Goliath: Difference between revisions
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*Damage: WARNING!! WARNING!! WARNING!! | *Damage: WARNING!! WARNING!! WARNING!! | ||
*Accuracy: N/A | *Accuracy: N/A | ||
*Attack range: | *Attack range: Melee | ||
*Health: Moderate ~ High | *Health: Moderate ~ High | ||
*Armor value: N/A | *Armor value: N/A | ||
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*Damage: WARNING!! WARNING!! WARNING!! | *Damage: WARNING!! WARNING!! WARNING!! | ||
*Accuracy: N/A | *Accuracy: N/A | ||
*Attack range: | *Attack range: Melee | ||
*Health: WARNING!! WARNING!! WARNING!! | *Health: WARNING!! WARNING!! WARNING!! | ||
*Armor value: N/A | *Armor value: N/A |
Revision as of 01:24, 4 March 2019
Goliath | Assimilated |
Information | |
---|---|
Full name | Goliath |
Affiliation | Sangvis Ferri |
Released on | CN, TW, KR |
Chibi animation | |
Variant:
Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki. | |
View page template |
"Goliath" model automated kamikaze
Sangvis Ferri's kamikaze robots. Previous attempts to keep these models as pets has resulted in disastrous failure.
Appearances
Goliaths first appear in Deep Dive and make a reappearance in Singularity, as well as a cameo in Isomer as "abandoned Goliaths" that can be used to alter the map.
Gameplay
In-game stats: Black Goliath
- Classification: Machine
- Damage: WARNING!! WARNING!! WARNING!!
- Accuracy: N/A
- Attack range: Melee
- Health: Moderate ~ High
- Armor value: N/A
- Evasion: N/A
- Movement speed: Moderate
In-game stats: Red Goliath (Goliath+)
- Classification: Machine
- Damage: WARNING!! WARNING!! WARNING!!
- Accuracy: N/A
- Attack range: Melee
- Health: WARNING!! WARNING!! WARNING!!
- Armor value: N/A
- Evasion: N/A
- Movement speed: Moderate
Slow floating unit. Explodes on contact after 1 second. Explosion will force the victim echelon to retreat. The Red Goliaths (Goliath+) have extremely high health and are not feasible to kill.