Welcome to IOPWiki, Commander.
With the release of the new game, we encourage contributions to topics related to Girls' Frontline 2. Learn how to contribute, read the maintenance guide, and join our Discord server to discuss major changes.
If you or someone you know can help deciphering the game files, contact our administrator.

Evelyn/skilldata: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Jump to navigation Jump to search
No edit summary
added data
Line 7: Line 7:
|-
|-
! text
! text
| colspan=10 |  
| colspan=10 | Evelyn's Damage Reduction ($reduction_value)%.
Has a 50 % chance to Knock Back the attacker 1 tile and Stun them for ($time_value) seconds when targeted by melee attacks. This ability enters cooldown after triggering. When the enemy cannot be knocked back, Stuns the enemy for ($time_value2) seconds. Recovers HP equal to ($percent)% Hashrate upon stunning an enemy. This Healing Effect is not affected by cooldown.
|-
|-
! reduction_value
| 10 || 11.12 || 12.4 || 13.6 || 15.1 || 16.9 || 18.7 || 20.5 || 22.8 || 25
|-
! time_value
| 0.8 || 0.9 || 1.1 || 1.2 || 1.3 || 1.5 || 1.6 || 1.7 || 1.9 || 2
|-
! time_value2
| 1.8 || 1.9 || 2.1 || 2.2 || 2.3 || 2.5 || 2.6 || 2.7 || 2.9 || 3
|-
! percent
| 20 || 21.6 || 23.2 || 24.8 || 26.8 || 29.2 || 31.6 || 34 || 37 || 40
|-
! cooldown
| 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|}
|}

Revision as of 08:37, 14 April 2023

name Advancing Tactics
icon evelyn_passive
text Evelyn's Damage Reduction ($reduction_value)%.

Has a 50 % chance to Knock Back the attacker 1 tile and Stun them for ($time_value) seconds when targeted by melee attacks. This ability enters cooldown after triggering. When the enemy cannot be knocked back, Stuns the enemy for ($time_value2) seconds. Recovers HP equal to ($percent)% Hashrate upon stunning an enemy. This Healing Effect is not affected by cooldown.

reduction_value 10 11.12 12.4 13.6 15.1 16.9 18.7 20.5 22.8 25
time_value 0.8 0.9 1.1 1.2 1.3 1.5 1.6 1.7 1.9 2
time_value2 1.8 1.9 2.1 2.2 2.3 2.5 2.6 2.7 2.9 3
percent 20 21.6 23.2 24.8 26.8 29.2 31.6 34 37 40
cooldown 5 5 5 5 5 5 5 5 5 5