Template:T-Doll/doc
| This is a documentation subpage for Template:T-Doll. It contains usage information, categories and other content that is not part of the original template page. |
This template is used for T-Doll pages, fill in the parameters as instructed and it should create a T-Doll page with all the information intact.
Usage
Please remove the parameters that are left blank.
{{T-Doll
| title =
| index =
| nationality =
| classification =
| rarity =
| manufacturer =
| artist =
| fullname =
| voiceactor =
| weaponinfo =
| characterinfo =
=== Design ===
=== Personality ===
=== In-game ===
=== Story Involvement ===
{{Spoiler|target=Game_Data}}
{{WIP}}
| min_dmg=
| max_dmg=
| min_eva=
| max_eva=
| min_acc=
| max_acc=
| min_rof=
| max_rof=
| min_hp=
| max_hp=
| min_armor=
| max_armor=
| clipsize=
| mov=
| craft=
| aura1=
| aura2=
| aura3=
| tile1=
| tile2=
...
| tile9=
| characterid =
| GAIN_CN =
| GAIN_JP =
| GAIN_EN =
| INTRODUCTION_CN =
| INTRODUCTION_JP =
| INTRODUCTION_EN =
| DIALOGUE1_CN =
| DIALOGUE1_JP =
| DIALOGUE1_EN =
| DIALOGUE2_CN =
| DIALOGUE2_JP =
| DIALOGUE2_EN =
| DIALOGUE3_CN =
| DIALOGUE3_JP =
| DIALOGUE3_EN =
| DIALOGUEWEDDING_CN =
| DIALOGUEWEDDING_JP =
| DIALOGUEWEDDING_EN =
| SOULCONTRACT_CN =
| SOULCONTRACT_JP =
| SOULCONTRACT_EN =
| ALLHALLOWS_CN =
| ALLHALLOWS_JP =
| ALLHALLOWS_EN =
| CHRISTMAS_CN =
| CHRISTMAS_JP =
| CHRISTMAS_EN =
| NEWYEAR_CN =
| NEWYEAR_JP =
| NEWYEAR_EN =
| VALENTINE_CN =
| VALENTINE_JP =
| VALENTINE_EN =
| TANABATA_CN =
| TANABATA_JP =
| TANABATA_EN =
| BLACKACTION_CN =
| BLACKACTION_JP =
| BLACKACTION_EN =
| FEED_CN =
| FEED_JP =
| FEED_EN =
| COMBINE_CN =
| COMBINE_JP =
| COMBINE_EN =
| BUILDOVER_CN =
| BUILDOVER_JP =
| BUILDOVER_EN =
| FIX_CN =
| FIX_JP =
| FIX_EN =
| FORMATION_CN =
| FORMATION_JP =
| FORMATION_EN =
| GOATTACK_CN =
| GOATTACK_JP =
| GOATTACK_EN =
| HELLO_CN =
| HELLO_JP =
| HELLO_EN =
| MEET_CN =
| MEET_JP =
| MEET_EN =
| WIN_CN =
| WIN_JP =
| WIN_EN =
| RETREAT_CN =
| RETREAT_JP =
| RETREAT_EN =
| BREAK_CN =
| BREAK_JP =
| BREAK_EN =
| OPERATIONBEGIN_CN =
| OPERATIONBEGIN_JP =
| OPERATIONBEGIN_EN =
| OPERATIONOVER_CN =
| OPERATIONOVER_JP =
| OPERATIONOVER_EN =
| SKILL1_CN =
| SKILL1_JP =
| SKILL1_EN =
| SKILL2_CN =
| SKILL2_JP =
| SKILL2_EN =
| SKILL3_CN =
| SKILL3_JP =
| SKILL3_EN =
| trivia =
| references =
|}}
Parameter list
The basic and most common parameters are as follows (see below for the full list):
title -deprecatedindex -The index number of the T-Doll.nationality -The country of origin of the gun.classification -What class it belongs to in the game. Use abbreviations: HG/SMG/AR/RF/MGrarity -The rarity of the T-Doll in stars, from 1 to 5.manufacturer -The manufacturer (or manufacturers) that have produced the gun in the past.artist -The artist behind the T-Doll.fullname -Full name of the gun from its manufacturers.voiceactor -The voice actor behind the T-Doll, if it has voice acting.backgroundinfo -Content under the Background Info section. Typically information behind the gun itself.
min_dmg -Damage stat of the T-Doll at lv1.max_dmg -Damage stat of the T-Doll at lv100.min_eva -Evasion stat of the T-Doll at lv1.max_eva -Evasion stat of the T-Doll at lv100.min_acc -Accuracy stat of the T-Doll at lv1.max_acc -Accuracy stat of the T-Doll at lv100.min_rof -Rate of Fire stat of the T-Doll at lv1.max_rof -Rate of Fire stat of the T-Doll at lv100.min_hp -HP stat of the T-Doll at lv1.max_hp -HP stat of the T-Doll at lv100.min_armor -armor stat of the T-Doll at lv1(if applicable).max_armor -armor stat of the T-Doll at lv100(if applicable).clipsize -the number shots before reloading for shotguns and machinegunsmov -Movement speed of the T-Doll
craft -Production Time for the T-Doll
aura1 -First line for aura effects. Usually about what gun types it affects. E.G.Affects handgunsaura2 -Second line for aura effects. E.G. Increases rate of fire by 10%aura3 -Third line for aura effects. Format is same as aura2, but this parameter may be omitted if the T-Doll does not have another effect- For HGs, instead of writing down the number (e.g.
