GFL2 Status Effects: Difference between revisions
ScriptDotLua (talk | contribs) Add shock |
ScriptDotLua (talk | contribs) Add status effects |
||
Line 6: | Line 6: | ||
Assist attack. Performs an attack. Cannot be triggered by Assist attack. | Assist attack. Performs an attack. Cannot be triggered by Assist attack. | ||
== Active Engagement == | |||
Attacks deal {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, increasing damage dealt by {{Color|GF2Orange|30%}}, effective {{Color|GF2Orange|once}}. This is considered a buff and cannot be cleansed. | |||
== Additional Movement == | == Additional Movement == | ||
Can move once, but cannot use any other commands. | Can move once, but cannot use any other commands. | ||
== Ambush == | |||
Return fire if an enemy within {{Color|GF2Orange|3 tiles}} attempts to use a skill, dealing AoE Physical damage equal to {{Color|GF2Orange|100%}} of attack. This effect cannot be cleansed. | |||
== Anesthesia == | |||
Immune to basic attacks and skill damage. This immunity is removed after receiving {{Color|GF2Orange|1}} basic attack or skill attack. This is considered a buff. | |||
== Angry == | |||
Increase mobility by {{Color|GF2Orange|2 tiles}} and increase attack by {{Color|GF2Orange|30%}}. Maximum of {{Color|GF2Orange|3 stacks}}. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed. | |||
== Asphyxiation == | |||
When afflicted with [[GFL2 Status Effects#Asphyxiation|{{Color|GF2Blue|Asphyxiation}}]], if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP at the end of an action. [[GFL2 Status Effects#Asphyxiation|{{Color|GF2Blue|Asphyxiation}}]] is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed. | |||
== Attack Down I == | == Attack Down I == | ||
Line 30: | Line 50: | ||
Increase attack by 15%. This is considered a Burn buff. | Increase attack by 15%. This is considered a Burn buff. | ||
== Burn Source Code == | |||
Attacks apply [[GFL2 Status Effects#Burning Sensation|{{Color|GF2Blue|Burning Sensation}}]] to the target for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed. | |||
== Burning II == | |||
Upon gaining this effect and at the end of each action, the user takes fixed damage equal to {{Color|GF2Orange|20%}} of the inflictor's attack. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff. | |||
== Burning III == | |||
When this effect is gained and at the end of action, self and all allies {{Color|GF2Orange|within a 1-tile radius}} receive fixed damage requal to {{Color|GF2Orange|30%}} of the inflictor's attack. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff. | |||
== Burning Sensation == | |||
If a basic attack or skill is used during the units turn, they will take fixed damage equal to {{Color|GF2Orange|40%}} of their maximum HP, capped at {{Color|GF2Orange|200%}} of the inflictor's attack. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff. | |||
== Cloaked == | |||
Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed. | |||
== Command == | |||
Stability damage taken is reduced by {{Color|GF2Orange|2 points}}, damage taken is reduced by {{Color|GF2Orange|30%}}. This is considered a buff and cannot be cleansed. | |||
== Concatenation == | |||
When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed. | |||
== Conductivity == | == Conductivity == | ||
Line 42: | Line 90: | ||
Restore {{Color|GF2Orange|10%}} of maximum HP at the end of action. This is considered a buff. | Restore {{Color|GF2Orange|10%}} of maximum HP at the end of action. This is considered a buff. | ||
== Continuous Healing II == | |||
Recover {{Color|GF2Orange|20%}} of maximum HP at the end of the action. This is considered a buff. | |||
== Continuous Stability Regen I == | |||
Recover {{Color|GF2Orange|1 point}} of stability index at the end of the action. This is considered a buff. | |||
== Counterattack == | == Counterattack == | ||
Line 70: | Line 126: | ||
Defense increased by {{Color|GF2Orange|40%}}. Considered a buff. | Defense increased by {{Color|GF2Orange|40%}}. Considered a buff. | ||
== Degradation Mark == | |||
Receive fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack at the end of action. Can stack up to {{Color|GF2Orange|5 times}}. This is considered a debuff and cannot be cleansed. | |||
== Degradation Mark II == | |||
