User:Lizzy Amaranth: Difference between revisions
No edit summary |
No edit summary |
||
Line 167: | Line 167: | ||
Ultimate | Ultimate | ||
Croque unleashes a storm of bullets, dealing <span style="color:#6fa8dc">Operand Damage equal to | Croque unleashes a storm of bullets, dealing <span style="color:#6fa8dc">Operand Damage equal to ($Damage)% of Hashrate</span> to all enemy units across 5 consecutive attacks. Inflict ($Stacks) stack(s) of <span style="color:#FF0000">Cripple</span> on all targets, lasting for 6 seconds. <span style="color:#a77061">Unknown: This damage can critically strike.</span> | ||
<span style="color:#FF0000">Cripple</span>: The target has <span style="color:#8e7cc3">-10% <span style="color:#e69138">ATK</span>/<span style="color:#6fa8dc">Hashrate</span></span> per stack of <span style="color:#FF0000">Cripple</span> and is <span style="color:#FF0000">Immobilized</span>. Considered a <span style="color:#FF0000">Control Effect</span>. | <span style="color:#FF0000">Cripple</span>: The target has <span style="color:#8e7cc3">-10% <span style="color:#e69138">ATK</span>/<span style="color:#6fa8dc">Hashrate</span></span> per stack of <span style="color:#FF0000">Cripple</span> and is <span style="color:#FF0000">Immobilized</span>. Considered a <span style="color:#FF0000">Control Effect</span>. | ||
===Evelyn=== | |||
Passive | |||
Evelyn's has <span style="color:#cc0000">($reduction_value)% Injury Mitigation</span> (damage reduction).<br>Evelyn has a 50 % chance to [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knock Back'''</span>]] the attacker 1 tile and [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stun'''</span>]] them for ($time_value) seconds when <span style="color:#f1c232">Normal Attacks</span> are attempted against her. This <span style="color:#f1c232">Passive</span> enters cooldown after triggering. When the enemy cannot be [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knocked Back'''</span>]], the enemy is [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stunned'''</span>]] for ($time_value2) seconds instead. Evelyn <span style="color:#93c47d">recovers HP equal to ($percent)% Hashrate</span> upon [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''stunning'''</span>]] an enemy. This <span style="color:#6aa84f">Heal</span> is not affected by cooldown. | |||
<hr><span style="color:#f1d085">Arma Inscripta I</span>: Gain an additional <span style="color:#cc0000">15% increase to Injury Mitigation</span (damage reduction) when below 50% HP. | |||
<br><hr><span style="color:#f1d085">Arma Inscripta III</span>: When an enemy cannot be [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knocked Back'''</span>]], inflicts [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''[Lethargy]'''</span>]] on them for 5 seconds. | |||
<span style="color:#FF0000">'''Lethargy'''</span>: The target has <span style="color:#8e7cc3">-20% <span style="color:#e69138">ATK</span>/<span style="color:#6fa8dc">Hashrate</span></span> | |||
Auto Skill | |||
Throws a riot grenade into an area densely packed with enemies, dealing <span style="color:#6fa8dc">[[PNC_Combat#Damage_Types|'''Operand Damage''']] equal to ($percent)% Hashrate</span> to all enemies in the selected area, while inflicting debuff [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stun'''</span>]] on them for 0.5 seconds. | |||
<br><hr><span style="color:#f1d085">Arma Inscripta II</span>: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, Evelyn regains HP equal to 150% Hashrate. |
Revision as of 23:27, 10 January 2024
Lizzy Amaranth |
Choco | |
Information | |
---|---|
Full name | Choco |
Index | 1014 |
Rarity | 1 |
Class | Medic |
Affinity | Recover, Supporter |
Affiliation/Company | Universal Anything Services |
Vocation | Dessert Chef |
Birthday | 30-Sep |
Voice actor | Yatsurugi Sumire |
Artist | Unknown |
Released on | CN (巧可), EN, TW, KR, JP |
Arma Inscripta |
CN |
View page template |
Playable character in Project: Neural Cloud.
Availability
This unit is without availability yet.
Stats / Data
Initial Stats scaling
At level 1 and lowest Neural Expansion.
Type | Rating |
---|---|
Attack Growth | C |
Hashrate Growth | C |
HP Growth | C |
Physical DEF Growth | C |
Operand DEF Growth | C |
Stats (for CN server)
How to use | ||||||||
---|---|---|---|---|---|---|---|---|
Max HP | Crit Rate | |||||||
Attack | Crit Damage | |||||||
Hashrate | Physical Penetration | |||||||
Physical Defense | Operand Penetration | |||||||
Operand Defense | Dodge Rate | |||||||
Attack Speed | Post-battle HP Regen |
Skills
Algorithm Slots
White tiles are unlocked by default. Blue tiles are unlocked by upgrading the Doll. Black tiles cannot be used.
Offense | Stability | Special | ||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
Preferred and Disliked Gifts
- Operand Damage/Hashrate
- Operand Defense/Operand Damage Reduction
- Physical Damage/ATK
- Physical Defense/Physical Damage Reduction
- True Damage
- Adaptive (such as Yelena, Eos, or Turing) (may include global dmg reduction)
- Attack Speed
- Crit Rate/Crit Damage
- Global Damage Boost (may include global dmg reduction
- Specific (therefore Multiplicative Damage Boost)
- Normal Attacks, Auto Skills, Ultimate Skills, and Ultimate Charge
- In-Kit Keyword (such as Horizon Curtain, Mai Storm, etc.)