Increases rate of fire by 20%), Template:HG aura and enterIncreases rate of fire by {{HG aura|20}}to automatically get the effect of the handgun each dummylink level.
- For HGs, instead of writing down the number (e.g.
tile1, tile2...tile9 -The tile to light up for the gun's tile effect. Put value1for affected tiles, put0for the T-Doll's location.The template uses numpad notation. E.G. To light up tile6(→), put|tile6 = 1
costume1, costume2...costume3... -enter the name of the costume. Add the corresponding pictures for the costumes in the format ofDOLLNAME_costume#.pngandDOLLNAME_costume#_D.pngfor damaged. Contact discord chat for details.
characterid -If the character has voice acting, this is based on the file name of the voice clips. See the current characterid list for the T-Dolls with voice acting so far here. By default this will be the page name.
X_CN, X_EN, X_JP -Various quotes for various lines, based the sound filenames:- Add
_CN,_JP,_ENto the end for the respective language and use them as parameters:
- Add
Parameter Name Note GAIN_Acquisition INTRODUCTION_Introduction (in-game T-Doll index page) DIALOGUE1_,DIALOGUE2_,DIALOGUE3_Secretary 1~3 DIALOGUEWEDDING_Extra Secretary line after for Oathed T-Dolls SOULCONTRACT_During the Oath ceremony ALLHALLOWS_Halloween Secretary CHRISTMAS_Christmas Secretary NEWYEAR_Lunar New Year Secretary VALINTINE_Valintine's Day Secretary BLACKACTION_Autobattle Secretary FEED_T-doll Powerup/Enhancement COMBINE_Dummylinking BUILDOVER_T-Doll Production/Construction FIX_T-DOll Repair/Restoration FORMATION_Joining an echelon GOATTACK_Starting a mission HELLO_Log on MEET_Battle Start WIN_MVP RETREAT_Defeated/Retreated BREAK_Heavily Damaged OPERATIONBEGIN_Logistics Start OPERATIONOVER_Logistics Complete SKILL1_,SKILL2_,SKILL3_Skill Activation ATTACK_,DEFENSE_,PHRASE_,LOADING_Unused, although you may wish to translate as it will be added when it's implemented in game.
- Example: Add
| HELLO_EN = Greetings commanderline to a T-doll page to have the english translation for her log-in line appear on the page.
- Example: Add
trivia -Various trivia behind the gun or the T-Doll, but try to keep things objective
references -References used for this page. Make sure everything is within the CC 3.0 license.
Skill Data
Skill data for T-Dolls need to be filled in the said T-Doll's /skilldata subpage separately (e.g. Kar98k/skilldata) in the form of a table, to make the it display on that T-Doll's page properly . Create the page if it does not exist.
The format is:
{| class=gf-table
! name
| colspan=10 | Name of Skill goes here
|-
! icon
| colspan=10 | id of the icon goes here
|-
! text
| colspan=10 | Text description goes here. Use ($value_name1) to add data for different level from 1 to 10, ($value_name2) for another value. value names can be anything.
|-
! initial
| colspan=10 | 3
|-
! cooldown
| 15.0 || 14.7 || 14.3 || 14.0 || 13.7 || 13.3 || 13.0 || 12.7 || 12.3 || 12.0
|-
! value_name1
| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0
|-
! value_name2
| 16.0 || 17.0 || 19.0 || 20.0 || 21.0 || 23.0 || 24.0 || 25.0 || 27.0 || 28.0
|}
The corresponding icon filename of the skill. Do not add ".png" to it.
- List of skill icons: Category:Skill icons
Name, Icon, Text, initial and cooldown are preset variables and filling them will change (initial and cooldown can be omitted for passive skills) , other ones are to compliment text variable (which is the skill description) and these can be named to anything.
For example:
| name | Chain Shot | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | AimAttackCurrentTarge | |||||||||
| text | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage. | |||||||||
| initial | 8.0 | |||||||||
| cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
| damage_value | 1.5 | 1.7 | 1.9 | 2.2 | 2.4 | 2.6 | 2.8 | 3.1 | 3.3 | 3.5 |
{| class=gf-table
! name
| colspan=10 | Chain Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
|-
! initial
| colspan=10 | 8.0
|-
! cooldown
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
|-
! damage_value
| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5
|}
