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Sabrina/skill4data: Difference between revisions

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mNo edit summary
m I assume the level 3 skill goes last but better to add it than nothing.
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! text
! text
| colspan=10 | Apply {{Color|GF2Orange|2 stacks}} of [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]] to all allied targets and gain [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] for {{Color|GF2Orange|3 turns}}. While having [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]], if an enemy target within range deals targeted damage to an allied unit, use [[GFL2 Status Effects#Counterattack|{{Color|GF2Blue|Counterattack}}]] against it, dealing physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|4 points}} of stability damage. This can be triggered up to {{Color|GF2Orange|3 times}} per turn.
| colspan=10 | Apply {{Color|GF2Orange|2 stacks}} of [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]] to all allied targets and gain [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] for {{Color|GF2Orange|3 turns}}. While having [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]], if an enemy target within range deals targeted damage to an allied unit, use [[GFL2 Status Effects#Counterattack|{{Color|GF2Blue|Counterattack}}]] against it, dealing physical damage equal to ($feeling_full) {{Color|GF2Orange|%}} of attack and counterattack{{Color|GF2Orange|4 points}} of stability damage. This can be triggered up to {{Color|GF2Orange|3 times}} per turn. ($extra_command)
<br>''Maintain stable emotions and a steady appetite.
<br>''Maintain stable emotions and a steady appetite.


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! extraeffect
! extraeffect
|  || Increase attack of [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] by {{Color|GF2Orange|10%}}. Increase stability damage of Counterattack by {{Color|GF2Orange|2 points}}. || Increase attack of [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] by {{Color|GF2Orange|10%}}. Increase stability damage of Counterattack by {{Color|GF2Orange|2 points}}. No longer consumes Confectance Index, gain [[GFL2 Status Effects#Extra Command|{{Color|GF2Blue|Extra Command}}]] once.
|  || Increase attack of [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] by {{Color|GF2Orange|10%}}. Increase stability damage of Counterattack by {{Color|GF2Orange|2 points}}. || Increase attack of [[GFL2 Status Effects#Feeling Full|{{Color|GF2Blue|Feeling Full}}]] by {{Color|GF2Orange|10%}}. Increase stability damage of Counterattack by {{Color|GF2Orange|2 points}}. No longer consumes Confectance Index, gain [[GFL2 Status Effects#Extra Command|{{Color|GF2Blue|Extra Command}}]] once.
|-
! feeling_full
| 80 || 90 || 90
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! counterattack
| 4 || 6 || 6
|-
! extra_command
| || || No longer consumes Confectance Index, gain [[GFL2 Status Effects#Extra Command|{{Color|GF2Blue|Extra Command}}]] once.
|-
|}
|}

Revision as of 11:52, 14 December 2024

name Gourmet Spirit
icon Skill_SabrinaSSR_Active_3
text Apply 2 stacks of Shelter to all allied targets and gain Feeling Full for 3 turns. While having Feeling Full, if an enemy target within range deals targeted damage to an allied unit, use Counterattack against it, dealing physical damage equal to ($feeling_full) % of attack and counterattack4 points of stability damage. This can be triggered up to 3 times per turn. ($extra_command)


Maintain stable emotions and a steady appetite.

($extraeffect)

skilllevelcount 3
skill_cost 5 5 5
extraeffect Increase attack of Feeling Full by 10%. Increase stability damage of Counterattack by 2 points. Increase attack of Feeling Full by 10%. Increase stability damage of Counterattack by 2 points. No longer consumes Confectance Index, gain Extra Command once.
feeling_full 80 90 90
counterattack 4 6 6
extra_command No longer consumes Confectance Index, gain Extra Command once.