Lige (Shrike): Difference between revisions
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|Hidden2Name=Boudnless Ambush | |Hidden2Name=Boudnless Ambush | ||
|Hidden2Desc=(Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldoown. | |Hidden2Desc=(Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldoown. | ||
|UpgradeA11Level= | |UpgradeA11Level=1 | ||
|UpgradeA11Cost= | |UpgradeA11Cost=0 | ||
|UpgradeA11Desc= | |UpgradeA11Desc=10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP). | ||
|UpgradeA12Level= | |UpgradeA12Level=10 | ||
|UpgradeA12Cost= | |UpgradeA12Cost=20 | ||
|UpgradeA12Desc= | |UpgradeA12Desc=20% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 35% of Max HP). | ||
|UpgradeA13Level= | |UpgradeA13Level=30 | ||
|UpgradeA13Cost= | |UpgradeA13Cost=30 | ||
|UpgradeA13Desc= | |UpgradeA13Desc=30% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 50% of Max HP). | ||
|UpgradeA21Level= | |UpgradeA21Level=5 | ||
|UpgradeA21Cost= | |UpgradeA21Cost=0 | ||
|UpgradeA21Desc= | |UpgradeA21Desc=Can pass through enemy units while moving. | ||
|UpgradeA22Level= | |UpgradeA22Level=10 | ||
|UpgradeA22Cost= | |UpgradeA22Cost=20 | ||
|UpgradeA22Desc= | |UpgradeA22Desc=Can pass through enemy units while moving. (Max movement AP cost per tile is 2). | ||
|UpgradeA23Level= | |UpgradeA23Level=30 | ||
|UpgradeA23Cost= | |UpgradeA23Cost=30 | ||
|UpgradeA23Desc= | |UpgradeA23Desc= | ||
|UpgradeA31Level= | |UpgradeA31Level=12 | ||
|UpgradeA31Cost= | |UpgradeA31Cost=0 | ||
|UpgradeA31Desc= | |UpgradeA31Desc=When subjected to a normal attack, there is 10% chance to block the incoming attack. | ||
|UpgradeA32Level= | |UpgradeA32Level=12 | ||
|UpgradeA32Cost= | |UpgradeA32Cost=20 | ||
|UpgradeA32Desc= | |UpgradeA32Desc=When subjected to a normal attack, there is 20% chance to block the incoming attack. | ||
|UpgradeA33Level= | |UpgradeA33Level=30 | ||
|UpgradeA33Cost= | |UpgradeA33Cost=30 | ||
|UpgradeA33Desc= | |UpgradeA33Desc=When subjected to a normal attack, there is 30% chance to block the incoming attack. | ||
|UpgradeS11Level= | |UpgradeA41Level=20 | ||
|UpgradeS11Cost= | |UpgradeA41Cost=0 | ||
|UpgradeS11Desc= | |UpgradeA41Desc=When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target. | ||
|UpgradeS12Level= | |UpgradeA42Level=20 | ||
|UpgradeS12Cost= | |UpgradeA42Cost=20 | ||
|UpgradeS12Desc= | |UpgradeA42Desc=When making normal attacks, deals damage equal to 20% of own attack to enemy units adjacent to the target. | ||
|UpgradeS13Level= | |UpgradeA43Level=30 | ||
|UpgradeS13Cost= | |UpgradeA43Cost=30 | ||
|UpgradeS13Desc= | |UpgradeA43Desc=When making normal attacks, deals damage equal to 30% of own attack to enemy units adjacent to the target. | ||
|UpgradeS14Level= | |UpgradeA51Level=30 | ||
|UpgradeS14Cost= | |UpgradeA51Cost=0 | ||
|UpgradeS14Desc= | |UpgradeA51Desc=Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's damage by 1%. | ||
|UpgradeS15Level= | |UpgradeA52Level=30 | ||
|UpgradeS15Cost= | |UpgradeA52Cost=20 | ||
|UpgradeS15Desc= | |UpgradeA52Desc=Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 1%. | ||
|UpgradeA53Level=30 | |||
|UpgradeA53Cost=30 | |||
|UpgradeA53Desc=Gain 1 stack of "Essence" for every enemy that's defeated within 5 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 2%. | |||
|UpgradeS11Level=1 | |||
|UpgradeS11Cost=0 | |||
|UpgradeS11Desc=Increase normal attack AP cost by 2 and damage by 200% for 1 turn. | |||
