Welcome to IOPWiki, Commander.
We are searching for editors to complete gameplay topics in all games. You can contribute without an account. Learn how to contribute and join our Discord server.

User:MoonlightArchivist/Guidelines: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Jump to navigation Jump to search
No edit summary
No edit summary
Line 103: Line 103:
*excutioner: [[Executioner]]
*excutioner: [[Executioner]]
*soldier: [[Gunner]]
*soldier: [[Gunner]]
*ISC -> Papasha mech
*landmine_beach -> krab
*PM -> Makarov
*Rogue -> Machlian or Dandelion
*Shark -> Sharkitect
*Gunner -> Soldier_New / StreletPlus
*Teal -> Grig
*TeslaTrooper -> Minotaurus
*TOW -> BGM-71
<hr>
<hr>
@echo off
@echo off
Line 252: Line 261:
*LuaConfigs.career.lua.bytes.lua: Classes ids and names
*LuaConfigs.career.lua.bytes.lua: Classes ids and names
*images\loginbg.ab: login artwork
*images\loginbg.ab: login artwork
*LuaConfigs.skill_label_info.lua.bytes: Skill effects tooltips
*LuaConfigs.attribute.lua.bytes.lua: Names and IDs of hero stats (calculation formulas in Game.PlayerData.Hero.HeroData.lua.bytes.lua)

Revision as of 19:30, 14 April 2023


Select files (or drop them here)...

    GFL

    • assettexttable
      • explore_affair_server,explore_affair_client: random exploration events
      • skin: individual costume names,unlock line,notebook memento,VA
      • skin_group: notebook event names+desc
      • skin_bonus: notebook completion bonus
      • career_quest, achievement
      • item: name+desc
      • furniture: name+desc
      • furniture_establish: upgradable base objects name+desc
      • furniture_classes
      • chess_seasonevent
      • fairy
      • equip
      • enemy_illustration: name+desc+VA
      • sangvis: different desc
      • enemy_illustration_skill
      • commander_uniform
      • sangvis_gasha: banner names
      • building
      • organization
      • story_util: chapters desc
    • assettextes
      • unit lines (CharacterVoice, NewCharacterVoice)
      • Kalina lines (KalinaLevelVoice)
    • assettextavg
      • assets/resources/dabao/avgtxt/ ; assets/resources/dabao/avgtxt/battleavg : Cube: -1, -6 ; Arctic Warfare: -2, -3, -4, -5 ; Cube+: -7 ; Rabbit Hunt: -8 ; Deep Dive: -10, -11, -12, -13 ; Only Master: -14, -15 ; Singularity: -16, -17, -18 ; Glory Day: -19, -20, ; Continuum Turbulence: -24, -25, -26, -27, -28 ; Isomer: -31 ; Valhalla: -32 ; Shattered Connexion: -33 ; Freaky Pandemic: -34 ; A Snowy Night Capriccio : -35 ; Polarized Light: -36 ; The Photo Studio Mystery: -37 ; Dream Theatre: -38 ; Far Side of the Sea: -40 ; Dual Randomness: -41 : Butterfly in a Cocoon: -42 ; Bounty Feast: -43 ; Mirror Stage : -44 ; Untranslated: -45 ; My Devil's Frontline: -46 ; The Waves Wrangler: -47 ; Poincaré Recurrence: -48 ; One Coin Short: -49 ; Love Bakery: -50 ; Fixed Point: -51, -99 ; Lycan Sanctuary: -52 ; Longitudinal Strain: -54 ; Eclipses & Saros: -56 ; Mystery Box Theorem: -59
      • assets/resources/dabao/avgtxt/anniversary: NPCs with minus tag, assimilation with s_ tag
      • assets/resources/dabao/avgtxt/fetter/: Bookshelf of Memories
      • assets/resources/dabao/avgtxt/memoir/: Neural Upgrades
      • assets/resources/dabao/avgtxt/skin/: Notebook
      • assets/resources/dabao/avgtxt/va11/va11_1.txt: Valhalla special scenes
      • assets/resources/dabao/avgtxt/tutorials: assimilation tutorial
    • resourceavgpicprefab__ ; resourcebossskillpic ; resourcepic__add ; resourcepic_
      • Texture2D alphas for all character types
    • resourceavgtexture_ ; resourceavgbase
      • Story illustrations
      • Sometimes contains Sprite tutorials
    • resourcecommander_ ; charactercommander ; charactersummercommander ; resourceiconcommanderemoji ; resourcecommanderemoji
      • Commander chibi Sprite, Texture2D, TextAsset .skel, MonoBehavior SkeletonData & Atlas, Shader
    • resourceiconenemy
      • _I profile icons
      • On-map structures
    • resourceiconuniform
      • Commander costumes shop icons
    • character_
      • For Dolls, assimilation and enemies, Sprite, Texture2D, includes alphas
      • Sometimes packages MonoBehavior skeletondata and Shader (characterunknown)
      • characterboss: groups Sangvis bosses
      • characternpc_: includes some fairies duplicated from resourcefairy
      • characterspecial: story sprites for allies
      • characterpet
    • resourcefairy
    • _spine
      • Spritesheets, atlases, shaders and scripts for all chibi dolls, enemies, map structures, pets, dorm characters and animated furniture. Still has Valkyria charas and K7. charactersupershortysangvisspine = Super Shorty during assimilation scene. charactercoffeespine = Springfield in cafe.
    • resourcespine_
    • resourceiconops

