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K2/skilldata: Difference between revisions

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| colspan=10 | Activate skill during combat to switch between attack modes.  
| colspan=10 | Activate skill during combat to switch between attack modes. Fever Mode (Default): Burst fire mode, shoots 3 bullets each doing ($damage_value1)% damage, barrel heats up by 1 level. At the 15th level the barrel overheats and starts losing ($damage_value2)% damage and accuracy for every level (up to 20 stacks). Note Mode: Single fire mode, reduces her own evasion and movespeed by ($evasion_value)% and shoots 1 bullet but each shot cools the barrel down by 1 level. Every subsequent attack on a single enemy will increase the damage dealt to it by ($damage_value3)% each (up to 10 stacks).
 
Fever Mode (Default): Burst fire mode, shoots 3 bullets each doing ($damage_value1)% damage, barrel heats up by 1 level. At the 15th level the barrel overheats and starts losing ($damage_value2)% damage and accuracy for every level (up to 20 stacks).  
 
Note Mode: Single fire mode, reduces her own evasion and movespeed by ($evasion_value)% and shoots 1 bullet but each shot cools the barrel down by 1 level. Every subsequent attack on a single enemy will increase the damage dealt to it by ($damage_value3)% each (up to 10 stacks).
 
 
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Revision as of 05:44, 5 March 2018

name Overheat
text Activate skill during combat to switch between attack modes. Fever Mode (Default): Burst fire mode, shoots 3 bullets each doing ($damage_value1)% damage, barrel heats up by 1 level. At the 15th level the barrel overheats and starts losing ($damage_value2)% damage and accuracy for every level (up to 20 stacks). Note Mode: Single fire mode, reduces her own evasion and movespeed by ($evasion_value)% and shoots 1 bullet but each shot cools the barrel down by 1 level. Every subsequent attack on a single enemy will increase the damage dealt to it by ($damage_value3)% each (up to 10 stacks).
initial 8
cooldown 5 4,8 4,6 4,4 4,2 4 3,8 3,6 3,3 3
damage_value1 40 41,2 42,4 43,6 44,8 46 47,2 48,4 49,6 52
damage_value2 3,2 3,1 3 2,8 2,7 2,6 2,4 2,3 2,2 2
damage_value3 2 2,3 2,6 3 3,3 3,6 4 4,3 3,7 5
evasion_value 60 58 56 54 52 50 48 46 44 40