|UpgradeS12Level=3 | |||
|UpgradeS12Cost=10 | |||
|UpgradeS12Desc=Increase normal attack AP cost by 2 and damage by 225% for 1 turn. | |||
|UpgradeS13Level=14 | |||
|UpgradeS13Cost=15 | |||
|UpgradeS13Desc=Increase normal attack AP cost by 2, damage by 225%, and accuracy by 15 for 1 turn. | |||
|UpgradeS14Level=25 | |||
|UpgradeS14Cost=20 | |||
|UpgradeS14Desc=Increase normal attack AP cost by 2, damage by 250%, and accuracy by 15 for 1 turn. | |||
|UpgradeS15Level=35 | |||
|UpgradeS15Cost=25 | |||
|UpgradeS15Desc=Increase normal attack AP cost by 1, damage by 225%, and accuracy by 15 for 1 turn. | |||
|UpgradeS21Level= | |UpgradeS21Level= | ||
|UpgradeS21Cost= | |UpgradeS21Cost= | ||
Line 197: | Line 216: | ||
|UpgradeS85Desc= | |UpgradeS85Desc= | ||
|UpgradeUlt1Desc= | |UpgradeUlt1Desc= | ||
|UpgradeUlt2Desc= | |UpgradeUlt2Desc=Summon a clone that has 15 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, possesses the same traits, and the ability to use items as the summoner. | ||
|UpgradeUlt3Desc= | |UpgradeUlt3Desc=Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner. | ||
|UpgradeUlt4Desc= | |UpgradeUlt4Desc= | ||
|Weapon1Name=Bone Blade | |Weapon1Name=Bone Blade |
Revision as of 09:21, 29 March 2025
![]() | |
Information | |
---|---|
Full name | Lige |
Affiliation |
|
Birthday | |
Voice actor | Ishikawa Yui[1] |
Artist | Unknown |
View page template |
Lige is available as a full playable character in a number of levels in Chapter 4 of Reverse Collapse: Code Name Bakery.
For the version of the playable character that cannot be enhanced, see Lige (civilian).
For boss versions of Lige, see Reverse Collapse Enemies.
In Reverse Collapse: Code Name Bakery
Traits and Skills
- Attributes
- Blood Drain:
- Agile Silhouette:
- Extrasensory Perception:
- Link Blade:
- Soul Refining:
- Unique Attribute (also called Special Trait)
- Extraordinary Antibodies: (Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Immune to abnormal status effects. Immune to the damage from the traits Blood Burst and Ichor Burst.
- Standard Skills
- Bone Blade Sharpening:
- Life Extraction:
- Blossom Blade:
- Blood Tether:
- Flashback:
- All or Nothing:
- Phantom Blade:
- Dashing Flash:
- Hidden Skills (also called Special Skills)
- Blood Burst Thorn: (Unlocked in Chapter 4, Rapid Advance or Treacherous Road) Deal damage equal to 150% of own attack and reduce AP by 5 on all enemy units in an × pattern 5 tiles wide, up to 5 tiles away. 4 turns cooldown, costs 20 SP.
- Boudnless Ambush: (Unlocked in Chapter 4, The Final Battle I) Deal damage equal to 200% of own attack to the targeted enemy, up to 7 tiles away. Costs 8 SP, no cooldoown.
- Ultimate Skill
- Made in Hell:
Genetic Upgrade and Nucleobase Completion
- Attributes
- Blood Drain
- At Level 1, costs 0: 10% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 20% of Max HP).
- At Level 10, costs 20: 20% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 35% of Max HP).
- At Level 30, costs 30: 30% of the damage dealt by normal attacks will be absorbed to recover own HP. After reaching full HP, 50% of the overhealed amount will be converted into temporary HP (maximum amount of temporary HP cannot exceed 50% of Max HP).
- Agile Silhouette
- At Level 5, costs 0: Can pass through enemy units while moving.
- At Level 10, costs 20: Can pass through enemy units while moving. (Max movement AP cost per tile is 2).