    • assets/resources/dabao/avgtxt/profiles.txt
      • 21Jashin: My Devil's Frontline
      • CG-Houkai: Only Master
      • 2020TCTD: Bounty Feast
      • gunCG, HenriettaCG: Dream Theater
      • va11_: Valhalla
      • BG-Djmax, CG-DJMAX: Glory Day
      • GGXX: Rabbit Hunt
      • SEAPARTY: Far Side of the Sea
      • sp2.: Cube
      • CG-2017Winter: Arctic Warfare
      • 17xh: Deep Dive
      • 2018Winter: Singularity
      • 2018Summer: Continuum Turbulence
      • 19Winter: Isomer
      • 2019summer: Shattered Connexion
      • 19christmas: A Snowy Night Capriccio
      • 2019halloween: Freaky Pandemic
      • 19winter: Polarized Light
      • 2020summer ; 20summer: Dual Randomness
      • 2020HW: Butterfly in a Cocoon
      • 2021white, 2021_ink: Mirror Stage
      • 2021summer: Poincaré Recurrence
      • 2021_Christmas: One Coin Short
      • 2022winter: Fixed Point
      • 2022summer: Longitudinal Strain
      • 2022saros
      • 2023NewYear: Mystery Box Theorem

    • BOSS-7: Gager
    • BOSS-9: Architect
    • BOSS-11: Dreamer
    • BossJustice: Judge
    • Weaver: Ouroboros
    • resourceavgpicprefabsd\DUMMY_N ?
    • 春田咖啡: Springfield
    • pmhe: Makarov
    • ar: Galil
    • mlemk: Lee-Enfield
    • dupijin: Dupieux
    • mrsgray
    • excutioner: Executioner
    • soldier: Gunner
    • ISC -> Papasha mech
    • landmine_beach -> krab
    • PM -> Makarov
    • Rogue -> Machlian or Dandelion
    • Shark -> Sharkitect
    • Gunner -> Soldier_New / StreletPlus
    • Teal -> Grig
    • TeslaTrooper -> Minotaurus
    • TOW -> BGM-71

