Type 100/skilldata: Difference between revisions
< Type 100
No edit summary |
HellScythe42 (talk | contribs) m corrected values |
||
Line 4: | Line 4: | ||
|- | |- | ||
! name | ! name | ||
| Sakura Gyaku-zō | | colspan=10 | Sakura Gyaku-zō | ||
|- | |- | ||
! text | ! text | ||
Line 13: | Line 13: | ||
|- | |- | ||
! cooldown | ! cooldown | ||
| 20 || 19 || | | 20.0 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16.0 | ||
|- | |- | ||
! shield_value | ! shield_value | ||
| 15 || 18 || | | 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 | ||
|- | |- | ||
! evasion_value | ! evasion_value | ||
| 30 || 34 || | | 30 || 34 || 38 || 42 || 46 || 49 || 53 || 57 || 61 || 65 | ||
|- | |- | ||
! damage_value | ! damage_value | ||
| 40|| 45 || | | 40|| 45 || 50 || 55 || 60 || 65 || 70 || 75 || 80 || 85 | ||
|- | |- | ||
! time_value | ! time_value | ||
| 3 || 3.2 || 3.4 || 3.7 || 3.9 || 4.1 || 4.3 || 4.6 || 4.8 || 5 | | 3.0 || 3.2 || 3.4 || 3.7 || 3.9 || 4.1 || 4.3 || 4.6 || 4.8 || 5.0 | ||
|- | |- | ||
|} | |} |
Revision as of 10:51, 7 December 2018
icon | shield | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
name | Sakura Gyaku-zō | |||||||||
text | Deploys a shield which absorbs ($shield_value) damage for 5 seconds. If the shield breaks, increases own evasion by ($evasion_value)% for ($time_value) seconds. If the shield expires without breaking, increases own firepower by ($damage_value)% for ($time_value) seconds instead. | |||||||||
initial | 8 | |||||||||
cooldown | 20.0 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16.0 |
shield_value | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 |
evasion_value | 30 | 34 | 38 | 42 | 46 | 49 | 53 | 57 | 61 | 65 |
damage_value | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 |
time_value | 3.0 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5.0 |