- Control Effects (Unchanged)
- Super Armor
- Buff
- Debuff
- Healing, Shielding
- Unknown: Debuff Resistance
- Preferred
- Disliked
How to use
Doll-Kit Concept: Amaranth is a doll extremely reliant on her Ultimate Skill, Vendetta Against Stars. Usually, she will require a team built around her to not only survive her dangerous ultimate, but also to maximize her potential after gaining her Hopebearer status.
-Amaranth is often able to be kept alive through the use of other dolls that give Invisibility, such as Python paired with Taisch and or Helix, though there are other ways to keep her alive during her Limelight.
Background info
A Universal Anything Services Pastrychef SP Dessert Chef model for making and baking snacks. Universal Anything Services rolled out the Pastrychef SP baking Doll in 2054. As a highly-professional model, the Pastrychef SP was released with over 1.5 million ways of making desserts out of the box, enough for it to be considered the "Dessert Encyclopedia". This model's appearance was also designed to be extremely cute and relatable to improve its acceptance by the public. From the street bakeries to hotel kitchens, the Pastrychef SP can be found anywhere delicious baked goods are made. "I just baked some chocolate chip cookies, want to try them? When you're enjoying tasty desserts, don't worry about getting fat!"[1]
Network
- CentaureissiCentaureissi (Friends)
- MillauMillau (Friends)
- ZionZion (Friends)
- SakuyaSakuya (Friends)
- ClothoClotho (Friends)
Gallery
Main artworks
-
Full artwork
-
Neural Expansion 1
-
Neural Expansion 2
-
Ultimate Skill cutscene
-
Providential Evening series costume.
Alternative artwork
-
Providential Evening series costume.
-
Alternate Providential Evening series costume artwork.
-
Starchaser's Concerto login illustration.
-
Valentines CG.
Alternative expressions
Trivia
- Choco is the original name of AR FNCFNCFNC from Girls' Frontline.[2]
- The weapon worn by Choco is a wedding cake sword, sometimes used in the Western world instead of a knife by both newlywed to cut the first piece of their wedding cake at the same time.
References
Project Neural Cloud Playable Units |
---|
Probably every doll skill
Disclaimer; certain repeated terms... particularly Channel, Continuous, Control Effect definition, are recommended to be someplace else. They are listed below for demonstrative purposes on what the linking article should read as. A full list of effects that should be linked to a resource that says what they are... Continuous, Channel, Control Effects, (Can Crit color is filler)
Also I used my own descriptions just because it's faster due to the request of having all the changes be on this sheet, which would not allow as easy of a way to copy over the original skill effects.
Bonee
Passive
Bonee gains a Shield equal to ($percent)% of her Hashrate at the start of battle. When Bonee is Healed, gains an extra Shield equal to ($percent)% of healing received.
Auto Skill
Provides a Shield equal to ($percent)% Hashrate to the ally unit with the lowest HP percentage, boosting their 200 Physical & Operand Defense and 20%Healing Received for the next 5 seconds. The effect of this Skill is doubled when used on Bonee herself.
Ultimate
Bonee consumes her own Shield to grant all other ally units a Shield equal to 20% Bonee's Max HP + 40% Shield value.
Croque
Passive
Croque Heals HP equal to 10% of her Hashrate per second. For every enemy Taunted, this HP Recovery is increased by 50%.
Taunt: Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.
Auto Skill
Gains Super Armor and a Shield of ($Percent)% Hashrate, and Taunts all surrounding enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The effect of this skill is enhanced on first release: Gains Super Armor and a Shield of ($PercentTwo) Hashrate, and Taunts all enemies. Taunt and Super Armor last 6 seconds or expires when the Shield</span breaks.
Alt (paraphrased): Gains Super Armor and a Shield of ($Percent)% Hashrate, and Taunts all enemies within 2 tiles. Taunt and Super Armor lasts ($Length) seconds or expires when the Shield breaks. The first cast grants a Shield of ($PercentTwo) Hashrate, and effects last a most 6 seconds instead.
Taunt: Enemies afflicted must attack the Taunting target and cannot released their Auto Skills while under the effects of Taunt. Considered a Control Effect.
Ultimate
Croque unleashes a storm of bullets, dealing Operand Damage equal to ($Damage)% of Hashrate to all enemy units across 5 consecutive attacks. Inflict ($Stacks) stack(s) of Cripple on all targets, lasting for 6 seconds. Unknown: This damage can critically strike.
Cripple: The target has -10% ATK/Hashrate per stack of Cripple and is Immobilized. Considered a Control Effect.
Evelyn
Passive
Evelyn's has ($reduction_value)% Injury Mitigation (damage reduction).
Evelyn has a 50 % chance to Knock Back the attacker 1 tile and Stun them for ($time_value) seconds when Normal Attacks are attempted against her. This Passive enters cooldown after triggering. When the enemy cannot be Knocked Back, the enemy is Stunned for ($time_value2) seconds instead. Evelyn recovers HP equal to ($percent)% Hashrate upon stunning an enemy. This Heal is not affected by cooldown.
Arma Inscripta I: Gain an additional
15% increase to Injury Mitigation</span (damage reduction) when below 50% HP.Arma Inscripta III: When an enemy cannot be Knocked Back, inflicts [Lethargy] on them for 5 seconds.
Lethargy: The target has -20% ATK/Hashrate
Auto Skill
Throws a riot grenade into an area densely packed with enemies, dealing Operand Damage equal to ($percent)% Hashrate to all enemies in the selected area, while inflicting debuff Stun on them for 0.5 seconds.
Arma Inscripta II: Fires a pacifying projectile (changes the riot grenade). When this skill hits only one enemy, Evelyn regains HP equal to 150% Hashrate.