At the end of the faction's turn, receive fixed damage equal to {{Color|GF2Orange|30^}} of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark WIngs in a turn will remove stacks of [[GFL2 Status Effects#Degradation Mark II|{{Color|GF2Blue|Degradation Mark II}}]] before their effects are resolved: {{Color|GF2Orange|1}} elimination: {{Color|GF2Orange|1 stack}}; {{Color|GF2Orange|2}} eliminations: {{Color|GF2Orange|4 stacks}}; {{Color|GF2Orange|3}} or more eliminations: {{Color|GF2Orange|7 stacks}}. | |||
== Delicate == | |||
Damage taken is increased by {{Color|GF2Orange|30%}}, and an additional {{Color|GF2Orange|2 points}} of fixed stability damage is received. This is considered a debuff and cannot be cleansed. | |||
== Dissolve == | |||
Restores {{Color|GF2Orange|50%}} of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals {{Color|GF2Orange|85%}} of the inflictor's attack as AoE {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage to all enemy targets {{Color|GF2Orange|within a 3-tile range}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} buff and cannot be cleansed. | |||
== Dual Defense == | |||
Increase defense by {{Color|GF2Orange|200%}}. This effect is stackable and cannot be cleansed. | |||
== Efficiency Boost == | |||
Increase attack by {{Color|GF2Orange|30%}}, stackable. This is considered a buff and cannot be cleansed. | |||
== Electric Shock == | |||
For each {{Color|GF2Orange|1 tile}} moved, receive fixed damage equal to {{Color|GF2Orange|5%}} of the inflictor's attack. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff. | |||
== Electric ShockA == | |||
When receiving {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage, the attacker who inflicted the [[GFL2 Status Effects#Electric ShockA|{{Color|GF2Blue|Electric ShockA}}]] deals an additional {{Color|GF2Orange|50%}} of their attack as fixed damage. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} debuff. | |||
== Energy Storage == | |||
Trigger the effects of the skill {{Color|GF2Blue|Focused Flameheart}} upon reaching {{Color|GF2Orange|3 stacks}}. This effect cannot be cleansed. | |||
== Explosive Momentum == | |||
All {{Color|GF2Blue|Explosive}} damage increased by {{Color|GF2Orange|100%}}. This is considered a buff and cannot be cleansed. | |||
== Extra Action == | == Extra Action == | ||
Line 85: | Line 181: | ||
== Feeling Full == | == Feeling Full == | ||
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed. | Attack increased by {{Color|GF2Orange|15%}} of the unit's own defense. Expands the passive's effect to the entire map. This is considered a buff and cannot be cleansed. | ||
== Ferocious II == | |||
Increase damage dealt by {{Color|GF2Orange|80%}} and reduce damage taken by {{Color|GF2Orange|40%}}. This is considered a buff. | |||
== Flammable | == Flammable == | ||
When taking Burn damage, increase stability damage taken by 2 points, and the | When taking {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, increase stability damage taken by {{Color|GF2Orange|2 points}}, and the attacker recovers {{Color|GF2Orange|2 points}} of stability index. Each time {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage is taken, {{Color|GF2Orange|1 stack}} is consumed. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff. | ||
== Frenzy == | |||
Converts enemy {{Color|GF2Orange|attacks within a 4-tile radius}} to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, and applies a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} weakness to enemy targets within the range. This is considered a buff and cannot be cleansed. | |||
== Frost Barrier == | == Frost Barrier == | ||
Line 102: | Line 206: | ||
Unable to move and cannot be actively displaced. Considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Blue|Freeze}} movement debuff. | Unable to move and cannot be actively displaced. Considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Blue|Freeze}} movement debuff. | ||
== Hatred == | |||
When attacked by the Atrocity Thorn, take additional fixed damage equal to {{Color|GF2Orange|30%}} of its attack and {{Color|GF2Orange|4 points}} of fixed stability damage, then [[GFL2 Status Effects#Hatred|{{Color|GF2Blue|Hatred}}]] is removed. This is considered a debuff. | |||
== Haywire Force Field == | |||
At the end of the Fortress Titan's turn, all enemy targets with [[GFL2 Status Effects#Haywire Force Field|{{Color|GF2Blue|Haywire Force Field}}]] are teleported to random locations within a {{Color|GF2Orange|4-tile AoE}} centered around the Fortress Titan. This effect cannot be cleansed. | |||
