pulled into.

Hook: The target is forcibly pulled towards Yanny and unable to be targeted or affected by AoE while being hooked.

Focus Fire: This unit becomes the target of all units of the opposing side. Considered a debuff.


Ultimate Yanny creates a water jail to Confine all enemies for ($time) seconds. Enemies have a ($chance)% chance to break out early when taking damage.

Confine (same as Stun): The target cannot act and any Auto Skill they were making are interrupted. Considered a Control Effect

Zion

Passive Damage taken while below 25% HP is affected by Graphite Force Field. Graphite Force Field: Reduces damage taken by ($percent)% Hashrate, minimum 10 points.


Auto Skill

Obtains a Shield equal to ($percent)% Hashrate. For every 1% HP lost, the HP Shield is 1.5% more effective.


Ultimate

Zion gains Super Armor and a Shield equal to 30% of Max HP, creating an alkene force field around self in a 2 tile range for 6 second(s). Non-Derivative Damage received by all other ally units within the field is transferred to Zion instead. When the Skill ends, deal True Damage to all enemies on the field equal to ($dmg_absorb)% of damage transferred.

Super Armor: The debilitating effects of debuffs are ignored.