Type 100/skilldata: Difference between revisions
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! cooldown | ! cooldown | ||
| 20 || | | 20 || 19 || ? || ? || ? || ? || ? || ? || ? || 16 | ||
|- | |- | ||
! shield_value | ! shield_value | ||
| 15 || | | 15 || 18 || ? || ? || ? || ? || ? || ? || ? || 45 | ||
|- | |- | ||
! evasion_value | ! evasion_value | ||
| 30 || | | 30 || 34 || ? || ? || ? || ? || ? || ? || ? || 65 | ||
|- | |- | ||
! damage_value | ! damage_value | ||
| 40|| | | 40|| 45 || ? || ? || ? || ? || ? || ? || ? || 85 | ||
|- | |- | ||
! time_value | ! time_value |
Revision as of 04:30, 3 August 2018
icon | shield | |||||||||
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text | Deploys a shield which absorbs ($shield_value) damage for 5 seconds. If the shield breaks, increases own evasion by ($evasion_value)% for ($time_value) seconds. If the shield expires without breaking, increases own firepower by ($damage_value)% for ($time_value) seconds instead. | |||||||||
initial | 8 | |||||||||
cooldown | 20 | 19 | ? | ? | ? | ? | ? | ? | ? | 16 |
shield_value | 15 | 18 | ? | ? | ? | ? | ? | ? | ? | 45 |
evasion_value | 30 | 34 | ? | ? | ? | ? | ? | ? | ? | 65 |
damage_value | 40 | 45 | ? | ? | ? | ? | ? | ? | ? | 85 |
time_value | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |