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IDW/skill2data: Difference between revisions

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Pianoforte (talk | contribs)
Created page with "{| class=gf-table ! name | colspan=10 | Lightning Carnival ! icon | colspan=10 | dodgeBuffSelf ! text | colspan=10 | Start a battle with 3 bars of battery, each bar increasing..."
 
Pianoforte (talk | contribs)
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! name
! name
| colspan=10 | Lightning Carnival
| colspan=10 | Lightning Carnival
|-
! icon
! icon
| colspan=10 | dodgeBuffSelf
| colspan=10 | dodgeBuffSelf
|-
! text
! text
| colspan=10 | Start a battle with 3 bars of battery, each bar increasing rate of fire by ($rof_value)% and damage by (%damage_value)%. Consumes 1 bar of battery every ($time_value) seconds. When IDW uses Cover Focus, battery replenishes back to 3.
| colspan=10 | Start a battle with 3 bars of battery, each bar increasing rate of fire by ($rof_value)% and damage by (%damage_value)%. Consumes 1 bar of battery every ($time_value) seconds. When IDW uses Cover Focus, battery replenishes back to 3.

Revision as of 06:30, 4 February 2018

name Lightning Carnival
icon dodgeBuffSelf
text Start a battle with 3 bars of battery, each bar increasing rate of fire by ($rof_value)% and damage by (%damage_value)%. Consumes 1 bar of battery every ($time_value) seconds. When IDW uses Cover Focus, battery replenishes back to 3.
damage_value 12 13 14 15 16 16 17 18 19 20
rof_value 6 6 7 7 8 8 9 9 10 10
time_value 1.5 1.6 1.7 1.9 2.0 2.1 2.2 2.4 2.5 2.6