AK-15/skilldata: Difference between revisions
< AK-15
HellScythe42 (talk | contribs) mNo edit summary |
m Changed "Anger" to "Rage" to be consistent with skill 2 and game. |
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Eye of the White Mastiff | ||
|- | |- | ||
! icon | ! icon | ||
Line 7: | Line 7: | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | | | colspan=10 | [Passive]: Has a 15% chance to trigger Rage when attacking. While Rage is active, every hit will deal an extra hit of ($all_value)% additional damage for 3 seconds. [Active]: On skill activation, begins monitoring all enemy units. When attacking a monitored unit, increases damage, accuracy and critical hit rate by ($all_value)%, if being attacked by a monitored unit, increases own evasion by ($all_value)% as well. Monitoring lasts 6 seconds. While monitoring is active, gains +5 stacks of Overload for every 2 seconds monitoring is active. Additionally, grants +1 stack of Overload for each monitored enemy unit. Upon reaching ($overload) stacks of Overload, Clears all current Overload stacks and ends active skills effect while reducing own rate of fire and accuracy by 20% for 5 seconds. This debuff can coexist with Monitoring, however skill cannot be reactivated while debuff is present. | ||
|- | |- | ||
! | ! initial | ||
| | | colspan=10 | 6 | ||
|- | |||
! cooldown | |||
| 10 || 9.8 || 9.6 || 9.3 || 9.1 || 8.9 || 8.7 || 8.4 || 8.2 || 8 | |||
|- | |||
! all_value | |||
| 20 || 22 || 24 || 27 || 29 || 31 || 33 || 36 || 38 || 40 | |||
|- | |||
! overload | |||
| 18 || 18 || 18 || 20 || 20 || 20 || 22 || 22 || 22 || 24 | |||
|- | |- | ||
|} | |} |
Latest revision as of 23:47, 7 June 2023
name | Eye of the White Mastiff | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AK15 | |||||||||
text | [Passive]: Has a 15% chance to trigger Rage when attacking. While Rage is active, every hit will deal an extra hit of ($all_value)% additional damage for 3 seconds. [Active]: On skill activation, begins monitoring all enemy units. When attacking a monitored unit, increases damage, accuracy and critical hit rate by ($all_value)%, if being attacked by a monitored unit, increases own evasion by ($all_value)% as well. Monitoring lasts 6 seconds. While monitoring is active, gains +5 stacks of Overload for every 2 seconds monitoring is active. Additionally, grants +1 stack of Overload for each monitored enemy unit. Upon reaching ($overload) stacks of Overload, Clears all current Overload stacks and ends active skills effect while reducing own rate of fire and accuracy by 20% for 5 seconds. This debuff can coexist with Monitoring, however skill cannot be reactivated while debuff is present. | |||||||||
initial | 6 | |||||||||
cooldown | 10 | 9.8 | 9.6 | 9.3 | 9.1 | 8.9 | 8.7 | 8.4 | 8.2 | 8 |
all_value | 20 | 22 | 24 | 27 | 29 | 31 | 33 | 36 | 38 | 40 |
overload | 18 | 18 | 18 | 20 | 20 | 20 | 22 | 22 | 22 | 24 |