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DSR-50/skilldata: Difference between revisions

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| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. Stacks will be cleared on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. All stacks will be consumed on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead.
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Latest revision as of 11:30, 20 October 2019

name Armor Breaking Shot
icon AimAttackSpecificTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. All stacks will be consumed on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead.
initial 8
cooldown 13 12.6 12.1 11.7 11.2 10.8 10.3 9.9 9.4 9
min_dam_value1 1.8 1.9 2 2.1 2.2 2.4 2.5 2.6 2.7 2.8
max_dam_value1 2.5 2.9 3.3 3.7 4.1 4.4 4.8 5.2 5.6 6
min_dam_value2 2.5 2.7 2.8 3 3.2 3.3 3.5 3.7 3.8 4
max_dam_value2 4.5 5.1 5.7 6.3 6.9 7.6 8.2 8.8 9.4 10