    @echo off for /f "skip=1" %%i in ('wmic os get localdatetime') do if not defined fulldate set fulldate=%%i set foldername=GFextract%fulldate:~0,8% md %foldername% md %foldername%\alphas md %foldername%\storybg md %foldername%\sounds md %foldername%\videos md %foldername%\commander md %foldername%\NPC md %foldername%\units md %foldername%\furnitures md %foldername%\menus md %foldername%\maps md %foldername%\eventmenus md %foldername%\guide md %foldername%\particles md %foldername%\live2d md %foldername%\spines md %foldername%\text md %foldername%\battlebg md %foldername%\icons

    set "source=%~dp0\" set "destination=%foldername%\alphas" robocopy "%source%" %destination% *resourceavgpic*.ab /mov robocopy "%source%" %destination% *resourcepic*.ab /mov robocopy "%source%" %destination% *resourceboss*.ab /mov set "destination=%foldername%\storybg" robocopy "%source%" %destination% *resourceavgtexture*.ab /mov robocopy "%source%" %destination% *resourceavgbase*.ab /mov set "destination=%foldername%\sounds" robocopy "%source%" %destination% *.acb.bytes /mov set "destination=%foldername%\videos" robocopy "%source%" %destination% *.usm.bytes /mov set "destination=%foldername%\commander" robocopy "%source%" %destination% *resourcecommanderclass*.ab /mov robocopy "%source%" %destination% *resourceiconuniform*.ab /mov robocopy "%source%" %destination% *charactercommander*.ab /mov robocopy "%source%" %destination% *charactersummercommander*.ab /mov robocopy "%source%" %destination% *resourceiconcommanderemoji*.ab /mov robocopy "%source%" %destination% *resourcecommanderemoji*.ab /mov set "destination=%foldername%\furnitures" robocopy "%source%" %destination% *furniture*.ab /mov robocopy "%source%" %destination% *spritesdorm*.ab /mov set "destination=%foldername%\live2d" robocopy "%source%" %destination% *live2d*.ab /mov set "destination=%foldername%\spines" robocopy "%source%" %destination% *spine*.ab /mov set "destination=%foldername%\NPC" robocopy "%source%" %destination% *characternpc*.ab /mov set "destination=%foldername%\maps" robocopy "%source%" %destination% *assetmap*.ab /mov set "destination=%foldername%\eventmenus" robocopy "%source%" %destination% *activemap*.ab /mov robocopy "%source%" %destination% *activityops*.ab /mov robocopy "%source%" %destination% *resourceactivitymap*.ab /mov set "destination=%foldername%\guide" robocopy "%source%" %destination% *guide*.ab /mov set "destination=%foldername%\particles" robocopy "%source%" %destination% *assetparticles*.ab /mov set "destination=%foldername%\icons" robocopy "%source%" %destination% *resourcenotebook*.ab /mov robocopy "%source%" %destination% *spritescardbg*.ab /mov robocopy "%source%" %destination% *resourceicon*.ab /mov robocopy "%source%" %destination% *spritesguncamps*.ab /mov robocopy "%source%" %destination% *spritesui*.ab /mov robocopy "%source%" %destination% *spritesdeploymentbuilding*.ab /mov robocopy "%source%" %destination% *resourcecardavatar*.ab /mov robocopy "%source%" %destination% *resourcecardhomebg*.ab /mov set "destination=%foldername%\menus" robocopy "%source%" %destination% *spriteshome*.ab /mov robocopy "%source%" %destination% *atlasclips*.ab /mov robocopy "%source%" %destination% *characterbuild*.ab /mov robocopy "%source%" %destination% *spritestips*.ab /mov robocopy "%source%" %destination% *spritescredits*.ab /mov

    robocopy "%source%" %destination% *assetotherres*.ab /mov robocopy "%source%" %destination% *assetthreedscenes*.ab /mov robocopy "%source%" %destination% *assetmotherbase*.ab /mov robocopy "%source%" %destination% *assettheater*.ab /mov robocopy "%source%" %destination% *assetmaterials*.ab /mov robocopy "%source%" %destination% *assetplayable*.ab /mov robocopy "%source%" %destination% *assetmanual*.ab /mov robocopy "%source%" %destination% *assetassetother*.ab /mov robocopy "%source%" %destination% *assetspecialops*.ab /mov robocopy "%source%" %destination% *assetshader*.ab /mov robocopy "%source%" %destination% *assetfonts*.ab /mov robocopy "%source%" %destination% *assetlogin*.ab /mov robocopy "%source%" %destination% *assetanimation*.ab /mov robocopy "%source%" %destination% *assetflightchessmap*.ab /mov

