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Vector (GFL2): Difference between revisions

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|Node1desc=Gain Cover protection when stability index is greater than 0.
|Node1desc=Gain Cover protection when stability index is greater than 0.
|Node2desc=
|Node2desc=Attack +35.0<br>Defense +24.0
|Node3desc=
|Node3desc=Health +77.0<br>Attack Boost +5.0%
|Node4name1=
|Node4name1={{Color|GF2Purple|Hospice Care}}
|Node4desc1=
|Node4desc1=If {{Color|GF2Blue|Dead End Meltdown}} kills its main target, generates [[GF2 Status Effects#Incineration{{Color|GF2Blue|Incineration}]] tiles within 3 tiles of the target for 2 turns.
|Node4name2=
|Node4name2={{Color|GF2Purple|Splattering Pessimism}}
|Node4desc2=
|Node4desc2= Gains {{Color|GF2Orange|3}} points of Confectance Index at the start of the battle.
|Node5desc=
|Node5desc=Attack +42.0<br>Defense +34.0
|Node6desc=
|Node6desc=Health +105.0<br>Health Boost +5.0%
|Node7name1=
|Node7name1={{Color|GF2Purple|Dispassionate Support}}
|Node7desc1=
|Node7desc1=Before the attack, cleanses {{Color|GF2Orange|2}} buffs from the enemy target.
|Node7name2=
|Node7name2= {{Color|GF2Purple|Proliferating Despair}}
|Node7desc2=
|Node7desc2=Before dealing damage to a large target with an active attack, additionally deals 1 instance of fixed damage equal to {{Color|GF2Orange|15%}} of attack.
|Node8desc=
|Node8desc=Attack +49.0<br>Defense +43.0
|Node9desc=
|Node9desc=Attack +57.0<br>Health +137.0
|Node10name1=
|Node10name1={{Color|GF2Purple|Unfortunate Jinx}}
|Node10desc1=
|Node10desc1=While on a Burn tile, damage taken is reduced by {{Color|GF2Orange|20%}}. At the end of the action, Vector restores {{Color|GF2Orange|2 points}} of stability index and {{Color|GF2Orange|10%}} of max HP.
|Node10name2=
|Node10name2={{Color|GF2Purple|Negative Motivation}}
|Node10desc2=
|Node10desc2=When an enemy unit within range is inflicted with Overburn, launches [[GFL2 Status Effects#Emergency Support|{{Color|GF2Blue|Emergency Support}}]], dealing Burn damage equal to {{Color|GF2Orange|60%}} of attack and 1 point of stability damage. This effect can only be triggered {{Color|GF2Orange|once}} per turn.
|Node11name=
|Node11name={{Color|GF2Yellow|Death Knell}}
|Node11desc=
|Node11desc=At the start of the turn, if any enemy unit has any Burn debuffs, attack is increased by {{Color|GF2Orange|8%}}.


|bestgifts=
|bestgifts=

Revision as of 08:14, 2 May 2025

{{GFL2Doll |fullname=Vector |role=Support |rarity=5 |affiliation=H.I.D.E. 404 |body=SSD-62D |favweapon=Vector |weapontype=SMG |imprint=Banshee's Whisper |phaseaffinity=burn |wepweakness= |phaseweakness= |personality=resourceful |specialty=Fixed Damage / Tile / Buff |covenant=CN, EN |releasedon=CN (维克托) (2024-10) |voiceactorjp=Hayami Saori |voiceactorcn=陈彦亦 |voiceactorkr=Son Seonyeong |artist =saikoro香菜妙妙屋[1]

|GFL=Vector

|gacha=limited

|Node1desc=Gain Cover protection when stability index is greater than 0. |Node2desc=Attack +35.0
Defense +24.0 |Node3desc=Health +77.0
Attack Boost +5.0% |Node4name1=Hospice Care |Node4desc1=If Dead End Meltdown kills its main target, generates [[GF2 Status Effects#IncinerationIncineration}]] tiles within 3 tiles of the target for 2 turns.