== Hesitation == | |||
Decrease mobility by {{Color|GF2Orange|1 tile}} and increase damage taken by {{Color|GF2Orange|20%}}. This is considered a debuff. | |||
== Hole == | |||
At the start of the turn, Sneaker Crysmoles will always emerge from their {{Color|GF2Blue|caves}}; positioning a unit on top of a {{Color|GF2Blue|cave}} entrance prevents Sneaker Crysmoles from emerging through it. For ever {{Color|GF2Blue|cave}} that is not blocked by a unit, Sneaker Crysmoles gain {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Restless|{{Color|GF2Blue|Restless}}]] for {{Color|GF2Orange|1 turn}}. | |||
== Hydro Source Code == | |||
Attacks apply [[GFL2 Status Effects#Congestion|{{Color|GF2Blue|Congestion}}]] to the target for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed. | |||
== Impede == | |||
When a unit is afflicted with [[GFL2 Status Effects#Impede|{{Color|GF2Blue|Impede}}]], they are unable to deal stability damage. It can be removed by moving {{Color|GF2Orange|4 or more tiles}} before using a skill. This is considered a debuff and cannot be cleansed. | |||
== Infatuated == | == Infatuated == | ||
Line 110: | Line 238: | ||
Increases the Range of Ultimate Skills by {{Color|GF2Orange|1 tile}}. This is considered a buff. | Increases the Range of Ultimate Skills by {{Color|GF2Orange|1 tile}}. This is considered a buff. | ||
== Inspired == | |||
Damage dealt increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed. | |||
== Intimidation == | |||
At the end of an action, if beyond a {{Color|GF2Orange|7 tile range}} from the unit which applied this effect, remove [[GFL2 Status Effects#Intimidation|{{Color|GF2Blue|Intimidation}}]]. Otherwise, receive {{Color|GF2Orange|1 instance}} of basic attack from the unit that applied this effect. | |||
== Lava == | |||
Applies [[GFL2 Status Effects#Burning II|{{Color|GF2Blue|Burning II}}]] to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage and {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} tiles. | |||
== Level Up == | |||
Increase attack by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|15 stacks}}. Removed upon Stability Break. This is considered a buff and cannot be cleansed. | |||
== Lightspike == | |||
Critical Rate and critical damage increased by {{Color|GF2Orange|3%}}, stacking up to {{Color|GF2Orange|8 times}}. This is considered a buff and cannot be cleansed. | |||
== Limited Mobility == | |||
Unable to act. This effect cannot be cleansed. | |||
== Low Energy == | |||
Attack reduced by {{Color|GF2Orange|50%}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff. | |||
== Monoprotic Acid == | |||
At the end of action, take fixed damage equal to {{Color|GF2Orange|10%}} of the inflictor's attack. Units with [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] will cause a random ally within {{Color|GF2Orange|4 tiles}} without [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] to also be inflicted with [[GFL2 Status Effects#Monoprotic Acid|{{Color|GF2Blue|Monoprotic Acid}}]] for {{Color|GF2Orange|2 turns}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff. | |||
== Movement Denied == | |||
Unable to move. This is considered a movement debuff. | |||
== Movement Down II == | == Movement Down II == | ||
Mobility decreased by {{Color|GF2Orange|2 tiles}}. This is considered a movement debuff. | Mobility decreased by {{Color|GF2Orange|2 tiles}}. This is considered a movement debuff. | ||
== Movement Up I == | |||
Increase mobility by {{Color|GF2Orange|1 tile}}. This is considered a movement buff. | |||
== Movement Up II == | == Movement Up II == | ||
Increase mobility by {{Color|GF2Orange|2 tiles}}. This is considered a movement buff. | |||
== Myopia I == | |||
Maximum range reduced to {{Color|GF2Orange|5 tiles}}. This is considered a debuff. | |||
== Optical Afterimage == | |||
Damage taken is reduced by {{Color|GF2Orange|80%}}. The clone vanishes after being attacked by an AoE skill. | |||
== Overburn == | == Overburn == | ||
Line 127: | Line 303: | ||
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff. | Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff. | ||
== Overload == | |||
Cannot move, and damage dealt decreased by {{Color|GF2Orange|50%}}. This is considered a debuff. | |||
