GFL2 Combat: Difference between revisions
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* ''67% Completion'': 1 x Normal Recruitment Ticket, 100 x Crystal Bars, 3000 x Analytical Blueprints | * ''67% Completion'': 1 x Normal Recruitment Ticket, 100 x Crystal Bars, 3000 x Analytical Blueprints | ||
* ''100% Completion'': 2 x Normal Recruitment Tickets, 150 x Crystal Bars, 3000 x Sardiskin | * ''100% Completion'': 2 x Normal Recruitment Tickets, 150 x Crystal Bars, 3000 x Sardiskin | ||
- Depends on the mission, there will be several types of main Objective | |||
* Clear all enemies: This is rather a straight fo | |||
==Preparation stage== | ==Preparation stage== |
Latest revision as of 19:40, 14 May 2024
This page will cover the the combat stages in Girls' Frontline 2
- The game uses a turn based combat system. Combat can be separated into two different parts: the Preparation stage and the Combat stage. Depending on your objective during a mission, you can be awarded with one three different medals. - Complete the main and all three side objective on a map is required towards unlocking rewards. You do not have to obtain all three at the same time.
- 33% Completion:: 1 x Normal Recruitment Ticket, 50 x Crystal Bars, 3000 x Battle Reports
- 67% Completion: 1 x Normal Recruitment Ticket, 100 x Crystal Bars, 3000 x Analytical Blueprints
- 100% Completion: 2 x Normal Recruitment Tickets, 150 x Crystal Bars, 3000 x Sardiskin
- Depends on the mission, there will be several types of main Objective
- Clear all enemies: This is rather a straight fo
Preparation stage[edit]
This is the beginning of the stage, you will have a set amount of places to place down your unit. The amount of deployable units is depend on the amount of deployable slots (Maximum deployed units: 4) Most of the time each dolls have one move order and one action order. Doing action order first will skip the move order entirely. During this time you can see the enemy position, Weakness, Stability, etc...
- Weakness: There's two type of weakness, ammunition and elements
- ammunition: light (Pistol, Smg); medium (AR), Heavy(LMG, Rifles), Close Range(Shotguns, Melee)
- elements: fire, hydro, ice, dark, lighting