Hunter/Assimilated/skill2data: Difference between revisions
< Hunter | Assimilated
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Beast-Caging Snipe | ||
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! skilltype | ! skilltype | ||
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! text | ! text | ||
| colspan=10 | | | colspan=10 | Hunter gains a special Binding Shot every ($charge_value) seconds, with a maximum capacity of 3 shots. Tapping the skill icon fires them, dealing 100% guaranteed damage to the enemy unit with the highest current HP, as well as immobilizing them and applying a taunt status to them for ($dur_value) seconds. At the same time, their accuracy is reduced by ($debuff_value)% and their armor is reduced by ($debuff_value)% for ($debuffdur_value) seconds. This can stack once. | ||
|- | |- | ||
! initial | ! initial |
Latest revision as of 00:21, 14 August 2023
name | Beast-Caging Snipe | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Hunter2 | |||||||||
text | Hunter gains a special Binding Shot every ($charge_value) seconds, with a maximum capacity of 3 shots. Tapping the skill icon fires them, dealing 100% guaranteed damage to the enemy unit with the highest current HP, as well as immobilizing them and applying a taunt status to them for ($dur_value) seconds. At the same time, their accuracy is reduced by ($debuff_value)% and their armor is reduced by ($debuff_value)% for ($debuffdur_value) seconds. This can stack once. | |||||||||
initial | 0 | |||||||||
cooldown | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
charge_value | 8.0 | 7.8 | 7.6 | 7.3 | 7.1 | 6.9 | 6.7 | 6.4 | 6.2 | 6.0 |
dur_value | 1.5 | 1.7 | 1.8 | 2.0 | 2.2 | 2.3 | 2.5 | 2.7 | 2.8 | 3.0 |
debuff_value | 30 | 32 | 34 | 37 | 39 | 41 | 43 | 46 | 48 | 50 |
debuffdur_value | 3.0 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5.0 |