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Sojourners of the Glass Island: Difference between revisions

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===Part 2===
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Revision as of 09:06, 12 December 2024

"I can't sleep yet, I still have work to do..."

This article still needs to be completed with this content: Part 2 info, story.
You can help us by contributing.

Girls' Frontline 2: Exilium first major story event.

This was Exilium's sixth event in CN, but the very first for other servers, launching at the same time as the game.

Run time

Title Period (start/end) Server Type Comment
玻璃岛的驻行者 2024-06-05 10:00 - 2024-07-15 09:59 (UTC)

CN Main Story Event [1]
Sojourners of the Glass Island 2024-12-03 12:00 - 2024-12-26 02:59 (UTC)

EN Main Story Event

Overview

Hazard Patrol

An seven-stages rogue-lite mode on a 5×5 grid. Players choose a starting bonus and form a squad from their owned T-Dolls, then choose the tiles to reveal. The goal of each floor is to find the Area Navigator to reveal the exit. The goal of the final floor is to beat the boss.

Each tile revealed costs a Charge. By default, the team starts each floor with 6 Charges and more can be found. Exploring without a Charge will cause 3% damage to the team. Tiles can be empty, contain a useful item or an enemy. When an enemy is encountered, the surrounding tiles become locked. Enemies can be fought in a standard combat or eliminated immediately by spending a Bullet item (not useable on the boss).

Other items include the Buff Module which grants a new effect and Repair Kit which restores 5% health for the team.

Completion rewards include event currencies, Lotta Neural Archives, M1 Super 90 weapons and the Heavy Metal Common Key.

Wasteland Impact

A shooting gallery mode with Suomi and Sabrina in their swimsuit costumes. The closest thing to a GFL action game yet. Clearly meant as a reference to the ass-tastic vistas of fellow gacha game Nikke. It can even be set to auto-play just for watching...

The goal of each the 7 stages (plus infinite stage) is to clear all enemies within a certain time. Ranks go from SS to B. Suomi and Sabrina have different gameplay and different weapons can be unlocked.

Rewards for ranks A and S include event currencies, Lotta Neural Archives, M1 Super 90 weapons and the Rubber Pig Common Key.

New content

New T-Dolls

New weapons

  • Rectrix
  • Pluma Edge
  • Retired Pluma Edge
  • Unspoken Calling
  • Suomi
  • Retired Suomi
  • M1 Super 90
  • Retired M1 Super 90

Event Shop

Part 1

Event Shop (Part 1)
Name Purchasable Amount Cost per 1 ()
Lotta 1 3000
M1 Super 90 1 2000
Weapon Skin - Steel Shadow 1 2400
Common Key - The Force of Bravery 1 1000
Common Key - Warden's Wall 1 200
Weapon Attachment Skin - Dusk Shadow Blue Blade 1 800
Weapon Attachment Skin - Steel Shadow Sight 1 800
Special Gift - Ullrid 20 100
Sardis Gold (x12,000) 20 450
Next-generation Memory Stick 20 100
Collapse Piece (x100) 20 100
Access Permission 3 300
Targeted Access Permissions 3 300
Basic Core Info 6 600
Next-generation Memory Stick 20 100
Transcription Conductor I (x5) 6 60
Transcription Conductor III (x5) 6 60
Transcription Conductor III (x5) 6 120
Transcription Conductor IV (x5) 6 150
Transcription Conductor V (x5) 6 250
Transcription Conductor VI (x5) 6 300
Transcription Conductor VI (x5) 6 300
Combat Report (x5,000) 200
Analysis Blueprint (x5,000) 200


Part 2

Event Shop (Part 2)
Name Purchasable Amount Cost per 1 ()
Lotta 1 3000
M1 Super 90 1 2000
Weapon Skin - Drifting Sand 1 2400
Common Key - Snow Fairy's Cape 1 1000
Common Key - Yummy Canned Herring 1 200
Weapon Attachment Skin - Red Steel Muzzle Mk.II 1 800
Weapon Attachment Skin - Red Steel Foregrip Mk.II 1 800
Special Gift - Suomi 20 100
Sardis Gold (x12,000) 20 450
Next-generation Memory Stick 20 100
Collapse Piece (x100) 20 100
Access Permission 3 300
Targeted Access Permissions 3 300
Basic Core Info 6 600
Next-generation Memory Stick 20 100
Transcription Conductor I (x5) 6 60
Transcription Conductor III (x5) 6 60
Transcription Conductor III (x5) 6 120
Transcription Conductor IV (x5) 6 150
Transcription Conductor V (x5) 6 250
Transcription Conductor VI (x5) 6 300
Transcription Conductor VI (x5) 6 300
Combat Report (x5,000) 200
Analysis Blueprint (x5,000) 200

Story