TPS/skilldata: Difference between revisions
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[50+ points]: Reduce incoming damage taken by self and allied units on the same column by ($value3) points.</br> | [50+ points]: Reduce incoming damage taken by self and allied units on the same column by ($value3) points.</br> | ||
[100 points]: All enemies deal ($value4)% less damage.</br> | [100 points]: All enemies deal ($value4)% less damage.</br> | ||
[Active]: Gains +20 points of Popularity and stun all enemy units in a distance of 3 units ahead of self for ($value1) seconds. | |||
[Active]: Gains +20 points of Popularity and stun all enemy units in a distance of 3 units ahead of self for ($value1) seconds. | |||
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! initial | ! initial |
Revision as of 02:54, 5 January 2024
name | Super Popular Leaderboard | |||||||||
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icon | TPS | |||||||||
text | [Passive]: When currently the echelon leader, start battle with +30 points of Popularity. When currently an echelon member, MGs and SGs on buff tiles gain +100 points of armour-piercing and +30 points of accuracy. When an enemy unit loses a Dummy-Link, gain +1 point of Popularity, and when an allied unit loses a Dummy-Link, gain +10 points of Popularity. When Popularity reaches the following values, apply the appropriate effects; [20+ points]: Enemies take ($value2)% increased damage taken. [Active]: Gains +20 points of Popularity and stun all enemy units in a distance of 3 units ahead of self for ($value1) seconds. | |||||||||
initial | 6 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
value1 | 1 | 1.2 | 1.4 | 1.7 | 1.9 | 2.1 | 2.3 | 2.6 | 2.8 | 3 |
value2 | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | 19 | 20 |
value3 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |
value4 | 10 | 13 | 17 | 20 | 23 | 27 | 30 | 33 | 37 | 40 |