Nemesis/skilldata: Difference between revisions
< Nemesis
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ScriptDotLua (talk | contribs) Add weapon affinity to skill |
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| colspan=10 | '''Stability Damage: 2'''<br>Selects 1 enemy target within {{Color|GF2Orange|9 tiles}} and deals physical damage equal to {{Color|GF2Orange|80%}} of attack to them.<br><br>''The prism indicates that this bullet is certain to hit the target. | | colspan=10 | {{GFL2WeakIcon|heavy}}'''Stability Damage: 2'''<br>Selects 1 enemy target within {{Color|GF2Orange|9 tiles}} and deals physical damage equal to {{Color|GF2Orange|80%}} of attack to them.<br><br>''The prism indicates that this bullet is certain to hit the target. | ||
|- | |- | ||
! skilllevelcount | ! skilllevelcount | ||
| 1 | | 1 | ||
|} | |} |
Latest revision as of 06:35, 10 December 2024
name | Victory Portent | |||||||||
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icon | BasicAttackRF | |||||||||
text | Stability Damage: 2 Selects 1 enemy target within 9 tiles and deals physical damage equal to 80% of attack to them. The prism indicates that this bullet is certain to hit the target. | |||||||||
skilllevelcount | 1 |