    robocopy "%source%" %destination% *resourceavglanguage*.ab /mov robocopy "%source%" %destination% *resourcecard*.ab /mov robocopy "%source%" %destination% *resourcebattle*.ab /mov robocopy "%source%" %destination% *resourcetitle*.ab /mov robocopy "%source%" %destination% *resourcefairy*.ab /mov robocopy "%source%" %destination% *resourcetopstory*.ab /mov robocopy "%source%" %destination% *resourceeffect*.ab /mov robocopy "%source%" %destination% *resource*prefab*.ab /mov robocopy "%source%" %destination% *resourceguncamps*.ab /mov robocopy "%source%" %destination% *resourcetargettrain*.ab /mov robocopy "%source%" %destination% *resourcesquad*.ab /mov robocopy "%source%" %destination% *resourcefetter*.ab /mov robocopy "%source%" %destination% *resourceprofiles*.ab /mov robocopy "%source%" %destination% *resourcefontsprefabs*.ab /mov robocopy "%source%" %destination% *resourcewishgunbg*.ab /mov robocopy "%source%" %destination% *resourceworldcollide*.ab /mov robocopy "%source%" %destination% *resourcesquads.ab /mov robocopy "%source%" %destination% *resourcetheater.ab /mov set "destination=%foldername%\units" robocopy "%source%" %destination% *character*.ab /mov set "destination=%foldername%\text" robocopy "%source%" %destination% *text*.ab /mov set "destination=%foldername%\battlebg" robocopy "%source%" %destination% *sprites*.ab /mov

    exit /b

    PNC

    • AvgConfig.*.AvgCfg_*.lua : story chapter configuration
    • AvgConfig.*.AvgLang_*_EN_US.lua : raw text
    • CharacterTextConfig.*_EN_US.lua : Files + Story text
    • CvTextConfig.*_EN_US.lua : voice lines transcriptions
    • LuaConfigs.loading_tips.lua: loading screens text
    • LuaConfigs.noun_des.lua : most worldview entries
    • LuaConfigs.locale_text.lua.bytes.txt : loose strings data
    • LuaConfigs.skin.lua.bytes: Skin names and descriptions
    • LuaConfigs.item.lua.bytes: Item descriptions (match id and furniture textures with LuaConfigs.dorm_furniture.lua.bytes.txt)
    • LuaConfigs.activity_name.lua.bytes: Events names
    • LuaConfigs.hero_relationship.lua.bytes
    • LuaConfigs.camp.lua.bytes: hero factions
    • LuaConfigs.event.lua.bytes + LuaConfigs.event_choice.lua.bytes.txt: Anomaly Nodes
    • LuaConfigs.hero_data.lua.bytes: hero id
    • LuaConfigs.avg_character.lua.bytes.lua: hero id in stories
    • LuaConfigs.sector.lua.bytes.txt: chapters + event names
    • LuaConfigs.sector_stage.lua.bytes.txt: stages names
    • spriteatlas/athsuiticon: Algo Sets icons
    • LuaConfigs.noun_des: World View (Horizon Records -> Type = 7)
    • tables.ab\BattleSkillCfg.bytes: skills description
    • spriteatlas\skillicon.ab: hero + commander + enemy skill icons
    • LuaConfigs.monster.lua.bytes.lua: Enemies names, description, skills id
    • LuaConfigs.battle_grid.lua.bytes.lua: Grid effects names and descriptions
    • spriteatlas\explorationicon.ab: protocol, active tiles, function pools icons
    • spriteatlas\commonicon.ab: items, dorm, functions icons
    • images\activity\whiteday22.ab: white day portraits 1024
    • LuaConfigs.career.lua.bytes.lua: Classes ids and names
    • images\loginbg.ab: login artwork
    • LuaConfigs.skill_label_info.lua.bytes: Skill effects tooltips
    • LuaConfigs.attribute.lua.bytes.lua: Names and IDs of hero stats (calculation formulas in Game.PlayerData.Hero.HeroData.lua.bytes.lua)