Template:T-Doll/doc: Difference between revisions
m (人工滑稽) |
Pianoforte (talk | contribs) No edit summary |
||
Line 50: | Line 50: | ||
... | ... | ||
| tile9= | | tile9= | ||
| characterid = | | characterid = | ||
Line 191: | Line 188: | ||
:<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put <code>|tile6 = 1</code> | :<code> tile1, tile2...tile9 -</code> The tile to light up for the gun's tile effect. Put value <code>1</code> for affected tiles, put <code>0</code> for the T-Doll's location.The template uses [http://www.dustloop.com/guides/bbcs2/systemGuide/notation.html numpad notation]. E.G. To light up tile6(→), put <code>|tile6 = 1</code> | ||
Line 275: | Line 267: | ||
<pre><nowiki> | <pre><nowiki> | ||
{| class=gf-table | {| class=gf-table | ||
! name | |||
| colspan=10 | Name of Skill goes here | |||
|- | |||
! icon | |||
| colspan=10 | id of the icon goes here | |||
|- | |||
! text | ! text | ||
| colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything. | | colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything. | ||
Line 292: | Line 290: | ||
</nowiki></pre> | </nowiki></pre> | ||
Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything. | |||
The corresponding icon filename of the skill. Do not add ".png" to it. | |||
::List of skill icons: [[:File:skill icon list.png]] | |||
Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything. | |||
Line 298: | Line 301: | ||
{| class=gf-table | {| class=gf-table | ||
! name | |||
| colspan=10 | Chain Shot | |||
|- | |||
! icon | |||
| colspan=10 | AimAttackCurrentTarge | |||
|- | |||
! text | ! text | ||
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. | | colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. | ||
Line 314: | Line 323: | ||
<pre><nowiki> | <pre><nowiki> | ||
{| class=gf-table | {| class=gf-table | ||
! name | |||
| colspan=10 | Chain Shot | |||
|- | |||
! icon | |||
| colspan=10 | AimAttackCurrentTarge | |||
|- | |||
! text | ! text | ||
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. | | colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. |
Revision as of 12:21, 25 March 2018
This is a documentation subpage for Template:T-Doll. It contains usage information, categories and other content that is not part of the original template page. |
This template is used for T-Doll pages, fill in the parameters as instructed and it should create a T-Doll page with all the information intact.
Usage
Please remove the parameters that are left blank.
{{T-Doll | title = | index = | nationality = | classification = | rarity = | manufacturer = | artist = | fullname = | voiceactor = | weaponinfo = | characterinfo = === Design === === Personality === === In-game === === Story Involvement === | min_dmg= | max_dmg= | min_eva= | max_eva= | min_acc= | max_acc= | min_rof= | max_rof= | min_hp= | max_hp= | min_armor= | max_armor= | clipsize= | mov= | craft= | aura1= | aura2= | aura3= | tile1= | tile2= ... | tile9= | characterid = | GAIN_CN = | GAIN_JP = | GAIN_EN = | INTRODUCTION_CN = | INTRODUCTION_JP = | INTRODUCTION_EN = | DIALOGUE1_CN = | DIALOGUE1_JP = | DIALOGUE1_EN = | DIALOGUE2_CN = | DIALOGUE2_JP = | DIALOGUE2_EN = | DIALOGUE3_CN = | DIALOGUE3_JP = | DIALOGUE3_EN = | DIALOGUEWEDDING_CN = | DIALOGUEWEDDING_JP = | DIALOGUEWEDDING_EN = | SOULCONTRACT_CN = | SOULCONTRACT_JP = | SOULCONTRACT_EN = | ALLHALLOWS_CN = | ALLHALLOWS_JP = | ALLHALLOWS_EN = | CHRISTMAS_CN = | CHRISTMAS_JP = | CHRISTMAS_EN = | NEWYEAR_CN = | NEWYEAR_JP = | NEWYEAR_EN = | VALENTINE_CN = | VALENTINE_JP = | VALENTINE_EN = | TANABATA_CN = | TANABATA_JP = | TANABATA_EN = | BLACKACTION_CN = | BLACKACTION_JP = | BLACKACTION_EN = | FEED_CN = | FEED_JP = | FEED_EN = | COMBINE_CN = | COMBINE_JP = | COMBINE_EN = | BUILDOVER_CN = | BUILDOVER_JP = | BUILDOVER_EN = | FIX_CN = | FIX_JP = | FIX_EN = | FORMATION_CN = | FORMATION_JP = | FORMATION_EN = | GOATTACK_CN = | GOATTACK_JP = | GOATTACK_EN = | HELLO_CN = | HELLO_JP = | HELLO_EN = | MEET_CN = | MEET_JP = | MEET_EN = | WIN_CN = | WIN_JP = | WIN_EN = | RETREAT_CN = | RETREAT_JP = | RETREAT_EN = | BREAK_CN = | BREAK_JP = | BREAK_EN = | OPERATIONBEGIN_CN = | OPERATIONBEGIN_JP = | OPERATIONBEGIN_EN = | OPERATIONOVER_CN = | OPERATIONOVER_JP = | OPERATIONOVER_EN = | SKILL1_CN = | SKILL1_JP = | SKILL1_EN = | SKILL2_CN = | SKILL2_JP = | SKILL2_EN = | SKILL3_CN = | SKILL3_JP = | SKILL3_EN = | trivia = | references = |}}
Parameter list
The basic and most common parameters are as follows (see below for the full list):
title -
deprecatedindex -
The index number of the T-Doll.nationality -
The country of origin of the gun.classification -
What class it belongs to in the game. Use abbreviations: HG/SMG/AR/RF/MGrarity -
The rarity of the T-Doll in stars, from 1 to 5.manufacturer -
The manufacturer (or manufacturers) that have produced the gun in the past.artist -
The artist behind the T-Doll.fullname -
Full name of the gun from its manufacturers.voiceactor -
The voice actor behind the T-Doll, if it has voice acting.backgroundinfo -
Content under the Background Info section. Typically information behind the gun itself.