== Overwhelming Momentum == | |||
All {{Color|GF2Blue|Overwhelming}} damage increased by {{Color|GF2Orange|100%}}. This is considered a buff and cannot be cleansed. | |||
== Overzealous == | == Overzealous == | ||
Line 136: | Line 320: | ||
Command Prohibition, disallows the use of basic attacks and active skills. {{GFL2WeakIcon|electric}} Electric debuff. | Command Prohibition, disallows the use of basic attacks and active skills. {{GFL2WeakIcon|electric}} Electric debuff. | ||
== Permeating Field == | |||
Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all [[GFL2 Status Effects#Permeating Field|{{Color|GF2Blue|Permeating Field}}]]s from the target. This is considered a debuff and cannot be cleansed. | |||
== Prophecy of Mourning == | == Prophecy of Mourning == | ||
Upon receiving targeted damage, Nemesis performs {{Color|GF2Blue|Action Support}} and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed. | Upon receiving targeted damage, Nemesis performs {{Color|GF2Blue|Action Support}} and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed. | ||
== Protection == | |||
When an allied unit (excluding self) within {{Color|GF2Orange|5 tiles}} is attacked an survives, this unit counterattacks the attacker, dealing {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} damage equal to {{Color|GF2Orange|130%}} of attack and applying [[GFL2 Status Effects#Low Energy|{{Color|GF2Blue|Low Energy}}]] for {{Color|GF2Orange|2 turns}}. This effect cannot be cleansed. | |||
== Protective Coating == | |||
Expends [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]]'s HP to neutralize an equal amount of damage. When a unit with [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]] is attacked, the attacker receives {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Frozen|{{Color|GF2Blue|Frozen}}]] for {{Color|GF2Orange|1 turn}}. [[GFL2 Status Effects#Protective Coating|{{Color|GF2Blue|Protective Coating}}]] can stack. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Blue|Freeze}} buff. | |||
== Quick Barrier == | == Quick Barrier == | ||
Targeted damage taken reduced by {{Color|GF2Orange|60%}}, effective {{Color|GF2Orange|once}}. Considered a buff. | Targeted damage taken reduced by {{Color|GF2Orange|60%}}, effective {{Color|GF2Orange|once}}. Considered a buff. | ||
== Reciprocal Gift == | |||
Reduce by {{Color|GF2Orange|1 stack}} for each time attacked. If the attack taken is a basic attack or active skill dealing targeted damage, counterattack using {{Color|GF2Blue|Edge Strike}}. This effect is stackable and cannot be cleansed. | |||
== Recon Order == | |||
When normal or active attacks deal targeted damage, Scouts_SWAP inflicts AoE Physical damage equal to {{Color|GF2Orange|30%}} of attack and {{Color|GF2Orange|3 points}} of stability damage on the target and all enemy targets within a {{Color|GF2Orange|3x3 radius}}. This effect cannot be cleansed. | |||
== Reflective Coating == | |||
When a unit with [[GFL2 Status Effects#Reflective Coating|{{Color|GF2Blue|Reflective Coating}}]] is attacked, the attacker receives fixed damage equal to {{Color|GF2Orange|30%}} of the damage dealt. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} buff. | |||
== Resonance == | |||
When an ally with [[GFL2 Status Effects#Resonance|{{Color|GF2Blue|Resonance}}]] takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed. | |||
== Restless == | |||
Mobility increased by {{Color|GF2Orange|1 tile}}. Stackable. This is considered a buff and cannot be cleansed. | |||
== Retaliation == | |||
When an enemy attempts a basic attack or active attack in an area under [[GFL2 Status Effects#Retaliation|{{Color|GF2Blue|Retaliation}}]], and is within {{Color|GF2Orange|3-11 tiles}} of Felaskju, they are attacked for physical damage equal to {{Color|GF2Orange|80%}} of attack. This effect cannot be cleansed. | |||
== Second Strike == | |||
If this unit is not within {{Color|GF2Orange|3 tiles}} of the applier of this effect at the end of their action, they take fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP. [[GFL2 Status Effects#Second Strike|{{Color|GF2Blue|Second Strike}}]] cannot be acquired again within {{Color|GF2Orange|2 turns}}. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed. | |||
== Shelter == | == Shelter == | ||
Line 156: | Line 380: | ||
