Scarecrow/Assimilated/skilldata: Difference between revisions
< Scarecrow | Assimilated
HellScythe42 (talk | contribs) Created page with "{| class=gf-table ! name | colspan=10 | Battlefield Cleansing |- ! skilltype | colspan=10 | Combat |- ! icon | colspan=10 | Scarecrow1 |- ! text | colspan=10 | [Passive]: Scar..." |
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | Battlefield | | colspan=10 | Battlefield Purge | ||
|- | |- | ||
! skilltype | ! skilltype | ||
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|- | |- | ||
! text | ! text | ||
| colspan=10 | [Passive]: Scarecrow's normal attacks consist of 3 shots from her floating guns, with each floating gun shot doing 40% of Scarecrow's damage. [Active] | | colspan=10 | [Passive]: Scarecrow's normal attacks consist of 3 shots from her floating guns, with each floating gun shot doing 40% of Scarecrow's damage. [Active]($icd_reduction) Scarecrow greatly boosts the performance of her attack modules, causing her floating guns to spin rapidly and deal 10 instances of damage, as well as increasing the damage of her floating guns by ($dam_value)%, while targeting the enemy unit with the lowest health. | ||
|- | |- | ||
! initial | ! initial | ||
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! dam_value | ! dam_value | ||
| 50 || 56 || 61 || 67 || 72 || 78 || 83 || 89 || 94 || 100 | | 50 || 56 || 61 || 67 || 72 || 78 || 83 || 89 || 94 || 100 | ||
|- | |||
! icd_reduction | |||
| : || : || : || : || : || : || : || : || : || : | |||
|- | |||
! icd_reduction_4 | |||
| : Reduces initial cooldown by 2 seconds.|| : Reduces initial cooldown by 2 seconds.|| : Reduces initial cooldown by 2 seconds.|| : Reduces initial cooldown by 2 seconds.|| : Reduces initial cooldown by 2 seconds.|| : Reduces initial cooldown by 2 seconds.|| : Reduces initial cooldown by 2 seconds.|| : Reduces initial cooldown by 2 seconds.|| : Reduces initial cooldown by 2 seconds.|| : Reduces initial cooldown by 2 seconds. | |||
|- | |- | ||
|} | |} |
Latest revision as of 05:02, 27 July 2024
name | Battlefield Purge | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
skilltype | Combat | |||||||||
icon | Scarecrow1 | |||||||||
text | [Passive]: Scarecrow's normal attacks consist of 3 shots from her floating guns, with each floating gun shot doing 40% of Scarecrow's damage. [Active]($icd_reduction) Scarecrow greatly boosts the performance of her attack modules, causing her floating guns to spin rapidly and deal 10 instances of damage, as well as increasing the damage of her floating guns by ($dam_value)%, while targeting the enemy unit with the lowest health. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
dam_value | 50 | 56 | 61 | 67 | 72 | 78 | 83 | 89 | 94 | 100 |
icd_reduction | : | : | : | : | : | : | : | : | : | : |
icd_reduction_4 | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. | : Reduces initial cooldown by 2 seconds. |