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Type 88/skilldata: Difference between revisions

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| colspan=10 | Active: Increases Type 88's damage by ($act_dmg_value)% for ($time_value) seconds. Passive: Swaps between LMG Mode and HMG mode depending on whether Type 88 has made movement or not, while in LMG mode, increases Type 88's movement speed by 50% but lowers her accuracy by ($lmg_acc_debuff)%. If Type 88 remains stationary for 6 seconds, enter HMG mode increasing her accuracy by ($hmg_acc_buff)% and max ammo by ($hmg_ammo). If movement has been made, Type 88 will return to LMG mode.
| colspan=10 | Active: Increases damage by ($act_dmg_value)% for ($time_value) seconds. Passive: toggle between LMG Mode and HMG mode depending on tile movement, moving enables LMG mode, while in LMG mode, increases own movement speed by 50% but reduce accuracy by ($lmg_acc_debuff)%. If remains stationary for 6 seconds, enter HMG mode increasing self accuracy by ($hmg_acc_buff)% and max ammo by ($hmg_ammo). Combat starts with LMG mode.
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Revision as of 12:59, 23 November 2019

name Slothful Rage
icon powBuffSelf
text Active: Increases damage by ($act_dmg_value)% for ($time_value) seconds. Passive: toggle between LMG Mode and HMG mode depending on tile movement, moving enables LMG mode, while in LMG mode, increases own movement speed by 50% but reduce accuracy by ($lmg_acc_debuff)%. If remains stationary for 6 seconds, enter HMG mode increasing self accuracy by ($hmg_acc_buff)% and max ammo by ($hmg_ammo). Combat starts with LMG mode.
initial 8
cooldown 18 18 18 18 18 18 18 18 18 18
act_dmg_value 27 32 38 43 48 54 59 64 70 75
time_value 4 4.2 4.4 4.7 4.9 5.1 5.3 5.6 5.8 6
lmg_acc_debuff 40 38 36 33 31 29 27 24 22 20
hmg_acc_buff 15 17 18 20 22 23 25 27 28 30
hmg_ammo 0 0 0 1 1 1 2 2 2 2