Applies [[GFL2 Status Effects#Paralysis|{{Color|GF2Blue|Paralysis}}]] to target for {{Color|GF2Orange|1 turn}} before attacking, effective {{Color|GF2Orange|once}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} buff. | Applies [[GFL2 Status Effects#Paralysis|{{Color|GF2Blue|Paralysis}}]] to target for {{Color|GF2Orange|1 turn}} before attacking, effective {{Color|GF2Orange|once}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} buff. | ||
== Stability Lost == | |||
When at {{Color|GF2Orange|4 stacks}}, the affected unit takes fixed damage equal to {{Color|GF2Orange|120%}} of Darture's attack, then all [[GFL2 Status Effects#Stability Lost|{{Color|GF2Blue|Stability Lost}}]] stacks on the affected unit are removed. This effect cannot be cleansed. | |||
== Stop-Hit == | |||
Performs an attack which ends the target's movement. Cannot trigger [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]]s, [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]]s, or [[GFL2 Status Effects#Counterattack|{{Color|GF2Blue|Counterattack}}]]s. | |||
== Stress Response == | |||
Increase mobility by {{Color|GF2Orange|2 tiles}} and increase attack by {{Color|GF2Orange|100%}}. This is considered a buff and cannot be cleansed. | |||
== Strike == | |||
Mobility increased by {{Color|GF2Orange|1 tile}}, attack increased by {{Color|GF2Orange|10%}}, defense increased by {{Color|GF2Orange|20%}}, stacking up to {{Color|GF2Orange|6 times}}. This is considered a buff and cannot be cleansed. | |||
== Stun == | == Stun == | ||
Line 164: | Line 404: | ||
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed. | Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed. | ||
== Support Boost I == | |||
Increase damage dealt with [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] by {{Color|GF2Orange|15%}}. Damage against exposed units is increased by {{Color|GF2Orange|10%}}. Activates {{Color|GF2Orange|1 time}}. This is considered a buff and cannot be cleansed. | |||
== Support Boost II == | |||
Increase damage dealt with [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] by {{Color|GF2Orange|30%}}. Damage against exposed units is increased by {{Color|GF2Orange|10%}}. Activates {{Color|GF2Orange|1 time}}. This is considered a buff and cannot be cleansed. | |||
== Surveillance == | |||
When an enemy attempts to move in an area under [[GFL2 Status Effects#Surveillance|{{Color|GF2Blue|Surveillance}}]] and is within {{Color|GF2Orange|3-10 tiles}} of Aegis Deadeye - ELE, they are attacked for {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} damage equal to {{Color|GF2Orange|80%}} of attack and receives [[GFL2 Status Effects#Paralysis|{{Color|GF2Blue|Paralysis}}]] for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed. | |||
== Swamp == | |||
Deal fixed damage equal to {{Color|GF2Orange|20%}} of own attack to enemy units which end their turn in this area. Apply a weakness to {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} to enemy units in this area. At the start of every {{Color|GF2Orange|2nd turn}}, the [[GFL2 Status Effects#Swamp|{{Color|GF2Blue|Swamp}}]] spreads {{Color|GF2Orange|1 tile in each direction}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} tile. | |||
== Taunt == | == Taunt == | ||
Line 171: | Line 427: | ||
== Tideway == | == Tideway == | ||
Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles. | Applies [[GFL2 Status Effects#Damp|{{Color|GF2Blue|Damp}}]] to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro}} damage and {{GFL2WeakIcon|hydro}}{{Color|GF2LightBlue|Hydro}} tiles. | ||
== Treacherous == | |||
Critical rate is increased by {{Color|GF2Orange|100%}}, and critical damage is increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed. | |||
== United Advance == | |||
Increase damage dealt by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed. | |||
== Vulnerable I == | |||
Increase damage taken by {{Color|GF2Orange|10%}}. This is considered a defense debuff. | |||
== Vulnerable II == | == Vulnerable II == | ||
Increase damage taken by 20%. This is considered a defense debuff. | Increase damage taken by {{Color|GF2Orange|20%}}. This is considered a defense debuff. | ||
== Wintry Bastion == | == Wintry Bastion == |
Revision as of 23:32, 9 December 2024
Action Support
Assist attack. Performs an attack. Cannot be triggered by Assist attack.
