M6 ASW/skilldata: Difference between revisions
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{| class=gf-table | {| class=gf-table | ||
|- | |||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Resilience of Blood and Fire | ||
|- | |- | ||
! icon | ! icon | ||
Line 7: | Line 8: | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | | | colspan=10 | [Passive]: The first attack will consume all ammo and deal 4 hits. Whenever ammo is fully used up, switches to RF mode and change targeting mode to prioritise the furthest enemy from self. While RF mode is active, obtains the following stat changes: Reduced evasion by ($pass_eva)%, increased rate of fire and damage by ($pass_rof_dam)%, increased accuracy by ($pass_acc)%, increased armour piercing by +100 points. [Active]: Reload and switches back to SG mode. Grants self a taunt effect until SG mode ends. Reload time is fixed at 2 seconds. When reloading ends, remove stat changes from RF mode and gains a +($hp_value) HP shield for ($duration) seconds. (Slug ammo only applies to normal attacks under SG mode) | ||
|- | |||
! initial | |||
| colspan=10 | 5 | |||
|- | |||
! cooldown | |||
| 24 || 23.6 || 23.1 || 22.7 || 22.2 || 21.8 || 21.3 || 20.9 || 20.4 || 20 | |||
|- | |||
! pass_eva | |||
| 35 || 32 || 30 || 27 || 24 || 21 || 18 || 15 || 12 || 10 | |||
|- | |||
! pass_rof_dam | |||
| 50 || 55 || 60 || 65 || 70 || 76 || 82 || 88 || 94 || 100 | |||
|- | |||
! pass_acc | |||
| 150 || 155 || 160 || 165 || 170 || 176 || 182 || 188 || 194 || 200 | |||
|- | |||
! hp_value | |||
| 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75 | |||
|- | |- | ||
! | ! duration | ||
| | | 3 || 3.2 || 3.4 || 3.6 || 3.8 || 4 || 4.2 || 4.4 || 4.7 || 5 | ||
|- | |- | ||
|} | |} |
Latest revision as of 18:28, 13 November 2020
name | Resilience of Blood and Fire | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | M6ASW | |||||||||
text | [Passive]: The first attack will consume all ammo and deal 4 hits. Whenever ammo is fully used up, switches to RF mode and change targeting mode to prioritise the furthest enemy from self. While RF mode is active, obtains the following stat changes: Reduced evasion by ($pass_eva)%, increased rate of fire and damage by ($pass_rof_dam)%, increased accuracy by ($pass_acc)%, increased armour piercing by +100 points. [Active]: Reload and switches back to SG mode. Grants self a taunt effect until SG mode ends. Reload time is fixed at 2 seconds. When reloading ends, remove stat changes from RF mode and gains a +($hp_value) HP shield for ($duration) seconds. (Slug ammo only applies to normal attacks under SG mode) | |||||||||
initial | 5 | |||||||||
cooldown | 24 | 23.6 | 23.1 | 22.7 | 22.2 | 21.8 | 21.3 | 20.9 | 20.4 | 20 |
pass_eva | 35 | 32 | 30 | 27 | 24 | 21 | 18 | 15 | 12 | 10 |
pass_rof_dam | 50 | 55 | 60 | 65 | 70 | 76 | 82 | 88 | 94 | 100 |
pass_acc | 150 | 155 | 160 | 165 | 170 | 176 | 182 | 188 | 194 | 200 |
hp_value | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 |
duration | 3 | 3.2 | 3.4 | 3.6 | 3.8 | 4 | 4.2 | 4.4 | 4.7 | 5 |