Colphne/skill5data: Difference between revisions
< Colphne
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| colspan=10 | When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing {{Color|GF2Orange|1 instance}} of {{Color|GF2Blue|Action Support}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3 points}} of stability damage to them, and applies {{Color|GF2Blue|Attack Up I}} to the allied unit for {{Color|GF2Orange|2 turns}}. Gains {{Color|GF2Orange|1 point}} of Confectance Index. This can be triggered {{Color|GF2Orange|once}} per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores {{Color|GF2Orange|($stability_recovery) points}} of stability index. Cooldown: {{Color|GF2Orange|($turn_cooldown) turns}}. | | colspan=10 | When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing {{Color|GF2Orange|1 instance}} of [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]], dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3 points}} of stability damage to them, and applies [[GFL2 Status Effects#Attack Up I|{{Color|GF2Blue|Attack Up I}}]] to the allied unit for {{Color|GF2Orange|2 turns}}. Gains {{Color|GF2Orange|1 point}} of Confectance Index. This can be triggered {{Color|GF2Orange|once}} per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores {{Color|GF2Orange|($stability_recovery) points}} of stability index. Cooldown: {{Color|GF2Orange|($turn_cooldown) turns}}. | ||
<br>''These contingencies will surely prove their worth in critical moments. | |||
($extraeffect) | ($extraeffect) | ||
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! turn_cooldown | ! turn_cooldown | ||
| 2 || 2 || 1 | | 2 || 2 || 1 | ||
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! extraeffect | |||
| || Stability index recovery increases by {{Color|GF2Orange|2 points}}. || Stability index recovery increases by {{Color|GF2Orange|2 points}}. Cooldown reduced by {{Color|GF2Orange|1 turn}}. | |||
|- | |- | ||
! stability_recovery | ! stability_recovery | ||
| 2 || 4 || 4 | | 2 || 4 || 4 | ||
|- | |- | ||
|} | |} |
Revision as of 09:47, 31 January 2025
name | Medical Contigency | |||||||||
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icon | ColphneSkill5 | |||||||||
text | When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Action Support, dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores ($stability_recovery) points of stability index. Cooldown: ($turn_cooldown) turns.
($extraeffect) | |||||||||
skilllevelcount | 3 | |||||||||
turn_cooldown | 2 | 2 | 1 | |||||||
extraeffect | Stability index recovery increases by 2 points. | Stability index recovery increases by 2 points. Cooldown reduced by 1 turn. | ||||||||
stability_recovery | 2 | 4 | 4 |