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RPG-29/skilldata: Difference between revisions

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m notes: Missing lv 2-9 data, will come back to fill at some point
m added lv 2-9 data, note: data is still not from files
 
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|-
|-
! amp
! amp
| 0.6 || ? || ? || ? || ? || ? || ? || ? || ? || 1.5
| 0.6 || 0.7 || 0.8 || 0.9 || 1 || 1.1 || 1.2 || 1.3 || 1.4 || 1.5
|-
|-
! shield_amp
! shield_amp
| 0.6 || ? || ? || ? || ? || ? || ? || ? || ? || 1.5
| 0.6 || 0.7 || 0.8 || 0.9 || 1 || 1.1 || 1.2 || 1.3 || 1.4 || 1.5
|-
|-
! cooldown
! cooldown

Latest revision as of 13:29, 25 July 2024

Table documentation: Template:SkillPanel#Using skill subpages

name Pulse Missile
icon RPG29Skill1
text After every 2 shots, fire an augmented missile (first shot is always an augmented missile), dealing additional ($amp)x damage that ignores shields, force fields, and evasion, and ($shield_amp)x shield damage, while also causing the target to short-circuit (unable to move or attack) for 2 seconds
amp 0.6 0.7 0.8 0.9 1 1.1 1.2 1.3 1.4 1.5
shield_amp 0.6 0.7 0.8 0.9 1 1.1 1.2 1.3 1.4 1.5
cooldown 0 0 0 0 0 0 0 0 0 0