Active Engagement
Attacks deal Electric damage, increasing damage dealt by 30%, effective once. This is considered a buff and cannot be cleansed.
Additional Movement
Can move once, but cannot use any other commands.
Ambush
Return fire if an enemy within 3 tiles attempts to use a skill, dealing AoE Physical damage equal to 100% of attack. This effect cannot be cleansed.
Anesthesia
Immune to basic attacks and skill damage. This immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.
Angry
Increase mobility by 2 tiles and increase attack by 30%. Maximum of 3 stacks. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed.
Asphyxiation
When afflicted with Asphyxiation, if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. Asphyxiation is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.
Attack Down I
Attack decreased by 10%. Considered a debuff.
Attack Up I
Attack is increased by 10%. This is considered a buff.
Attack Up II
Attack is increased by 15%. This is considered a buff.
Avalanche
When other Freeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed stability damage. This is considered as a Freeze debuff.
Blazing Assault II
Increase attack by 15%. This is considered a Burn buff.
Burn Source Code
Attacks apply Burning Sensation to the target for 1 turn. This effect cannot be cleansed.
Burning II
Upon gaining this effect and at the end of each action, the user takes fixed damage equal to 20% of the inflictor's attack. Maximum of 3 stacks. This is considered a Burn debuff.
Burning III
When this effect is gained and at the end of action, self and all allies within a 1-tile radius receive fixed damage requal to 30% of the inflictor's attack. This is considered a Burn debuff.
Burning Sensation
If a basic attack or skill is used during the units turn, they will take fixed damage equal to 40% of their maximum HP, capped at 200% of the inflictor's attack. This is considered a Burn debuff.
Cloaked
Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.
Command
Stability damage taken is reduced by 2 points, damage taken is reduced by 30%. This is considered a buff and cannot be cleansed.
Concatenation
When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.
Conductivity
When attacked, this effect is transformed into Paralysis. This is considered an Electric debuff.
Congestion
Cannot be healed. Considered a Hydro debuff.
Continuous Healing I
Restore 10% of maximum HP at the end of action. This is considered a buff.
Continuous Healing II
Recover 20% of maximum HP at the end of the action. This is considered a buff.
Continuous Stability Regen I
Recover 1 point of stability index at the end of the action. This is considered a buff.
Counterattack
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.
Damage Up I
Increase damage dealt by 10%. Considered a buff.
Damage Up II
Increase damage dealt by 20%. Considered a buff.
Damp
Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
Defense Down I
Reduce defense by 20%. Considered a debuff.
Defense Up II
Defense increased by 30%. Considered a buff.
Defense Up III
Defense increased by 40%. Considered a buff.
Degradation Mark
Receive fixed damage equal to 80% of the inflictor's attack at the end of action. Can stack up to 5 times. This is considered a debuff and cannot be cleansed.
Degradation Mark II
At the end of the faction's turn, receive fixed damage equal to 30^ of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark WIngs in a turn will remove stacks of Degradation Mark II before their effects are resolved: 1 elimination: 1 stack; 2 eliminations: 4 stacks; 3 or more eliminations: 7 stacks.
Delicate
Damage taken is increased by 30%, and an additional 2 points of fixed stability damage is received. This is considered a debuff and cannot be cleansed.
Dissolve
Restores 50% of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals 85% of the inflictor's attack as AoE Corrosion damage to all enemy targets within a 3-tile range. This is considered a Corrosion buff and cannot be cleansed.
Dual Defense
Increase defense by 200%. This effect is stackable and cannot be cleansed.
Efficiency Boost
Increase attack by 30%, stackable. This is considered a buff and cannot be cleansed.
Electric Shock
For each 1 tile moved, receive fixed damage equal to 5% of the inflictor's attack. This is considered an Electric debuff.