min_dmg -
Damage stat of the T-Doll at lv1.max_dmg -
Damage stat of the T-Doll at lv100.min_eva -
Evasion stat of the T-Doll at lv1.max_eva -
Evasion stat of the T-Doll at lv100.min_acc -
Accuracy stat of the T-Doll at lv1.max_acc -
Accuracy stat of the T-Doll at lv100.min_rof -
Rate of Fire stat of the T-Doll at lv1.max_rof -
Rate of Fire stat of the T-Doll at lv100.min_hp -
HP stat of the T-Doll at lv1.max_hp -
HP stat of the T-Doll at lv100.min_armor -
armor stat of the T-Doll at lv1(if applicable).max_armor -
armor stat of the T-Doll at lv100(if applicable).clipsize -
the number shots before reloading for shotguns and machinegunsmov -
Movement speed of the T-Doll
craft -
Production Time for the T-Doll
aura1 -
First line for aura effects. Usually about what gun types it affects. E.G.Affects handguns
aura2 -
Second line for aura effects. E.G. Increases rate of fire by 10%aura3 -
Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect- For HGs, instead of writing down the number (e.g.
Increases rate of fire by 20%
), Template:HG aura and enterIncreases rate of fire by {{HG aura|20}}
to automatically get the effect of the handgun each dummylink level.
- For HGs, instead of writing down the number (e.g.
tile1, tile2...tile9 -
The tile to light up for the gun's tile effect. Put value1
for affected tiles, put0
for the T-Doll's location.The template uses numpad notation. E.G. To light up tile6(→), put|tile6 = 1
costume1, costume2...costume3... -
enter the name of the costume. Add the corresponding pictures for the costumes in the format ofDOLLNAME_costume#.png
andDOLLNAME_costume#_D.png
for damaged. Contact discord chat for details.
characterid -
If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far here. By default this will be the page name.
X_CN, X_EN, X_JP -
Various quotes for various lines, based the sound filenames:- Add
_CN
,_JP
,_EN
to the end for the respective language and use them as parameters:
- Add
Parameter Name Note GAIN_
Acquisition INTRODUCTION_
Introduction (in-game T-Doll index page) DIALOGUE1_
,DIALOGUE2_
,DIALOGUE3_
Secretary 1~3 DIALOGUEWEDDING_
Extra Secretary line after for Oathed T-Dolls SOULCONTRACT_
During the Oath ceremony ALLHALLOWS_
Halloween Secretary CHRISTMAS_
Christmas Secretary NEWYEAR_
Lunar New Year Secretary VALINTINE_
Valintine's Day Secretary BLACKACTION_
Autobattle Secretary FEED_
T-doll Powerup/Enhancement COMBINE_
Dummylinking BUILDOVER_
T-Doll Production/Construction FIX_
T-DOll Repair/Restoration FORMATION_
Joining an echelon GOATTACK_
Starting a mission HELLO_
Log on MEET_
Battle Start WIN_
MVP RETREAT_
Defeated/Retreated BREAK_
Heavily Damaged OPERATIONBEGIN_
Logistics Start OPERATIONOVER_
Logistics Complete SKILL1_
,SKILL2_
,SKILL3_
Skill Activation ATTACK_
,DEFENSE_
,PHRASE_
,LOADING_
Unused, although you may wish to translate as it will be added when it's implemented in game.
- Example: Add
| HELLO_EN = Greetings commander
line to a T-doll page to have the english translation for her log-in line appear on the page.
- Example: Add
trivia -
Various trivia behind the gun or the T-Doll, but try to keep things objective
references -
References used for this page. Make sure everything is within the CC 3.0 license.
Skill Data
Skill data for T-Dolls need to be filled in the said T-Doll's /skilldata subpage separately (e.g. Kar98k/skilldata) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist.
The format is:
{| class=gf-table ! name | colspan=10 | Name of Skill goes here |- ! icon | colspan=10 | id of the icon goes here |- ! text | colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything. |- ! initial | colspan=10 | 3 |- ! cooldown | 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0 |- ! value_name1 | 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0 |- ! value_name2 | 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0 |}
The corresponding icon filename of the skill. Do not add ".png" to it.
- List of skill icons: File:skill icon list.png
Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.
For example:
name | Chain Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. | |||||||||
initial | 8.0 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_value | 1.5 | 1.7 | 1.9 | 2.2 | 2.4 | 2.6 | 2.8 | 3.1 | 3.3 | 3.5 |
{| class=gf-table ! name | colspan=10 | Chain Shot |- ! icon | colspan=10 | AimAttackCurrentTarge |- ! text | colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. |- ! initial | colspan=10 | 8.0 |- ! cooldown | 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16 |- ! damage_value | 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5 |}