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TAC-50/skilldata: Difference between revisions

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| colspan=10 | Passive: After skill cooldown, TAC's drone will mark a random enemy (marked enemy changes every second). Active: Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the marked target based on the current number of charge stacks. This skill is capable of critical damage and all charge stacks will be consumed on skill usage.
| colspan=10 | Passive: At max charge stacks, TAC's drone will start marking a random enemy (marked enemy changes every second). Active: Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the marked target based on the current number of charge stacks. This skill is capable of critical damage and all charge stacks will be consumed on skill usage.
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Latest revision as of 03:08, 1 November 2019

name Maple and Firefly
icon AimAttackDistanceTarge
text Passive: At max charge stacks, TAC's drone will start marking a random enemy (marked enemy changes every second). Active: Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the marked target based on the current number of charge stacks. This skill is capable of critical damage and all charge stacks will be consumed on skill usage.
initial 5
cooldown 15 14.6 14.1 13.7 13.2 12.8 12.3 11.9 11.4 11
min_dam_value 1.5 1.6 1.7 1.7 1.8 1.9 2 2 2.1 2.2
max_dam_value 2.5 2.7 2.9 3.2 3.4 3.6 3.8 4.1 4.3 4.5