Electric ShockA
When receiving Electric damage, the attacker who inflicted the Electric ShockA deals an additional 50% of their attack as fixed damage. This is considered an Electric debuff.
Energy Storage
Trigger the effects of the skill Focused Flameheart upon reaching 3 stacks. This effect cannot be cleansed.
Explosive Momentum
All Explosive damage increased by 100%. This is considered a buff and cannot be cleansed.
Extra Action
1 action can be taken.
Extra Command
Commands other than movement can be executed.
Fear
Uncontrollable, actively moves away from the caster. This is removed when the caster dies.
Feeling Full
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This is considered a buff and cannot be cleansed.
Ferocious II
Increase damage dealt by 80% and reduce damage taken by 40%. This is considered a buff.
Flammable
When taking Burn damage, increase stability damage taken by 2 points, and the attacker recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.
Frenzy
Converts enemy attacks within a 4-tile radius to Burn damage, and applies a Burn weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.
Frost Barrier
When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed.
Frozen
Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to Frigid, which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze movement debuff.
Frigid
Unable to move and cannot be actively displaced. Considered a Freeze movement debuff.
Hatred
When attacked by the Atrocity Thorn, take additional fixed damage equal to 30% of its attack and 4 points of fixed stability damage, then Hatred is removed. This is considered a debuff.
Haywire Force Field
At the end of the Fortress Titan's turn, all enemy targets with Haywire Force Field are teleported to random locations within a 4-tile AoE centered around the Fortress Titan. This effect cannot be cleansed.
Hesitation
Decrease mobility by 1 tile and increase damage taken by 20%. This is considered a debuff.
Hole
At the start of the turn, Sneaker Crysmoles will always emerge from their caves; positioning a unit on top of a cave entrance prevents Sneaker Crysmoles from emerging through it. For ever cave that is not blocked by a unit, Sneaker Crysmoles gain 1 stack of Restless for 1 turn.
Hydro Source Code
Attacks apply Congestion to the target for 1 turn. This effect cannot be cleansed.
Impede
When a unit is afflicted with Impede, they are unable to deal stability damage. It can be removed by moving 4 or more tiles before using a skill. This is considered a debuff and cannot be cleansed.
Infatuated
Uncontrollable, actively moves toward the caster. This is removed when the caster dies.
Insight
Increases the Range of Ultimate Skills by 1 tile. This is considered a buff.
Inspired
Damage dealt increased by 50%. This is considered a buff and cannot be cleansed.
Intimidation
At the end of an action, if beyond a 7 tile range from the unit which applied this effect, remove Intimidation. Otherwise, receive 1 instance of basic attack from the unit that applied this effect.
Lava
Applies Burning II to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Burn damage and Burn tiles.
Level Up
Increase attack by 5%. Maximum of 15 stacks. Removed upon Stability Break. This is considered a buff and cannot be cleansed.
Lightspike
Critical Rate and critical damage increased by 3%, stacking up to 8 times. This is considered a buff and cannot be cleansed.
Limited Mobility
Unable to act. This effect cannot be cleansed.
Low Energy
Attack reduced by 50%. This is considered a Corrosion debuff.
Monoprotic Acid
At the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic Acid will cause a random ally within 4 tiles without Monoprotic Acid to also be inflicted with Monoprotic Acid for 2 turns. Maximum of 3 stacks. This is considered a Corrosion debuff.
Movement Denied
Unable to move. This is considered a movement debuff.
Movement Down II
Mobility decreased by 2 tiles. This is considered a movement debuff.
Movement Up I
Increase mobility by 1 tile. This is considered a movement buff.
Movement Up II
Increase mobility by 2 tiles. This is considered a movement buff.
Myopia I
Maximum range reduced to 5 tiles. This is considered a debuff.
Optical Afterimage
Damage taken is reduced by 80%. The clone vanishes after being attacked by an AoE skill.
Overburn
Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.
Overheating
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.
Overload
Cannot move, and damage dealt decreased by 50%. This is considered a debuff.
Overwhelming Momentum
All Overwhelming damage increased by 100%. This is considered a buff and cannot be cleansed.
Overzealous
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.
Paralysis
Command Prohibition, disallows the use of basic attacks and active skills. Electric debuff.
