RPG-29/skilldata: Difference between revisions
< RPG-29
Clankplusm (talk | contribs) m notes: Missing lv 2-9 data, will come back to fill at some point |
Clankplusm (talk | contribs) m added lv 2-9 data, note: data is still not from files |
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| Line 11: | Line 11: | ||
|- | |- | ||
! amp | ! amp | ||
| 0.6 || | | 0.6 || 0.7 || 0.8 || 0.9 || 1 || 1.1 || 1.2 || 1.3 || 1.4 || 1.5 | ||
|- | |- | ||
! shield_amp | ! shield_amp | ||
| 0.6 || | | 0.6 || 0.7 || 0.8 || 0.9 || 1 || 1.1 || 1.2 || 1.3 || 1.4 || 1.5 | ||
|- | |- | ||
! cooldown | ! cooldown | ||
Latest revision as of 13:29, 25 July 2024
Table documentation: Template:SkillPanel#Using skill subpages
| name | Pulse Missile | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| icon | RPG29Skill1 | |||||||||
| text | After every 2 shots, fire an augmented missile (first shot is always an augmented missile), dealing additional ($amp)x damage that ignores shields, force fields, and evasion, and ($shield_amp)x shield damage, while also causing the target to short-circuit (unable to move or attack) for 2 seconds | |||||||||
| amp | 0.6 | 0.7 | 0.8 | 0.9 | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 |
| shield_amp | 0.6 | 0.7 | 0.8 | 0.9 | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 |
| cooldown | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
