Boys AT Rifle/skilldata: Difference between revisions
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Assigning the value to quite a lot of skill stats as well as the description and the name. As the current editor has insufficient resources to level through all the level stats, only level 1 and 10 are currently shown. Additional info needed. |
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Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack. | Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack. | ||
Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for | Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for ($time_value2) seconds. The effect does not stack. | ||
Armored mechanical units and boss units: Deal ($damage_value3)% damage. | Armored mechanical units and boss units: Deal ($damage_value3)% damage. | ||
Revision as of 16:19, 27 February 2024
| name | BVR Annihilation | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | BoysAntiTank | |||||||||
| text | [Active]: Reduce rate of fire by ($rof_value)% for ($time_value) seconds. While the skill is active, shots have different effects on different types of enemy units along their trajectory:
Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack. Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for ($time_value2) seconds. The effect does not stack. Armored mechanical units and boss units: Deal ($damage_value3)% damage. Spawns: Deal ($damage_value4)% damage. | |||||||||
| initial | 5 | |||||||||
| cooldown | 20 | ? | ? | ? | ? | ? | ? | ? | ? | 16 |
| rof_value | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 |
| debuff_value | 5 | ? | ? | ? | ? | ? | ? | ? | ? | 10 |
| damage_value | 40 | ? | ? | ? | ? | ? | ? | ? | ? | 70 |
| damage_value2 | 100 | ? | ? | ? | ? | ? | ? | ? | ? | 120 |
| damage_value3 | 110 | ? | ? | ? | ? | ? | ? | ? | ? | 150 |
| damage_value4 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
| vulnerability_value | 5 | ? | ? | ? | ? | ? | ? | ? | ? | 10 |
| time_value | 6 | ? | ? | ? | ? | ? | ? | ? | ? | 10 |
| time_value2 | 3 | ? | ? | ? | ? | ? | ? | ? | ? | 5 |
