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Boys AT Rifle/skilldata: Difference between revisions

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Assigning the value to quite a lot of skill stats as well as the description and the name. As the current editor has insufficient resources to level through all the level stats, only level 1 and 10 are currently shown. Additional info needed.
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Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack.
Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack.


Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for 3 seconds. The effect does not stack.
Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for ($time_value2) seconds. The effect does not stack.


Armored mechanical units and boss units: Deal ($damage_value3)% damage.
Armored mechanical units and boss units: Deal ($damage_value3)% damage.

Revision as of 16:19, 27 February 2024

name BVR Annihilation
icon BoysAntiTank
text [Active]: Reduce rate of fire by ($rof_value)% for ($time_value) seconds. While the skill is active, shots have different effects on different types of enemy units along their trajectory:

Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack.

Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for ($time_value2) seconds. The effect does not stack.

Armored mechanical units and boss units: Deal ($damage_value3)% damage.

Spawns: Deal ($damage_value4)% damage.

initial 5
cooldown 20 ? ? ? ? ? ? ? ? 16
rof_value 30 30 30 30 30 30 30 30 30 30
debuff_value 5 ? ? ? ? ? ? ? ? 10
damage_value 40 ? ? ? ? ? ? ? ? 70
damage_value2 100 ? ? ? ? ? ? ? ? 120
damage_value3 110 ? ? ? ? ? ? ? ? 150
damage_value4 100 100 100 100 100 100 100 100 100 100
vulnerability_value 5 ? ? ? ? ? ? ? ? 10
time_value 6 ? ? ? ? ? ? ? ? 10
time_value2 3 ? ? ? ? ? ? ? ? 5