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Contender/skilldata: Difference between revisions

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{| class=gf-table  
{| class=gf-table  
! name
| colspan=10 | Inquisitor's Bullet
|-
! icon
| colspan=10 | AimAttackDistanceTarge
|-
! text
! text
| colspan=10 | After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first.
| colspan=10 | After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first.

Revision as of 19:20, 25 February 2018

name Inquisitor's Bullet
icon AimAttackDistanceTarge
text After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first.
initial 6
cooldown 15.0 14.7 14.3 14.0 13.7 13.3 13.0 12.7 12.3 12.0
Damage 1.5 1.7 1.8 2.0 2.2 2.3 2.5 2.7 2.8 3.0
Amplify 25 27 28 30 32 33 35 37 38 40
Effective_Duration 3 3.2 3.4 3.7 3.9 4.1 4.3 4.6 4.8 5