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Colphne/skill5data: Difference between revisions

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| colspan=10 | When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing {{Color|GF2Orange|1 instance}} of {{Color|GF2Blue|Action Support}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3 points}} of stability damage to them, and applies {{Color|GF2Blue|Attack Up I}} to the allied unit for {{Color|GF2Orange|2 turns}}. Gains {{Color|GF2Orange|1 point}} of Confectance Index. This can be triggered {{Color|GF2Orange|once}} per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores {{Color|GF2Orange|($stability_recovery) points}} of stability index. Cooldown: {{Color|GF2Orange|($turn_cooldown) turns}}.<br><br>''These contingencies will surely prove their worth in critical moments.''
| colspan=10 | When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing {{Color|GF2Orange|1 instance}} of [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]], dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3 points}} of stability damage to them, and applies [[GFL2 Status Effects#Attack Up I|{{Color|GF2Blue|Attack Up I}}]] to the allied unit for {{Color|GF2Orange|2 turns}}. Gains {{Color|GF2Orange|1 point}} of Confectance Index. This can be triggered {{Color|GF2Orange|once}} per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores {{Color|GF2Orange|($stability_recovery) points}} of stability index. Cooldown: {{Color|GF2Orange|($turn_cooldown) turns}}.
<br>''These contingencies will surely prove their worth in critical moments.
 
($extraeffect)
($extraeffect)
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! turn_cooldown
! turn_cooldown
| 2 || 2 || 1
| 2 || 2 || 1
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! extraeffect
| || Stability index recovery increases by {{Color|GF2Orange|2 points}}. || Stability index recovery increases by {{Color|GF2Orange|2 points}}. Cooldown reduced by {{Color|GF2Orange|1 turn}}.
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! stability_recovery
! stability_recovery
| 2 || 4 || 4
| 2 || 4 || 4
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! extraeffect
| || Stability index recovery increases by 2 points. || Stability index recovery increases by 2 points. Cooldown reduced by 1 turn.
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Revision as of 09:47, 31 January 2025

name Medical Contigency
icon ColphneSkill5
text When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Action Support, dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores ($stability_recovery) points of stability index. Cooldown: ($turn_cooldown) turns.


These contingencies will surely prove their worth in critical moments.

($extraeffect)

skilllevelcount 3
turn_cooldown 2 2 1
extraeffect Stability index recovery increases by 2 points. Stability index recovery increases by 2 points. Cooldown reduced by 1 turn.
stability_recovery 2 4 4