- At Level 30, costs 30:
- Extrasensory Perception
- At Level 12, costs 0: When subjected to a normal attack, there is 10% chance to block the incoming attack.
- At Level 12, costs 20: When subjected to a normal attack, there is 20% chance to block the incoming attack.
- At Level 30, costs 30: When subjected to a normal attack, there is 30% chance to block the incoming attack.
- Link Blade
- At Level 20, costs 0: When making normal attacks, deals damage equal to 10% of own attack to enemy units adjacent to the target.
- At Level 20, costs 20: When making normal attacks, deals damage equal to 20% of own attack to enemy units adjacent to the target.
- At Level 30, costs 30: When making normal attacks, deals damage equal to 30% of own attack to enemy units adjacent to the target.
- Soul Refining
- At Level 30, costs 0: Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. (max 20 stacks). Essence: Increase normal attack's damage by 1%.
- At Level 30, costs 20: Gain 1 stack of "Essence" for every enemy that's defeated within 4 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 1%.
- At Level 30, costs 30: Gain 1 stack of "Essence" for every enemy that's defeated within 5 tiles of self. When Lige defeats enemy units, additionally gain 1 stack of "Essence". (max 30 stacks). Essence: Increase normal attack's damage by 2%.
- Blood Drain
- Skills
- Bone Blade Sharpening
- At Level 1, costs 0: Increase normal attack AP cost by 2 and damage by 200% for 1 turn.
- At Level 3, costs 10: Increase normal attack AP cost by 2 and damage by 225% for 1 turn.
- At Level 14, costs 15: Increase normal attack AP cost by 2, damage by 225%, and accuracy by 15 for 1 turn.
- At Level 25, costs 20: Increase normal attack AP cost by 2, damage by 250%, and accuracy by 15 for 1 turn.
- At Level 35, costs 25: Increase normal attack AP cost by 1, damage by 225%, and accuracy by 15 for 1 turn.
- Life Extraction
- At Level , costs :
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- Blossom Blade
- At Level , costs :
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- Blood Tether
- At Level , costs :
- At Level , costs :
- At Level , costs :
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- At Level , costs :
- Flashback
- At Level , costs :
- At Level , costs :
- At Level , costs :
- At Level , costs :
- At Level , costs :
- All or Nothing
- At Level , costs :
- At Level , costs :
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- At Level , costs :
- At Level , costs :
- Phantom Blade
- At Level , costs :
- At Level , costs :
- At Level , costs :
- At Level , costs :
- At Level , costs :
- Dashing Flash
- At Level , costs :
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- At Level , costs :
- At Level , costs :
- Bone Blade Sharpening
- Nucleobase Completion
- A (50 Potential Keys):
- T (150 Potential Keys): Summon a clone that has 15 AP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, possesses the same traits, and the ability to use items as the summoner.
- C (300 Potential Keys): Summon a clone that has 15 AP, 15 points of initial SP, 5 points of visual range and 2 points of anti-stealth visual range. The clone lasts for 2 turns, inherits 100% HP/attack, and possesses the same skills, traits, and the ability to use items as the summoner.
- G (500 Potential Keys):
Weapons
Bone Blade | ||||
---|---|---|---|---|
![]() | ||||
Unlock conditions | Base weapon | |||
Tier 1 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 2 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 3 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 4 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 5 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Accessories
|
Throwing Knife | ||||
---|---|---|---|---|
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Unlock conditions | Base weapon | |||
Tier 1 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 2 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 3 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 4 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Tier 5 | ||||
AP Cost | ||||
Attack | ||||
Range | ||||
Standard Accuracy | ||||
Accuracy during stealth | ||||
Critical Hit Rate | ||||
Critical Hit Damage | ||||
Weapon Trait | ||||
Accessories
|
Story
Gallery
-
Base artwork, “Lige's Consciousness” outfit.
-
Shrike Mimic outfit.
-
Old Lab Coat outfit (from 2092R).
-
Mirror Self outfit (DLC)
-
Lige in 2084.
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Camouflage Standee, Lige consciousness version.
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Camouflage Standee, Shrike consciousness version.
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Ultimate skill cut-in: “何がほんとで、何が嘘だろうと関係ない” (“It doesn't matter what's real or fake”).