Sangoma/skill2data: Difference between revisions
< Sangoma
Added skill name and information. |
m Added cooldown and precharge because I forgot. |
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| Line 15: | Line 15: | ||
! atk | ! atk | ||
| 60 || 64.8 || 69.6 || 74.4 || 80.4 || 87.6 || 94.8 || 102 || 111 || 120 | | 60 || 64.8 || 69.6 || 74.4 || 80.4 || 87.6 || 94.8 || 102 || 111 || 120 | ||
|- | |||
! cooldown | |||
| 13 || 13 || 13 || 13 || 13 || 13 || 13 || 13 || 13 || 13 | |||
|- | |||
! precharge | |||
| 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 | |||
|- | |||
! precharge5 | |||
| 9 || 9 || 9 || 9 || 9 || 9 || 9 || 9 || 9 || 9 | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 03:58, 17 November 2025
Table documentation: Template:SkillPanel#Using skill subpages
| name | Motley Serum | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | sangoma_skill | |||||||||
| text | Teleports to an empty tile in the area where enemies are most dense, attacking all enemies in a 1-tile radius, poisoning them. They take ($dmgincrease)% more damage from Normal Attacks and receive Physical Damage equal to ($atk)% ATK that can crit every second for 6 seconds; Afterwards, gain Super Armor, Attack Speed is increased by 200%, and Normal Attacks deal damage equal to 100% of a Normal Attack to enemies in a 1 tile radius for 4 seconds. If there is only one valid target, every 3% of stolen ATK increases Normal Attack damage by 1%. | |||||||||
| dmgincrease | 20 | 22.5 | 24.8 | 27.2 | 30.2 | 33.8 | 37.4 | 41 | 45.5 | 50 |
| atk | 60 | 64.8 | 69.6 | 74.4 | 80.4 | 87.6 | 94.8 | 102 | 111 | 120 |
| cooldown | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 | 13 |
| precharge | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | 8 |
| precharge5 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 | 9 |
