Sabrina/skill5data: Difference between revisions
< Sabrina
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No idea on the level 3 skill and where to put it but better to add it. |
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| colspan=10 | Before an allied unit is attacked, if they are within {{Color|GF2Orange|7 tiles}} of Sabrina, applies {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]] to the ally. This can be triggered up to {{Color|GF2Orange| | | colspan=10 | Before an allied unit is attacked, if they are within {{Color|GF2Orange|7 tiles}} of Sabrina, applies {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]] to the ally. This can be triggered up to ($shelter) {{Color|GF2Orange|times}} per turn. Sabrina gains {{Color|GF2Orange|1 point}} of Confectance Index for {{Color|GF2Orange|each}} instance of damage she deals. After using a skill to attack, she generates [[GFL2 Status Effects#Tideway|{{Color|GF2Blue|Tideway}}]] within the area. If Hydro tiles are already present in the area, a tile reaction is triggered, removing the tile and dealing fixed damage equal to {{Color|GF2Orange|20%}} of attack to the enemy target on the tile. ($confectance) | ||
<br>''Professional modifications, right direction, everything you need. | <br>''Professional modifications, right direction, everything you need. | ||
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! extraeffect | ! extraeffect | ||
| || Increase the number of times [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]] can be applied by {{Color|GF2Orange|2}}. || Increase the number of times [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]] can be applied by {{Color|GF2Orange|2}}. When Confectance is full, additionally consume {{Color|GF2Orange|4 points}} of Confectance Index to increase skill damage by {{Color|GF2Orange|30%}}. | | || Increase the number of times [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]] can be applied by {{Color|GF2Orange|2}}. || Increase the number of times [[GFL2 Status Effects#Shelter|{{Color|GF2Blue|Shelter}}]] can be applied by {{Color|GF2Orange|2}}. When Confectance is full, additionally consume {{Color|GF2Orange|4 points}} of Confectance Index to increase skill damage by {{Color|GF2Orange|30%}}. | ||
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! shelter | |||
| 4 || 6 || 6 | |||
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! confectance | |||
| || || When Confectance is full, additionally consume {{Color|GF2Orange|4 points}} of Confectance Index to increase skill damage by {{Color|GF2Orange|30%}}. | |||
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Revision as of 12:02, 14 December 2024
name | Flexible Modification | |||||||||
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icon | Skill_SabrinaSSR_Passive_4 | |||||||||
text | Before an allied unit is attacked, if they are within 7 tiles of Sabrina, applies 1 stack of Shelter to the ally. This can be triggered up to ($shelter) times per turn. Sabrina gains 1 point of Confectance Index for each instance of damage she deals. After using a skill to attack, she generates Tideway within the area. If Hydro tiles are already present in the area, a tile reaction is triggered, removing the tile and dealing fixed damage equal to 20% of attack to the enemy target on the tile. ($confectance)
($extraeffect) | |||||||||
skilllevelcount | 3 | |||||||||
extraeffect | Increase the number of times Shelter can be applied by 2. | Increase the number of times Shelter can be applied by 2. When Confectance is full, additionally consume 4 points of Confectance Index to increase skill damage by 30%. | ||||||||
shelter | 4 | 6 | 6 | |||||||
confectance | When Confectance is full, additionally consume 4 points of Confectance Index to increase skill damage by 30%. |