Permeating Field
Detonates when stacked to 2 stacks, dealing fixed damage equal to 80% of the inflictor's attack, then removes all Permeating Fields from the target. This is considered a debuff and cannot be cleansed.
Prophecy of Mourning
Upon receiving targeted damage, Nemesis performs Action Support and gains 2 points of Confectance Index. This effect activates once, cannot be cleansed.
Protection
When an allied unit (excluding self) within 5 tiles is attacked an survives, this unit counterattacks the attacker, dealing Corrosion damage equal to 130% of attack and applying Low Energy for 2 turns. This effect cannot be cleansed.
Protective Coating
Expends Protective Coating's HP to neutralize an equal amount of damage. When a unit with Protective Coating is attacked, the attacker receives 1 stack of Frozen for 1 turn. Protective Coating can stack. This is considered a Freeze buff.
Quick Barrier
Targeted damage taken reduced by 60%, effective once. Considered a buff.
Reciprocal Gift
Reduce by 1 stack for each time attacked. If the attack taken is a basic attack or active skill dealing targeted damage, counterattack using Edge Strike. This effect is stackable and cannot be cleansed.
Recon Order
When normal or active attacks deal targeted damage, Scouts_SWAP inflicts AoE Physical damage equal to 30% of attack and 3 points of stability damage on the target and all enemy targets within a 3x3 radius. This effect cannot be cleansed.
Reflective Coating
When a unit with Reflective Coating is attacked, the attacker receives fixed damage equal to 30% of the damage dealt. This is considered a Burn buff.
Resonance
When an ally with Resonance takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed.
Restless
Mobility increased by 1 tile. Stackable. This is considered a buff and cannot be cleansed.
Retaliation
When an enemy attempts a basic attack or active attack in an area under Retaliation, and is within 3-11 tiles of Felaskju, they are attacked for physical damage equal to 80% of attack. This effect cannot be cleansed.
Second Strike
If this unit is not within 3 tiles of the applier of this effect at the end of their action, they take fixed damage equal to 40% of maximum HP. Second Strike cannot be acquired again within 2 turns. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.
Shelter
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.
Shield
Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier and other effects.
Shock
Applies Paralysis to target for 1 turn before attacking, effective once. This is considered an Electric buff.
Stability Lost
When at 4 stacks, the affected unit takes fixed damage equal to 120% of Darture's attack, then all Stability Lost stacks on the affected unit are removed. This effect cannot be cleansed.
Stop-Hit
Performs an attack which ends the target's movement. Cannot trigger Action Supports, Interceptions, or Counterattacks.
Stress Response
Increase mobility by 2 tiles and increase attack by 100%. This is considered a buff and cannot be cleansed.
Strike
Mobility increased by 1 tile, attack increased by 10%, defense increased by 20%, stacking up to 6 times. This is considered a buff and cannot be cleansed.
Stun
Unable to act.
Support
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.
Support Boost I
Increase damage dealt with Action Support by 15%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.
Support Boost II
Increase damage dealt with Action Support by 30%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.
Surveillance
When an enemy attempts to move in an area under Surveillance and is within 3-10 tiles of Aegis Deadeye - ELE, they are attacked for Electric damage equal to 80% of attack and receives Paralysis for 1 turn. This effect cannot be cleansed.
Swamp
Deal fixed damage equal to 20% of own attack to enemy units which end their turn in this area. Apply a weakness to Corrosion to enemy units in this area. At the start of every 2nd turn, the Swamp spreads 1 tile in each direction. This is considered a Corrosion tile.
Taunt
Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.
Tideway
Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Treacherous
Critical rate is increased by 100%, and critical damage is increased by 50%. This is considered a buff and cannot be cleansed.
United Advance
Increase damage dealt by 50%. This is considered a buff and cannot be cleansed.
Vulnerable I
Increase damage taken by 10%. This is considered a defense debuff.
Vulnerable II
Increase damage taken by 20%. This is considered a defense debuff.
Wintry Bastion
Reduce damage taken by 30%, maximum of 5 stacks. Expend 1 stack upon being attacked. This is considered a Freeze buff and cannot be cleansed.
Wise Support
Performs a Support Attack.
Zoom In
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.