DSR-50/skilldata: Difference between revisions
< DSR-50
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| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. Stacks will be cleared on skill use. If enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead. | | colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. Stacks will be cleared on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead. | ||
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Revision as of 14:17, 10 August 2019
name | Armor Breaking Shot | |||||||||
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icon | AimAttackSpecificTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. Stacks will be cleared on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead. | |||||||||
initial | 8 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value1 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 |
max_dam_value1 | 2.5 | 2.9 | 3.3 | 3.7 | 4.1 | 4.4 | 4.8 | 5.2 | 5.6 | 6 |
min_dam_value2 | 2.5 | 2.7 | 2.8 | 3 | 3.2 | 3.3 | 3.5 | 3.7 | 3.8 | 4 |
max_dam_value2 | 4.5 | 5.1 | 5.7 | 6.3 | 6.9 | 7.6 | 8.2 | 8.8 | 9.4 | 10 |